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Thread: Official OGL Discussion Thread
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2023-03-02, 02:24 AM (ISO 8601)
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Re: Official OGL Discussion Thread
In late 3E and all of 5E the Paladin thematic limitations expanded far enough that some would fit into Dark Sun (even if the stereotypical ones don't fit).
So while my Ancients Paladin Lux would not fit Dark Sun, there are dark paladins that would. Sounds like 12/12 are good to go.
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2023-03-02, 07:57 AM (ISO 8601)
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Re: Official OGL Discussion Thread
Oh, sure, I suppose. WoTC has been looking at RL parallels as problematic for its content for a while now, that's been reflected in pretty much everything post-Tasha's. I think you can draw a line to RL from 'purifying the world' and 'some races don't deserve to exist because of their inherent faults' a lot easier than with liches stealing souls or devils nicking cities. I had thought that parallels to RL were a premise of this tangent based on WoTC's previous statements and those earlier here, but I guess that wasn't ever expressly stated.
But it's something I would really have trouble answering. It would have never occurred to meet that the halflings would be considered problematic. These things strike me as arbitrary associations to arrive a predetermined conclusion.
It would have to arrive at a predetermined conclusion, WoTC already told us that the conclusion is that its problematic (at least as far as they're concerned, and theirs is the only conclusion that matters since they're the ones who will publish it or not), they said 42 and now we're working backwards speculating on how they might have got there. Personally I don't see any benefit to saying "well I don't think its 42", because that isn't going to change anything. I've suggested a few things that I think are understandable ways they can arrive at that conclusion, maybe you will spot others.
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2023-03-02, 09:52 AM (ISO 8601)
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Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2023-03-02, 10:17 AM (ISO 8601)
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Re: Official OGL Discussion Thread
You asked me to elaborate and I did. If you disagree with my interpretation of Kyle's "problematic" judgment, you're welcome to reach out to him and see if he meant something else, but I'm going to stand by my reading in the meantime.
An individual table/campaign deciding to ban 3-4 base classes, and an entire setting/product line doing it ab initio, are two very different things. Do you truly not see that?Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2023-03-02, 10:29 AM (ISO 8601)
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2023-03-02, 11:28 AM (ISO 8601)
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Re: Official OGL Discussion Thread
Yeah sure, and I'll challenge someone's reading if they're engaging with my posts and the reading doesn't make sense to me.
An individual table/campaign deciding to ban 3-4 base classes, and an entire setting/product line doing it ab initio, are two very different things. Do you truly not see that?
Artificer seems to be the only class that might be out of place. What's the issue? I can see a sidebar on how to play an artificer of the sort of stone age/bronze age era that Dark Sun takes place in.
Warlock and paladin might need some instruction/guidance, but variety is the spice of life. The whole point of a campaign setting is to see the mechanics of the game in different contexts.Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
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2023-03-02, 12:07 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Perhaps the "problematic" thing is that the Spelljammer adventure didn't sell well enough for the goons in accounting to greenlight anything else. Although if they'd spent budget on writing instead of art & packaging then sold an actual setting book instead of a padded out adventure it might not have been **** on so hard by people who really wanted to buy an updated Spelljammer setting.
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2023-03-02, 12:12 PM (ISO 8601)
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2023-03-02, 12:15 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Thirding, lol.
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2023-03-02, 12:17 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Fourthing. Please release setting books as actual setting books.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2023-03-02, 12:42 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Challenge away, though I don't see what doesn't make sense to you. What do you think he meant then?
Hard ban: Clerics, Paladins, Artificers
Soft ban: Any arcane caster whose activities would result in pitchforks and torches every time they're observed casting. YMMV on how far into the campaign the novelty of that would take to wear off.
So if the "different context" involved WotC allowing the classes listed above and coming up with ways to leave them predominantly unmolested, you'd be okay with that then?Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2023-03-02, 12:56 PM (ISO 8601)
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2023-03-02, 01:15 PM (ISO 8601)
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Re: Official OGL Discussion Thread
The reason to say 'well I don't think its 42' is to determine how one will relate to WotC's position - for example, in choosing whether to trust them to make the content that one wants or to look elsewhere, whether to buy their products, whether or not to publically criticize their decisions or try to pressure them to change those decisions and if so how, whether to act and create things in alignment with WotC's stated vision or to directly try to oppose and undermine it, whether to revert to older editions or keep converting to new ones, etc. As far as does that matter in practice? Well if WotC is already reacting to (what they believe to be) public sentiment to protect themselves from criticism, then yeah I'd say that adapting the form of that public criticism on the basis of how they seem to be responding to it is absolutely an essential element of that process.
If the direction of community criticism seems to be pushing WotC in a direction that is actually opposite to the underlying ethical and moral justifications for that criticism in the first place, then its pretty important that the community change the message they're sending with their criticism if those goals are sincere. If e.g. people collectively want diversity of representation in games but their message gets passed through a corporate filter that turns it into 'its too risky to portray cultural differences, we will be criticized for doing it wrong', then you either have to message differently or you're going to end up with less diversity in your game as a result of asking for more.
