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Thread: Openness of player characters
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2021-11-30, 12:34 PM (ISO 8601)
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- Jun 2015
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- Burbank CA
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Re: Openness of player characters
I think there is a large difference between in character and OOC. In character, if you want to play that the character has some secrets, great I will respect it and make sure I play my character as lacking that information. But if you are saying OOC you just sat down at the table and refused to share anything in a player to player conversation, at least I woudl wonder if you really wanted to play at all.
*It isn't realism, it's verisimilitude... seeming to be true within the context of the game world.
"D&D does not have SECRET rules that can only be revealed by meticulous deconstruction of words and grammar. There is only the unclear rules prose that makes people think there are secret rules to be revealed."
Consistency between games and tables is but the dream of a madman - Mastikator
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2021-11-30, 01:23 PM (ISO 8601)
- Join Date
- Mar 2020
Re: Openness of player characters
Not even giving your name when prompted is generally rude - it implies the relevant parties aren't in speaking terms. It's not bad roleplaying as any general rule, your character might have a legitimate reason to be rude, a lot of tabletop players are just unable or unwilling to handle anything beyond uncomplicated co-operation.
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2021-11-30, 02:23 PM (ISO 8601)
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- Dec 2018
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2021-11-30, 02:27 PM (ISO 8601)
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- Dec 2018
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2021-11-30, 02:46 PM (ISO 8601)
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- Oct 2010
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Re: Openness of player characters
I don't agree with keeping the GM in the dark - the more details they can have about the party, the more personal the stakes and challenges can be. But I do acknowledge there are campaigns/systems where that kind of double-blind play can work and even be dramatic/intriguing.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2021-11-30, 02:58 PM (ISO 8601)
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- Mar 2010
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Re: Openness of player characters
It's not a matter of "refusing", really. I can't remember us ever asking about each other's classes and feats. Histories, personalities, goals, and beliefs, yes...and the players often discuss these things freely even when the characters keep them private. But the topic of builds just never comes up, unless in the context of helping a novice design their first few characters.
Edit: ...or in the context of brainstorming mechanical ideas with a player, even if they're not a novice. The only character in our old Pathfinder Steampunk campaign whose class and archetype I knew for sure was our roboticist...because several of us worked together to design a custom Summoner archetype to fit the flavor of the character and the game world. (Summoning magic is not a thing there, but could be reflavored as loosing jury-rigged clanks on the world!)Last edited by mucat; 2021-11-30 at 05:06 PM.
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2021-11-30, 03:03 PM (ISO 8601)
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- Sep 2017
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Re: Openness of player characters
What I prefer to do is describe my character and present the name (maybe as a table tent). This way people can piece together a mental picture of what I look like based on the description and can easily refer to me via character name to assist with roleplay. I also describe the ROLE my PC will fill in the party. Such as frontline defender, melee aggressor/attacker, ranged attacker, assault caster, utility arcane/divine caster, skills guy.
By using this language we don't pigeon hole the table into the archetype patterns of (using D&D) Fighter, Barbarian, Rogue, Wizard, Cleric. Instead a frontline defender could be a sword and board fighter, a paladin, a gun wielding soldier, a heavy armored cleric of war, or a dozen other builds. But had you said cleric that forces most tables to lean towards the ideas of spell support, minor healing, backup frontline. They will be disappointed when the cleric never or almost never casts a spell or buffs anyone else.
Also notice assault spell caster isn't marked divine or arcane. I only list divine or arcane when I play a utility caster due to the limits and types of buffs in games like D&D. I need my table to know if there are tactical gaps in the parties ability.
I ask the playground, why pin yourself to the word fighter when as a platemail wearing frontliner you could easily be a pally, cleric, fighter, or special archtype of another class that grants armor prof?
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2021-11-30, 03:35 PM (ISO 8601)
- Join Date
- Jun 2015
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- Burbank CA
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Re: Openness of player characters
*It isn't realism, it's verisimilitude... seeming to be true within the context of the game world.
"D&D does not have SECRET rules that can only be revealed by meticulous deconstruction of words and grammar. There is only the unclear rules prose that makes people think there are secret rules to be revealed."
Consistency between games and tables is but the dream of a madman - Mastikator
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2021-11-30, 06:20 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Openness of player characters
Experience.
Every single time the player refuses to give his or her character's name, class, and race that player was a donkey cavity. Name a stereotype, that's the player. Steals from the party. Lone wolf drama queens. Unhelpful. Greedy. Selfish. Not all of these at once but meaning that player will play against the party or despite the party. I've had it with these types of players. I will call them out on it. If they change their way, great. If they leave the group, great. If I have to leave the group, great.
