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  1. - Top - End - #1231
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Peelee View Post
    It is absolutely not an appropriate response, is actually a crime called "brandishing" (in most places, at least), and happens not than you'd think.

    Oh, and as a bonus, neither person was trespassing. At least, not at first.
    1: This was apparently in Wisconsin, which is a Castle Doctrine state. That is to say, it's perfectly legal for you to use lethal force to defend yourself on your own property if you have a reason to believe it's necessary...

    Like say, a stranger holding an irrational grudge over an accident barging into your home to threaten you over it.

    2:Tresspassing is when you enter someone's property illegally or without permission, or stay in a public location after it has been closed.

    Both incidents are trespassing by definition.

    The difference is that the first, assuming this actually happened, was an accident while the second was someone not only deliberately trespassing but also breaking into someone's home to threaten them would be charged as.

    ...Depending on whether or not they forced the door when they barged in, breaking and entering.

    @Form: This was a cabin in a rural area. It's gonna take a good half an hour for the police to show up, at least, which means that calling the police while the guy is in your house isn't a good idea since they won't be there in time to do anything and calling the police will likely set him off.

    Maybe if like, they'd been in a position where the kid and has grandparents could duck into another room and bar the door, but in the story they were in the kitchen of a small cabin. Basically cornered.

    Honestly, if this actually happened I'd be more surprised about the fact that the grandma just had a gun on her person. Guy mentioned that his grandparents collected them but didn't explain why his grandma just had one on hr person.

    @Fyr: Who dies ont h mission is determined by who you assign a given role. Some people are better suited than others for a specific job.

    Sometimes there are hints: Moardin mentions that he served with Kirahee but doesn't care for the "Hold. The Line" speech. This is a hint that he will ****ing die if you assign him to hold the line.
    Last edited by Rater202; 2023-03-30 at 07:59 AM.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Fyraltari View Post
    Spoiler: Mass Effect 2
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    So after my little kerfuffle with the ending of ME2 I replayed the entire game and purposefully put out the "get the reaper IFF" mission so I wouldn't be forced to play the last mission early. Although, I misunderstood the whole timer thing, I think, and playing Legion's loaylty mission got half my crew killed. Oops.

    Still I did the suicide mission with only one casualty: Tali, who died "holding the line" while I fought the last boss. Which was particularly annoying since my Shepard had been dumped by Ashley and dated Tali in this game.
    So I replayed the mission taking Tali with me to the last boss (and garrus as well making it the same team I had fighting the previous game's last boss) and this time no one died!

    So questio, how does the game decides how many people die, who and is there a way to make sure it's Zaed?



    Tell me you are from the U.S. without telling me you are from the U.S.
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    After getting the IFF, you have roughly exactly room for one(1) side mission and that's it, and that's almost always going to be Legion's. Anything more than that, including just zipping around space haphazardly, will get people killed. Rip in piss the xenophile therapist.

    So bad news; if you've successfully completed Zaed's loyalty mission he's basically unkillable, the man has survived worse than a creepy bug hunt and if he is focused on the mission he's virtually unstoppable. The way you get people killed involves a couple specifics; if you've got their loyalty they are harder to kill, for instance. Additionally, some people are suited for some jobs and some are not- sending a meathead like Grunt to do the hacking part will likely get him dead. During the final seige, there is a timer to determine who gets killed that ticks down as you fight, and it IS possible to lose people on a golden run if you take too long if I recall, and it always goes in order from weakest to strongest in terms of like, lore logistics. Mordin dies before Tali, then I think it was Jack, and so on. Zaed dies before Grunt and are at the far end of that list above everyone else. One's like a 60 year old man in a setting full of very easy deaths, and one's a genetic freak- none of them are going to die unless you really **** things up.

    I used to know this information off by heart but it fell out of my brain, so I can't tell you all the nitty gritty, but that's the gist of it.

  3. - Top - End - #1233
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Rater202 View Post
    1: This was apparently in Wisconsin, which is a Castle Doctrine state. That is to say, it's perfectly legal for you to use lethal force to defend yourself on your own property if you have a reason to believe it's necessary...

