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2007-11-18, 09:16 PM (ISO 8601)
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Why Healing magic isn't necromancy
My friends and I have had several discussions about healing spells being necromancy and not conjuration. They always say things like manipulation of life energy ect. ect..
But I was thinking, magical healing isn't the manipulation of life energy, or even the changing of wounds on a body. It dosn't take any knowledge of human anatomy to heal it with magic. Healing magic is the conjuring up of positive energy and infusing it into the body of a living thing. Its really just a happy side effect of positive energy that it heals damage done to living bodies. Hence why anyone who goes to the Positive Energy Plane heals and then gets extra HP and then explodes like a balloon with to much water in it.
So, any thoughts? Am I wrong? Am I right?
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2007-11-18, 09:18 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
So why is channeling Negative Energy (see the Inflict Wounds series) Necromancy?
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2007-11-18, 09:26 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
Creating energy is normaly the Evocation school. However, messing with Positive and Negative Energy, the energies of life and death, is Necromancy. Cure Light Wounds should be a Necromancy spell.
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2007-11-18, 09:37 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
Necromancy. Let's break that down into it's latin roots.
-Mancy: suffix for "magic." Thus, we have cryomancy as ice magic or terramancy as earth magic.
Necro-: prefix for death. In example: Necrophobia is fear of death or necrophilia is- ok, let's not go there.
So Necromancy together would be "death magic." Inflict Wounds makes sense to be necromancy because it draws the subject closer to death with negative energy. The cure spells have nothing to do with death, other than preventing it. I whole-heartedly agree with .... (the topic creator).Characters:
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2007-11-18, 09:53 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
Actually, -mancy is the suffix for divination. The term necromancy originally meant calling up spirits to gain knowlege of future events. Hydromancy, is using water to determine the future.
It was only in the late Middle Ages where necromancy seems to have taken on an "evil magic" characteristic, probobly after being confused and finally merging with the term nigromancy, or black magic.
Looking at the origin of words is often a bad idea in DnD, because the real world origin bares little resemblence to the RPG useage.The Historian: This DM has the history of his world written out millenniums back. It is intricate, complex, and most importantly, incredibly long. Moreover, everything your characters are doing is based on the previous history. It also tends to lead to loudmouth NPCS who will explain hundreds of years of history at a time while the players try to gouge their eardrums out with mechanical pencils.
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2007-11-18, 09:55 PM (ISO 8601)
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- The Land of Angles
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2007-11-18, 10:56 PM (ISO 8601)
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2007-11-18, 11:03 PM (ISO 8601)
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2007-11-18, 11:10 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
I think the problem a lot of people have with healing (i.e., positive energy manipulation) being Conjuration is that the Necromancy school is pretty much all dedicated to manipulating negative energy and controlling negative energy critters (i.e., undead). But Conjuration does a lot of stuff besides manipulate positive energy and control living critters. It would be less of a problem if negative and positive energy weren't set up to be so symmetric in other ways.
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2007-11-18, 11:14 PM (ISO 8601)
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2007-11-18, 11:21 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
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2007-11-18, 11:29 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
Latin? What's that? In the Material Plane there is no Latin, but by sheer chance necro- assumed the same meaning. What are the odds?
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2007-11-18, 11:43 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
The word necro comes from the Greek word nekro, meaning corpse or body. In other words, it was divination using or affecting the body. By expanding -mancy or mantia to mean "magic" you would have necromancy meaning corpse or body magic. The word thanatos was Greek for death.
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2007-11-18, 11:48 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
Healing would work as conjuration if it conjured healed flesh to fill the wounds,but it doesn't, it channels positive energy which accelerates the healing process. Conjuration doesn't deal with the direct manipulation of energy really.
Healing makes sense as either evocation or necromancy. Evocation deals with all things energy, so it is a perfect ally valid fit, especially if you want the whole necromancy=evil thing in your game. Necromancy deals with negative energy, life, and death, and allready has some spells that deal with positive energy, so it is also a valid fit, especially if you want necromancy to not come off as all evil.
Really it doesn't matter a great deal. The only class that cares a great deal about spell schools (wizard), doesn't using healing spells, so as long as you are consistent in what school healing magic is in, it doesn't affect things too terribly much.
I personally choose to make it necromancy, just as evocation handles hot and cold, necromancy handles life or death. A divine necromancer has the choice of life or death, holding the mortal forces in the palm of their hand. It's a very cool image IMO."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
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2007-11-18, 11:54 PM (ISO 8601)
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- *stab*
Re: Why Healing magic isn't necromancy
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2007-11-18, 11:56 PM (ISO 8601)
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Re: Why Healing magic isn't necromancy
It would also be interesting if inflict spells were conjuration on the same lines of healing spells being conjuration.
Then they'd be 'Conjuring energy from the negative energy plane' and would match up to 'Conjuring energy from the positive energy plane'.Beginnings usually happen over trifles... even if it's a coincidence...
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2007-11-19, 12:12 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
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2007-11-19, 12:15 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
It used to be necromancy in earlier editions. If it bothers you, it's not so hard to houserule it. I doubt it will really make a major difference in your games.
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2007-11-19, 12:39 AM (ISO 8601)
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2007-11-19, 12:51 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
if you think about it, wouldnt positive energy cause tumors?
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2007-11-19, 01:00 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
Note that the rare wizard spells that heal (healing touch) or infuse things with positive energy (disrupt undead) are necromancy.
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2007-11-19, 01:10 AM (ISO 8601)
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2007-11-19, 01:10 AM (ISO 8601)
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2007-11-19, 01:12 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
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2007-11-19, 01:17 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
That argument's invalid here. The actual name for the school is some obscure thing in Draconic, possibly with some slang in other various languages (eg Common). It translates into English as "Necromancy."
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Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.Last edited by Skjaldbakka; 2007-11-19 at 01:22 AM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-19, 01:20 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
Because the Positive Energy Plane is filled with Positive Energy in its purest form. There is no ambient negative energy in the plane, nor any connections to the Negative Energy Plane at all, to counterbalance its effects. In the Prime Material Plane, however, all things contain a mixture of positive and negative energy. Living things contain mostly positive energy, true, but there is also a significant amount of ambient negative energy. Furthermore, the positive energy in cure spells is channeled through a cleric, and loses some of its potency in the process. It is possible to concentrate this energy to heal to great effect (the heal spell duplicates half an hour's exposure to the Positive Energy Plane within seconds), but the fact remains that the Prime Material Plane still has links to the Negative Energy Plane. As such, a creature's resevior of positive energy cannot exceed what it could naturally achieve--or, more accurately, excess positive energy simply 'bleeds' out with no effect, cancelled by the negative energy of the material plane.
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2007-11-19, 01:34 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
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2007-11-19, 02:07 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
To say that healing is conjuration because you're 'conjuring' positive energy could be applied to almost any spell. Fireball is conjuration, because you're conjuring a fireball. Gust of Wind is conjuration, because you're conjuring a gust of wind. Magic Missile is conjuration, because you're conjuring up magical arrows. And so on.
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2007-11-19, 02:12 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
To say that healing is conjuration because you're 'conjuring' positive energy could be applied to almost any spell.
A fireball spell does not work by conjuring fire from the elemental plane of fire. The orb of flame spell does work that way. Fireball creates an explosion of magical flame.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-19, 02:22 AM (ISO 8601)
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Re: Why Healing magic isn't necromancy
If you search hard enough you can find an excuse for almost any spell to be in almost any school, it's not that you can't find a reason healing might be conjuration, it's just that evocation and necromancy both make a little more sense.
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