I didn't say anything about stats or feats. Name, rank, serial number.
Name, class, race. That's it. A generic idea of whom I'm playing with.
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2021-11-30, 08:33 PM (ISO 8601)
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- Jul 2019
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- Wyoming
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Re: Openness of player characters
Which is exactly why I don't like people sharing race and class information.
Sure, when the party meets up and everyone asks for a name, I agree not giving a name is a warning sign (sometimes). Of course I've also made characters who have multiple names, so the fact that I tell everyone my name is "Michael" doesn't really mean much.
But with class and race I find there are a lot of annoying assumptions that other players make about someone else's character based on race and class. A lot of dumb and borderline racist assumptions based on race. And a lot of dumb assumptions based on class. Clerics must be healers, druids must be good with nature checks, wizards must be smarty-pants, rogues must be thieves. To make it worse, when anyone played against type those aforementioned other players were often offended that their stereotypical assumptions were broken.
Which is why I'd still rather someone introduce their character as "short, stout and bearded" but not explicitly call id as a dwarf (unless they want to). And certainly id as "clean-cut holy man" rather than "cleric". My experience tells me the guy who describes himself as a healer of the people is more likely to actually have healing spells and enjoy that role, rather than the guy who identifies as a cleric.
But hey experiences differ.Knowledge brings the sting of disillusionment, but the pain teaches perspective.
"You know it's all fake right?"
"...yeah, but it makes me feel better."
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2021-11-30, 08:52 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- Burbank CA
- Gender
Re: Openness of player characters
I wished I could play in your kind of game. Sadly my experiences have been closer to Pex's experiences.
Almost every time I have sat at a table/joined an online game where a player did the "I'm not going to tell" game they ended up messing up the game. Now in game, I get it. Sometimes a little PC level mystery can be fun. But OCC I have not had the kinds of experiences you refer to False God. Trust me though, I wish I had.Last edited by dafrca; 2021-11-30 at 08:53 PM.
*It isn't realism, it's verisimilitude... seeming to be true within the context of the game world.
"D&D does not have SECRET rules that can only be revealed by meticulous deconstruction of words and grammar. There is only the unclear rules prose that makes people think there are secret rules to be revealed."
Consistency between games and tables is but the dream of a madman - Mastikator
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2021-11-30, 09:09 PM (ISO 8601)
- Join Date
- Jul 2019
- Location
- Wyoming
- Gender
Re: Openness of player characters
I just primarily don't want people to do it during play. I want people to role-play those elements. I want people to think of their characters in terms of their backstories and personality, not their jobs. I mean, we don't walk up to each other and say "Hi! My name is Frank the American accountant!" We walk up to new people and say "Hi! My name is Frank!" The fact that we're American (like the fact that our character is an Elf or Dwarf) is given away by the descriptice elements. Player Dave: "A short stout man with a long red beard approaches you and says 'My name is Beardfist Thunderbeard, and I hear you be needin an axe!' as he slams his heavily armored hand, and surprisingly large axe on your table."
So we've established a name, a description and manner of speach which probably means a dwarf but not necessarily, and an appearance that suggests a fighter-type, as well as a weapon for an approach to gameplay. He might be a fighter, but that really doesn't matter. The evidence we've been given means he'll probably approach combat via the axe, which tells us far more about the character and how they will play at the table than "fighter" or "barbarian" or "paladin" would.
These cover all of Pex's desires, but don't shorthand creative character building into bland mechanical elements "Beardfist, Dwarf, Fighter with big axe."Last edited by False God; 2021-11-30 at 09:31 PM.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
"You know it's all fake right?"
"...yeah, but it makes me feel better."
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2021-11-30, 11:11 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Openness of player characters
It does get a little funny that if you know the system well enough in a class and level game you could probably make some pretty accurate educated guesses as to what class someone is just from the most basic description.
He's got two shortswords and a pet dog? Almost certainly a Ranger.
Plate armor and a longsword, but a holy symbol? He's probably a paladin, unless he's a cleric with a god or domain that gave him longsword proficiency, cuz what kind of idiot would burn a feat on martial weapon proficiencies as a cleric?
Two-handed weapon and medium armor? Probably a barbarian, because most of the time a fighter would offset the loss of a shield by upgrading to heavy armor unless he's getting his AC mostly from dexterity, in which case you'd think he'd pick a chain shirt.
They're obviously not always going to be true, though, because one of my favorite characters in 3.5 was a wizard who presented himself as a swashbuckling adventurous rogue but hadn't even cross classed until like level 10, and yes I DID use a rapier even though I wasn't proficient in it. Because that was the kind of guy Lord Kalsimore was, it didn't matter to him that he was taking absolutely silly penalties to his already wimpy BAB. He just wanted to look COOL, and it did help that his highest stat was dex and not int.
