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Thread: LOLz Iron Heart Surge
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2007-11-26, 01:11 PM (ISO 8601)
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LOLz Iron Heart Surge
From the Wizards Website
Iron Heart Surge
Iron Heart
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 standard action
Range: Personal
Target: You
Duration: See text
By drawing on your mental strength and physical fortitude, you break free of a debilitating state that might otherwise defeat you.
Your fighting spirit, dedication, and training allow you to overcome almost anything to defeat your enemies. When you use this maneuver, select one spell, effect, or other condition currently affecting you and with a duration of 1 or more rounds. That effect ends immediately. You also surge with confidence and vengeance against your enemies, gaining a +2 morale bonus on attack rolls until the end of your next turn.My mother says: those on fire should roll.
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2007-11-26, 01:16 PM (ISO 8601)
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- Dec 2005
Re: LOLz Iron Heart Surge
I think death might technically be an instantaneous effect.
It's meant to work in exactly your situation, when the WB is incapacitated by a status effect. It just so happens to work on everything because of a bug.Last projects, from years back: Lesser Disciplines (Tome of Battle). Also, Never Behind the Curve (multiclassing).
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2007-11-26, 01:21 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Yup. It's a very poorly written ability; among other oddities, it allows you to turn off an Antimagic Field. Not exempt yourself from its effects, you turn it off completely. Or a Web spell, or a Cloudkill, or a number of other effects that probably weren't intended by the writer.
Incidentally, by the same logic you used for ending 'Death' as a status effect, you can use IHS to efficiently commit suicide. Just pick 'being alive' as the condition you want to end.
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2007-11-26, 01:24 PM (ISO 8601)
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- Singapore.
Re: LOLz Iron Heart Surge
And the real stupidest thing, is that a Warblade cannot use IHS to shrug off Dominate/Charm.
Think about that for a while people, let it sink in. The most cinematic effect in the book.. A warrior being controlled by the enemy, but driving it off through sheer willpower.
It can't do that, while you can, however, use IHS to end a Blizzard.
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2007-11-26, 01:28 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
OMG, you can use it to teleport randomly by selecting "being here."
My mother says: those on fire should roll.
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2007-11-26, 01:29 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Technicaly Charm would work, but not dominate thids is because Charm you are still in control, but just need to know something is effecting you.
However, Dominate you lack control so can't.
Death won't work because you can't perform the standard action neccesary to do so.
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2007-11-26, 01:30 PM (ISO 8601)
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- May 2007
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Re: LOLz Iron Heart Surge
Why can't you end charm with it?
Is it because you have no control of your actions?
Thats dumb. I'd make a house rule so that if you suceed on a will save or something, you could break free with IHS. (Like, a lower will save than to resist in the first place)
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2007-11-26, 01:31 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Ne? What's preventing you from using IHS on those as well? Under Dominate you could just be ordered not to use the maneuver, but I can't see anything stopping you from using it against Charms. At least mechanically; the 'you consider the caster to be your best friend' stuff might stop a character from wanting to end the spell, but it wouldn't remove his ability to do so.
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2007-11-26, 01:36 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
To use a manuver, you must be able to move, so IHS doesn't help you if you are paralyzed, stunned, dazed, or otherwise unable to take an action. You can't take actions while dead unless you are working from the strict RAW.
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2007-11-26, 01:44 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Last edited by Holocron Coder; 2007-11-26 at 01:47 PM.
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2007-11-26, 01:46 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Paralyzed makes an exception for mental actions, which I think IHS is supposed to be. Dazed and Stunned do not, however, which means that you can't end them with IHS despite that being the *intended* use instead of the insanity of counteracting a weather condition or dispelling a spell effect just because you happen to be standing in it.
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2007-11-26, 01:47 PM (ISO 8601)
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2007-11-26, 01:49 PM (ISO 8601)
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- Nov 2006
Re: LOLz Iron Heart Surge
I believe IHS is just a mental action. Of course, when you're dead, you don't get any actions at all, so that's that.
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2007-11-26, 01:50 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Ditto on that source request. I have looked up maneuvers as defined by Counter, Boost and Strike (though IHS is a -).
My mother says: those on fire should roll.
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2007-11-26, 01:51 PM (ISO 8601)
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- Jun 2007
Re: LOLz Iron Heart Surge
Is this the ability that has been interpreted as being able, when used by a creature with light-sensitivity, to extinguish the sun?
