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  1. - Top - End - #121
    Ogre in the Playground
     
    BlueKnightGuy

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    Mar 2015

    Default Re: The Treasure Map (OOC)

    Well, hopefully a crit will help everyone forgive my tardiness.

    Crit confirmation: (1d20+8)[28]

    Crit damage, if necessary: (1d6+4)[6]

  2. - Top - End - #122
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: The Treasure Map (OOC)

    Too bad chain criticals are not a thing, I say! Not that the ogre should need more damage to go down, if that assessment of its current shape was correct.

  3. - Top - End - #123
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    (1d20)[17] initiative
    (1d20+16)[19] attack & (2d8+13)[22] damage
    (1d20+11)[13] attack & (2d8+13)[18] damage
    #GoreMutualarejerks

  4. - Top - End - #124
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    We should probably consider buying a communal wand of CLW with our loot should the opportunity arise.
    When in doubt, light something on fire.

  5. - Top - End - #125
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by spectralphoenix View Post
    We should probably consider buying a communal wand of CLW with our loot should the opportunity arise.
    That sounds good. I mean, my feat + slots are nice, but we've got plenty of people.
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  6. - Top - End - #126
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    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    You do have spontaneous casting to convert every slot to cures.
    #GoreMutualarejerks

  7. - Top - End - #127
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by MikelaC1 View Post
    You do have spontaneous casting to convert every slot to cures.
    Correct. That's probably what most of the slots will go to
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  8. - Top - End - #128
    Ogre in the Playground
     
    BlueKnightGuy

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    Mar 2015

    Thumbs up Re: The Treasure Map (OOC)

    Full disclosure: I've been mulling over this puzzle for a few days, and I'm stumped. I am... Beyond dreadful at puzzles. But I figure Garrett should post anyhow.

    DM, would a knowledge dungeoneering be able to provide any sort of hint here?

  9. - Top - End - #129
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    Well, I think Urag is on the right track with the words in the note, but I think it's one short? By my count 'right' is used five times, 'left' is used three times, and 'up' is used once, for a total of nine directions for ten levers.

    Edit, nevermind, I think 'straight' is the for I'm looking for.
    Last edited by spectralphoenix; 2023-02-20 at 03:03 PM.
    When in doubt, light something on fire.

  10. - Top - End - #130
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: The Treasure Map (OOC)

    Huh. That makes sense.

  11. - Top - End - #131
    Ogre in the Playground
     
    BlueKnightGuy

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    Mar 2015

    Default Re: The Treasure Map (OOC)

    So, maybe the words in the note are the directions to push the levers, in order? (Sorry if that's obvious, again, really bad at puzzles). Would putting the gems in value order make sense?

  12. - Top - End - #132
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    I had an idea with the first letter of each sentence, but there are only 9 sentences, and the letters don't quite match up anyhow.

    S, O, Y, M, D, T, A, A, D
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  13. - Top - End - #133
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by animorte View Post
    I had an idea with the first letter of each sentence, but there are only 9 sentences, and the letters don't quite match up anyhow.

    S, O, Y, M, D, T, A, A, D
    There are ten pairs, so if we can get nine from the note the last is obvious. I've been thinking about the sentence angle too.

    I'm also suspicious of the line "only time will answer" though I don't see any clear way for time to answer here.
    When in doubt, light something on fire.

  14. - Top - End - #134
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: The Treasure Map (OOC)

    Well, if there's ten pairs, we don't have enough to make a clock face, so that can't be the time angle...

  15. - Top - End - #135
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    Are birthstones a thing in this world? An arrangement of birthstones by time of year could give:

    Garnet
    Amethyst
    Diamond
    Emerald
    Moonstone
    Ruby
    Sapphire
    Opal
    Topaz
    Turquoise

    I'm not sure how that would arrange the items, though. Maybe something related to holes?

    Also, do the levers have grooves or something for the items to fit into?
    Last edited by spectralphoenix; 2023-02-21 at 12:14 AM.
    When in doubt, light something on fire.

  16. - Top - End - #136
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Maybe it's visible spectrum? So ruby-garnet-topaz-emerald-turqouise-sapphire-amethyst and wherever the other three fit based on colour?
    Last edited by Metastachydium; 2023-02-21 at 08:09 AM.

  17. - Top - End - #137
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    It's also possible that the whole business with the gems and items are meant as a distraction, and it's only the levers that actually matter (a waste of the time we have left, so to speak.) I'm not really sure how one uses a ring or a brooch to switch a lever after all. Or perhaps there's only one correct item, probably one that can be used to push things like the sword or scepter?
    When in doubt, light something on fire.