It's especially easy to understand once you know that I made Wisdom his dump stat, and played him as such.
Also, I strongly encourage giving your monks pointy hats, quarterstaves shaped like walking sticks, and long white beards, if for no reason than just to **** with people.Last edited by Milodiah; 2021-11-30 at 11:24 PM.
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2021-12-01, 01:57 AM (ISO 8601)
- Join Date
- Oct 2016
Re: Openness of player characters
That may be true in social interactions but forming a party to on a dangerous expedition is different. Let’s take Frank and put him on a mission to retrieve an artifact missing in Deepest Darkest [Exotic Jungle] full of savage animals, strange tropical diseases, unexplored regions and dangerous local tribes.
‘This is Frank, he’s the guy funding the expedition and he’s coming with us. He’s been there before and knows the ins and outs of the local bureaucracy and can arrange the financed”.
“Hi I’m Bruce, I run a safari hunting business. I know the locals and the dangerous animals. I’ll be arranging security as well as scouting”.
“Well my turn, I’m Alice. i was a combat medic in the Army then out myself through med school. I did my internship with MSF. I haven’t been to [exotic jungle] before but I know how to patch people up in the field.”
“I’m Suzy, I’m the field archeologist for this jaunt. I mostly run the machines you see behind me, the real brains and expertise is my professor but he doesn’t do field work anymore, so I got sent.”
“So who are you?”
“Not telling you my name”
“A bit odd, but what are you brining to the team?”
“You’ll find out when you need my skills and expertise”
“You do know we are going to be risking life and limb, it’s kind of important we can trust you. Why do you want to join the mission?”
“I have my own reasons”
[Hasty muttered conversation]
“Yeah Mysterio, thanks for coming in, but I don’t think it’s gonna work out. Maybe next time”.
Just because the character may not refer to their class and feats the same way as the player does does not mean that the character
- does not have a meaningful job title from which their class can be established.
- is unable to explain what their skills and abilities are in a way that other players can understand and have their characters respond appropriately.
- has a good reason to fool the other party members as to their true nature
- will not have an ax put through their head once the subterfuge has been discovered. Because frankly if you do that you are setting yourself up for extremely prejudicial responses from every character in the party who feels betrayed. In fact I’d say you are manipulating the players, relying on them to reign in their characters to prevent your character from getting murdered and for the campaign to continue on.
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2021-12-01, 03:06 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Openness of player characters
I wouldn’t put it in terms as strong as Pex did but I do think it’s best to approach every aspect of an RPG with an attitude of openness and transparency, unless you have a really good reason not to. It’s social activity after all.
The other thing is there’s a style of play, which I’m partly invested in, that encourages working together on the meta level to create a story everyone is happy with. When playing this way it really is best if everyone knows at least the main things about the other characters, mechanically, since you might actually that information to make decisions. Even if you’ don’t go fully into “writers’ room” mode with everyone making suggestions for the other characters, you’re also not totally siloed off in your own character with zero need to know what the other characters are in game terms.
On the same lines, with all respects, a lot of the posts here seem to make an implicit assumption that the character concept and the mechanical features are entirely separate. Games designed for the play style I outlined above tend to buck this assumption and give you mechanical features that describe not just what your character can do but who they are. Eg if you play a mage archetype you might have an ability that grants you and another player mechanical rewards when they follow your advice. That’s an incentive and an invitation to treat that pc as the wise mentor of the story, and it helps if all the players know about it so they can lean into it and sort of milk that mechanic for story potential. And I’d argue this logic can extend to D&D as well. If a player is a Ranger that’s a mechanical feature but it also tells you something about the character, and other players can interact with them accordingly.
I know that’s a bit of a ramble but I hope it makes sense.
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2021-12-01, 05:15 AM (ISO 8601)
- Join Date
- May 2018
Re: Openness of player characters
During one-shots with pregen characters, they are secret, as it is assumed that the GM might have planted seeds of potential divergent interests or backstab in the character's sheets. Alternatively, the character sheet might be split into a "public" and a "private" part.
During standard campaigns, it is usually assumed that the character sheets are open for the "technical side" (we often catch mistakes in the others' character sheets, like forgetting to update some values when level up, or misunderstanding some of the rules at character creation, etc).
Non-technical side (backstories, etc) usually falls under the "theoretically open, but in practice peoples don't look at it and prefer asking questions to the player about it". If there is a need for secrets (like secret background only available to the GM, etc), we usually don't put it on our character sheet and keep it on private notes.
