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  1. - Top - End - #1
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    ElfWarriorGuy

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    Default Exotic Weapon Proficiencies and Changing Weapon Categories

    This miniguide has the following:
    1) A list of ways to gain exotic weapon proficiencies through classes and racial feats
    2) A list of ways to change exotic weapons to martial weapons and martial weapons to simple weapons



    Granted Exotic Weapon Proficiencies


    Base Classes
    Bard - whip
    Beguiler - hand crossbow
    Jester - whip
    Monk - kama, nunchaku, sai, shuriken & siangham
    Ninja - hand crossbow, kama, nunchaku, sai, shuriken & siangham
    Rogue - hand crossbow
    Samurai - bastard sword (bonus feat)

    Prestige Classes
    Arcanopath Monk - kama, nunchaku, shuriken & siangham
    Assassin - hand crossbow
    Cavestalker 4 - spiked chain or hand crossbow
    Crimson Scourge - bolas, net, or whip
    Dragonstalker - net
    Fatemaker - whip
    Guild Thief 2/4 - hand crossbow
    Hathran - whip
    Justiciar - manacles
    Justicar of Taiia - any single weapon (simple, martial or exotic)
    King/Queen of the Wild 4 - Exotic Weapon Proficiency (net) as bonus feat
    Maiden of Pain - whip
    Mantis Mercenary - chijiriki, jitte, kama, kusari-gama, nunchaku, shikomi-zue, siangham, and tonfa as proficiencies
    Master of Masks 1/2/4/6/8/10 - gladiator mask gives proficiency with all martial and exotic weapons
    Ninja Spy 1/3/6/9 - blowgun, chain, chijiriki, fukimi-bari, hand crossbow, kusari-gama, nekode, ninja-to, shikomi-zue, shuriken, spiked chain, or war fan (bonus feat)
    Outlaw of the Crimson Road - net
    Royal Explorer - any one weapon
    Shadowdancer - hand crossbow
    Shadow Theif of Amn 2/4 - hand crossbow or shuriken
    Shou Disciple - kama, nunchaku & siangham
    Techsmith - firearms
    Thayan slaver - net, spiked chain & whip
    Yathchol Webrider - hand crossbow

    Honourable Mention:
    Warblade 1 - with their Weapon Aptitude ability, can swap which weapon an EWP feat applies to



    Exotic Weapons to Martial Weapons
    Races
    Asherati - Eagle's Claw treated as a Martial Weapon. (Sandstorm)
    Azerblood - Dwarven Waraxes and Dwarven Urgroshes treated as Martial Weapons (Dragon #350)
    Dwarves - Dwarven Waraxes and Dwarven Urgroshes treated as Martial Weapons (Player's Handbook)
    Cactacae - Greatcleaver treated as a Martial Weapon (Dragon #331)
    Flind - Flindbars treated as Martial Weapons (Monster Manual III)
    Giant, Sand - Sand Blasters treated as Martial Weapons (Monster Manual III)
    Gnome - Gnome Hooked Hammers treated as Martial Weapons (Player's Handbook)
    Greenspawn Sneak - treated as being proficient with Dragonsplits (not treated as a Martial Weapon) (Monster Manual III)
    Grippli - Bolas and Nets treated as Martial Weapons (Dragon #324)
    Goblin, Forestkith - Nets treated as Martial Weapons (Monster Manual III)
    Kobold - Greatpick treated as a Martial Weapon (Web Enhancement)
    Kuo-Toa - Pincer Staff treated as Martial Weapon (Underdark)
    Neraph - treat Annulat as a martial weapon rather than an exotic weapon (Planar Handbook)
    Poison Dusk Lizardfolk - bolas and nets treated as Martial Weapons (Monster Manual III)
    Raptoran - Footbow treated as a Martial Weapon (Races of the Wild)
    Slyth - treat Flutter Blades as Martial Weapons (Underdark)
    Thri-Kreen - Gythka and Chatkcha treated as Martial Weapons (Expanded Psionics Handbook)


    Feats
    Bladebearer of the Valenar - Elves treat the Valenar double scimitar as a martial weapon (Races of Eberron)
    Darguun Mauler - Goblinoids treat the Dire Flail and Spiked Chain as martial weapons, rather than exotic weapons (Races of Eberron)
    Drow Skirmisher - Drow treat the Xen'drik boomerang, the drow scorpion chain*, and the drow long knife as martial weapons (Races of Eberron)
    Improved Weapon Familiarity - treat exotic weapons associated with your race as martial weapons (Complete Warrior)
    Shadow Marches Warmonger - Orcs and half-orcs treat the orc double axe as a martial weapon (Races of Eberron)
    Talenta Warrior - Halflings treat the Talenta sharrash, the Talenta tangat, and the Talenta boomerang as martial weapons (Races of Eberron)
    Unorthodox Flurry - turns one light weapon into a Monk weapon. Can include exotic weapons if you are proficient with them.