    Like say, a stranger holding an irrational grudge over an accident barging into your home to threaten you over it.
    Prefacing this with "IANAL, I may get some of the details wrong here, but":

    Castle Doctrine is a little more complicated than people think it is. You have the right to defend yourself, yes, but technically do not have the right to threaten someone. It's a "**** or get off the pot" law. If you whip out your gun and shoot to kill someone attacking you, you're in pretty good shape. Anything beyond that gets...fuzzy. Shooting to wound or brandishing your weapon without firing at all implies that you are not actually in fear for your life, and thus normal rule of law applies.

  4. - Top - End - #1234
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Rater202 View Post
    1: This was apparently in Wisconsin, which is a Castle Doctrine state. That is to say, it's perfectly legal for you to use lethal force to defend yourself on your own property if you have a reason to believe it's necessary...

    Like say, a stranger holding an irrational grudge over an accident barging into your home to threaten you over it.

    2:Tresspassing is when you enter someone's property illegally or without permission, or stay in a public location after it has been closed.

    Both incidents are trespassing by definition.

    The difference is that the first, assuming this actually happened, was an accident while the second was someone not only deliberately trespassing but also breaking into someone's home to threaten them would be charged as.

    ...Depending on whether or not they forced the door when they barged in, breaking and entering.

    @Form: This was a cabin in a rural area. It's gonna take a good half an hour for the police to show up, at least, which means that calling the police while the guy is in your house isn't a good idea since they won't be there in time to do anything and calling the police will likely set him off.
    So how about just telling him to leave without brandishing weapons, much less a firearm? I get the impression a lot of implicit assumptions are made about the guy's (lethal) intent. For all I know their door was open/ajar and the guy wanted to discuss the property line or something. Let's go over some possible scenario's that are brought about by escalating so quickly:

    • Dude also has a gun, pulls it out in response to the firearm that is brandished and shoots them.
    • Dude has a knife, pulls it out in response to the firearm that is brandished and knifes them.
    • Dude makes a sudden move because he gets startled (someone brandished a firearm at him!), grandma gets startled because dude made a sudden move and shoots him. Grandma has now committed a murder. Or a manslaughter. There are legal distinctions here, but you get the gist of it.


    There are reasonable options to be applied here that should come before bringing out the guns. Even an actual burglar in general wouldn't be out to murder/harm people.
    Last edited by Form; 2023-03-30 at 08:15 AM.

  5. - Top - End - #1235
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by LaZodiac View Post
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    After getting the IFF, you have roughly exactly room for one(1) side mission and that's it, and that's almost always going to be Legion's. Anything more than that, including just zipping around space haphazardly, will get people killed. Rip in piss the xenophile therapist.
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    That can't be true. In my aborted playthrough, I did two missions after getting the IFF (Garrus's and Thane's loyalty missions), although since both where on the Citadel, it's possible not getting back to the Normandy after the first stopped the trigger.

    In my complete playthrough, I had done all available missions before the IFF so the boarding of the Normandy by the Collectors happened immediately. But then I was given the option to keep playing before launching the suicide mission, so I played Legion's loyalty mission and then launched it. From the dialog, it seems to me that getting there immediately after the attack would have saved all of the crew, waiting for one mission made me lose half and I'm guessing waiting two or more would have cost me everyone.


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    So bad news; if you've successfully completed Zaed's loyalty mission he's basically unkillable, the man has survived worse than a creepy bug hunt and if he is focused on the mission he's virtually unstoppable. The way you get people killed involves a couple specifics; if you've got their loyalty they are harder to kill, for instance. Additionally, some people are suited for some jobs and some are not- sending a meathead like Grunt to do the hacking part will likely get him dead. During the final seige, there is a timer to determine who gets killed that ticks down as you fight, and it IS possible to lose people on a golden run if you take too long if I recall, and it always goes in order from weakest to strongest in terms of like, lore logistics. Mordin dies before Tali, then I think it was Jack, and so on. Zaed dies before Grunt and are at the far end of that list above everyone else. One's like a 60 year old man in a setting full of very easy deaths, and one's a genetic freak- none of them are going to die unless you really **** things up.

