New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 12 of 12
  1. - Top - End - #1
    Dwarf in the Playground
     
    Kobold

    Join Date
    Oct 2007
    Gender
    Male

    Default How can I make this even?

    I'm planning to throw 800 fighting kobolds against my 20th level party. The kobolds are going to be hiding behind stone barricades with an oping at the top for slings and lots of tiny holes for spears to be poked through in groups of 80 kobolds. At the very end,after they defeat the kobolds, they are going to meet a level 11 sorceror/IOTSV 7. The party consists of

    Human Cleric w/ Fire domain

    Drow Rogue/Assassin/divine spellcasting PrC

    Human(?) monk

    And maybe a ninja and a warforged. My question is, how can I make it so that the kobolds won't die within the first session or two? I'm not worried about the melee characters, but the divine spellcasters could easily beat those kobolds single handedly. And yes, I have read Tuckers Kobolds, for all those who will mention it.
    I apologize for the quality of the above post.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: How can I make this even?

    Perhaps if all the kobolds are also 1st level Warlocks (with the Eldritch Spear invocation), then 800 ranged touch attacks a round might deter the party slightly?

    Nothing you can do to actually keep them ALIVE. I assume everyone in a 20th level party can fly, and many should be able to teleport and all sorts of things.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Karsh's Avatar

    Join Date
    Feb 2006
    Location
    Texas
    Gender
    Male

    Default Re: How can I make this even?

    Well, of your kobolds, unless you use the volley rules, every round out of the 800 attacks, 40 will hit, 2 of which are criticals. That's 44d3 damage, for an average of 110 damage. Not exactly going to mow down a bunch of 20th levels. Have them surrounded by every kind of trap imaginable, and hope the PCs are arrogant enough to rush them.

  4. - Top - End - #4
    Titan in the Playground
     
    Goblin

    Join Date
    Apr 2005
    Location
    Back in the USSR
    Gender
    Male

    Default Re: How can I make this even?

    Send out the IotSV first.

    Laugh at your party as they die horribly to a cackling, invincible Sorcerer.

    Have the kobolds throw a massive kegger to celebrate.
    Spoiler
    Show

    Stealthy Snake avatar by Dawn
    Lack of images by Imageshack

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Oct 2005
    Location
    NC

    Default Re: How can I make this even?

    Quote Originally Posted by WrstDmEvr View Post
    My question is, how can I make it so that the kobolds won't die within the first session or two? I'm not worried about the melee characters, but the divine spellcasters could easily beat those kobolds single handedly. And yes, I have read Tuckers Kobolds, for all those who will mention it.
    Use the terrain in the kobolds' favor. Don't fight a static battle from behind barricades, make it a running battle in tunnels too tight for the PCs to easily move in - if they don't start using reduce person spells the tunnels aren't small enough. But they do have plenty of spells so that won't be enough, have the kobolds collapse or partially collapse tunnels on & around the party. Make the terrain inside those tiny tunnels rough at best. Flood the low tunnels at opportune moments. Use cover, the PCs should seldom see the kobolds before an attack. Finally, use traps. Not just traps set off by the players but traps triggered by kobolds left behind specifically for the purpose. Kamikaze charges by kobolds with vests layered in vials of alchemical fire, acid, or poison gases are the simplest form of this...more elaborate traps in prepared areas being triggered by an observing kobold may run the gamut from deadfalls or pits to alchemical or magical attacks.

    A 20th level party should still go through the kobolds but it will take time and a few resources.
    -
    I laugh at myself first, before anyone else can.
    -- Paraphrased from Elsa Maxwell
    -
    The more labels you have for yourself, the dumber they make you.
    -- Paul Graham in Keep Your Identity Small

  6. - Top - End - #6
    Ogre in the Playground
     
    Lord Tataraus's Avatar

    Join Date
    Feb 2007
    Location
    Easton, PA
    Gender
    Male

    Default Re: How can I make this even?

    Use cityscape mob rules. The kobolds act as groups which are considered swarms and you just keep adding kobolds to boost the CR.

  7. - Top - End - #7
    Dwarf in the Playground
     
    Kobold

    Join Date
    Oct 2007
    Gender
    Male

    Default Re: How can I make this even?

    Quote Originally Posted by Xefas View Post
    Perhaps if all the kobolds are also 1st level Warlocks (with the Eldritch Spear invocation), then 800 ranged touch attacks a round might deter the party slightly?

    Nothing you can do to actually keep them ALIVE. I assume everyone in a 20th level party can fly, and many should be able to teleport and all sorts of things.
    The main weakness of the party is that they have no arcane magic at all. So, no flying, teleportation, etc.

    Send out the IotSV first.

    Laugh at your party as they die horribly to a cackling, invincible Sorcerer.