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2021-12-01, 09:46 AM (ISO 8601)
- Join Date
- Jul 2019
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- Wyoming
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Re: Openness of player characters
I'm not sure why you're responding to me with this "Mysterio" example. I clearly don't support it as I write in the rest of my post you didn't quote. The rest of it is fine for a more interview-styled group get together, though my experience with those has generally been poor in the past.
Just because the character may not refer to their class and feats the same way as the player does does not mean that the character
- does not have a meaningful job title from which their class can be established.
- is unable to explain what their skills and abilities are in a way that other players can understand and have their characters respond appropriately.
- has a good reason to fool the other party members as to their true nature
- will not have an ax put through their head once the subterfuge has been discovered. Because frankly if you do that you are setting yourself up for extremely prejudicial responses from every character in the party who feels betrayed. In fact I’d say you are manipulating the players, relying on them to reign in their characters to prevent your character from getting murdered and for the campaign to continue on.
I want people to roleplay, and I don't want people to operate off of pre-build assumptions about races and classes.Knowledge brings the sting of disillusionment, but the pain teaches perspective.
"You know it's all fake right?"
"...yeah, but it makes me feel better."
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2021-12-01, 10:22 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Openness of player characters
I'll agree on the job/class thing, I prefer to introduce my character based on what they consider their actual IC job to. Caravan guard, fur trapper, priest, etc. Sure, some of them are more obvious than others, you wouldn't see a lot of artificers working as caravan guards, a lot of paladins working as fur trappers, or a lot of rogues working as priests, but its definitely a possibility though. There's a certain amount of OOC character build info that's genuinely going to bleed through into the game worlds because they're demonstrable and could even be scientifically evaluated, defined, and categorized if you wanted to. Spell levels are obviously a clearly defined concept in universe, for example, otherwise how could a scroll merchant know to charge one price for a first level spell and another for a third level spell as defined in the rulebook? My homebrew settings for d&d style class and level systems usually feature a ranking system in whatever organized schools of magic that exist, they'll call you an Initiate of the Fourth Order or something, because you can cast fourth level spells. But that definitely doesn't extend to OotS level system savviness, and calling yourself a power attack fighter smacks of that. And it gets kinda funny when I introduce my character with the word "warrior" and someone at the table says "you know that's meant to be an NPC class right". Like, bud, I didn't mean I was a Capital W Warrior, I meant I am a man who does war. Thus, a warrior. Or a wilderness scout that's not a Capital S Scout. We can use other words.
I'll disagree on the race thing, though, unless you're specifically a really off the wall race that isn't something the average person would plausibly be aware of. At that point you're just delaying the inevitable click when people puzzle out what race you're describing.
The pre-assumptions and biases are absolutely part of the world, and I've kinda taught my players to look at the races specifically through the lens of the settings I've made which is cool. But I'll definitely give you the point that "oh he's a half orc, probably not an arcane caster then" is not a fair assumption for people to be jumping to based on your race alone.Last edited by Milodiah; 2021-12-01 at 10:25 AM.
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2021-12-01, 11:37 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Openness of player characters
I have the opposite position. I find meaningful role playing much easier when I can base it (both my own RPing and my understanding of the other characters) on a set of core concepts that are provided by the game and immediately understood by everyone at the table. Ive heard it called “silhouettes”. If I’m a ranger that means something in the world of the game - not just the setting but the implications for our shared narrative. The other players can act on that understanding. Once we start playing I can still surprise them - and myself - by discovering all the things that make my ranger unique, but it’s incredibly helpful to have that solid foundation to start from, in my view.
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2021-12-01, 11:47 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
Re: Openness of player characters
When my PC meets their PCs, I describe what they can see. "Telerion is an elf, wearing green, carrying a rapier and a bow. He has no armor, but he is wearing a pair of bracers. His bow, rapier, and bracers are high quality -- evidently masterwork. He looks quite fit and graceful." [I did not say "CON 18 and DEX 16", and there was no immediate indication of his 18 INT. The bow and bracers were magic; the rapier was not. He was a 3rd level wizard, but didn't wear robes and had no wand, so it didn't come up until he started casting spells.]
When my northern Ranger Gustav was told to lead a party of southerners through the Great Blue Forest, he didn't tell them all about himself, and it took awhile before he started treating them as worthy adventurers. At one point early on, he said, "My job is to protect you from the Forest. Or to protect the forest from you. I don't know which yet." We worked together any time we were attacked, and slowly grew to believe in each other. [If they had tried to burn the forest down, he'd have had to try to stop them, but they don't work against my interests, either.]