So that's the question that should be relevant to the community: do you agree with WotC's interpretation with your previous criticism, about what is actually problematic? Because if not, you have to say it differently.
On the other hand there isn't really any utility to coming up with some kind of post-hoc justification for how WotC is always right except to WotC.
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2023-03-02, 01:19 PM (ISO 8601)
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2023-03-02, 02:10 PM (ISO 8601)
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2023-03-02, 02:24 PM (ISO 8601)
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Re: Official OGL Discussion Thread
To your first point, I'm not sure how well you'll be able to accomplish that without understanding what it is that WoTC finds problematic, any of the follow up potential actions you reference are predicated on the existence of that understanding. So, unless and until WoTC says more, it sounds like you're proposing an impossible course of action.
As to community criticism, so you want to community - which utterly disagrees with itself and what it wants - to somehow start singing in perfect harmony so that WoTC gets messaged in a particular fashion? No offense, but that's a hefty ask.
As to the final point about whether there's a value of speculating at potential justifications? Disagree, if you can find justifications that lead to the same conclusion then you can make a judgement call of some type because you have independently verified the result by independent testing, however, without knowing how they achieved their results you cannot reasonably attack that position because you can't identify the factors/data which allowed for the conclusion. I acknowledge this is unsatisfactory because only one type of conclusion can be justified.
Well played!
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2023-03-02, 03:21 PM (ISO 8601)
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Re: Official OGL Discussion Thread
We don't need to take the position that Dark Sun is 'actually problematic' to observe the interaction between this organization and its community and understand its dynamics. Its much more useful to predicting their behavior to observe e.g. 'they think this is problematic but they don't seem to understand the actual harms or problems justifying that label' than if we assume a stance in which they must always be correct in what they say and its on us to justify that for them.
We can then consider the possibility that, for example, their goals aren't actually about minimizing social harms caused by their products, but rather are about avoiding controversy. Meaning that rather than engaging in positive but risky behavior, they'll minimize risk to themselves even at the cost of leaving social good on the table or causing social harms that they can't easily be criticized for. Which means that creating an atmosphere where things seem 'risky' has inherent cost, and we can understand that predictability of what will get them censured is important to consider over e.g. how strong or how immediate that censure could be.
As to community criticism, so you want to community - which utterly disagrees with itself and what it wants - to somehow start singing in perfect harmony so that WoTC gets messaged in a particular fashion? No offense, but that's a hefty ask.
If in the end those five talk to another five each and so on and so on and it somehow leads to the community as a whole organizing to be more coherent in their feedback, even better! But it'd be outside of the realistic stakes of e.g. this singular discussion to achieve. But shifts do happen, and they're more often collective things of a lot of people making little pushes rather than one person giving the one perfect argument in one perfect place to the exact person who needs to hear it. So while I can't set 'this is what I aim to achieve with this post' as a reasonable thing, as a general pattern of behavior I think its better to post it than to not.
As to the final point about whether there's a value of speculating at potential justifications? Disagree, if you can find justifications that lead to the same conclusion then you can make a judgement call of some type because you have independently verified the result by independent testing, however, without knowing how they achieved their results you cannot reasonably attack that position because you can't identify the factors/data which allowed for the conclusion. I acknowledge this is unsatisfactory because only one type of conclusion can be justified.
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2023-03-02, 04:46 PM (ISO 8601)
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Re: Official OGL Discussion Thread
How is alignment useful for that? D&D ain't World of Darkness; there aren't really any special penalties for evil. Violence against your culture's enemies is as viable as in real life.
But either way, when player characters delve into monster-infested ruins of fallen civilizations to claim their lost treasures, they're plunging into enemy territory in order to loot what they can manage. "Is there a way in which they're better than the fanged green raiders of the human village who do the same thing?" feels like a pretty relevant question. So the PCs prefer not to fight, meting out violence only when they meet resistance? Did the orcs go out of their way to kill civilians who were just trying to flee or hide? Maybe they did! That certainly seems like it could make depriving the orcs of resources seem like a heroic act, at least until someone wonders whether they act that way in the first place due to a lack of resources. And of course at the point where humans understandably want to wipe out the orcs, we're right back to "Both sides of this conflict are doing the same things, so it's hard to see a moral difference between them".
It's pretty hard to make characters seem like good guys even in a relative sense because they prefer theft to murder. There's an argument to be made for not trying, and instead telling stories that don't require doing that.
A new Eberron, as it were? An intriguing possibility.Last edited by Devils_Advocate; 2023-03-02 at 04:49 PM.
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2023-03-02, 05:18 PM (ISO 8601)
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Re: Official OGL Discussion Thread
The context of what I was replying to was around murderhoboism. If PCs aren't evil by alignment, then it's easy to explain consequences when they behave in evil ways. Using alignment in your game can help frame that.