    I used to know this information off by heart but it fell out of my brain, so I can't tell you all the nitty gritty, but that's the gist of it.
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    Both the time I lost Tali and the time I didn't lose anyone I sent Mordin back with the crew. Him being a doctor and physiologically the oldest of the crew, it seemed the most reasonable choice. So it seems like no-one died the second time because I finished the boss fight faster. Which mostly happened because I fell out of bonds and the game called that a win. Neat.

    I suppose if I really wanted Zaed dead, I could play it a third time and have him do the hacking, but I won't bother.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Fyraltari View Post
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    That can't be true. In my aborted playthrough, I did two missions after getting the IFF (Garrus's and Thane's loyalty missions), although since both where on the Citadel, it's possible not getting back to the Normandy after the first stopped the trigger.

    In my complete playthrough, I had done all available missions before the IFF so the boarding of the Normandy by the Collectors happened immediately. But then I was given the option to keep playing before launching the suicide mission, so I played Legion's loyalty mission and then launched it. From the dialog, it seems to me that getting there immediately after the attack would have saved all of the crew, waiting for one mission made me lose half and I'm guessing waiting two or more would have cost me everyone.



    Spoiler
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    Both the time I lost Tali and the time I didn't lose anyone I sent Mordin back with the crew. Him being a doctor and physiologically the oldest of the crew, it seemed the most reasonable choice. So it seems like no-one died the second time because I finished the boss fight faster. Which mostly happened because I fell out of bonds and the game called that a win. Neat.

    I suppose if I really wanted Zaed dead, I could play it a third time and have him do the hacking, but I won't bother.
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    Probably for the best. Each person who lives through the game is a War Asset in the third, IIRC.

    Except Maordin, but you kind of need him to cure the Genophage.

    And yes: Two missions on the same planet will cont as one mission.
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  7. - Top - End - #1237
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by LaZodiac View Post
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    After getting the IFF, you have roughly exactly room for one(1) side mission and that's it, and that's almost always going to be Legion's. Anything more than that, including just zipping around space haphazardly, will get people killed. Rip in piss the xenophile therapist.

    So bad news; if you've successfully completed Zaed's loyalty mission he's basically unkillable, the man has survived worse than a creepy bug hunt and if he is focused on the mission he's virtually unstoppable. The way you get people killed involves a couple specifics; if you've got their loyalty they are harder to kill, for instance. Additionally, some people are suited for some jobs and some are not- sending a meathead like Grunt to do the hacking part will likely get him dead. During the final seige, there is a timer to determine who gets killed that ticks down as you fight, and it IS possible to lose people on a golden run if you take too long if I recall, and it always goes in order from weakest to strongest in terms of like, lore logistics. Mordin dies before Tali, then I think it was Jack, and so on. Zaed dies before Grunt and are at the far end of that list above everyone else. One's like a 60 year old man in a setting full of very easy deaths, and one's a genetic freak- none of them are going to die unless you really **** things up.

    I used to know this information off by heart but it fell out of my brain, so I can't tell you all the nitty gritty, but that's the gist of it.
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    Yeah this is correct, but I'll just add what I remember from doing it relatively recently, and what I can get from the ME wiki:

    I've done the suicide mission perfectly on my own run of the trilogy.

    basically the side mission has to be Legions during the time you have to go on a space shuttle while the IFF is being installed. this is the only time you can do this. you won't be able to do it before, because you can't get Legion before getting the IFF. you can't do it after its installed, because any missions other than the suicide mission after that means dead crew members. its a highly specific timeframe that you have to be careful in.

    and yeah, one of the ways you solve the lore countdown timer thing is to bring loyal Tali and Jack with you to the final fight- they are some of the most fragile and therefore since they are in the fight with you, and thus protected from cutscene death by being there in gameplay in your squad ironically, while Mordin you always assign to escort the civilians out. he is the most fragile and he is needed for ME3, and escorting the civilians makes sure he lives.