    Weapon Enchantments
    Skillful - grants proficiency with a weapon.
    Aptitude Weapon - lets you change a weapon proficiency feat into a proficiency with the weapon that's been enchanted with Aptitude Weapon



    Other
    Fire Shuriken Spell - automatically become proficient with fire shurikens while spell is being cast
    Metal Domain - grants a Martial Weapon Proficiency in either Light Hammer or Warhammer (Spell Compendium)
    Revered Ancestor Domain - gain Exotic Weapon Proficiency with Valenar Double-Scimitar
    Shapechanger Subtype - gains proficiency with natural weapons, simple weapons, and any weapons mentioned in the creature's description.
    The Triad Vestige - 6th-level vestige (requires at least 10 levels of Binder), grants proficiency with all weapons (here) (Web Enhancement)
    War Domain - grants a Martial Weapon Proficiency feat in respect to a deity's weapon if it is a martial weapon. (Player's Handbook)
    Weapon Groups variant rule, grants proficiencies with all exotic weapons of a similar type (Unearthed Arcana)
    Wieldskill spell - Initiate of Gond level 1 spell, can gain proficiency with any single simple, martial or exotic weapon






    Martial Weapons to Simple Weapons
    Races
    Chitine - treat Shortswords as Simple Weapons (Underdark)
    Diabolus - treat Tridents as Simple Weapons (Dragon Compendium)
    Sea Kin - treat Tridents and Nets as Simple Weapons (Races of Destiny)
    Underfolk - treat Light and Heavy Picks as Simple Weapons (Races of Destiny)

    I'm sure I'm missing a bunch though, and I would appreciate any suggestions to expand this list.

  2. - Top - End - #2
    Ogre in the Playground
     
    ElfWarriorGuy

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Reserved because I'll probably regret it if I don't.

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    Troll in the Playground
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Not quite what you are looking for, but Greenspawn Sneaks (MMIV) are automatically proficient with Dragonsplits which are an oddball exotic weapon.

    Edit: Oddball = slashing or piercing one-handed exotic weapon that applies to two-weapon fighting and weapon finesse as a light weapon. Combos well with exotic weapon master's Uncanny blow.

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    ElfWarriorGuy

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by Anthrowhale View Post
    Not quite what you are looking for, but Greenspawn Sneaks (MMIV) are automatically proficient with Dragonsplits which are an oddball exotic weapon.
    For the sake of completeness, I'll add it in tomorrow. I'm sure someone might use that information.

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    PirateCaptain

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by pabelfly View Post
    ...which is nice when the exotic weapons is stronger than a martial weapon but does not justify a feat to pick it up.
    I agree that spending a feat for Exotic Weapon proficiency is a bit of a steep tax to pay. I always wanted to encourage Exotic weapons because of their flavour and just to spice things up a bit. In my campaign right now I'm using the alternative character building from Unearthed Arcana (in SRD) that uses Weapon Groups, because martials are generally underpowered compared to spellcasting classes and it gives them a small boost. This means that a fighter (who gets simple weapons plus four others) might choose Heavy Blades, Bows, Maces and Clubs as his first three, and Exotic Weapons as his fourth. He can then use the warmace (one-handed use), tonfa, bastard sword (one-handed use), khopesh, mercurial longsword, mercurial greatsword, elven double bow, greatbow and composite greatbow* exotic weapons.

    * Note that some of these are in Arms and Equipment Guide and/or Complete Warrior.

    He gets all these, and it doesn't cost him a single feat! Of course he's had to sacrifice a weapon group to get it - he could have picked Axes, for example, but in my experience most martial characters end-up very quickly specialising in a single weapon, so having that versatility is often wasted. As a bonus, as a DM I could let him find a +1 mercurial longsword, for example, and not watch with dismay as it immediately gets sold. Because who on earth ever spends a feat on Exotic Weapon Proficiency - mercurial longsword?

    I appreciate this isn't actually answering your question, I just felt it might be of interest to you.

