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Thread: More Silvery Barbs discussion
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2022-01-17, 02:37 AM (ISO 8601)
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Re: More Silvery Barbs discussion
This begins to feel like a sunk cost fallacy. You are pushing more and more abilities and spell slots into trying to make that one spell stick to that one target - still with no certainty of success.
It would have to be an amazing spell to be worth it and on the whole I don't think the choice of such spells is really there. Some good spells for sure but they are concentration spells and I honestly find there are better things to use concentration on. Casting Hold Monster instead of Wall of Force is just an edge case for me.
But if you think its that amazing go right ahead and take it. Why not? Everyone is entitled to their own ideas about what's super fantastic in the game. I think its a good spell, I've put it on my new sorcerer character and I'm really interested to see how well it does over a large number of sessions. So far its been mediocre.
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2022-01-17, 06:06 AM (ISO 8601)
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2022-01-17, 07:00 AM (ISO 8601)
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Re: More Silvery Barbs discussion
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2022-01-17, 07:24 AM (ISO 8601)
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Re: More Silvery Barbs discussion
I would always take that spell as one of my magical secrets. Its literally the auto-pick spell at 5th level for me.
I was just thinking my warlock used it all the time but then I remembered - magic item. Of course. But you did just remind me how much WotC don't care about Sorcerers. Dammit even artificers get the spell.
Okay you convinced me of this. That the 2nd class citizens of the caster world really do feel a bit less inferior with this spell and can close the power/capability gap with Wizards.
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2022-01-17, 10:03 AM (ISO 8601)
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2022-01-17, 10:06 AM (ISO 8601)
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Re: More Silvery Barbs discussion
I wouldn't go that far. It CAN do nothing in actual play, but because of the timing on when you choose to use it, you can do a lot to judge the likelihood of it making a difference. And sometimes, the clutch failed save is going to be that important. When the hag has to stay down for just one more round to finish her off, and she made her save on her turn, being able to use a reaction to deny that can be quite worth it.
Honestly, what I don't see it being used as often for is negating crits or other hits on attack rolls, unless you simply don't have shield (and I'd agree that most PCs should have shield before they pick up silvery barbs) or you know the hit is going to be unaffected by shield and you're desperate for THIS ONE HIT to miss. (or it's on somebody else)
I see it as a great spell for the "luck diviner" build, because it's very on theme and plays well with the halfling luck, lucky feat, and portent rolls, being one more tool for making those d20s go your way. I am inclined to agree that it is niche enough that, if you're not building around it for a theme, it probably goes on a full caster somewhere after shield as a second "defensive spell" option.
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2022-01-17, 10:10 AM (ISO 8601)
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Re: More Silvery Barbs discussion
what is the point of living if you can't deadlift?
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2022-01-17, 10:20 AM (ISO 8601)
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2022-01-17, 10:28 AM (ISO 8601)
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Re: More Silvery Barbs discussion
Can and often is but with different pros and cons. We aren't talking about absolutism here. If someone want SB it costing 1/4 of a feat is cheap. A dip is also cheap but comes with delaying class progression and falls under different variant rules.
In the end the class list restriction will have little impact on who picks this up. Just like AE, shield, find familiar, and so on.what is the point of living if you can't deadlift?
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2022-01-17, 10:47 AM (ISO 8601)
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2022-01-17, 11:07 AM (ISO 8601)
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2022-01-17, 11:15 AM (ISO 8601)
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Re: More Silvery Barbs discussion
If "You want what you paid for" means that you don't consider the cost, does that mean that somebody who wants +2 Charisma didn't pay anything at all for it when he took it at level 4, instead of a feat (when he might ALSO have wanted, say, Silvery Barbs and Misty Step and +1 Wisdom)?
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2022-01-17, 11:28 AM (ISO 8601)
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Re: More Silvery Barbs discussion
what is the point of living if you can't deadlift?
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2022-01-17, 12:10 PM (ISO 8601)
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Re: More Silvery Barbs discussion
You still count the cost of what you pick up.
So, yes, 3/4.
1/2 for the +1 to a stat you may not have much use for, and 1/4 for Silvery Barbs itself. Because yes, you count the cost of Silvery Barbs in there, as it's what you took it to get. The "free" part is anything you also might've wanted that happened to be along for the ride. Which would be misty step in this case.
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2022-01-17, 12:11 PM (ISO 8601)
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Re: More Silvery Barbs discussion
That's just because a flat 3 sp is relatively expensive when you only get to choose a few metamagics, and because Twinned tends to overshadow it.
Aside from being a relatively cheap and rare way to help allies' debuffs stick (stunning fist, anyone?), there are plenty of encounter-changing and even encounter-ending spells to use it with. Suggestion, Banishment, Polymorph, Dominate __, Feeblemind, True Polymorph, or Imprisonment landing can absolutely trivialize an encounter -- even with the bbeg.