    Have the kobolds throw a massive kegger to celebrate.
    I almost died laughing when I read that

    Use the terrain in the kobolds' favor. Don't fight a static battle from behind barricades, make it a running battle in tunnels too tight for the PCs to easily move in - if they don't start using reduce person spells the tunnels aren't small enough. But they do have plenty of spells so that won't be enough, have the kobolds collapse or partially collapse tunnels on & around the party. Make the terrain inside those tiny tunnels rough at best. Flood the low tunnels at opportune moments. Use cover, the PCs should seldom see the kobolds before an attack. Finally, use traps. Not just traps set off by the players but traps triggered by kobolds left behind specifically for the purpose. Kamikaze charges by kobolds with vests layered in vials of alchemical fire, acid, or poison gases are the simplest form of this...more elaborate traps in prepared areas being triggered by an observing kobold may run the gamut from deadfalls or pits to alchemical or magical attacks.

    A 20th level party should still go through the kobolds but it will take time and a few resources.
    This seems the best method of fighting so far.

    Thanks for the comments everybody.
    I apologize for the quality of the above post.

  8. - Top - End - #8
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: How can I make this even?

    Quote Originally Posted by WrstDmEvr View Post
    The main weakness of the party is that they have no arcane magic at all. So, no flying, teleportation, etc.
    Wait...they have no Boots of Teleportation or Wings of Flying or any magic items that let them do that?

    Perhaps the Kobold Sorcerer should get some mass fly spells, and raise his army into an air force, all of which just pepper the party from 100ft in the air with some bows.

  9. - Top - End - #9
    Halfling in the Playground
     
    SwashbucklerGuy

    Join Date
    Sep 2006
    Location

    Default Re: How can I make this even?

    My idea would be to make the sorcerer rich, rich enough to equip and powerful enough to build the very best in equipment, terrain, and traps. make the kobolds fight like stereotypical elves in a forest: trap, retreat, trap, retreat, etc. If your party aren't rules lawyers, make traps and doors very, VERY difficult to defend against or get through-mostly by not using stuff in the rules. Don't write up stats either-just think of a few things that CAN stop or destroy it, then tell the party that everything else fails as they think of it.

    Roleplay exhaustion on the part of the party-they may be 20th level, but they're not automotons. Make them rest before they run out of spells, then have the sorcerer dispel/remove somehow the protective magic and overpower them. Be really cruel and play lots of tricks on the party. Even 20th level characters shouldn't be able to assault a great kobold fortress and just walk through it as if it was their king's hall. To justify all of this, give the Sorcerer ridiculously high Int and/or Wis, because the Kobolds can't think of all this stuff by themselves, much less pay for it or do it properly.

    Think of things real-life commanders do (or did) when defending a fortification: have some ranged fighter kobolds and employ sniper tactics. Make the arrows induce paralysis, and run the cleric out of healing, forcing them to rest more often. Pull out some of the really devious traps that all DMs have lying around for future campaigns.

    Use some or all of those suggestions depending on how long you want this battle to last and how 'epic' you want to make this assault.
    Last edited by Atanuero; 2007-11-17 at 05:58 PM.

  10. - Top - End - #10
    Barbarian in the Playground
     
    BarbarianGuy

    Join Date
    Dec 2006
    Location
    Look behind you...
    Gender
    Male

    Default Re: How can I make this even?

    Okay, this is sad. The party will have a hard time surviving if your kobolds follow the Missile Volley Teamwork Benefit in the PHB2. Basically, all the kobolds (with Point Blank Shot) make 1 attack (they have only 1, anyway), and a level 3 kobold with Far Shot and Precise Shot makes another attack (it could be a level 2 kobold fighter with those feats). All the kobolds gain a +800 bonus to hit. So 40 attacks will miss, 40 will score critical hits (x3 crits, at that), and the remaining 760 will hit. If you r players have DR, then the whole kobold thing won't work, though.

  11. - Top - End - #11
    Dwarf in the Playground
     
    Kobold

    Join Date
    Oct 2007
    Gender
    Male

    Default Re: How can I make this even?

    There are going to be 10 groups of 80 kobolds, and of those 80 at least 4 hit due to natural 20's. There are 2 groups of poison arrow archers, 4 groups of regular archers, 2 groups of suicide kobolds(Thanks, Raum), 1 group for defensive purposes and 1 group in reserve for when they need it. After that, they face the sorcerer. I'm not using Missile Volley Teamwork Benefit.
    I apologize for the quality of the above post.

  12. - Top - End - #12
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2007

    Default Re: How can I make this even?

    make a couple trap/ambush points. Kobolds are master trapsmiths. As another suggested you could use mob rules for ones you send against the party. other than that.... maybe a couple class levels, if you dont a couple of cloudkills (or similar spells) will make the encounter non existant.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •