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    Ogre in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!

    Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.


    This competition has two Necessary Components and one Forbidden Component. This round's components are...

    Necessary: Spellcasting
    Necessary: Rage
    Forbidden: Rage Mage




    ANGRY! SPELLCASTING!

    Spoiler: RULES
    Show

    • Creation: 32 point-buy is the presumed creation method. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
    • Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, please link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures (and its 3.5 updates in Dragon Magazine) and the Dragonlance Campaign Setting. Alternate rule systems from UA such as generic classes, spontaneous divine casters, gestalt and fractional saves and BAB are not allowed, as they create a different playing field.
    • Leadership is banned: We're creating one thing, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means. If your entry includes a prestige class that requires Leadership, you still need to qualify, but the feat should thereafter be ignored.
    • Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines. Speculation and stub posting is to be avoided until the reveal is completed.
    • Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
    • Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.
    • Anonymity: if you are submitting multiple entries, please try not to have entries reference each other, or have other obvious "tells" that they are from the same competitor. If it is essential for your concept that entries are somehow linked, that is fine, but otherwise, please try to limit info that will give away who competitors are.


    Spoiler: Handy-dandy Tables You Can Use
    Show
    Due to concerns about standardizing entry format, please use the following table for their entry.
    Spoiler
    Show
    NAME OF ENTRY
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities

    Code immediately below (spoiler).
    Spoiler
    Show
    [table="class: head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]
    For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
    Spoiler
    Show
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code immediately below (spoiler)
    Spoiler
    Show
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [/table]
    For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.

    mattie_p has also kindly made a Google Document that greatly assists with creating and formatting tables: https://docs.google.com/spreadsheets...it?usp=sharing

    Spoiler: Judging
    Show


    • Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
    • The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.

      • Originality: Is the build unique? Does it deviate from the obvious? Does it forge its own path, or does it fall back on common, established optimization tricks? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is. Note that the purpose of this category is not to penalize entries that independently came up with the same idea as another entry, but rather to reward entries that explore underutilized and non-obvious areas of optimization, so, judges, try not to base your judging in this category too heavily on what other builds are doing. Multiple entries using the same element may certainly be evidence that the element is unoriginal, but you shouldn't impose anything like a "-1 for each other build using the same class" penalty.
      • Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
      • Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing (meaning any multiclassing that results in an xp penalty), and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Rule adherence and legality of sources is scored under this category; additionally, reliance on a questionable, controversial, or ambiguous ruling can and should result in a deduction. Neither the number of sources nor their relative obscurity should be penalized--contestants should feel free to use any books they like. Dipping should not be penalized unless it results in a multiclass xp penalty; if the system won't penalize it, neither should judges.
      • Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary?
    • Note on scoring: if you are going to penalize an entry for something specific, it is strongly recommend that it only be penalized in one of the four categories for this - the one you feel is the most relevant. It is OK to put different penalties for different instances in their own category, but if, say, someone fails to qualify for a PrC, try not to ping them in Elegance and Power, for instance.
    • Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include
      • RAW misreadings,
      • arithmetic errors,
      • things missed that are present in the entry,
      • and inconsistently applied criteria.

      Note: only competitors are to raise disputes, and only on their own entry. If you, as a spectator, find an error in judging (or in an entry, for that matter), please hold off on comment until after the final reveal. Thank you.
    • Invalid disputes include
      • disagreements on matters of opinion,
      • a judge not catching something not explicitly presented in the entry,
      • and the like.

      Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.



    Completion Time:
    • Contestants will have until 23:59 GMT Monday February 20, 2023 to create their builds and PM them to the chairman (note: you are free to submit builds up until I start posting entries, even if this deadline has passed).
    • Builds will then be posted simultaneously to avoid copying.
    • Judges will have until 23:59 GMT Monday March 06, 2023 to judge the builds and submit their scores. Judging deadline is subject to extension as required.
    • As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.


    Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Set? Get to the junkyard and start building!

    On the subject of messaging the chair (me), a few guidelines:
    - I am not here to give critiques on your build or guess how the judges might score it!
    - For entries, please keep the entry to no more than 2 messages, if at all possible.
    - For entries, don't expect me to search through your entry and edit in or out material. Entries should be sent to me complete - if there is a later revision, re-submit the full build. PLEASE DON'T INCLUDE TEXT IN YOUR SUBMISSION YOU WANT ME TO EDIT OUT FOR THE POST - SUBMIT IT TO ME EXACTLY HOW I WILL POST THE FINISHED PRODUCT.
    - Please make sure the name of your entry is clearly present in the message.

