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-
2022-02-09, 05:14 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!
Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.
This competition has two Necessary Components and one Forbidden Component. This round's components are...
- Necessary: Ability to bind vestiges (ToM)
- Necessary: Proficient in all martial weapons
- Forbidden: Binder base class (ToM)
Spoiler: RULES
- Creation: 32 point-buy is the presumed creation method. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
- Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, please link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures (and its 3.5 updates in Dragon Magazine) and the Dragonlance Campaign Setting. Alternate rule systems from UA such as generic classes, spontaneous divine casters, gestalt and fractional saves and BAB are not allowed, as they create a different playing field.
- Leadership is banned: We're creating one thing, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.
- Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines. Speculation and stub posting is to be avoided until the reveal is completed.
- Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
- Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.
- Anonymity: if you are submitting multiple entries, please try not to have entries reference each other, or have other obvious "tells" that they are from the same competitor. If it is essential for your concept that entries are somehow linked, that is fine, but otherwise, please try to limit info that will give away who competitors are.
Spoiler: Handy-dandy Tables You Can UseDue to concerns about standardizing entry format, please use the following table for their entry.SpoilerNAME OF ENTRY
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st New Class Level +x +x +x +x Skills Feats New Class Abilities 2nd New Class Level +x +x +x +x Skills Feats New Class Abilities 3rd New Class Level +x +x +x +x Skills Feats New Class Abilities 4th New Class Level +x +x +x +x Skills Feats New Class Abilities 5th New Class Level +x +x +x +x Skills Feats New Class Abilities 6th New Class Level +x +x +x +x Skills Feats New Class Abilities 7th New Class Level +x +x +x +x Skills Feats New Class Abilities 8th New Class Level +x +x +x +x Skills Feats New Class Abilities 9th New Class Level +x +x +x +x Skills Feats New Class Abilities 10th New Class Level +x +x +x +x Skills Feats New Class Abilities 11th New Class Level +x +x +x +x Skills Feats New Class Abilities 12th New Class Level +x +x +x +x Skills Feats New Class Abilities 13th New Class Level +x +x +x +x Skills Feats New Class Abilities 14th New Class Level +x +x +x +x Skills Feats New Class Abilities 15th New Class Level +x +x +x +x Skills Feats New Class Abilities 16th New Class Level +x +x +x +x Skills Feats New Class Abilities 17th New Class Level +x +x +x +x Skills Feats New Class Abilities 18th New Class Level +x +x +x +x Skills Feats New Class Abilities 19th New Class Level +x +x +x +x Skills Feats New Class Abilities 20th New Class Level +x +x +x +x Skills Feats New Class Abilities
Code immediately below (spoiler).Spoiler[table="class: head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]Class[/B][/th]
[th][B]Base Attack Bonus[/B][/th]
[th][B]Fort Save[/B][/th]
[th][B]Ref Save[/B][/th]
[th][B]Will Save[/B][/th]
[th][B]Skills[/B][/th]
[th][B]Feats[/B][/th]
[th][B]Class Features[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]4th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]5th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]6th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]7th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]8th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]9th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]10th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]11th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]12th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]13th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]14th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]15th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]16th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]17th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]18th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]19th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]20th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[/table]For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)SpoilerSpells per Day/Spells Known
Code immediately below (spoiler)Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st - - - - - - - - - - 2nd - - - - - - - - - - 3rd - - - - - - - - - - 4th - - - - - - - - - - 5th - - - - - - - - - - 6th - - - - - - - - - - 7th - - - - - - - - - - 8th - - - - - - - - - - 9th - - - - - - - - - - 10th - - - - - - - - - - 11th - - - - - - - - - - 12th - - - - - - - - - - 13th - - - - - - - - - - 14th - - - - - - - - - - 15th - - - - - - - - - - 16th - - - - - - - - - - 17th - - - - - - - - - - 18th - - - - - - - - - - 19th - - - - - - - - - - 20th - - - - - - - - - - Spoiler[B]Spells per Day/Spells Known[/B]
[table="class:head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]0lvl[/B][/th]
[th][B]1st[/B][/th]
[th][B]2nd[/B][/th]
[th][B]3rd[/B][/th]
[th][B]4th[/B][/th]
[th][B]5th[/B][/th]
[th][B]6th[/B][/th]
[th][B]7th[/B][/th]
[th][B]8th[/B][/th]
[th][B]9th[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]4th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]5th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]6th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]7th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]8th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]9th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]10th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]11th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]12th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]13th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]14th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]15th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]16th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]17th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]18th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]19th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]20th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[/table]For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.
mattie_p has also kindly made a Google Document that greatly assists with creating and formatting tables: https://docs.google.com/spreadsheets...it?usp=sharing
Spoiler: Judging
- Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
- The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.