  18. - Top - End - #138
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by MikelaC1 View Post
    The levers are smooth, with no slots
    In this case, one must wonder if there are slots anywhere near the levers.

    Pfft, that spot. His eyes are out of whack. He'll start mixing up names soon enough.
    Last edited by animorte; 2023-02-21 at 05:37 PM.

  19. - Top - End - #139
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    What was the correct fit for each gem and item?

    Got me at least curious.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  20. - Top - End - #140
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    Whoops I rolled (and meant) Search, not spot (which would have +4). Oh well, proper intention was there.
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  21. - Top - End - #141
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Jul 2020

    Default Re: The Treasure Map (OOC)

    And I rolled a 867 on Spot! I think we'll be fine. (But I'll reroll it, just in case: (1d20+17)[29].)

  22. - Top - End - #142
    Titan in the Playground
     
    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by Metastachydium View Post
    And I rolled a 867 on Spot! I think we'll be fine. (But I'll reroll it, just in case: [roll0].)
    And 867 out of +2000 isnt even a great result....
    #GoreMutualarejerks

  23. - Top - End - #143
    Ogre in the Playground
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    Default Re: The Treasure Map (OOC)

    I would imagine that gives you an out of body experience, astral projecting into the future and breaking the fourth wall. All kinds of fun.
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  24. - Top - End - #144
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by MikelaC1 View Post
    And 867 out of +2000 isnt even a great result....
    I'd readily settle for it regardless, you know.

    Quote Originally Posted by animorte View Post
    I would imagine that gives you an out of body experience, astral projecting into the future and breaking the fourth wall. All kinds of fun.
    Well, if you like the smell of fried fey brain in the morning…

  25. - Top - End - #145
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    Quote Originally Posted by spectralphoenix View Post
    Running total of party treasure:

    6 suits +1 leather armor
    +1 Falchion
    125 gold in assorted coinage
    And

    7250 GP (in assorted gold, silver and platinum). There are also 4 items of interest which Sonomy is able to identify, they are a short sword +3, a periapt of Wisdom +2, a great axe +2, a potion of Cats Grace +4, and a potion of Haste.
    This is all we got so far.

    @Mikaela: what is the selling ratio you use in your campaign?
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  26. - Top - End - #146
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    MikelaC1's Avatar

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    Default Re: The Treasure Map (OOC)

    50% on a straight resale.
    If however, you wish to update an item, say from +2 to +3 you pay only the difference.
    Last edited by MikelaC1; 2023-02-24 at 12:01 PM.
    #GoreMutualarejerks

  27. - Top - End - #147
    Titan in the Playground
     
    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    +1 leather armor x6 (market price: 6k, 3k after selling)
    +1 Falchion x6 (market price: 12k, 6k after selling)
    +3 Shortsword (maket price: 18k, 9k after selling)
    +2 Periapt of Wisdom (market price: 4k, 2k after selling)
    +2 Greataxe (market price: 8k, 4k after selling)
    Potion of Cat's Grace (market price: 300gp, 150gp after selling)
    Potion of Haste (market price: 750gp, 375gp after selling)

    Sub-Total:
    Market price: 49.050
    After sold for 24.525

    Plus the 7.375 GP in assorted gold, silver and platinum.

    Total: 31.900 gp

    Divided by 6, that's an aproximated 5.316gp worth of treasure for everyone. But since Garret will be taking the +3 shortsword (which would cost more from his share), he'll have a 3.684k debt with the party.

    Total without the sword: 22.900gp

    Dividing that ammount from what everyone else would gain, it means everyone else will get 4580 worth of gold.

    Urag will be taking the +2 axe and the Potion of Haste (if that's okay for everyone), leaving him with 205gp left for his share.
    He'll also sell his older +1 axe for 500gp.

    Spoiler: Note regarding calculation
    Show
    Not including masterwork and base price from items
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

  28. - Top - End - #148
    Bugbear in the Playground
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    Default Re: The Treasure Map (OOC)

    Perhaps we should take this opportunity to rest and buy new equipment?

    After that, if nothing else comes up, maybe we should return to Frontiere. It sounded like there was more to explore there, and maybe we could learn something if we track down the rest of the gang. Was there anything else on the map we got from the bugbears?
    Last edited by spectralphoenix; 2023-02-25 at 04:16 PM.
    When in doubt, light something on fire.

  29. - Top - End - #149
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: The Treasure Map (OOC)

    Wait, the bugbears had a map?

  30. - Top - End - #150
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    Chimaera's Avatar

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    Default Re: The Treasure Map (OOC)

    I guess we can sell everything, buy stuff and go back to investigate the ruins and lay low.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

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