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    I could've sworn there's a race that treats bolas and nets as martial (or simple), but I'm struggling to find it. I thought it was Jungle Halflings from UA, but I was wrong...

    Not really in the spirit of the OP, but there's a psionic vestige that gives proficiency in all Exotic weapons, and one of the Master of Masks masks does the same.

    [edit] Sea Kin (MM3) treat nets as simple (as well as tridents). [/edit]

    [edit 2] Poison Dusk Lizardfolk (MM3) is the race I was thinking of. They treat bolas and nets as martial. [/edit 2]

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    ElfWarriorGuy

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by Thurbane View Post
    Not really in the spirit of the OP, but there's a psionic vestige that gives proficiency in all Exotic weapons, and one of the Master of Masks masks does the same.

    [edit] Sea Kin (MM3) treat nets as simple (as well as tridents). [/edit]

    [edit 2] Poison Dusk Lizardfolk (MM3) is the race I was thinking of. They treat bolas and nets as martial. [/edit 2]
    Got the two races, but what's the vestige that gives exotic weapon proficiency? I'll look up Master of Masks and add that too.

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    I honestly think it is simpler to ditch the whole simple/martial/exotic weapons rule and use instead the Weapon Group Feats from Unearthed Arcana. It may require a bit of tweaking there and then, but overall it makes it much easier for characters to master precisely the weapons they want to or need to, and not a bunch of useless ones, while even eventually saving one or two precious feats.
    Last edited by St Fan; 2022-10-05 at 04:46 PM.
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by pabelfly View Post
    Got the two races, but what's the vestige that gives exotic weapon proficiency? I'll look up Master of Masks and add that too.
    The Triad...

    Weapon Proficiency: You gain proficiency in all simple, martial, and exotic weapons.

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    The skillful weapon property automagically grants proficiency, essentially granting whatever proficiency you need for that character.

    The aptitude weapon property turns whatever weapon proficiency feat you've got into proficiency with that weapon.

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Unearthed Arcana Weapon Groups...

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    Ettin in the Playground
     
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Obscure, but the Cactacae (Dragon 331) treat their massive two-hander, the Greatcleaver, as a martial rather than exotic weapon.

    Per the RoTD web enhancement (Wayback Machine link here) Kobolds also treat the Greatpick, an exotic weapon, as a martial weapon.

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    I think Thri-Kreen (EPH version) treat gythka and chatkcha as martial.

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    ElfWarriorGuy

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Okay, added all that were mentioned so far. Thanks for the contributions.

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    Ettin in the Playground
     
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Indirectly, there's Unorthodox Flurry (Dragon Compendium):

    Choose one light weapon. You become proficient with that weapon and can use it as a special monk weapon. You can make a flurry of blows attack with the chosen weapon. (You cannot choose a light exotic weapon unless you already have proficiency with that weapon.)

    Therefore anyone who's got a flurry of blows feature can become proficient with any single light martial weapon.


    Fire Shuriken spell confers automatic proficiency with the weapon created by the spell.

    Whisper Gnomes (Races of Stone) specifically get the same Weapon Familiarity as normal gnomes, in case that's significant.


    Also, it's worth noting that weapon proficiency can be granted according to creature type: Undead and Monstrous Humanoids are automatically proficient with whatever weapon is mentioned in their statblock. Outsiders are automatically proficient with all martial and simple weapons.

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    ElfWarriorGuy

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by Saintheart View Post
    Indirectly, there's Unorthodox Flurry (Dragon Compendium):

    Choose one light weapon. You become proficient with that weapon and can use it as a special monk weapon. You can make a flurry of blows attack with the chosen weapon. (You cannot choose a light exotic weapon unless you already have proficiency with that weapon.)

    Therefore anyone who's got a flurry of blows feature can become proficient with any single light martial weapon.


    Fire Shuriken spell confers automatic proficiency with the weapon created by the spell.
    Added.

    Quote Originally Posted by Saintheart View Post
    Whisper Gnomes (Races of Stone) specifically get the same Weapon Familiarity as normal gnomes, in case that's significant.
    As far as I can tell, all subracial variants share the same weapon proficiency traits. Like, all gnomes will grant weapon familiarity.

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    Ettin in the Playground
     
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Also, on the types proficiencies - almost uniquely, the shapechanger subtype is automatically proficient with any weapon mentioned in its description, aside from its natural weapons and simple weapons.

    EDIT: Also, two domains - War domain and Metal domain.