- Originality: Is the build unique? Does it deviate from the obvious? Does it forge its own path, or does it fall back on common, established optimization tricks? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is. Note that the purpose of this category is not to penalize entries that independently came up with the same idea as another entry, but rather to reward entries that explore underutilized and non-obvious areas of optimization, so, judges, try not to base your judging in this category too heavily on what other builds are doing. Multiple entries using the same element may certainly be evidence that the element is unoriginal, but you shouldn't impose anything like a "-1 for each other build using the same class" penalty.
- Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
- Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing (meaning any multiclassing that results in an xp penalty), and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Rule adherence and legality of sources is scored under this category; additionally, reliance on a questionable, controversial, or ambiguous ruling can and should result in a deduction. Neither the number of sources nor their relative obscurity should be penalized--contestants should feel free to use any books they like. Dipping should not be penalized unless it results in a multiclass xp penalty; if the system won't penalize it, neither should judges.
- Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary?
- Note on scoring: if you are going to penalize an entry for something specific, it is strongly recommend that it only be penalized in one of the four categories for this - the one you feel is the most relevant. It is OK to put different penalties for different instances in their own category, but if, say, someone fails to qualify for a PrC, try not to ping them in Elegance and Power, for instance.
- Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include
- RAW misreadings,
- arithmetic errors,
- things missed that are present in the entry,
- and inconsistently applied criteria.
Note: only competitors are to raise disputes, and only on their own entry. If you, as a spectator, find an error in judging (or in an entry, for that matter), please hold off on comment until after the final reveal. Thank you. - Invalid disputes include
- disagreements on matters of opinion,
- a judge not catching something not explicitly presented in the entry,
- and the like.
Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.
Completion Time:
- Contestants will have until 23:59 GMT Monday February 28, 2022 to create their builds and PM them to the chairman (note: you are free to submit builds up until I start posting entries, even if this deadline has passed).
- Builds will then be posted simultaneously to avoid copying.
- Judges will have until 23:59 GMT Monday March 14, 2022 to judge the builds and submit their scores. Judging deadline is subject to extension as required.
- As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.
Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Set? Get to the junkyard and start building!
On the subject of messaging the chair (me), a few guidelines:
- I am not here to give critiques on your build or guess how the judges might score it!
- For entries, please keep the entry to no more than 2 messages, if at all possible.
- For entries, don't expect me to search through your entry and edit in or out material. Entries should be sent to me complete - if there is a later revision, re-submit the full build. PLEASE DON'T INCLUDE TEXT IN YOUR SUBMISSION YOU WANT ME TO EDIT OUT FOR THE POST - SUBMIT IT TO ME EXACTLY HOW I WILL POST THE FINISHED PRODUCT.
- Please make sure the name of your entry is clearly present in the message.
Spoiler: Previous Competitions
- Junkyard Wars in the Playground I: Shadowdancer + Sneak Attack - Rogue
- Junkyard Wars in the Playground II: Healing Spells + Ruby Knight Vindicator - Cleric
- Junkyard Wars in the Playground III: Dragons + Theurges - Kobolds
- Junkyard Wars in the Playground IV: BoED + Undead Type - Completes
- Junkyard Wars in the Playground V: Dread Witch + Reaping Mauler - Fighter
- Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
- Junkyard Wars in the Playground VII: Metamagic Feats + LA - Metamagic Reducers!