When Ornrandir, my 2e wizard / thief, joined the party, he didn't go up to the paladin and say, "Hi, I'm a thief."
Agreed, 100%. But the risky part isn't secret allegiances or motives. The risky part is a player who doesn't align himself with the interest of the party. I have no problem with secret alliances or motives that do align with (or are not opposed to) the interests of the party.
In a game set in the American west, I announced that I was designing a character based on a TV Western. I showed up with Cali Yang, a half-Chinese philosopher / martial artist, clear based on Kwai-Chang Kane from Kung Fu. But he wasn't. In the fourth session, he needed to take off his disguise, and revealed that he was really Cal Young, a disguise-artist federal agent based on Artemus Gordon from The Wild, Wild West.
Gwystyl, my gnome illusionist did not tell the party about his quest when he joined them. That eventually led to the following conversation:
Mycroft: So you're on a quest?
Gwystyl: That's right.
Mycroft: What are you supposed to do?
Gwystyl: No idea.
Mycroft: Well, who put you on the quest?
Gwystyl: I'm not sure.
Mycroft: We, what's it for?
Gwystyl: Couldn't tell you.
Mycroft: Then why don't you abandon it?
Gwystyl: How? Until I know where I'm supposed to go, I have no idea how to turn off that path.
Meanwhile, he stays with the party, searching for more information about his Ancestral Relic, which is tied to the quest. So he's investigating any old stories, ruins, etc. that he can.
These kinds of things aren't risky, because I do not play them against the interests of the party. They are role-playing ideas.Last edited by Jay R; 2021-12-01 at 11:47 AM.
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2021-12-01, 06:38 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Openness of player characters
Being a one-shot is not an excuse to be a donkey cavity, and it is absolutely worse when the DM encourages or instigates such shenanigans. This may be fun for you but not for me. I need to trust the DM as much as the players. If the DM plays adversary the game is over before it began.
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2021-12-01, 08:02 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Openness of player characters
For most campaign premises, it makes sense that the PCs would know each-other's skillsets, although that's not the same as their classes per-se. But for ones that start like "You're people who didn't know each-other who've been thrown together by this emergency" - then yeah, find out IC.
That said, in practice we usually discuss when creating characters and so usually everyone does know what classes people are. But even then, I find something like "I'm going to be a front-line tank" or "I'm going to be mainly a spy/scout, but decent in combat against living foes" to be more useful information than "I'm going to be a Cleric" or "I'm going to be a Psion" respectively.Last edited by icefractal; 2021-12-01 at 08:05 PM.
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2021-12-02, 01:53 AM (ISO 8601)
- Join Date
- Dec 2018
Re: Openness of player characters
I think most parties start at level 1. You are describing level 4-6 characters. My rogue/bard character was mostly falling of a stage trying to dance. When they met her. She has one level UA rogue (No sneak attacks, but feats like a fighter) and was still very much trying to figure out who she is and what she wants from life. Now nearly a year later she is level 4.
Yes she did tell her name, but other then that not much, since there really want much to tell. I think my part thinks I'm fully bard with suicidal tendencies.
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2021-12-02, 03:19 AM (ISO 8601)
- Join Date
- Dec 2019
Re: Openness of player characters
This is technically not a D&D subforum, but even within confines of D&D I think the consensus that 1st level characters are supposed to represent functioning self-supporting adults, of at least average abilities, or possibly above average. Being incompetent either stems from choosing wrong benchmarks, or sometimes from dysfunctional rules.
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2021-12-03, 09:21 AM (ISO 8601)
- Join Date
- Oct 2011
Re: Openness of player characters
Despite the bow slung across his back, my 10' scaly, winged guy in robes says he prefers to take things head-on, tooth to claw.
I remember when people playing MtG used to ask, "what colour(s) are you playing?", and were quite confused when my blue deck didn't have any of the classic blue spells.
Being me, I'm only likely to give you OOC information when your own assumptions will mislead you, as a lesson about assumptions, and about asking the right questions.
Of course, in character, my character is probably quite proud of being a Planar Shepherd, or a Knight of the Round Table.Last edited by Quertus; 2021-12-03 at 09:23 AM.
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2021-12-03, 10:41 AM (ISO 8601)
- Join Date
- Feb 2016
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2021-12-03, 03:05 PM (ISO 8601)
- Join Date
- Mar 2020
Re: Openness of player characters
Nah, Quertus is, based on his other posts, well within the trend of playing characters as bunch of co-dependents who must toe the Party line like it's 1984. He just sometimes uses what little goodwill his group has to exercise rudimentary free will.