    War domain grants the Martial Weapon Proficiency feat (if required) in respect of a deity's weapon if it is a martial weapon itself. The narrow RAW reading is that this means that even if the deity has the War domain, if its preferred weapon is not itself a martial weapon, then War domain does nothing.

    The Metal domain (originally FRCS, updated in SpC dammit) also grants Martial Weapon Proficiency in either the light hammer or the warhammer. The original version just let you have proficiency in any hammer, whether exotic or not.

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    ElfWarriorGuy

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by Saintheart View Post
    Also, on the types proficiencies - almost uniquely, the shapechanger subtype is automatically proficient with any weapon mentioned in its description, aside from its natural weapons and simple weapons.

    EDIT: Also, two domains - War domain and Metal domain.

    War domain grants the Martial Weapon Proficiency feat (if required) in respect of a deity's weapon if it is a martial weapon itself. The narrow RAW reading is that this means that even if the deity has the War domain, if its preferred weapon is not itself a martial weapon, then War domain does nothing.

    The Metal domain (originally FRCS, updated in SpC dammit) also grants Martial Weapon Proficiency in either the light hammer or the warhammer. The original version just let you have proficiency in any hammer, whether exotic or not.
    Thanks for the suggestions.

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    They're rare, but any weapon that doesn't require attack rolls takes no penalty to use unless the description says otherwise. The MMIII's sand blaster (listed in the sand giant's entry) is one such example. However, you're not actually proficient with it, so any feat, PrC, or whatever that requires proficiency doesn't qualify unless you take the feat, have the skillful or aptitude enhancement, etc.

    The pyrokineticist PrC gains proficiency in its fire whips, and soulknife retains proficiency in its mind blade regardless of its shape, and there are several feats that can reshape it into other weapon types.
    Last edited by MaxiDuRaritry; 2022-10-06 at 09:49 PM.

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    Ettin in the Playground
     
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Found a weapon quality while looking for something else - Mouthpick weapons grant a creature proficiency in the weapon used when it's in the creature's mouth. +1 weapon quality, Lords of Madness p.46, also see "I don't like how little damage my bite attack does and would like to wield a Greatcleaver in my fangs."

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Has anyone ever made a list of base and prestige classes that grant exotic weapon proficiencies? If not, might be something I'd be interested in.

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    ElfWarriorGuy

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by Thurbane View Post
    Has anyone ever made a list of base and prestige classes that grant exotic weapon proficiencies? If not, might be something I'd be interested in.
    I'd be happy to add it to this if anyone had any listed.

    I'd really love to find more ways to expand the simple weapon list, which is disappointingly short. To be honest, I'm looking at optimizing Vow of Poverty and a VOP character is limited to simple weapons. I've figured out how to add nets, tridents and light and heavy picks to the simple weapon list, but I would love more good weapons to add to that.

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    Post Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Base Classes:

    Bard - whip
    Beguiler - hand crossbow
    Jester - whip
    Monk - kama, nunchaku, sai, shuriken & siangham
    Ninja - hand crossbow, kama, nunchaku, sai, shuriken & siangham
    Rogue - hand crossbow
    Samurai 1 - bastard sword (bonus feat)

    Prestige Classes

    Arcanopath Monk - kama, nunchaku, shuriken & siangham
    Assassin - hand crossbow
    Cavestalker 4 - spiked chain or hand crossbow
    Crimson Scourge - bolas, net, or whip
    Dragonstalker - net
    Fatemaker - whip
    Hathran - whip
    Justiciar - manacles
    Ninja Spy 1/3/6/9 - blowgun, chain, chijiriki, fukimi-bari, hand crossbow, kusari-gama, nekode, ninja-to, shikomi-zue, shuriken, spiked chain, or war fan (bonus feat)
    Shadowdancer - hand crossbow
    Shou Disciple - kama, nunchaku & siangham
    Thayan slaver - net, spiked chain & whip
    Yathchol Webrider - hand crossbow

    Honourable Mention

    Warblade 1 - with their Weapon Aptitude ability, can swap which weapon an EWP feat applies to


    ...no idea if that is a full list. I haven't mentioned the ton of classes that can select EWP as a bonus feat, aside from one or two.

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    Ettin in the Playground
     
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Obvious, but Exoticist from Dragon 310 gets proficiency with four exotic weapons of his choice. AFB but I think the Kensai from the same issue gets to pick one weapon as his signature weapon which can be exotic too.

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Has Swordsage been mentioned?

