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Thread: Pick 3 of 4
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2007-11-29, 04:40 PM (ISO 8601)
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Pick 3 of 4
If you had a sorcerer with 3 7th-level spells, which of the following would you select to have (or rather, which one would you not select), and why? This is assuming that all of your other spell choices are already fixed.
Greater Scrying
Greater Teleport
Magnificent Mansion
Spell Turning
I'm trying to make the call on this one. Thanks in advance for any help.Avatar by Aedilred
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2007-11-29, 04:44 PM (ISO 8601)
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Re: Pick 3 of 4
Get rid of the mansion, because with the others you can find and get to a safe place without it.
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2007-11-29, 04:45 PM (ISO 8601)
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Re: Pick 3 of 4
Well, do you have regular Scrying? Do you have Rope Trick? If you have either one, I forgoe the higher version since you could still do the effect, although not as well. If you have both, I'd skip the MMM for mechanical purposes but the scrying for character purposes probably (who doesn't want a mansion on demand?). If you have neither I guess I'd take the MMM, but it's close.
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2007-11-29, 04:47 PM (ISO 8601)
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Re: Pick 3 of 4
I dont know, if you have all the tools for scrying, it might be helpful, but if you are just going into a dungeon and exploring, the mansion might be a nice resting place. otherwise, i agree with the rope trick instead of the mansion and the scrying instead of greater scrying.
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2007-11-29, 04:51 PM (ISO 8601)
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Re: Pick 3 of 4
If you're really only choosing between those, I'd forgo Greater Scrying. It's handy and all, but the focus for it is costly and awkward to carry around.
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2007-11-29, 04:55 PM (ISO 8601)
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Re: Pick 3 of 4
I wouldn't elect to choose them if other options weren't out. So it has to be these spells or nothing.
I have so far ranked them thus;
Greater Teleport (for ease of use, and for life-saving/tactical uses)
Greater Scrying (because I think a strong divination spell can come in handy for many things, and also because it doesn't require the annoying focus that the basic version does)
Spell Turning (because my defenses could use a boost, especially against some of the save or die/sucks that I am not optimized to resist...unfortunately it isn't 100% 1d4+6, so maybe as few as 7 levels of protection)
Magnificent Mansion (While not directly applicable to my survival, gives me a place to rest in pretty close to perfect safety, with food and such and servants which is just cool)
Are my rankings not quite informed? Does anybody have reasons why I should change them?Last edited by Crow; 2007-11-29 at 04:56 PM.
Avatar by Aedilred
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2007-11-29, 05:06 PM (ISO 8601)
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Re: Pick 3 of 4
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2007-11-29, 05:13 PM (ISO 8601)
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2007-11-29, 05:17 PM (ISO 8601)
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Re: Pick 3 of 4
Ah. I missed that. Strikes me as kind of odd though.
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2007-11-29, 05:18 PM (ISO 8601)
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Re: Pick 3 of 4
Greater Teleport is a must have. So it's really a choice between the other 3.
Oh, is there a reason that you can only choose between those 4 spells? Because if you can I would pick up Limited Wish.
Out of the 4 spells you listed though I would drop Greater Scrying.
Spell Turning is quite nice.
MMM gives you a nice place to rest that is pretty much immune to attack.
It's much easier to just grab a few scrolls of Greater Scrying for when you need it.Last edited by Emperor Tippy; 2007-11-29 at 05:19 PM.
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2007-11-29, 05:58 PM (ISO 8601)
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Re: Pick 3 of 4
Sorry, what I was saying was that I would not be choosing between these specific spells if my other spell choices weren't already set. So no, he doesn't have rope trick or basic scrying. He also doesn't have basic teleport, though in the case of that spell, greater teleport is a signifigant improvement.
What mechanical reasons would you cite for dropping MMM?Last edited by Crow; 2007-11-29 at 06:01 PM.
Avatar by Aedilred
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2007-11-29, 06:04 PM (ISO 8601)
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Re: Pick 3 of 4
I'd say Greater Scrying isn't worth it, as it doesn't do anything important that regular Scrying doesn't. Also, I'd avoid the Mansion on grounds of it being a cliche (a highly stylish cliche, nonetheless).
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2007-11-29, 06:10 PM (ISO 8601)
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Re: Pick 3 of 4
I think mechanically, they were mentioning that rope trick should suffice in place of MMM. I personally would drop Greater Scrying, because I cannot see why you couldn't just get someone else to scry for you.
That and I tend to specialize and ban divination at whim.
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2007-11-29, 07:18 PM (ISO 8601)
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2007-11-29, 07:40 PM (ISO 8601)
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Re: Pick 3 of 4
Eh, honestly I'd pitch Spell Turning or MMM.
MMM over Spell Turning, since you could just as easily buy scrolls of it or a wand of rope trick.
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2007-11-29, 07:45 PM (ISO 8601)
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Re: Pick 3 of 4
Ban spell-turning. Properly applied, the other two should obviate your need for it.
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2007-11-29, 08:03 PM (ISO 8601)
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Re: Pick 3 of 4
I'd drop the other three before I'd drop spell turning. Unless your DM never throws NPC spellcasters at you (even though they're about the toughest things he can throw at you for their CR).
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2007-11-29, 09:24 PM (ISO 8601)
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2007-11-29, 09:34 PM (ISO 8601)
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Re: Pick 3 of 4
I think he means not being surprised, because you scry on EVERYTHING, and figuring out ways around stuff that either doesn't involve combat or basically doesn't involve anybody getting a spell off on you.
Personally... I've never had a DM who was very lenient with scrying, so I'd drop that one, and spell turning is just devilishly fun anyway: its about the best combination of offense and defense in a single spell that I can think of.
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2007-11-29, 09:37 PM (ISO 8601)
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Re: Pick 3 of 4
I think I agree with you. Scrying seems to be something that I couldn't get to work in-game. There is no way I can scry on everything, so there is always a chance that I might be caught unaware anyways.
So for my lvl 7 spells, I think I'm going to go with;
Greater Teleport
Magnificent Mansion
Spell TurningAvatar by Aedilred
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2007-11-29, 09:48 PM (ISO 8601)
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Re: Pick 3 of 4
Honestly it's a tough choice and it really depends upon your DM. If you have the kind of DM that throws night time encounters at you to mess up your rest then MMM is a good idea. Most DM's I've played with aren't of this type, in which case having access to scry and die tactics is really really useful.
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2007-11-29, 10:00 PM (ISO 8601)
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Re: Pick 3 of 4
Avatar by Aedilred
GitP Blood Bowl Manager Cup Record
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2007-11-29, 10:10 PM (ISO 8601)
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Re: Pick 3 of 4
Basically, the idea is that you have met some BBEG or other person/creature you intend send to the outer planes by means other than gate or planeshift. You scry on them. You see what they are doing and gain familarity with their location. If it's a good moment to strike, you teleport in, after buffing (which really you do before the scrying) and then kill them bypassing whatever other defenses they might have.
Scry and then they die.[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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2007-11-29, 10:24 PM (ISO 8601)
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Re: Pick 3 of 4
Avatar by Aedilred
GitP Blood Bowl Manager Cup Record
Styx Rivermen, Feets Reloaded, and Selene's Seductive Strut
Record: 42-17-13
3-time Division Champ, Cup Champion
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2007-11-29, 11:32 PM (ISO 8601)
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Re: Pick 3 of 4
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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