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  1. - Top - End - #601
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Skira quickly unbuttoned and stuck his head out so he could see well enough to steer the tank back towards the rest of the squad without accidentally reducing anyone to red smears on the duracrete. As he drove, he got on the comm. "Psi squad here. We capture tank on south platform, but all displays inside 86'd. Can't see when hatches closed."
    I am not crazy! I prefer "reality impaired".

  2. - Top - End - #602
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    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej responds over commlink, while catching up "Can you steer with your head poking out? Can it be fixed? Either way lets meet up with the commander."

  3. - Top - End - #603
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    DwarfBarbarianGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    "I can drive, but going into combat with sunroof open defeat point of tank," Skira pointed out. "As for fix, I not good with computer. That question for 509. Or maybe T'tchrrt."
    I am not crazy! I prefer "reality impaired".

  4. - Top - End - #604
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Quote Originally Posted by RandomLunatic View Post
    "I can drive, but going into combat with sunroof open defeat point of tank," Skira pointed out. "As for fix, I not good with computer. That question for 509. Or maybe T'tchrrt."
    It is a moment before your comms crackle to life. A clone shouts a reply over the sound of heavy and continuous blaster fire and the shouting of combat.
    "Great, get over here and take out their other tank before it wastes us all," he shouts.

    When you mention 509, the clone stands up a bit straighter.

    "Let me take a look at it, sir," he says, "as long as the external scopes are still working, I'm sure I can rig something up."

    He clambers up and into the tank. It is quiet for a few seconds, except for the sound of combat from the far side of the main pillar, to the north.

    "Look alive, clankers at twelve o'clock!" one of the clones says as the first blaster bolts start zipping over your heads.
    By the central pillar, a large door, most likely meant for shipping, has opened and disgorged an entire platoon of roughly fifty battle droids. Arrayed in neat rows, a mix of B-1's and B-2's march towards your position.

    "FOR THE REPUBLIC!" one of the clones yells, and the call is answered by the others as the three not in the tank take cover, two behind the tank and one behind a destroyed speeder, and start laying down fire.

    Spoiler
    Show
    Player action. The droids are 50 squares away from you and firing as they advance towards your position.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  5. - Top - End - #605
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Irizi'stal'nafis

    Those were some bad odds, but her reflexes struck and she immediately dove down to take cover as the droids burst forth. "Company of droids, central pillar." as she took aim towards one of the B2, squeezing the trigger.

    Free action to drop.
    Aim
    Shoot: (1d20+7)[15] (ignore dex bonus, ignore cover)
    Damage: (3d10+1)[21] (-1 condition from Dastardly Strike, and -5 to DT to be lowered one more)

  6. - Top - End - #606
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    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Coralej will get behind the nearest cover and try to get closer, he can't do anything from this distance.

  7. - Top - End - #607
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    NecromancerGirl

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    T'tchiirt tells IG-GY to fire on the other droids, while she ducks behind cover and readies her flamethrower.
    Last edited by Feathersnow; 2024-04-25 at 04:38 PM.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  8. - Top - End - #608
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    DwarfBarbarianGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    As the droids advanced, Skira dropped back down into the tank, selecting the explosive shells from the tank's weapons rack. "I aim for middle, tell me how I do!" he barked into the comm as he depressed the trigger.

    ((Move: Drive tank
    Standard: Fire missile launcher into the densest cluster of droids in sight.
    Attack - (1d20+5)[10]
    Damage - (6d6+2)[23] 2-square splash))
    I am not crazy! I prefer "reality impaired".

  9. - Top - End - #609
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    The missile streaks out from the tank and obliterates a B-2 droid, and about a half-dozen B-1's go flying. Irizi'stal'nafis takes out another B-2, and the clones destroy a few more droids between them, but there are still at least forty battle droids blasting away at you. Blaster bolts pockmark the front of the tank and the front side of whatever cover the group is hiding behind shudders with the impact of dozens rounds of superheated plasma. Chunks of durasteel and plasteel are shorn away and start landing among the group; if this keeps up, the droids might end up blasting their way through the speeders and control panels you're hiding behind!

    Spoiler
    Show
    Anyone not inside the tank or specifically taking cover behind the tank takes (1d6)[1] damage


    Inside the tank:
    "I got it!" CT-0509 says, and his datapad flickers to life. He's patched it into what remains of the tank's sensor system, and you now have a decent view of what's in front of you.