    I can't give any advice on killing Zaeed, if you have the rest of the squad he's just kind of there while all the important positions are done by other people. like the ideal positions are:
    vent tech specialist: Tali, Legion or Kasumi
    First leader: Garrus, Miranda or Jacob
    Biotic Field: Samara or Jack
    Second Leader: Garrus, Miranda or Jacob
    Civilian Escort: Mordin or some other person with low defense scores

    then the final squad selection after all that is just whoever has the lowest defenses and thus can't stay behind to defend (Jack, Tali, Kasumi or Mordin assuming you didn't pick him to be escort). also this all assumes they're loyal for being ideal candidates for these positions. I guess if you really want to kill Zaeed you can trying picking him for vent tech specialist while not loyal, because he is not a tech specialist if it will let you pick him. you can also pick him for second leader if he is non-loyal, because he is non-ideal to lead the distraction so he will die in Shepard's arms if he is chosen to lead the second team, but NOT as leader for the first team, that is just another way for the tech specialist to die.
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  8. - Top - End - #1238
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Rater, notwithstanding that as already mentioned, Castle Doctrine isnt as simple as you present, neither is trespassing; they usually have to let the person know to get off their property, and then its trespassing.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Have a certification exam on Wednesday. Watching videos to reinforce knowledge in the leadup.

    I like when people are genuinely passionate about the things they're teaching about.

    These two, in this video, looked like they were dead inside as they tried to act excited about explaining what a Security Operations center is.

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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Mystic Muse View Post
    Have a certification exam on Wednesday. Watching videos to reinforce knowledge in the leadup.

    I like when people are genuinely passionate about the things they're teaching about.

    These two, in this video, looked like they were dead inside as they tried to act excited about explaining what a Security Operations center is.
    Good luck, I believe in you!

    Oof, teachers with no drive to teach the subject are the worst... you've got this though.

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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    The Classic Simpsons episode Bart Gets Hit By A Car has the title of the episode on screen during the opening of th episode proper.

    It is the only episode that has that, and the creators did it just to **** with the audience. Make them go back and rewatch the previous episodes to see if it's always been like that.

    Side note: Kind of hate that episode. Marge telling the truth during the trial is presented as her being in the right, and don't get me wrong Homer and Bart perjuring themselves was wrong(and unnecessary, they'd have won that case easily with just the facts of the matter) but like...

    Lady. Your son was run over. He was clinically dead for a bit. The man who did it is utterly unremorseful over it, and his idea of taking responsibility for it was to offer an insultingly low settlement and then retract it and threaten to ruin your family if you came after him in court when you husband, reluctantly, admitted that that wouldn't even cover the medical bills. Speaking of which, medical bills. Not being able to pay those is the whole reason you went to court in the first place.

    When she's testifying she lists the damages she feels the family is owed as, at most, the five dollars she would have paid Bart for taking out the trash that week.

    ****ing prioritize, woman! In this episode, she is literally saying that soothing her conscience is more important than Bart's well-being and that his pain and suffering have no value.
    Last edited by Rater202; 2023-03-30 at 09:05 AM.
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  12. - Top - End - #1242
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Rater202 View Post
    The Classic Simpsons episode Bart Gets Hit By A Car has the title of the episode on screen during the opening of th episode proper.

    It is the only episode that has that, and the creators did it just to **** with the audience. Make them go back and rewatch the previous episodes to see if it's always been like that.

    Side note: Kind of hate that episode. Marge telling the truth during the trial is presented as her being in the right, and don't get me wrong Homer and Bart perjuring themselves was wrong(and unnecessary, they'd have won that case easily with just the facts of the matter) but like...

    Lady. Your son was run over. He was clinically dead for a bit. The man who did it is utterly unremorseful over it, and his idea of taking responsibility for it was to offer an insultingly low settlement and then retract it and threaten to ruin your family if you came after him in court when you husband, reluctantly, admitted that that wouldn't even cover the medical bills. Speaking of which, medical bills. Not being able to pay those is the whole reason you went to court in the first place.

    When she's testifying she lists the damages she feels the family is owed as, at most, the five dollars she would have paid Bart for taking out the trash that week.