    With the 1st-level Discipline Focus class feature, a Swordsage gains weapon focus with every weapon associated with the chosen discipline (and they can have access to six of the nine disciplines). It is not exactly spelled out, but weapon focus should imply weapon proficiency too, and the list of weapons associated to a discipline from Tome of Battle include some martial and exotic weapons.
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    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


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    Ettin in the Playground
     
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by St Fan View Post
    Has Swordsage been mentioned?

    With the 1st-level Discipline Focus class feature, a Swordsage gains weapon focus with every weapon associated with the chosen discipline (and they can have access to six of the nine disciplines). It is not exactly spelled out, but weapon focus should imply weapon proficiency too, and the list of weapons associated to a discipline from Tome of Battle include some martial and exotic weapons.
    I like the argument, but I think most DMs would have a problem with that.

    The Swordsage doesn't get a Weapon Focus feat. He explicitly gets the benefit of Weapon Focus in relation to weapons of the chosen discipline. The reason that language is usually used in 3e rules is to distinguish it from actually receiving the feat itself.

    The other reason that language is used is because it gets around the problem of not being proficient with the weapon, which Weapon Focus as a feat requires. Some of the preferred weapons of certain disciplines are exotic weapons - Diamond Mind has the bastard sword, Iron Heart the bastard sword and the two-bladed sword. Swordsages are not proficient with these weapons - they're only proficient with simple weapons and martial melee weapons. Therefore, without EWP, a Swordsage can't get the Weapon Focus feat for them - so instead we have Discipline Focus, which gives you the benefit of the feat without providing the actual feat itself. I don't think you could reverse that to say "Because Discipline Focus, therefore proficiency" - Discipline Focus is more like half a dozen Weapon FocusB feats on a monster, the feat is given without having to meet its prerequisites (or above and beyond the normal HD/3 allocation of feats all characters and monsters get.)

    Also, Discipline Focus is worded that way or you'd have arguments about whether the person receives 6-8 free feats, since Weapon Focus as a feat can only apply to one type of weapon at a time.

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    Troll in the Playground
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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    The Targeteer Fighter variant also gets 2 free exotic weapon proficiencies for ranged weapons.

    The greathorn minotaur (MMIV) is proficient with the exotic weapon Minotaur Greathammer by virtue of race.

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    Default Re: Turning Exotic Weapons to Martial Weapons and Martial Weapons to Simple Weapons

    Quote Originally Posted by Saintheart View Post
    I like the argument, but I think most DMs would have a problem with that.

    The Swordsage doesn't get a Weapon Focus feat. He explicitly gets the benefit of Weapon Focus in relation to weapons of the chosen discipline. The reason that language is usually used in 3e rules is to distinguish it from actually receiving the feat itself.
    Yes, I perfectly agree, that's why I wrote that it wasn't clearly spelled out, and would require DM adjustication.

    And indeed, the class feature doesn't give a load of feats, just the benefits of the feat.

    For a while in 3.0, there was a notion of "virtual feats" for such a case. I regret it wasn't kept and clearly spelled out in 3.5, as in numerous cases a class feature giving a "bonus feat" should instead specify it is a "virtual feat" indispensable for the class, and thus it cannot be traded out (notably, Improved Unarmed Strike for monks, or the Combat Style-associated feats for rangers). This, to avoid some shenanigans such as the Dark Chaos Shuffle.
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    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

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    Gender
    Male

    Default Re: Exotic Weapon Proficiencies and Changing Weapon Categories

    Exotic Weapons to Martial Weapons
    Races
    Azerblood - Dwarven Waraxes and Dwarven Urgroshes treated as Martial Weapons (Dragon #350)
    Flind - Flindbars treated as Martial Weapons (Monster Manual III)
    Giant, Sand - Sand Blasters treated as Martial Weapons (Monster Manual III)
    Grippli - Bolas and Nets treated as Martial Weapons (Dragon #324)
    Goblin, Forestkith - Nets treated as Martial Weapons (Monster Manual III)
    Slyth - treat Flutter Blades as Martial Weapons (Underdark)

    Martial Weapons to Simple Weapons
    Races
    Chitine - treat Shortswords as Simple Weapons (Underdark)
    Last edited by ShurikVch; 2022-10-24 at 07:51 AM.

  30. - Top - End - #30
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: Exotic Weapon Proficiencies and Changing Weapon Categories

    Maiden of Pain (PrC from Player's Guide to Faerun) grants whip proficiency.

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