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2007-11-26, 01:52 PM (ISO 8601)
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2007-11-26, 01:53 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Hey, IHS to end the planet's gravity!
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2007-11-26, 02:19 PM (ISO 8601)
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- Oct 2006
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- Dat Shoggoth
Re: LOLz Iron Heart Surge
Oh, I remember this meme from the WotC boards ...
With a roar of effort, I shrug off the status of being vulnerable to pun pun!
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2007-11-26, 02:39 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
You could possibly also IHS entire planes out of existence, if their conditions are inhospitable to you. The Elemental Planes of Fire and Water would be good candidates.. this would be a good explanation for how the Far Realms and the Nothing that vestiges live in came to be.
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2007-11-26, 02:46 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
It's still poorly worded, but you can't take standard actions when you're dead. Okay, I admit, this is a house rule, but if you don't follow this, you don't even need Iron Heart Surge to keep moving, so it's a moot point.
And of course, neither "dead" nor "dying" nor "disabled" is ever technically measured in rounds. There are certain things that happen within X rounds of gaining that status, but the effects themselves are not measured in rounds.
Also, I'm fairly certain that "effect" is a more specific term than you're giving it credit for...Spoiler
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2007-11-26, 03:32 PM (ISO 8601)
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- May 2005
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Re: LOLz Iron Heart Surge
Inhospitable planes do not have a duration.
You can break charm and even dominate so long as the caster doesn't know to tell you not to. This only works if they aren't forcing you to use your standard action every round to do something else, and then only if they don't know to tell you not to use IHS.Even if the DM rules that you can't use IHS on purpose to break the dominate, if you got hit with something else that you would normally break with IHS (such as blindness, etc.), the IHS would also hit the dominate, as it also has a duration (IIRC, IHs gets all effects with a duration).You cannot use IHS to break paralysis, because you cannot use any manuever when you are unable to move.Last edited by Skjaldbakka; 2007-11-26 at 03:35 PM.
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HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
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2007-11-26, 03:38 PM (ISO 8601)
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- Jun 2007
Re: LOLz Iron Heart Surge
In the case of charm, I would disagree. He regards you as a trusted friend and views all of your actions--including casting the Charm spell on him if he is aware of being enchanted--in the most favorable way. If your trusted friend does something that you regard favorably, why would you intentionally counteract it?
The problem with Charm isn't mechanical, it's motivational. The spell generally causes you to not want to break the spell.
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2007-11-26, 03:40 PM (ISO 8601)
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- Jan 2007
Re: LOLz Iron Heart Surge
Just out of curiosity, what do you think would be a better wording of the ability? One that captures the original intent more effectively?
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Discussion Thread
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2007-11-26, 03:41 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Where is this "You need to be able to move in order to use a maneuver" thing coming from? It makes sense in the context of most maneuvers, but IHS and its ilk seem to me to be purely mental actions.
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2007-11-26, 03:48 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Especially considering that without being able to end paralysis and similar effects, there aren't too many other effects that you would really want to end. Maybe slow, since you can still take a standard. Or Ray of Enfeeblement/Exhaustion. Can it work on negative levels? Such as the ones given by undead? Or by Eneveration? Does it work against ability damage? I mean, the list of stuff that this move is suppoed to work against but doesn't is pretty long already, and the list of stuff that is rediculous that it works against is getting longer...
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2007-11-26, 04:17 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Ability Penalties, some types of exhaustion/fatigue, cowering, panicked and fear effects from spells.... there is still quite a few.
My mother says: those on fire should roll.
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2007-11-26, 04:44 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
Fear effects can be stopped. Panicked effects cannot-because you can't stop and take actions if you're panicked as you have to flee in the most expedient manner available.
In short, ANY effect that prevents you from taking actions or controls what actions you're taking cannot be stopped by IHS at all.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2007-11-26, 05:09 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
One day wizards will hire some one who can prof read and then we will have nothing to talk about.
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2007-11-26, 05:10 PM (ISO 8601)
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2007-11-26, 05:46 PM (ISO 8601)
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Re: LOLz Iron Heart Surge
They should probably hire one of the major powerDMers/ruleslawyers that lurk around here or in the CharOp boards.
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