    Spoiler: Previous Competitions
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    1. Junkyard Wars in the Playground I: Shadowdancer + Sneak Attack - Rogue
    2. Junkyard Wars in the Playground II: Healing Spells + Ruby Knight Vindicator - Cleric
    3. Junkyard Wars in the Playground III: Dragons + Theurges - Kobolds
    4. Junkyard Wars in the Playground IV: BoED + Undead Type - Completes
    5. Junkyard Wars in the Playground V: Dread Witch + Reaping Mauler - Fighter
    6. Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
    7. Junkyard Wars in the Playground VII: Metamagic Feats + LA - Metamagic Reducers!
    8. Junkyard Wars in the Playground VIII: Pounce+Small Size-Barbarian
    9. Junkyard Wars in the Playground IX: Earth Dreamer + Ordained Champion - Cleric
    10. Junkyard Wars in the Playground X: Meldshaping + Natural Attacks - Totemist
    11. Junkyard Wars in the Playground XI: Magical Darkness + Improved Familiar - Wizard
    12. Junkyard Wars in the Playground XII: Dragonmark Heirs + Touchstones - Martial Weapons
    13. Junkyard Wars in the Playground XIII: Mulhorandi Divine Minion + Monk - Any Other Wildshaping
    14. Junkyard Wars in the Playground XIV: Racial Paragon Classes + Spellcasting - Base Classes
    15. Junkyard Wars in the Playground XV: Ruathar + Stoneblessed - Human
    16. Junkyard Wars in the Playground XVI: Trapsmith + Combat Trapsmith - Rogue
    17. Junkyard Wars in the Playground XVII: Elemental Warrior + Jaunter - Fighter
    18. Junkyard Wars in the Playground XVIII: Argent Savant + Holy Scourge - Wizard
    19. Junkyard Wars in the Playground XIX: Incarnum Blade + Exotic Weapon Master - Spiked Chain
    20. Junkyard Wars in the Playground XX: Xorvintaal Exarch + The Pact-Bound Adept - Sorcerer
    21. Junkyard Wars in the Playground XXI: Rebuke Undead + Teamwork Benefits - [Divine] feats
    22. Junkyard Wars XXII: Battle Trickster + Magical Trickster - Uncanny Trickster
    23. Junkyard Wars XXIII: Spellwarp Sniper + Silver Pyromancer - Energy Substitution
    24. Junkyard Wars XXIV: Vow of Peace + Saint - Divine casting
    25. Junkyard Wars XXV: Silverwood Arcanist + Share Soulmeld - Soulcaster
    26. Junkyard Wars XXVI: RSL + ACF - PrCs
    27. Junkyard Wars XXVII: Unholy Scion + Mark - Affiliation
    28. Junkyard Wars XXVII: 1MF + CPA&A - T
    29. Junkyard Wars XXIX: Social Distancing Edition!
    30. Junkyard Wars XXX: Something a Little Spicy
    31. Junkyard Wars XXXI: Giddy-Up!
    32. Junkyard Wars XXXII: Theurge Without Theurge
    33. Junkyard Wars XXXIII: LotD + AF - Necropolitan
    34. Junkyard Wars XXXIV: SE + HoS - Soulmelds
    35. Junkyard Wars XXXV: Complete Class + Complete PrC - PHB Classes
    36. Junkyard Wars XXXVI: Vestige Binding + MWP - Binder
    37. Junkyard Wars XXXVII: Bone Collector + Necropotent - ToB
    38. Junkyard Wars XXXVIII: NPC Class + Prestige Class - Base Classes
    39. Junkyard Wars XXXIX - Stunning Fist + Evasion - Monk
    40. Junkyard Wars XL - Ninths + Metamagic - Prepared Spells

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    ElfWarriorGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Housekeeping: In keeping with the poll results, the next thread will be Smite + Mounted Combat - Paladin. After that, I'll make another poll and present some ideas to see what contests people are interested in.

    Rule Addition - change to rules surrounding Leadership feat: "If your entry includes a prestige class that requires Leadership, you still need to qualify, but the feat should thereafter be ignored."

    The other rules surrounding Leadership do not otherwise change.


    Q1: Is Rage only Rage or other ragelike options are acceptable?
    A1: Rage variants are allowed. For the purposes of this competition, any Rage variant is considered to forbid the use of spellcasting while raging unless it explicitly says that it does not. If it explicitly says that it does not forbid the use of spellcasting while raging, that variant is not allowed.

