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Thread: Pondering the 5.5 Wizard
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2023-01-25, 08:20 PM (ISO 8601)
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Pondering the 5.5 Wizard
After seeing the statement that the 2024 Wizard will have closer to 4 than 8 subclasses, and seeing that all classes will appear to start subclass at level 3, and seeing the Order feature in the Cleric UA, and seeing the UA bard healing spells feature, i've been pondering on how the wizard will look.
I'm feeling like making a prediction, so heres what I think we will see: theres a good chance that school specialization will be separated from subclass at least partially, into a feature at level 1 or 2 that will likely replace Arcane Recovery.
School specialization: select one spell school. You get one additional 1st spell slot that can only be used to cast a spell of that school. At level X this upgrades to a Y level spell slot (or another additional slot)
Variations of this I would expect to see would be learning bonus spells of that school instead of a spell slot, a single spell slot of max spell level up to 5th, spell slot refunding ala the current Diviner ability, plus the current X savant ribbon thrown in as a bonus.
Otherwise the only other generic Wizard feature i expect to see would be something that establishes them as the best ritual casters, like ritual casting faster, or some knowledge/Int check freebies.
Happy to hear others' expectations for when we eventually see the Mage UA!Roll for it 5e Houserules and Homebrew
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2023-01-26, 09:28 AM (ISO 8601)
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Re: Pondering the 5.5 Wizard
I could see that happen.
Alternatively, the four subclasses might something like:
- Specialist
- Generalist
- Divine Mage
- Primal Mage
With the specialist gaining features like the ones you wrote.
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2023-01-26, 09:49 AM (ISO 8601)
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Re: Pondering the 5.5 Wizard
I like that. They are already the king of ritual casting via their spell books.
I don't think so. From what I read in the last two UAs, wizard remains an Arcane caster, so making a wizard a divine or primal caster upsets the class scheme they have in place.Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
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2023-01-26, 09:54 AM (ISO 8601)
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Re: Pondering the 5.5 Wizard
What if they restricted Wizards to only ever being able to cast spells from two schools?
- Evocation/Abjuration
- Enchantment/Illusion
- Conjuration/Alteration
- Divination/Necromancy
That would be quite the power move to address the age old "versatility is what makes Wizards OP" debate.
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2023-01-26, 09:57 AM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2023-01-26, 10:04 AM (ISO 8601)
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Re: Pondering the 5.5 Wizard
That'd be a strange direction to go, when D&D has actual history in wizards specializing with one school and being forbidden to cast from two schools in return. To be honest, I wouldn't mind if that would return, as long as wizards will still also have some other class features apart from their spells.
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2023-01-26, 10:54 AM (ISO 8601)
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2023-01-26, 11:01 AM (ISO 8601)
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Re: Pondering the 5.5 Wizard
This. The schools are too imbalanced for such a simple approachs to work. The 5e PHB specialists sort of took this into account by giving some schools better special abilities.
My strongly held opinion is that approach used for 3.5 Psions was the right one. In a nutshell, each "specialist" had a list of "spells" that were exclusively available. Thus the specialist could gain a boost in their area of expertise, while balance between specialties is easier to attain.
Unfortunately, there seems to be a bit of an allergy in the community regarding allowing, say, Illusionists to actually be better at illusions than other wizards. It is very difficult to square that circle.I owe Peelee 5 Quatloos. But I am going double or nothing that Durkon will be casting 8th level spells at the big finale.
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2023-01-26, 11:17 AM (ISO 8601)
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Re: Pondering the 5.5 Wizard
I like the idea of having school specialization as a separate choice from subclass. I have always found the post-PHB wizard subclasses more inspiring than the PHB "School of X" subclasses. Making this split would allow Wizards to publish more interesting subclasses while still allowing Wizard players to lean into a specific school of magic, and being able to mix-and-match could allow for a lot of creative options from players.
EDIT: If they can create a similar choice for Sorcerers, it might help tie together the 'caster' suite of classes. Warlocks have Pact Boon; Wizards have School Specializations; Sorcerers have ???.Last edited by GooeyChewie; 2023-01-26 at 11:19 AM.
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2023-01-26, 11:37 AM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Last edited by KorvinStarmast; 2023-01-26 at 11:38 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2023-01-26, 12:05 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
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2023-01-26, 12:05 PM (ISO 8601)
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2023-01-26, 12:40 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
TBH I kinda hope to see something like
- Specialist
- Generalist
- Bladesinger
- Warmagic
I do hope that specialist gets one of the current school's feature and they just choose one at each subclass feature level.