- Junkyard Wars in the Playground VIII: Pounce+Small Size-Barbarian
- Junkyard Wars in the Playground IX: Earth Dreamer + Ordained Champion - Cleric
- Junkyard Wars in the Playground X: Meldshaping + Natural Attacks - Totemist
- Junkyard Wars in the Playground XI: Magical Darkness + Improved Familiar - Wizard
- Junkyard Wars in the Playground XII: Dragonmark Heirs + Touchstones - Martial Weapons
- Junkyard Wars in the Playground XIII: Mulhorandi Divine Minion + Monk - Any Other Wildshaping
- Junkyard Wars in the Playground XIV: Racial Paragon Classes + Spellcasting - Base Classes
- Junkyard Wars in the Playground XV: Ruathar + Stoneblessed - Human
- Junkyard Wars in the Playground XVI: Trapsmith + Combat Trapsmith - Rogue
- Junkyard Wars in the Playground XVII: Elemental Warrior + Jaunter - Fighter
- Junkyard Wars in the Playground XVIII: Argent Savant + Holy Scourge - Wizard
- Junkyard Wars in the Playground XIX: Incarnum Blade + Exotic Weapon Master - Spiked Chain
- Junkyard Wars in the Playground XX: Xorvintaal Exarch + The Pact-Bound Adept - Sorcerer
- Junkyard Wars in the Playground XXI: Rebuke Undead + Teamwork Benefits - [Divine] feats
- Junkyard Wars XXII: Battle Trickster + Magical Trickster - Uncanny Trickster
- Junkyard Wars XXIII: Spellwarp Sniper + Silver Pyromancer - Energy Substitution
- Junkyard Wars XXIV: Vow of Peace + Saint - Divine casting
- Junkyard Wars XXV: Silverwood Arcanist + Share Soulmeld - Soulcaster
- Junkyard Wars XXVI: RSL + ACF - PrCs
- Junkyard Wars XXVII: Unholy Scion + Mark - Affiliation
- Junkyard Wars XXVII: 1MF + CPA&A - T
- Junkyard Wars XXIX: Social Distancing Edition!
- Junkyard Wars XXX: Something a Little Spicy
- Junkyard Wars XXXI: Giddy-Up!
- Junkyard Wars XXXII: Theurge Without Theurge
- Junkyard Wars XXXIII: LotD + AF - Necropolitan
- Junkyard Wars XXXIV: SE + HoS - Soulmelds
- Junkyard Wars XXXV: Complete Class + Complete PrC - PHB Classes
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2022-02-09, 05:15 PM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Q1: Does "to bind vestiges" mean you must be able to bind more than one vestige?
A1: No, for this comp, the ability to bind a single vestige qualifies.Last edited by Thurbane; 2022-02-09 at 08:21 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2022-02-09, 07:34 PM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
This is me picking nits, but "Does the Ability to Bind Vestiges" mean that the submitted build only need to be able to bind one vestige at all or do they need "vestiges" plural, as in "Bind at least two separate vestiges even if not both at once?"
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2022-02-09, 08:09 PM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2022-02-10, 02:31 AM (ISO 8601)
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- May 2012
Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
How much cheese on this pizza? Do you consider, for example, that you can advance soulbinding with a PrC even if you have no levels of Binder?
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2022-02-10, 02:35 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-02-10, 02:36 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
I have some ideas, but IC and VC first. I hope I'll have time.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-02-10, 05:16 AM (ISO 8601)
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- May 2013
Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
It's not like there's that much use, since Anima Mage takes 2nd-level Vestiges, Knight of the Sacred Seal specifies the class feature, Tenebrous Apostate specifies a 4th-level Vestige, and Scion of Dantallion specifies a 5th. Not that it *fully excludes* access to 8th-level Vestiges, granted, since you can very trivially chuck EBL 15 in PRCs then top off with Improved Binding. But you need to *completely* burn two feats to start, since their benefit is lost on entering Anima Mage, placing a pretty significant build restriction.
Last edited by Morphic tide; 2022-02-10 at 05:16 AM.
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2022-02-10, 05:22 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
I'm not sure if I'll participate in this round, but I do feel that the current convesation has crossed the line to speculation, which is not allowed.
Screaming defiance with the last breath
It would be strange indeed if so celestial an article as FREEDOM should not be highly rated.
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Song, Sword, and Sorcery: my 5E homebrew half-caster bard (Version 2.0!)
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2022-02-10, 07:18 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Yeah, that's a bit too much speculating for my taste. I tried to word my question in such a way to get at the intent of the restrictions without playing my hand. Others likely can read between the lines. After all, there's only one-third of one source book for ways to meet the Vestige requirement and we've already removed the cleanest method by removing the base class there.
That said, I have a couple of ideas. They feel a little derivative, and I don't really want to use the two ingredients that first came to mind. Still, I have a much sillier (and I certainly hope original) idea percolating.
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2022-02-10, 07:42 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Except it doesn't work. All the +binding prestige classes don't actually GRANT you the soul binding ability, and they only work FOR the soul binding ability. The bind vestige feat specifically does NOT give you said ability, and thus the prestige classes don't actually advance the feat's ability.
Originally Posted by Bind Vestige Feat
Originally Posted by Anima MageWorld of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
The new Quick Vestige List
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2022-02-10, 07:56 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
"Your anima mage levels and binder levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher-level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained."