    Spoiler
    Show
    Tank stats, it takes a crew of 4 to operate, a pilot (Currently Skira), a copilot (currently CT-0509), and two gunners:
    https://swse.fandom.com/wiki/AAT-1
    Last edited by Thundercracker; 2024-04-27 at 11:08 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  10. - Top - End - #610
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    DwarfBarbarianGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    "Alright! Now I can see!" Skira said, giving 509 a congratulatory punch on the pauldron. "If you can shoot these guns, jump in! Then I move to cover others!" While waiting for the others to get in, Skira selected another dense cluster of droids on the datapad and launched a second missile.

    ((Standard: Missile attack tightest group of droids visible.
    Attack - (1d20+7)[10]
    Damage - (6d6+2)[24], 2-square burst
    Move: Move tank to provide cover to anyone not already benefiting from being behind the AAT.))
    I am not crazy! I prefer "reality impaired".

  11. - Top - End - #611
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Inside Tank

    "I-I need to hold this together or the screen is going to go blank," the clone replied.
    Despite your aim being off, the missile catches the right flank of the droid formation, scattering pieces onto the ground and over the side, and blowing a crater in the walkway and severely bending the guardrail.

    The tank is peppered by blaster bolts from the advancing regiment for a total of (3d8)[8].

    Outside Tank

    The party groups together behind the tank for cover to stay out of the spray of blaster bolts coming from the advancing droid legion.

    "C'mon boys, in we go," Odi says, and he and one of the other clones jumps into the tank and move toward the gunner seats.

    The one clone remaining outside is armed with a heavy blaster rifle and he keeps pace behind the tank, using it for cover as he blasts away at the enemy. The party continues peppering the advancing droids, but the return fire is incessant as the droids follow their programmed combat subroutines.

    Despite over two dozen droids remaining, it looks like the firefight might devolve into mere cleanup, until from the corner of the main pillar, the second tank clears the edge of the building and levels its main cannon in your direction...

    Spoiler
    Show
    player action.
    Last edited by Thundercracker; 2024-05-08 at 12:02 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  12. - Top - End - #612
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    NecromancerGirl

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    T'tchiirt groans in terrified resignation as IG-GY continues to pepper the Confederation droids with blaster fire. She realizes asking what to do is impossible without the lips to form Basic consonants..
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  13. - Top - End - #613
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Irizi'stal'nafis

    "Enemy tank, at the pillar." Zistalna calls out on the radio. She did not have the firepower to take out such a machine, so she continued picking off B-2 droids with her lethal aim.

    (1d20+7)[13] no dex bonus, no cover
    (3d10+1)[17] -1 condition step, -5 on threshold for another one.

  14. - Top - End - #614
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    DwarfBarbarianGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    "Sith!" Skira spat as the second tank appeared, jamming the throttles to the stops. "Sorry got to move!" he quickly said into the comms, pushign the tank forward to keep the others clear of the incoming crossfire. Skira quickly lobbed another shell into the droid collection in front and then turned his eyes to the other tank visible on the datapad, ready to preempt their shot.

    ((Move: Move 6 squares forward.
    Standard: Missile the droids.
    Attack - (1d20+7)[21]
    Damage - (6d6+2)[18]))
    Last edited by RandomLunatic; 2024-05-08 at 07:21 PM.
    I am not crazy! I prefer "reality impaired".

  15. - Top - End - #615
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Inside the Tank
    Another missile lands in the formation of droids and blows a sizable crater into the bridge, while the clones follow your lead and continue to blast them to smithereens. The remaining droids reorganize themselves into two squads, a cluster of B-1's and a squad of B-2's.

    Spoiler
    Show
    we're using the squad rules for the B-1's and B-2's, which means their HP are doubled, all of their attacks gain 1 square splash, they get a Damage Threshold of 10, and +4 attack, and area attacks do double damage against them.


    The enemy tank stays where it is and trains its weapons on your vehicle...

    Spoiler
    Show

    Tank Attack

    Heavy Laser Cannon:
    Attack Bonus: +4, Damage:
    (1d20+4)[9] (miss)
    6d10x2(6d10)[41]

    Light Blaster Cannon:
    Attack Bonus: +4, Damage: 2d10x2
    (1d20+4)[14] (miss)
    (2d10)[10]

    Blaster Cannon
    Attack Bonus: +4 , Damage:
    (1d20+4)[16] (hit)
    3d10x2 (3d10)[19] x2 - 38 - DR15 = 23 - negated by vehicular combat

    Missile Launcher:

    Attack Bonus: +4, Damage: 6d6
    (1d20+4)[15] (miss)
    (6d6)[12]

    Tank Hp = 152/160


    Luckily droids are poor shots, but one blaster cannon does make contact, slagging a portion of the front armor of your tank. The temperature inside immediately rises, but not unbearably so.