    Q2: Are Psionics, etc. considered spellcasting for the purposes of this competition?
    A2: Psionics, etc are considered spellcasting for the purposes of this competition. As above, Rage forbidding spellcasting also forbids the casting of psionic abilities, etc, while Raging

    Q3: What exactly defines 'rage-like'? Do judges get to decide for themselves whether a given ability is pushing the definition too much, or is there some set of guidelines that we can safely stay inside of?
    A3: A rage-like ability is any ability not gained through spellcasting that provides a temporary boost to a character's physical stats or AC while explicitly forbidding the use of spellcasting.

    EDIT: The word explicitly has been added to eliminate abilities that, while providing temporary boosts as specified, make spellcasting more difficult and cumbersome but do not specifically ban spellcasting.

    Q4: What if I find a solution that bypasses how Rage (or equivalent) forbids spellcasting?
    A4: This is fine, as long as Rage or the equivalent ability originally explicitly forbid spellcasting.

    Q5: Are Artificer Infusions considered spellcasting for the purpose of this competition?
    A5: I'm going to say yes. While they're not a spellcaster, Infusions are a concentration-based ability, so they can't be used while using Rage or equivalent, and they function just like spells and follow all the rules for spells. This will include not being able to be used while Raging as Raging does not allow for the casting of spells.

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    DrowGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Question #1. Is Rage only Rage or other ragelike options are acceptable?
    If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro

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    ElfWarriorGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by loky1109 View Post
    Question #1. Is Rage only Rage or other ragelike options are acceptable?
    Rage variants are allowed. For the purposes of this competition, any Rage variant is considered to forbid the use of spellcasting while raging unless it explicitly says that it does not. If it explicitly says that it does not forbid the use of spellcasting while raging, that variant is not allowed.

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    What exactly defines 'rage-like'? Do judges get to decide for themselves whether a given ability is pushing the definition too much, or is there some set of guidelines that we can safely stay inside of?
    Creator of the LA-assignment thread.

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    ElfWarriorGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by Inevitability View Post
    What exactly defines 'rage-like'? Do judges get to decide for themselves whether a given ability is pushing the definition too much, or is there some set of guidelines that we can safely stay inside of?
    A rage-like ability is any ability not gained through spellcasting that provides a temporary boost to a character's physical stats or AC while forbidding the use of spellcasting.

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    Thumbs up Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    I have an idea. Not sure if it's a good one, or if I'll have time, but we shall see.

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    DrowGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    I have two ideas now (while theme came from me, I hadn't any idea before yesterday).
    Slightly crazy ideas...

    Let's look how them assemble.
    If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro

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    ElfWarriorGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    New Q&A Update: In the definition of Rage-like abilities, the word "explicitly" has been added to eliminate abilities that, while providing temporary boosts as specified, make spellcasting more difficult and cumbersome but do not specifically ban spellcasting.

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    DrowGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    ...and both my ideas are officially dead. )))
    If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro

    My competition's medals.

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    1109 is September, 11 - my birthday.

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    ElfWarriorGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by loky1109 View Post
    ...and both my ideas are officially dead. )))
    Sorry. I did think they were cool ideas though.

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    I got something weird brewing (then again, how else would you do this challenge?). No idea if and how I'll make a second submission, though.
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    DrowGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by pabelfly View Post
    Sorry. I did think they were cool ideas though.
    I'll save them for later cases. )
    If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro

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    ElfPirate

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Okay, my first build is dead in the water, due to me completely misremembering how a specific infusion worked. I do think that the premise was good, though, so time to try a different execution (and I still get to explore a base class I haven't used before, albeit not the one I was originally intending).
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
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    Dwarf in the Playground
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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Haven't read everything so I apologize if the question is stupid but...

    Isn't *edited* an easy solution?

    Édit : there is a class that might be an easy way around the forbidden ingredient.
    Last edited by Condé; 2023-01-20 at 07:45 PM.

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by Condé View Post
    Haven't read everything so I apologize if the question is stupid but...

    Isn't {censored} an easy solution?
    It sounds like Speculation.

    Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines. Speculation and stub posting is to be avoided until the reveal is completed.
    Please cut it from your post.
    If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro

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    ElfPirate

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by Condé View Post
    Haven't read everything so I apologize if the question is stupid but...

    Isn't *edited* an easy solution?

    Édit : there is a class that might be an easy way around the forbidden ingredient.
    Don't think that would work.