It's also one of the only - if not the only - ways [for a caster] to "disadvantage" recurring saves, like with Contagion or Flesh to Stone.
But, all of that said, I think Silvery Barbs' main selling point is that it can make you feel better about, more secure in, casting your big spell. With Heightened, Portent, etc, you're betting it all, all at once. But with SB, it feels more like an extra layer of assurance that you only have to spend when you actually need it. Just kinda feels better, ya know?Last edited by HPisBS; 2022-01-17 at 12:54 PM. Reason: [for a caster]
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2022-01-17, 12:46 PM (ISO 8601)
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Re: More Silvery Barbs discussion
There are other ways to force save rerolls we have discussed earlier here.
If you frequently have encounters that can be ended by one dice roll then I can see why you might think this is super-powerful. I'd guess lots of those encounters end very suddenly anyway - typically over half the time if the DC / save ratio is normal. I would definitely want to play a Divination Wizard in a game like that - forcing a definite fail is vastly better than a reroll.
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2022-01-17, 01:17 PM (ISO 8601)
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Re: More Silvery Barbs discussion
The point I made earlier isn't affected by comparisons to other abilities, because it's about the balance of spell slots vs. other spell slots.
That this spell messes with the basic design of 5e by stacking with advantage, and with itself if multiple people cast it, is also a strong point.
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2022-01-17, 03:13 PM (ISO 8601)
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2022-01-17, 03:24 PM (ISO 8601)
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Re: More Silvery Barbs discussion
Totally true! And Quicken overshadows both.
Aside from being a relatively cheap and rare way to help allies' debuffs stick (stunning fist, anyone?), there are plenty of encounter-changing and even encounter-ending spells to use it with. Suggestion, Banishment, Polymorph, Dominate __, Feeblemind, True Polymorph, or Imprisonment landing can absolutely trivialize an encounter -- even with the bbeg.
Also, some of those spells listed... if you have True Polymorph? You win. If you know what you're doing, if you're playing a Wizard or Bard? You win. Congratulations. Most DMs cannot handle a player who is using that spell in anything resembling an effective way, because it is the best 9th level spell. Second hot take: True Poly>Wish, fight me! I've played at high level (and DMed at high level) for both spells. Wish is iconic, but in terms of raw mechanical power? You just can't beat True Polymorph.
But, all of that said, I think Silvery Barbs' main selling point is that it can make you feel better about, more secure in, casting your big spell. With Heightened, Portent, etc, you're betting it all, all at once. But with SB, it feels more like an extra layer of assurance that you only have to spend when you actually need it. Just kinda feels better, ya know?
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2022-01-17, 03:26 PM (ISO 8601)
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Re: More Silvery Barbs discussion
Doesn't really matter if it's valued at 1/4 or 3/4 a feat. The point was the class list restrictions with the spell have little impact on others in regards to excess to it. so if we are talking about it impact then we should include clerics and such. Especially if they don't usually have any serious competition for that action and can be applied to low level features like the order domain's VoA.
what is the point of living if you can't deadlift?
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2022-01-17, 03:40 PM (ISO 8601)
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Re: More Silvery Barbs discussion
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2022-01-17, 03:58 PM (ISO 8601)
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Re: More Silvery Barbs discussion
And that's my core issue with the spell. Sure, any one of its functions isn't that much different than other abilities. But it's a single-stop-shop to do a good chunk of multiple different abilities, most of which come online at higher levels and are (in a sane build) mutually exclusive. If you're a Rune Knight 7, it's hard(er) to have the ability to cast shield a lot. Or use any of the other mentioned abilities. Three levels in Lore Bard (ok more, if you actually want to use it frequently) gets you a weaker Cutting Words (since dice scales with class level) and requires a decent CHA, which is expensive. And bards don't get (natively) shield.
Silvery Barbs? Does a fair chunk of all those abilities...in a 1st level spell that can be gotten via a feat or at most a single-level dip. And you can have shield and silvery barbs.
Plus it does things that the other abilities just flat can't do (you get both the anti-save ability and giving advantage to someone else for a single reaction; shield can't be used on attacks against other people). Oh, and the native access includes classes (cough bard, wizard) who just don't need the extra help.
To me, that doesn't seem reasonable.Last edited by PhoenixPhyre; 2022-01-17 at 03:59 PM.
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2022-01-17, 04:07 PM (ISO 8601)
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Re: More Silvery Barbs discussion
or think through it's impact on game play before you ban it. My DM did.
It is more versatile than shield by a lot.
+100.