I am a Binder 0/Anima Mage 10. Those two stack, and I can bind vestiges with an equivalent binder level of 0+10=10. Note that this includes the number of vestiges you can bind.
Also, Anima Mage doesn't say it improves the Soul Binding class feature. It says it improves your soul binding ability. It improves your ability to bind vestiges, and the actual effect of this improvement is detailed in the following sentence.Last edited by Beni-Kujaku; 2022-02-10 at 07:57 AM.
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
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2022-02-10, 08:13 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
The new Quick Vestige List
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2022-02-10, 08:14 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Sounds like we need a ruling from the Chairman regarding how we should apply the various Binding Prestige Classes' text with respect to this competition.
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2022-02-10, 09:21 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Well, the only one that actually matters is Anima Mage, as of the other three, knight of the sacred seal requires the soul binding class feature, which the feat very clearly doesn't provide, tenebrous apostate, tenebrous isnt bindable with the feats, and scion of dantalion has the same problem as tenebrous apostate, so the only class that the bind vestige/practise binder feat combo can get you is Anima mage.
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
The new Quick Vestige List
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2022-02-10, 02:15 PM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
It feels like there A LOT of speculation going on here. Please lets move on from discussing entry methods.
Lets just say that is the very crux of the competition, really. To come up with workarounds for the restrictions, in a way you believe the judges will score favourably.
Also...
I'm not going to make a ruling on each conceivable entry method. That will be up to judges to rule as they see fit.Last edited by Thurbane; 2022-02-10 at 02:20 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2022-02-11, 05:27 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
I’ve seen a way to do this that doesn’t involve anima mage. I’m not contributing but I want to spark people’s ideas and say ‘it is possible. You might just need to find a particularly silly feeling means to get the ability of such a class withoht the actual class’
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2022-02-11, 08:20 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Oh, there are least a few ways to go about this. I'm just worried about meeting the spirit of the contest rather than just the letter of it. I realize that probably sounds a little pretentious, but saying anything more than that gets into speculation.
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2022-02-11, 08:36 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
If we're going for hints without going into speculation, let's just say that the previous comp's Blighter wasn't very well-received.
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
Nice find! Have a cookie!
Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
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2022-02-12, 06:37 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
My first idea... Well, it just works better without SI.
Kept thinking.If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-02-16, 08:50 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
I'm nearly done with my first build stub. I've got ideas for a second, but they're not anywhere as pleasing to me as the first. Fingers crossed I'm alone in both ideas!
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2022-02-21, 03:42 PM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
How are we doing? This one's been a little more...quiet than some of the other recent rounds.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2022-02-21, 03:48 PM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
I have idea, but didn't start work on it yet.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-02-22, 01:32 AM (ISO 8601)
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- Feb 2021
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- France
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
Nice find! Have a cookie!
Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
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2022-02-24, 08:34 AM (ISO 8601)
- Join Date
- Mar 2020
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- Moscow
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Anybody besides me? )
I see, it is hard round, but interesting at the same time.
I started working, but maybe I'll need extension.Last edited by loky1109; 2022-02-24 at 08:35 AM.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-02-24, 08:42 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
I'm out of this round. Might judge.
Screaming defiance with the last breath
It would be strange indeed if so celestial an article as FREEDOM should not be highly rated.
My judgments and medals!
The Iron Chef Optimization spreadsheet!
Song, Sword, and Sorcery: my 5E homebrew half-caster bard (Version 2.0!)
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2022-02-24, 07:39 PM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Despite saying I was almost done days ago, I finally got my first submission in. I likely won't have time for a second one, but that's okay.
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2022-02-26, 04:45 AM (ISO 8601)
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- Jun 2018
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
I had an excellent (hopefully) idea, but didn't get to an actual stub.
Life is hectic around here, so sadly I can't finish a build in any reasonable timeframe. But I'm looking forward to seeing if anyone else had the same idea.
(It's a terrible idea, so probably not)Avatar by the gracious and talented smutmulch!
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2022-02-26, 08:53 AM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
I think, I need extension. Maybe three of four days.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.
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2022-02-28, 04:25 PM (ISO 8601)
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Re: Junkyard Wars XXXVI - Vestige Binding + MWP - Binder
Well, I managed to make and send my entry till deadline.
If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
My competition's medals.
Spoiler: For purposes of clarity1109 is September, 11 - my birthday.