Generalist might get something broadly useful, like the ability to re-prepare once per day or something.
Bladewinger and warmagic are fantastic as-is and do not really need changing. Getting bladesinging at level 3 instead of 2 is no big deal to me TBH.Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2023-01-26, 12:51 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
My going theory is still that they're going to pick 4 schools to be core and the other four to be in the first Everything splat. But I wouldn't mind too much if they decoupled schools from subclasses entirely.
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2023-01-26, 12:51 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
I would like sub class + school specialist too.
You take blade singer you get blade song, 2 attacks +cantrip and song of victory in it's appropriate levels. Get evoker and get sculpt spells +int to damage and overchanel. It would spicy things way up, give a ton of combinations, open themes for sub classes and make other classes get something cooler from what they a getting to balance everything.
I do think subclasses+ specialisation should be the way forward for everybody.
Warlock already does that with blade chain and tome. New cleric does that (badly). It would enrich and give something to look for every other level.
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2023-01-26, 12:56 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
I like the much more targeted schools approach; wizards should be barred from some, and get unique benefits to others. I agree they'd need to mess with the spell list to make this work, but I think it's reasonable.
I also like splitting school specialization and subclass.
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2023-01-26, 01:18 PM (ISO 8601)
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2023-01-26, 01:41 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
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2023-01-26, 02:12 PM (ISO 8601)
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2023-01-26, 02:31 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
I expect no substantive changes. Wizards will still be "all the spells" and "basically nothing but spells". Their subclasses will still either be anemic or significantly over-powered, since when the base is "all the spells" and the spells are so strong, there's no other options available.
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2023-01-26, 02:35 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Primal and Divine are now separate classifications, not magical schools, I don't think it's a good idea to have the arcane casters stepping all over the divine or primal casters. Neither mechanically nor thematically.
Which would be great, or potentially great, as that would complete the circle at the 50 year mark of going back to the Magic User, where it began. But I have to share a bit of Phoenix's cynicism as regards making a meal of it.Last edited by KorvinStarmast; 2023-01-26 at 02:37 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2023-01-26, 02:57 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Were they ever magical schools? Anyway, I was thinking of something in the line of the Arcana cleric from SCAG or the Theurgy wizard from this old UA.
I don't think it's a good idea to have the arcane casters stepping all over the divine or primal casters. Neither mechanically nor thematically.
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2023-01-26, 03:07 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2023-01-26, 03:15 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Unfortunately as mentioned, the schools arent balanced and in all likelihood will remain that way so that avenue is a dead end.
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2023-01-26, 03:26 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2023-01-26, 03:27 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Thinking out loud.. If you specialize, you don't extra slots, but spells-always-prepared kind of like now. All spells from your specialty are automatically upcast (at the cost of a "normal" slot). You pick one school as opposition, and that is always Down-cast. You can't cast any spells from that school until you hit L2 at least.
Pondering..
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2023-01-26, 03:54 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Liked the former, disliked (strongly) the latter.
Like various cleric or land druid domain spells.
All spells from your specialty are automatically upcast (at the cost of a "normal" slot).
You pick one school as opposition, and that is always Down-cast. You can't cast any spells from that school until you hit L2 at least.Last edited by KorvinStarmast; 2023-01-26 at 03:54 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2023-01-26, 04:13 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Following current dev trends, there would be the upcast but not the downcast. Penalties (that arent opportunity costs) just dont seem to be in the present lexicon
Edit: bonus spells prepared would make a lot of sense given the spell slots = spells prepared setup being presented. Both the cleric and Bard have class/subclass features giving extra spells prepared, so the wizard likely will too.Last edited by Kane0; 2023-01-26 at 04:15 PM.
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2023-01-26, 06:58 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Spells always prepared is the easiest way to reinforce specialization. 1 spell per level would be a huge into the feel of a specialist. It does this for clerics, newer sorcerers subclasses etc, land druids.
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2023-01-26, 07:07 PM (ISO 8601)
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Re: Pondering the 5.5 Wizard
Just worth nothing that the options are far from equal. For example by my count (missing some sources):
Looking at just the current Wizard spell list up to 5th level:
- Abjuration only has one 2nd level and one 5th level spell
- Divination and Enchantment each only have two 3rd level and two 4th level spells to choose from
- Necromancy only has one 4th level spell
Compare with evocation, conjuration and transmutation that each have at least 5 options of each spell level.Roll for it 5e Houserules and Homebrew
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