I guess if I had read this thread as it was ongiong I'd not have asked to include it in the fey touched feat. All in all, since the other PC took that feat, glad your no was voiced since I ended up taking a different feat, and one that I had never tried before. Sometimes, "no" opens a new door.
Interesting idea for a mod.
Unless the players are paying attention. In some groups, they are on time, and in other groups they are not and that's where the real game tempo problem comes up.
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2022-01-17, 05:26 PM (ISO 8601)
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Re: More Silvery Barbs discussion
I don't see the "advantage on next xyz, probably an attack" bonus from Barbs as the main value of the spell, so haven't brought it up much. That's mainly because that's the smaller, secondary impact. I see that like I see the extra d6 from Absorb Elements. It's nice, but I don't think that's the main purpose of the spell and doesn't really factor into my evaluation of its balance. You could take it out and it'd still be (in my opinion) about where it is now: good, not stellar, but good.
The main use of the spell is targeted enough that a skilled player could time it and have a big impact, if it's an important roll they're forcing a reroll on, but the advantage addon is harder to get real value out of. If it's just giving one attack advantage, I don't find that at all impressive. If you have a way of knowing that the next roll the character is going to make (it has to be the next one) is a key saving throw, the addon value grows, but I do not see that coming up often.
Honestly, I'm starting to think this spell isn't even as good as I was initially imagining, because people are overweighting its value and seeming to suggest it should be used all the time. If you use this spell constantly it isn't a good spell, it's a trap option. You aren't going to see key rolls that need to be tweaked at the cost of a reaction/spell every fight like people seem to be suggesting, and if you use it every time it can be used, you're going to bleed out spells really, really fast.
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2022-01-17, 05:32 PM (ISO 8601)
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Re: More Silvery Barbs discussion
The advantage is limited, because its on the next applicable roll the recipient makes. If they have advantage already, tough luck its used up. If you want to save it for a save, better not make any ability checks or attack rolls until you think you might need it.
I have found in play that this really limits its value.
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2022-01-17, 05:44 PM (ISO 8601)
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Re: More Silvery Barbs discussion
Sure. That one feature isn't game breaking.
But it has other features. So you're getting multiple half-features for the price of one spell prep. And that's a binding constraint elsewhere, so things that give you two for the price of one are more valuable than the individual components suggest.
In this case, you can do a decent emulation of 3-4 different, higher-level features, plus some (small) unique things. All in one 1st-level spell, available through a bunch of different, low-cost ways. To me that's a design smell. Especially since (personal bias alert) I dislike "swiss army spells" already. I believe spellcasters should get versatility by having a lot of single-purpose (or low-purpose-count) spells, not by having a lot of spells and having widely multifunctional spells. So any spell that serves more than one purpose is already on the watch list for me. Not forbidden, but to be watched.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2022-01-17, 05:53 PM (ISO 8601)
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Re: More Silvery Barbs discussion
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2022-01-17, 06:06 PM (ISO 8601)
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Re: More Silvery Barbs discussion
Spells with multiple effects are pretty common. Guiding Bolt, Mind Sliver, Dissonant Whispers etc. Pretty standard design. If you think that's a design smell then its a really quite common one even on these low level spells.
My point is that the advantage is not freely applicable to what you want to apply it to, it applies to the next roll you make which could even be one you have advantage on anyway.
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2022-01-17, 06:11 PM (ISO 8601)
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Re: More Silvery Barbs discussion
I don't consider "damage + rider" as a significant multiple effect. And it's not effects, it's uses. That is, a spell that can be used
a) defensively to stop an attack against you (or your allies)
b) offensively to make a save-based spell more likely to land
c) and also gives an unrelated ally a bonus (even if minor)
is very different (and more worrying) than one that can only be used offensively, even if that offensive nature has more than one effect. Because the first can be used to cover ground that would otherwise take multiple spells more effectively than one that can only cover one role.
It's the same reason I'm not particularly happy with polymorph--it has both the offensive use (turning someone into a frog) and a "defensive" use (turn someone friendly into a big combat beast) AND a utility use (transform someone into something that can, for instance, get somewhere), all compounded by being able to dive through all the available books looking for fodder. Any one of those effects would be worth having; all 3 makes for a spell that has balance issues.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2022-01-17, 06:21 PM (ISO 8601)
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Re: More Silvery Barbs discussion
I don't consider "damage + rider" as a significant multiple effect. And it's not effects, it's uses. That is, a spell that can be used
a) defensively to stop an attack against you (or your allies)
b) offensively to make a save-based spell more likely to land
c) and also gives an unrelated ally a bonus (even if minor)
Sheild's great for what it does, but it can't give disadvantage to a guard rolling a sense motive to see if you're bluffing, or to aNazgulRingwraithgeneric undead seeky guy making a perception check to noticehobbitshalflings hiding under the log.