    ****ing prioritize, woman! In this episode, she is literally saying that soothing her conscience is more important than Bart's well-being and that his pain and suffering have no value.
    Legally they typically don't. You have to prove actual damages. Medical costs, lost wages, things like that. Give me a dollar amount for "well-being".
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Peelee View Post
    neither is trespassing; they usually have to let the person know to get off their property, and then its trespassing.
    Here, I think there has to be damage for trespass to have occured, though a bent blade of grass may be enough if that can be proven. I also think here a notice "trespassers will be prosecuted" is enough notice to make damage an offence. Mind you, the law may have changed since I was told that.
    Last edited by halfeye; 2023-03-30 at 09:32 AM.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Peelee View Post
    Legally they typically don't. You have to prove actual damages. Medical costs, lost wages, things like that. Give me a dollar amount for "well-being".
    She could have mentioned Bart's medical bills.

    Again, that was the main reason why Homer went to a lawyer in the first place. Burns offered a token settlement of $100, Homer, very reluctantly, said that that would not cover Bart's bills, Burns retracted the settlement and threatened to destroy homer if he tries anything in court, and Homer realized that he still hat Huttz's card when he was wiping the stress-sweat off his brow.

    The reason they were suing for a million is that that is what Huttz said they could get. They perjured themselves becuase their lawyer said to.

    Even HOmer refusing Burn's second settlement($500,000) isn't necessarily greed: Huttz gets 50% if they win, so the Simpsons would be walking away with half a million either way. The only difference between winning and settling is how much it hurts Burns to write the check.

    But no, she doesn't mention Bart's medical bills. She mentions the five dollars that she would have paid him for taking out the trash.

    The end result, burns gets off scot-free for temporarily killing a ten-year-old and the Simpsons are still on the hook for Bart's medical bills.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by halfeye View Post
    Here, I think there has to be damage for trespass to have occured, though a bent blade of grass may be enough if that can be proven. I also think here a notice "trespassers will be prosecuted" is enough notice to make damage an offence. Mind you, the law may have changed since I was told that.
    You don't need damages for trespass. You just need to inform them (and as you pointed out, a sign would work) and them not leave afterwards.
    Quote Originally Posted by Rater202 View Post
    She could have mentioned Bart's medical bills.
    Yes, she should have brought up the medical bills.
    Quote Originally Posted by Rater202 View Post
    Even HOmer refusing Burn's second settlement($500,000) isn't necessarily greed: Huttz gets 50% if they win, so the Simpsons would be walking away with half a million either way. The only difference between winning and settling is how much it hurts Burns to write the check.
    No, thats pretty straightforward greed, so long as his medical bills were less than that (early 90s and with insurance, thats almost guaranteed to be the case).
    Last edited by Peelee; 2023-03-30 at 09:48 AM.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Rater202 View Post
    The Classic Simpsons episode Bart Gets Hit By A Car has the title of the episode on screen during the opening of th episode proper.

    It is the only episode that has that, and the creators did it just to **** with the audience. Make them go back and rewatch the previous episodes to see if it's always been like that.

    Side note: Kind of hate that episode. Marge telling the truth during the trial is presented as her being in the right, and don't get me wrong Homer and Bart perjuring themselves was wrong(and unnecessary, they'd have won that case easily with just the facts of the matter) but like...

    Lady. Your son was run over. He was clinically dead for a bit. The man who did it is utterly unremorseful over it, and his idea of taking responsibility for it was to offer an insultingly low settlement and then retract it and threaten to ruin your family if you came after him in court when you husband, reluctantly, admitted that that wouldn't even cover the medical bills. Speaking of which, medical bills. Not being able to pay those is the whole reason you went to court in the first place.

    When she's testifying she lists the damages she feels the family is owed as, at most, the five dollars she would have paid Bart for taking out the trash that week.

    ****ing prioritize, woman! In this episode, she is literally saying that soothing her conscience is more important than Bart's well-being and that his pain and suffering have no value.
    You're surprised by the simpsons being a dysfunctional family?
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Fyraltari View Post
    You're surprised by the simpsons being a dysfunctional family?
    Not surprised, just frustrated and wanting to grouse about it, a thing Rater does often and is well within his right to do.