    Quote Originally Posted by pabelfly View Post
    If it explicitly says that it does not forbid the use of spellcasting while raging, that variant is not allowed.
    If I were judging, I would rule any build that used [the class you were talking about] illegal.
    Last edited by PoeticallyPsyco; 2023-01-20 at 07:49 PM.
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by PoeticallyPsyco View Post
    If I were judging, I would rule any build that used [the class you were talking about] illegal.
    So I saw the class mentioned too. Perhaps I have not made things quite clear, so I'll add this:

    The intent of the competition is to combine Rage and spellcasting, both of which I hope I've reasonably defined for potential entrants. Rage explicitly forbids spellcasting. The obvious solution to the problem is to use Rage Mage, which is the forbidden ingredient.

    If there is a class or ability that lets you bypass how Rage (or equivalent) forbids spellcasting, I would say that's fine, as long as the ability originally forbid spellcasting.

    I'll make this more clear in the Q&A.

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    DrowGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by loky1109 View Post
    ...and both my ideas are officially dead. )))
    News from the fields: I got another crazy idea. )))
    If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro

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    ElfWarriorGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    An entrant has asked for clarification around needing the Leadership feat to qualify for a prestige class. To clarify: "If your entry includes a prestige class that requires Leadership, you still need to qualify, but the feat should thereafter be ignored." The feat is otherwise treated the same as before in the rules.

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    EvilClericGuy

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    A quick dispatch from discussions on the Discord server: did not know that there were so many self-harm related character options in 3.5e.
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  22. - Top - End - #22
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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by Vrock Bait View Post
    A quick dispatch from discussions on the Discord server: did not know that there were so many self-harm related character options in 3.5e.
    Well that has inspired two thirds of a possible contest idea:

    Self-Damaging Class-Feature plus ???? Minus Naberius. Not sure what would go well where the question marks are though.

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by pabelfly View Post
    Well that has inspired two thirds of a possible contest idea:

    Self-Damaging Class-Feature plus ???? Minus Naberius. Not sure what would go well where the question marks are though.
    Slightly altered suggestion: Self-Damage + Lifesense - Necropolitan, which cuts out most of the obvious Naberius use cases (can't restore constitution damage if you don't have a constitution score!) and creates some fun tension between difficulty healing / low HP and mandated self-damage. Lifesense is mostly there to force constitution-less characters, simply mandating "no constitution" could work as well.
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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by Inevitability View Post
    Slightly altered suggestion: Self-Damage + Lifesense - Necropolitan, which cuts out most of the obvious Naberius use cases (can't restore constitution damage if you don't have a constitution score!) and creates some fun tension between difficulty healing / low HP and mandated self-damage. Lifesense is mostly there to force constitution-less characters, simply mandating "no constitution" could work as well.
    Hmm... I'll think about this one. Thanks for the suggestion.

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Thought I had found a good reason to use Rage on a caster build... only to realize that [super well known optimization staple] is not only mechanically superior to what I wanted to do but also removes the reason I had for Raging. I love it when one class outshines all alternatives for a certain playstyle!

    Ah well, back to the drawing board...
    Creator of the LA-assignment thread.

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    I remember looking back at old contest threads, and they actually gave trophies and ribbon out for first, second, and third place, as well as for the Honourable Mention. Is this something that people are interested in?

    I had a go at creating an "Honourable Mention" ribbon as a proof of concept. If people were interested, I'd design the trophies about to this level of quality. Obviously, if you can do better than my paltry efforts, I'd love to use them instead.


    EDIT: Also had a go at making a first-place trophy.


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    ElfPirate

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by pabelfly View Post
    I remember looking back at old contest threads, and they actually gave trophies and ribbon out for first, second, and third place, as well as for the Honourable Mention. Is this something that people are interested in?

    I had a go at creating an "Honourable Mention" ribbon as a proof of concept. If people were interested, I'd design the trophies about to this level of quality. Obviously, if you can do better than my paltry efforts, I'd love to use them instead.

    That's super cool
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Are Artificer Infusions considered spellcasting for the purpose of this competition?

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Quote Originally Posted by Tohron View Post
    Are Artificer Infusions considered spellcasting for the purpose of this competition?
    You know what, I'm going to say yes - while they're not a spellcaster, Infusions are a concentration-based ability, so they can't be used while using Rage or equivalent, and they function just like spells and follow all the rules for spells.

    Addendum: remember that Rage says: "nor can he [a Barbarian] cast spells" so remember that as we're treating Infusions as spells, they also can't be used while Raging for that reason either, not just for needing a Concentration check.

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    Default Re: Junkyard Wars XLI - Spellcasting + Rage - Rage Mage

    Ohhh, I had an idea involving infusions as well. Didn't end up submitting it, but I'm eagerly looking forward to the reveal to see if this one's a case of great minds thinking alike.
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