Results 61 to 69 of 69
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2022-08-09, 10:07 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: What are your favorite silly interactions of rules?
Lucky allows you to replace the die, but it doesnt compel you to replace the die (unlike the halfling's racial feature).
Last edited by Keltest; 2022-08-09 at 10:07 AM.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2022-08-09, 05:41 PM (ISO 8601)
- Join Date
- Dec 2017
Re: What are your favorite silly interactions of rules?
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2022-08-09, 05:52 PM (ISO 8601)
- Join Date
- Nov 2013
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2022-08-10, 08:51 AM (ISO 8601)
- Join Date
- Nov 2010
Re: What are your favorite silly interactions of rules?
There's no rule that says sleeping makes you unconcious or incapacitated.
The closest is the Sleep spell.
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2022-08-10, 09:00 AM (ISO 8601)
- Join Date
- Aug 2013
Re: What are your favorite silly interactions of rules?
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2022-08-10, 09:03 AM (ISO 8601)
- Join Date
- Feb 2013
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2022-08-14, 12:36 AM (ISO 8601)
- Join Date
- Sep 2018
Re: What are your favorite silly interactions of rules?
While not a given interaction, but merely as a possibility..
The artificer gains the Spell-Storing Item at level 11. You can imbue it with any 1st or 2nd level spell that takes one action. The item can be either a spell casting focus or a simple/martial weapon.
I've had artificers
- Put cure wounds on guns (artificers get firearms) so you can shoot someone to health
- Put Disguise Self on a club so they would "beat someone with the ugly stick."
- Put Catapult on a javelin and use IT as the projectile
- Continual Flame on a long sword to trick people into believing you had a Flame Tongue
- And only by rule of cool; Rope Trick on a whip. Then literally "whip" the air to cast the spell
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2022-08-14, 05:16 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: What are your favorite silly interactions of rules?
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2022-08-14, 07:10 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: What are your favorite silly interactions of rules?
Unfortunately, RAW:
Put cure wounds on guns (artificers get firearms) so you can shoot someone to health
Put Disguise Self on a club so they would "beat someone with the ugly stick."
Put Catapult on a javelin and use IT as the projectile
Continual Flame on a long sword to trick people into believing you had a Flame TongueIt's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.