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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    I just find it odd that Marge, the reasonable and moral one, is the one saying "the only bad thing that happened because of my son getting hit by a car is that he couldn't take out the trash that week."
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Rater202 View Post
    I just find it odd that Marge, the reasonable and moral one, is the one saying "the only bad thing that happened because of my son getting hit by a car is that he couldn't take out the trash that week."
    The more reasonable and moral one comparatively, I think is important to note.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Fyraltari View Post
    So questio, how does the game decides how many people die, who and is there a way to make sure it's Zaed?
    Fun fact: If you do Zaeed's loyalty mission after the Collector Base, and take the Paragon route through Zaeed's loyalty mission, you can leave him to die there.
    Spoiler: Mass Effect 2
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    For each of the key Normandy upgrades you haven't completed, someone will die on the way to Collector Base.

    If you choose someone other than Legion/Tali/Kasumi to open the doors into the station, if you choose someone other than Garrus/Miranda/Jacob to lead the diversion, or if you didn't the loyalty mission of either; whoever opens the doors dies.

    If you choose someone other than Morinth/Samara/Jack to project the biotic field, one of your squadmates will die. (There's an ordered list; according to the research I just did, getting Zaeed killed here requires your squad to be Zaeed and Morinth).

    If you send someone who's not loyal to escort the crew back to the Normandy, the crew will live but the escort will die. (If you don't send anyone, the crew will die.)

    If you choose someone other than Miranda/Jacob/Garrus to lead the diversion at this point, or if you choose Jacob/Garrus without completing their loyalty mission, the diversion leader will die. (apparently there's also a special case where they'll survive if you only have four squadmates alive; I believe this and Miranda's loyalty exemption are there to preserve mission/dialog flow)

    If you choose any squadmates for fighting the final Reaper that you haven't completed the loyalty mission for, they'll die at the end of the fight. (This is the most reliable option for Zaeed's death, though of course requires you not to have done Zaeed's loyalty mission....Actually I think you can complete the mission without gaining his loyalty? That might work...but again requires setup on your part)

    And then the complicated part....The unlisted "combat rating" of all the characters not in your squad for the final battle is used to determine whether any of them die. Basically, assuming I remember the numbers right:
    • Start with 0.
    • For each of Garrus/Grunt/Zaeed, add 2.
    • For each of Mordin/Tali/Jack/Kasumi, subtract 1.
    • For each person who hasn't had their loyalty mission completed, subtract 1.

    If this is less than zero, one or two people die (again, there's an ordered list; and as Zaeed is second-to-last of it you'll almost certainly never engineer his death here).


    For this reason, it's strongly suggested that Mordin/Tali/Jack/Kasumi (if loyal) are the one sent to escort the Normandy crew back, and not to take two of Garrus/Grunt/Zaeed with you into the final battle.
    Last edited by Jasdoif; 2023-03-30 at 12:07 PM.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Jasdoif View Post
    Fun fact: If you do Zaeed's loyalty mission after the Collector Base, and take the Paragon route through Zaeed's loyalty mission, you can leave him to die there.
    Spoiler: Mass Effect 2
    Show
    For each of the key Normandy upgrades you haven't completed, someone will die on the way to Collector Base.

    If you choose someone other than Legion/Tali/Kasumi to open the doors into the station, if you choose someone other than Garrus/Miranda/Jacob to lead the diversion, or if you didn't the loyalty mission of either; whoever opens the doors dies.

    If you choose someone other than Morinth/Samara/Jack to project the biotic field, one of your squadmates will die. (There's an ordered list; according to the research I just did, getting Zaeed killed here requires your squad to be Zaeed and Morinth).

    If you send someone who's not loyal to escort the crew back to the Normandy, the crew will live but the escort will die. (If you don't send anyone, the crew will die.)