As for penalties, they can be roleplaying/social as well as mechanical. A good fighter who acts evil might shift to evil, and NPCs will start to distrust him. Sure, you can do this without alignment, but alignment is helps make it easier to understand.
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2023-03-02, 06:34 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Nope!
You can use "good" and "evil" to mean "behavior that people approve of" and "behavior that people disapprove of" respectively, but a lot of players understand good alignment and evil alignment to be things other than those, so calling those "good" and "evil" is going to be confusing and likely lead to arguments. And if that's not by definition what good and evil are, then whether an act is good or evil is a different matter from how that deed changes your standing in society.
Two civilizations are locked in bitter war. A hero to one side will be tortured and executed by the other side. One's standing in one society is the opposite of one's standing in the other society. Maybe you could encode social status as "honor" and be very clear that a character has different honor relative to different groups, but I wouldn't call that good alignment. In a case like that I would say that most probably neither side of the war is good.
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2023-03-02, 07:01 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Theoretically yes, and it happens in practice but I'd say not that often. Most settings have deities that have a specific alignment, and their alignment tend to match how much good they bring to the human's society, so this will have a profound effect on how societies view those behaviours. You should expect the average inhabitant of those world to confuse those two notions and to default to prejudice against "evil" behaviours and support for "good" behaviours.
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2023-03-02, 07:05 PM (ISO 8601)
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Re: Official OGL Discussion Thread
This is very much a double-edged sword, because a lot of the source material explicitly calls out certain forms of murderhoboism as being aligned with Good. And uses real-life quotes of people who were trying to justify genocide in order to justify it in the game materials. Thanks Gygax.
You can impose conduct on players, but I think that should be a metagame table-level thing rather than trying to use an in-character thing for it. And you shouldn't try to impose moral attitudes on players at all, IMO.Last edited by NichG; 2023-03-02 at 07:06 PM.
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2023-03-02, 07:56 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Well then, its obvious that the industry as a whole is problematic and we have no choice but to ban it. For the good of the children.
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2023-03-02, 08:05 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Unfortunately, D&D defaults to basically feudal civilizations where currying favor with a tiny elite is way more useful than currying favor with the populace at large. So the teeming masses of peasants may agree with egalitarian gods who think that the teeming masses of peasants should be treated better, but their rulers are going to go for LN or LE gods of order and hierarchy and such. And the peasants will still want appease these deities, too, out of fear. Maybe being more organized helps everyone to work out a more stable arrangement where the peasants don't have to worry so much about starving and the nobles don't have to worry so much about revolts, but change too much and we're negating setting conceits. Which can be good! It's just by definition not the default.
I don't think that reputation with those who can grant you lands and titles and stuff really strongly correlates with working towards the betterment of sentient beings in general. In fact, disregarding that stuff in favor of being a Hero Of The People will probably earn you the enmity of the nobility, because they make it a habit to identify CG types who will eventually overthrow them in a wave of populism if they don't nip that in the bud, probably by sending the hero on an impossible quest while still young and naive. "Hey kid, do you like proving yourself?" (Yeah, we generally only hear about this when it backfires, but it's safe to assume that this works perfectly well nine times out of ten.)Last edited by Devils_Advocate; 2023-03-02 at 08:07 PM.
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2023-03-02, 08:22 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Congrats everyone, took 47 pages but we finally got to the inevitable alignment debate. We can close the thread now. ;)
(Didn't scrub through to see if this is actually the convo circling back, because who has the time)
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2023-03-02, 08:24 PM (ISO 8601)
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2023-03-02, 09:34 PM (ISO 8601)
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Re: Official OGL Discussion Thread
I'll admit that I find it difficult to understand others' perspectives on the matter. To me, alignment only makes sense as a setting element. I don't see what it's good for otherwise. But loads of people seem to assume that it doesn't and shouldn't even be or describe character traits, but instead be a metagame thing with no binding fluff, like XP or hit points. (I mean, if we're derailing anyway...)
Anyway, we're approaching page 50 and the original topic kind of stopped really being a matter of concern a while ago, so maybe we should just spin ongoing discussions off into new threads and close up shop here. Can't see much merit to a sequel (which I guess would be rather meta in a "new edition of a thing that has gone on long enough at this point" sort of way).
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2023-03-02, 11:47 PM (ISO 8601)
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Re: Official OGL Discussion Thread
Originally Posted by Corvus
Well then, its obvious that the industry as a whole is problematic and we have no choice but to ban it.
You overcome them by making a Diplomacy check to explain consent and personal boundaries.
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2023-03-03, 12:26 AM (ISO 8601)
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Re: Official OGL Discussion Thread
All the D&D players I see are alignment "kill them all, they'll get the afterlife they deserve, and now they don't need stuff so we can take everything not sufficently nailed down" anyways. Yes, even when the supposed "social blowback" gets talked about. You just kill them all too and end up richer.
Weirdly only really seems a thing in D&D though.
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2023-03-03, 10:58 AM (ISO 8601)
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