    Outside the tank

    The combined attacks of the tank, the clones, and the rest of the party destroy the formation of droids, and only a few stragglers remain. The enemy tank, however, looks to be targeting your vehicle.

    "Uh oh," the heavy weapon clone says, and he takes three lumbering steps then dives for cover behind a burnt out speeder, well away from the tank.
    Last edited by Thundercracker; 2024-05-14 at 05:45 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  16. - Top - End - #616
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Seeing the clone dive for cover that's not the tank, Coralej sprints towards the best cover he can see, choosing to be further from the tank if possible.

  17. - Top - End - #617
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    DwarfBarbarianGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Seeing the other tank's weapon come to bear, Skira yelled "Hang on!" and cut the power to the left side repuslors. The AAT's left corner dropped down to drag on the tarmac, and Skira used the point of contact as pivot to swing the vehicle around sharply just shy of the deadly barrage of blaster fire. And as the enemy vehicle passed in front of his,he returned the favor and stitched up the enemy's glacis plate with a burst from the repeaters. Then he brought the repulsors back up to full power and had the vehicle off and moving again, weaving amongst the debris to throw off the droid gunner's aim.

    ((Reaction: Use Vehicular Combat to negate the repeater hit.
    Pilot - (1d20+10)[25]

    Swift: Use Trick Step on the other AAT.
    Init - (1d20+15)[20]
    [roll=Reroll if below 23]]1d20+15[/roll] Rolled 31 in OOC
    Standard: Rapid Shot AAT with repeaters
    Attack - (1d20+5)[21]
    Damage - (4d10*2)[60] +4
    Move: Move 6 squares towards enemy tank.))
    Last edited by RandomLunatic; 2024-05-10 at 05:04 PM.
    I am not crazy! I prefer "reality impaired".

  18. - Top - End - #618
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    NecromancerGirl

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    T'tchiirt rushes in a random direction at the Clone's dismaying groan... "IG-GY, run!" She shouts in Jawa
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  19. - Top - End - #619
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Outside the tank

    The party, including the droid, dives for whatever cover they can find as the tank swerves sharply, causing the enemy blaster cannons and lasers to miss and blow chunks out of the walkway and the debris scattered around. The droids have reformed ranks into two groups and they continue to advance and open fire at the group, but everyone is well hunkered down and nobody is struck. The hijacked tank advances towards the enemy, but if you want to move with it, you will likely open yourself up to enemy blaster fire.

    "Are we shooting or waiting until they get closer??" the lone clone holed up with you on the walkway asks as he hefts his heavy blaster rifle.

    Spoiler
    Show

    B-1 Squad - full health. - 32 squares
    B-2 Squad - full health. - 32 squares
    Enemy Tank - 50 squares
    Hijacked tank - 6 squares


    Inside the Tank

    The clones follow your lead and open up on the enemy tank as best they can despite not having trained on vehicle weapons:
    Spoiler
    Show

    Heavy laser cannon:
    (1d20)[12] (miss)
    6d10x2(6d10) (6d10)[50]

    light blaster cannon:
    (1d20)[6] (miss)
    2d10x2 (2d10)[14]


    And the enemy tank continues to sit by the corner of the central pillar and fire on you:
    Spoiler
    Show

    Heavy Laser Cannon:
    Attack Bonus: +4, Damage: 6d10x2
    (1d20+4)[10](miss)
    (6d10)[30]

    Light Blaster Cannon:
    Attack Bonus: +4, Damage: 2d10x2
    (1d20+4)[9] (miss)
    (2d10)[13]

    Blaster Cannon
    Attack Bonus: +4, Damage: 3d10x2
    [roll]1d20+r[/roll] (hit, 20 roll in OOC, will be net 17 damage if not negated by vehicular combat)
    (3d10)[16]
    Last edited by Thundercracker; 2024-05-14 at 06:06 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  20. - Top - End - #620
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    RedWizardGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    "Stick to cover, but see if you can get some autofire down on those droids."

    Coralej himself reaches out towards the droids, and causes a chunk of rubble to strike one of the squads.

    Spoiler: OOC/Rolls
    Show
    Staying in cover, attacking with Move Light Object now that the lack of range limit has been pointed out to me. That's (1d20+14)[31] to hit for a basic (1d6)[1] damage

  21. - Top - End - #621
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    DwarfBarbarianGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Skira steered left to get around the pillar for a better shot. Seeing the lackluster results, he yelled at the clone manning the light blasters, "Kriff tank. Next time, go for droids."

    ((Reaction:
    Vehicular Combat - (1d20+10)[28]

    Swift: Trick Step enemy tank
    Init - (1d20+15)[34]
    Re-roll if under 22 - (1d20+15)[19]
    Enemy check - (1d20+6)[23]

    Move: Slide 6 squares due west.