    If you choose someone other than Miranda/Jacob/Garrus to lead the diversion at this point, or if you choose Jacob/Garrus without completing their loyalty mission, the diversion leader will die. (apparently there's also a special case where they'll survive if you only have four squadmates alive; I believe this and Miranda's loyalty exemption are there to preserve mission/dialog flow)

    If you choose any squadmates for fighting the final Reaper that you haven't completed the loyalty mission for, they'll die at the end of the fight. (This is the most reliable option for Zaeed's death, though of course requires you not to have done Zaeed's loyalty mission....Actually I think you can complete the mission without gaining his loyalty? That might work...but again requires setup on your part)

    And then the complicated part....The unlisted "combat rating" of all the characters not in your squad for the final battle is used to determine whether any of them die. Basically, assuming I remember the numbers right:
    • Start with 0.
    • For each of Garrus/Grunt/Zaeed, add 2.
    • For each of Mordin/Tali/Jack/Kasumi, subtract 1.
    • For each person who hasn't had their loyalty mission completed, subtract 1.

    If this is less than zero, one or two people die (again, there's an ordered list; and as Zaeed is second-to-last of it you'll almost certainly never engineer his death here).


    For this reason, it's strongly suggested that Mordin/Tali/Jack/Kasumi (if loyal) are the one sent to escort the Normandy crew back, and not to take two of Garrus/Grunt/Zaeed with you into the final battle.
    You can do that before the Collector Base too, if I recall. Zaeed is a dude you can absolutely just leave to his death if you feel like he deserves it (he kinda does! But I loves the ol' curmudgeon), and the guy is so durable otherwise he's quite a tough nut to crack.

    And yup, all that math is correct! God, it's been... awhile, but seeing it laid out like that brought the memories back.

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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Made kaesespaetzle for my friends up here kindly letting me stay at their place. They seem to be big fans. BIG fans. Loving it. The wife was shocked at how easy it was, despite how much i was telling them how easy it waa. I think they'll be making it not infrequently from hereon out.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by LaZodiac View Post
    Zaeed is a dude you can absolutely just leave to his death if you feel like he deserves it (he kinda does! But I loves the ol' curmudgeon), and the guy is so durable otherwise he's quite a tough nut to crack.
    It's fun bringing him on the mission to recruit Garrus; because of how well he doesn't get along with the Blue Suns boss and because said boss referring you to Jentha is probably the best opportunity to see her hairstyle, one of the very few unique (or at least extremely rare?) hairstyles in the game....which I now read that the remaster makes available to Shepard?

    Quote Originally Posted by LaZodiac View Post
    And yup, all that math is correct! God, it's been... awhile, but seeing it laid out like that brought the memories back.
    Indeed....I put together a very similar guide "years" ago because I had a lot of friends who had a lot more difficulty getting everyone to live on the suicide mission than I did, and I wanted to know why. (Turned out it's because I didn't get the DLC with Kasumi and had a marked preference for bringing Tali since her combat drone is so effective a distraction; so I had a significant advantage on the final "hold the line" part.)
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Rater202 View Post
    I just find it odd that Marge, the reasonable and moral one
    See that's your mistake. Marge isn't "the reasonnable and moral one" she can be as selfish as all of them. Of the bunch she's the one most concerned with appearances and "seeming to be right" rather than actually being so.
    Quote Originally Posted by Peelee View Post
    Made kaesespaetzle for my friends
    *Looks it up*
    Oh, that looks GOOD.
    Quote Originally Posted by Jasdoif View Post
    Fun fact: If you do Zaeed's loyalty mission after the Collector Base, and take the Paragon route through Zaeed's loyalty mission, you can leave him to die there.
    Spoiler: Mass Effect 2
    Show
    For each of the key Normandy upgrades you haven't completed, someone will die on the way to Collector Base.

    If you choose someone other than Legion/Tali/Kasumi to open the doors into the station, if you choose someone other than Garrus/Miranda/Jacob to lead the diversion, or if you didn't the loyalty mission of either; whoever opens the doors dies.

    If you choose someone other than Morinth/Samara/Jack to project the biotic field, one of your squadmates will die. (There's an ordered list; according to the research I just did, getting Zaeed killed here requires your squad to be Zaeed and Morinth).

