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Thread: Custom Wonderous Items
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2007-11-21, 11:02 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Claremont, California
- Gender
Custom Wonderous Items
When creating a custom wonderous magic item using the tables at the end of the items section in the DMG, how long to they take to activate? It would seem that "command word" activated items would be activated as a free action, because talking is a free action, but this seems wrong. What about a "use activated" item?
CreatorIndependent discoverer of the Bird Familiar With a Wand and the Cometfall Orbital Strike
Awesome Protoss High Templar avatar by Dorian Soth.
Gaming ID (Steam, SC II, LoL, etc): BobRedshirt
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2007-11-21, 11:05 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Custom Wonderous Items
The default is standard action. There are a handful of items that take no action to activate, but there isn't a given cost modifier for that.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-21, 11:06 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Claremont, California
- Gender
Re: Custom Wonderous Items
Mechanically, that makes sense. Thanks for the quick reply.
CreatorIndependent discoverer of the Bird Familiar With a Wand and the Cometfall Orbital Strike
Awesome Protoss High Templar avatar by Dorian Soth.
Gaming ID (Steam, SC II, LoL, etc): BobRedshirt
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2007-11-21, 11:10 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- St. Louis Park, MN, US
- Gender
Re: Custom Wonderous Items
"Command Word" is explicitly defined as a standard action.
Use-Activated essentially means whatever makes sense for the item. For example, a lantern of revealing requires whatever action using a normal lantern requires; a pipe of haunting requires whatever action it takes to play a set of pipes.