    Standard: Rapid Shot tank with repeaters
    Attack - (1d20+5)[8]
    Damage - (4d10*2)[38]+4))
    I am not crazy! I prefer "reality impaired".

  22. - Top - End - #622
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Irizi'stal'nafis

    Zistalna continues firing at the B-2s.

    Attack(1d20+7)[15]
    Damage (3d10+1)[6] -1 on condition track, -5 on threshold.

    Spoiler: OOC
    Show

    Zistalna should have has done 40 damage (17+17+6) to the B2 Squads and reduced them 5 steps on condition track (when including the +10 squads gets to their threshold as she has Devastating Attack talent.)
    Last edited by Harmony; 2024-05-15 at 09:47 AM.

  23. - Top - End - #623
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Republic Clones

    The two clones inside the tank bark out a quick "Yes sir!" and turn their weapons on the squads of droids.

    Spoiler
    Show

    Heavy laser cannon (target B-2's):
    (1d20)[4]
    6d10x2(6d10) splash (8d10)[44] (inc +2 damage for splash weapon vs squad)

    light blaster cannon:
    (1d20)[3]
    2d10x2 (2d10)[9]

    Those are some poor attack rolls.


    The clone outside the tank breaks cover and moves forward to get into point blank range, then unloads a long burst of red blaster fire at the enemy.
    Spoiler
    Show

    attack: (1d20+2)[15]
    damage: (5d10)[17]
    B-1 Squad: Full Health
    B-2 Squad: 25/42
    Last edited by Thundercracker; Today at 10:14 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  24. - Top - End - #624
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    Thundercracker's Avatar

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Tank Battle (Enemy Tank)

    The enemy tank's turrets track your movement to the side, right up to the edge of the walkway. For a second, the thought crosses your mind that they might target the supports of the bridge, but droid programming is not known creative decision making in battle. The enemy vehicle opens fire on you again.

    Spoiler
    Show

    Heavy Laser Cannon (splash):
    Attack Bonus: +4, Damage:
    (1d20+4)[16]
    6d10x2 (6d10)[32]

    Light Blaster Cannon:
    Attack Bonus: +4, Damage: 2d10x2
    (1d20+4)[10]
    (2d10)[12]

    Blaster Cannon
    Attack Bonus: +4 , Damage 3d10x2
    (1d20+4)[10]
    (3d10)[24]

    Friendly Tank HP: 152/160 (pending vehicular combat roll).


    Droid Squads
    Both droid squads continue to advance and target the clone trooper, who, having slid to a stop behind a burnt out speeder, has cover but is not fully hidden from the enemy.

    Spoiler
    Show

    b-1 attack: (1d20+5)[21]
    b-1 damage: (3d8)[13]

    b-2 attack: (1d20+8)[24]
    b-2 damage: (3d8)[16]

    The clone is hit multiple times, his armor a pockmarked and smoldering ruin, but he stays on his feet, barely.
    Last edited by Thundercracker; 2024-05-16 at 04:53 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  25. - Top - End - #625
    Barbarian in the Playground
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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    Irizi'stal'nafis

    Her last shot was a poor hit, and the tank was a problem, but there was nothing she could do about it now than continue to harass the B2-droids.

    (1d20+8)[11] Point Blank Attack, ignore dexterity, ignore cover
    (3d10+2)[16] -1 automatically on condition track, -5 on threshold (so +5 effectively?)

  26. - Top - End - #626
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    [color=slategray]”Damnit, blasters on droids. Keep big gun on tank!"[\color] Skira yelled at the clone as he slalomed through the incoming fire, and trying to return the favor as best he could.

    ((The enemy tank is still at -1 CT and misses cleanly, no need for VC.

    Move: 6 squares towards enemy tank.

    Swift: Trick step tank.
    [Roll=Init]1d20+15[\roll]
    [Roll=Init reroll of under 23]1d20+15[\roll]
    [Roll=Enemy]1d20+6[\roll]

    Standard: Rapid shot tank
    [Roll=Attack]1d20+5[\roll]
    [Roll=Damage]4d10*2[\roll]+4))
    I am not crazy! I prefer "reality impaired".

  27. - Top - End - #627
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    NecromancerGirl

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    Default Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight

    T'tchiirt chitters something that might have been impressive if anyone understood it and rushes out to put flames to the droids about to converge on the heroic clone!
    Spoiler: OoC
    Show
    (1d20+5)[15] hit
    (3d6)[9] damage

    I manuever to get as many as I can get without hitting the clone
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

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