    If you send someone who's not loyal to escort the crew back to the Normandy, the crew will live but the escort will die. (If you don't send anyone, the crew will die.)

    If you choose someone other than Miranda/Jacob/Garrus to lead the diversion at this point, or if you choose Jacob/Garrus without completing their loyalty mission, the diversion leader will die. (apparently there's also a special case where they'll survive if you only have four squadmates alive; I believe this and Miranda's loyalty exemption are there to preserve mission/dialog flow)

    If you choose any squadmates for fighting the final Reaper that you haven't completed the loyalty mission for, they'll die at the end of the fight. (This is the most reliable option for Zaeed's death, though of course requires you not to have done Zaeed's loyalty mission....Actually I think you can complete the mission without gaining his loyalty? That might work...but again requires setup on your part)

    And then the complicated part....The unlisted "combat rating" of all the characters not in your squad for the final battle is used to determine whether any of them die. Basically, assuming I remember the numbers right:
    • Start with 0.
    • For each of Garrus/Grunt/Zaeed, add 2.
    • For each of Mordin/Tali/Jack/Kasumi, subtract 1.
    • For each person who hasn't had their loyalty mission completed, subtract 1.

    If this is less than zero, one or two people die (again, there's an ordered list; and as Zaeed is second-to-last of it you'll almost certainly never engineer his death here).


    For this reason, it's strongly suggested that Mordin/Tali/Jack/Kasumi (if loyal) are the one sent to escort the Normandy crew back, and not to take two of Garrus/Grunt/Zaeed with you into the final battle.
    Oh wow, that's a lot of factors.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Fyraltari View Post
    See that's your mistake. Marge isn't "the reasonnable and moral one" she can be as selfish as all of them. Of the bunch she's the one most concerned with appearances and "seeming to be right" rather than actually being so.
    This was in 1991, before her character developed in that direction.

    Well, mostly. The previous episode was the one where she tries to get Itchy and Scratchy censored but that was good faith, albeit misguided, rather than selfishness.
    Last edited by Rater202; 2023-03-30 at 01:52 PM.
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    Quote Originally Posted by zimmerwald1915 View Post
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    Way down the air
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Rater202 View Post
    This was in 1991, before her character developed in that direction.

    Well, mostly. The previous episode was the one where she tries to get Itchy and Scratchy censored but that was good faith, albeit misguided, rather than selfishness.
    So shee acting like what heercharacter eventually became before her character eventually became that? Is that what you're saying?
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Quote Originally Posted by Fyraltari View Post
    Oh wow, that's a lot of factors.
    Yeah. ME2 assumes your planning the entire game around this one mission. because you are. every single side mission, every single upgrade is a contribution towards that mission being done as well as possible. ME3 has something similar but without specific deaths in the form of war resources. it was a change of Bioware's story structure formula: in theory instead of an arbitrary four things you have to get to go to endgame, you had various things from your playthrough that contributed to an overall score that determined how well your ending went, and in theory this would be great because it frees you to do your playthrough in more ways than just gathering four things. of course the problem is people figure out how to get the best score and thus everyone just looks up the best way to do it and just does that.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Most of the Simpson family members are very chaotic with the expectation of Lisa and Maggie.
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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    And yet the ME2 suicide mission is still the high point of the entire series. Although that's partially because
    Spoiler: ME3 Endgame
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    Priority: Earth had it's final boss fight cut and the story extended beyond it's end.

    Shepard should have died after she opens the Citadel arms, and the ending basically entirely dependent on EMS. Shepard's been walking to her death for two entire games, and the Catalyst's exposition could have been delivered much more engagingly from the Illusive Man. But the game decides to betray all my hard work by giving me a happy ending instead of a satisfying one.
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    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
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    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: BisectedBrioche's Brilliant Bread Random Banter Bthread #243

    Marvel Anatomy: A Scientific Study of the Superhuman, in the alien chapter, provides a scientific explanation for everything Symbiotes do... Except for how a symbiote-host pair can swallow a human whole without causing severe physiological trauma to the host.
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