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  1. - Top - End - #1
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
    Location
    Not in Trogland

    Default Preference with adventures

    What percentage amount do you like combat, puzzles, traps, searching and roleplaying.

    Combat: 5%
    Puzzles 5%
    Traps: 5%
    Discovering: 15 %
    Roleplaying: 70 %

  2. - Top - End - #2
    Bugbear in the Playground
     
    Fixer's Avatar

    Join Date
    Dec 2004
    Location
    Tallahassee, Florida

    Default Re: Preference with adventures

    In terms of time:

    20% combat (because one combat takes as much times as a LOT of traps and puzzles and RP)
    30% exploration
    30% roleplaying
    10% traps
    10% puzzles

    (I like round numbers, sue me.)
    The easy I do before breakfast,
    The difficult I do all day long,
    The impossible achieved during the workweek,
    Miracles performed when possible.
    People call me the Fixer,
    and I am here to help you.
    Spoiler
    Show

    Fixer's Guide to Neutrality
    Fixer's Fighter Fix
    (Campaign) Characters:
    Searching For... Goldenrod
    Survival... Gelder

  3. - Top - End - #3
    Pixie in the Playground
     
    HalfOrcPirate

    Join Date
    May 2005
    Location
    WA

    Default Re: Preference with adventures

    Combat: 65%
    Puzzles 5%
    Traps: 0%
    Discovering: 10 %
    Roleplaying: 20 %

    Combat is the most challenging and interesting thing in the game for me, I like the rules and the complexity, control, and flexibility that the system allows. Unfortunately it takes a huge amount of time and feels very bloated in the current iteration.

    Traps are not very enjoyable for me, unless they are puzzle-like traps that aren't simply "Take 20 on a search check. Wait 2 minutes. Now take 20 on a disable device check. Yay!"

  4. - Top - End - #4
    Barbarian in the Playground
     
    Hyozo's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Preference with adventures

    40% Combat
    30% Roleplaying
    20% Exploration
    6% Traps
    4% Puzzles (I like puzzles, but I don't like D&D dungeons that belong in Legend of Zelda games)

    However, these numbers are rather innaccurate, as my prefference is really 100% roleplaying, but with 70% of it being in the context of one of the other four categories.
    Last edited by Hyozo; 2007-11-20 at 12:52 PM.

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    May 2006
    Gender
    Male

    Default Re: Preference with adventures

    Some of the best role-playing can occur when dealing with enemies in combat or when dealing with physical obstacles such as traps; see this for an example:

    The samurai warrior swore to protect a child who has now been kidnapped. He is chasing the kidnappers down a trapped corridor, along with the rest of his party. After the first trap goes off, the rest of the party suggests that they slow down and take the time to search for and defuse the traps. Instead, the samurai runs down the corridor, convinced that there is no time to waste and that even if the traps kill him, his friends will have a better chance of reaching the kidnappers quickly because of this action of his.

    That's great roleplaying and character exposition right there.
    My favorite exchange:
    Spoiler
    Show
    Quote Originally Posted by Betty
    If your idea of fun is to give the players whatever they want, then I suggest you take out a board game called: CANDY LAND and use that for your gaming sessions.
    Quote Originally Posted by Dervag
    Obviously, you have never known the frustration of being stranded in the Molasses Swamp.
    _______
    Quote Originally Posted by Mikeavelli View Post
    Physics is a dame of culture and sophistication. She'll take you in, keep you warm at night, provide all kinds of insight into yourself and the world you never find on your own.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Worcestershire, UK

    Default Re: Preference with adventures

    Quote Originally Posted by malcolm View Post
    ...snip...
    Traps are not very enjoyable for me, unless they are puzzle-like traps that aren't simply "Take 20 on a search check. Wait 2 minutes. Now take 20 on a disable device check. Yay!"
    Um, you can't take 20 searching for / disabling traps, cause you run the risk of setting them off. Taking 20 is only for when there are no consequences for failure.

    Aside from that, I know what you mean. I only place traps where they'd be appropriate - but I do put them in. The skillmonkeys have to earn those extra XP, you know.

    I reckon I'd like to run games:
    Combat: 20%
    Puzzles 10%
    Traps: 10%
    Discovering: 20%
    Roleplaying: 25%
    Banter: 15%

    - but I find those lines blur a lot. RP is part of discovery and puzzles and combat and maybe even traps. Traps can be puzzles, and maybe the trap spawns monsters, so it's combat too...

    Anyway, in reality, despite what I want, any game tends to end up heavy on the combat, because it takes longer to resolve. And banter is always there at the table. I tend to run games with stuff to figure out - plot lines and mysteries more than Tomb Raider type puzzles - but even those sessions are dominated by the combat. Maybe if I counted the game time rather than real time, I'd be much closer to ideal!

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