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Thread: Archery
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2007-11-27, 01:45 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Archery
Last edited by Skjaldbakka; 2007-11-27 at 01:47 AM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-27, 01:47 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: Archery
I don't see it either, the tension is stored in the bow and if you can pull the string you can fire it. It's just a ranged touch that you have to deal with armor.
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2007-11-27, 02:29 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Ownageville (OV)
- Gender
Re: Archery
I can tell you as someone that did no small amount of archery that strength does indeed let you pull bows that do more impact, but it does nothing at all for your ability to hit with them.
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2007-11-27, 02:31 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Oakdale, PA
- Gender
Re: Archery
Okay, so you can pull a longbow while I can only pull a shortbow. But when we both pull a shortbow it'll have the same impact.
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2007-11-27, 02:50 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Archery
A bow with the same draw will always hit with the same impact. Your ability to hit depends on how steady your hands are (dex). If you have a higher strength, then you can pull a bow with a higher draw, which will have more impact.
Honestly, WotC got archery right already, no reason to change it.
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2007-11-27, 02:57 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- N. California
- Gender
Re: Archery
There are a few things I might change. Bows could do a little more damage, perhaps having mighty bows add double your strength modifier (up to double the mighty rating), or perhaps just upping the die type by one. An archer without a tank is worse off than a glaive wielder, and an archer with a tank is no better off, they still have to take precise shot to retain most of their effectiveness. While I'm at it, I'd make repeating crossbows martial.
However, as far as the base mechanics go, Wizards got archery right.Lantanese gnome avatar by the talented Honest Tiefling.
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2007-11-27, 03:16 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Archery
The reasoning is simply that the 'to hit roll' represents both 'hitting a target' and 'penetrating armour' (Since Armour Class does not apply against Damage). Heavier bows that require greater strength to use, overcome armour better than lighter Bows that require less strength to use.
Last edited by Matthew; 2007-11-27 at 03:43 AM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-11-27, 03:49 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Archery
The reasoning is simply that the 'to hit roll' represents both 'hitting a target' and 'penetrating armour' (Since Armour Class does not apply against Damage). Heavier bows that require greater strength to use, overcome armour better than lighter Bows that require less strength to use.
I personally depict armor AC as reducing the valid target area, and thus making the target harder to hit, but that doesn't really work well with bows (as not much armor stops bows). My solution is to give bows a bonus to hit vs. armored targets, to represent that arrows will punch through armor, if it hits at the right angle.
Do you have some way to make tower shields useful in your game? Like a feat or something to let you use a weapon at the same time?Last edited by Skjaldbakka; 2007-11-27 at 03:50 AM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-27, 04:25 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Archery
Probably not, though you could always argue that arrows shot from stronger bows travel faster and so are harder to avoid than arrows shot from weaker bows, which is pretty much the argument for using Strength to hit in Melee under an Armour as DR system [i.e. Strength = Speed]. I have no idea how true that is, though. At the moment, Armour in my games grants full AC, but Medium Armour also grants 1/- DR and Heavy Armour 2/- DR.
Just to clarify, I should point out that you cannot apply a higher strength than the rating of the Bow in the above system.
On the same subject, I give Cross Bows 'Strength Ratings', so when shot they behave as though shot with Strength X. Originally, I was inclined to do the same as you and apply a modifier against armour [i.e. following the 2e Combat and Tactics method], but the speed argument swayed me back, as well as the simplicity of doing it this way.
I should probably also mention that, under my rules, Range Penalties apply both to AB and DB (to a minimum of 1, of course).
Tower Shields: The way it currently works in my game is that you can set a Tower Shield up as a Pavise and treat it as cover or you could use it to Bull Rush someone in a pinch; it's generally used for approaching fortified positions.Last edited by Matthew; 2007-11-27 at 03:48 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)