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  1. - Top - End - #61
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    John at first is a bit confused, not seeing the woman at the door, but upon looking closer sees her in the car, with clear tear marks down her face. He feels a bit weird with the smog from the car and the flashing lights in the back. It all feels a bit dystopian, but he can't get in the way of a mother's protection for her child.

    Spoiler: roll
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    perception - (1d10+5)[6] (there could a +2 for danger from situational awareness)

  2. - Top - End - #62
    Ogre in the Playground
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    Jun 2014

    Default Re: Fall in the Mall 1987 - AFMBE IC

    Chaos in the streets? Like a riot? Katy gulped and gripped harder on the flag pole.

    Spoiler: Perception
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    (1d10+4)[7]

    Includes Notice and Perception. If Acute Hearing counts towards this, add another +2
    Spoiler: Adventures in Helnith
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  3. - Top - End - #63
    Ogre in the Playground
     
    BardGuy

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    John turns the key in the mall door unlocking it. As the door opens the sound of distant sirens can be heard softly over the sound of a 4 door sedan idling in the cold October air. Ms. Jones rolled down her window calling out to Betsy. Hurry dear! It's awful we need to get to Grandmother's quick.
    Becca turned to Katy with a look of satisfaction that she was right it was a sick relative but her face dropped when Betsy's mom added Where it's safe.

    It all happened very quickly it wasn't like the movies where things slow down and you see your life flash before your eyes. Officer Mendoza was the first to act barking out an order Stop where you are. This is a private event. her gun was drawn and she was pointing it at a group of six people who were in the most outrageously gorey makeup. Huge bites wounds in the necks and arms. They were covered in blood and dirt from scrambling up the hill at the side of the mall parking lot. The group of them did not stop but looked at the police officer who was standing just outside the mall doors. Then as one they dashed towards the policewoman. Ms. Jones blared on the horn as she slammed the car into reverse wheels screeching. Betsy ran towards her mothers car but two of the group broke off to chase after her.
    Spoiler: OOC
    Show

    Please roll for initiative here in the first round. There are 4 zombies closing on Mendoza and Principal Klander. There are 2 zombies running after Betsy towards her mother's car. The zombies have initiative
    (1d10+4)[10] If you roll higher on initiative you may act but at this point your character's assumption is that these are rioters in makeup not zombies that would be ridiculous.

  4. - Top - End - #64
    Ogre in the Playground
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    Jun 2014

    Default Re: Fall in the Mall 1987 - AFMBE IC

    Katy felt a brief burst of nausea at those costumes - it’s not real blood it’s not real blood it’s not real blood - but they were going after her friend and she had to do something.

    So she snatched Rebecca’s drink out of her hand and threw it at the rioters chasing Betsy, shouting “You stay away from her!”, trying to get their attention.

    Spoiler: OoC
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    ZM, what do I roll?
    Spoiler: Adventures in Helnith
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  5. - Top - End - #65
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    John is taken aback by the sudden appearance of a crowd rushing them. He isn't used to being taken by such surprise, but his combat training kicks in. A quick assessment of the situation sees him running after the girl. He still can't remember her name, so he calls out "Betty, come back to the group!" He runs to put himself between her and the mob, while pulling out his Police Baton. He really regrets not having his gun loaded, but then he remembers that these are civilians not enemy combatants.

    After he places himself, he calls out to the approaching group "Halt! You are trespassing on private property. Go back to your protest lines!"

    Spoiler: OOC
    Show
    Sorry John can't remember Betsy, he isn't very social and was hoping to be out of this situation quickly. Now he stands with his Police Baton protecting her. That'll be D6x4 (avg: 12), which is pretty deadly.

  6. - Top - End - #66
    Ogre in the Playground
     
    BardGuy

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    As the group pressed towards the police officer Mendoza fired a warning shot above the group. Something seemed off in the groups lack of reaction so the field officer trusted her gut and aimed the gun for a second shot. There'll be mounds of paperwork for this she thought as her finger pulled the trigger.
    Spoiler: 2ndShot
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    Attack - (1d10+5)[14] RandomLocation - (1d10)[4] Damage - (1d6)[4]x4 (x2 after armor normal bullets) 32 points of damage to the torso.
    The shot catches the approaching man square in the chest knocking him back to the pavement with a load smack.
    Rebecca screams WHAT THE HELL KATY? as her drinks hurtles through the air crashing into the side of the face of one the two chasing after Betsy. The impacts causes the man to stop. His tongue unnaturally lashes out to lick the side of his mouth revealing teeth coated in blood. Then his eyes widen as he sees Katy and Rebecca's scream echoes into the night. Rebecca turns and runs through the mall doors. The man turns towards the girls, closes the distance and reaches for Katy with bloody fingernails.
    Spoiler: Z1->Katy
    Show
    Moves up to Katy and makes an attempt to grab her and bite. (1d10+2)[5] Katy needs to make a Dodge/Dex check to oppose this. If the zombie hits it does Damage - (1d4)[3] x 2 damage to Katy's Location - (1d10)[2] On success does 6 damage to Katy's right arm. Describe your interaction in your post with the opposed roll. Also probably about time for a fear check for Katy let's do it after her dodge check though.

    The other person chasing after Betsy turns towards John who imposed himself between the woman and the girl. The woman wore a brown jacket and black skirt both torn in many places and blood stained. The woman attempted to grab the security guard and lunged forward with her blood stained teeth. John's combat senses returned to him after years of absence and he could swear he saw patches of skin and hair under the woman's fingernails.
    Spoiler: Z2->John
    Show
    Moves up to John and makes a resisted close combat attack - (1d10+2)[8] John's MA+Dex to resist. First is free. If Z wins Damage - (1d4)[1] x2 to John's Location - (1d10)[10]2 points of damage to John's left leg if successful. Describe this interaction with your opposed check.


    The remaining folks closed on Officer Mendoza and Principal Klander who stood between them and Katy and Rebecca. Hands reached out and attempted to grab a hold of the woman as mouths opened again showing off blood stained teeth and bits of hair stuck between gaps in teeth. Mendoza relied on her training as her hands went into practiced self defense moves as four hands reached for her. Klander got her hands up in time to bat away the clumsy attempt to grab ahold of her jacket. Her eyes went wide when she realized this man was trying to bite her.
    Spoiler: Z3-> Mendoza
    Show

    Moves up to Mendoza and makes an attempt to grab her and bite. (1d10+2)[5] Dodge - (1d10+4)[13] check to oppose this. If the zombie hits it does Damage - (1d4)[1] x 2 damage to Mendoza's Location - (1d10)[2] if torso (4-6) Mendoza's vest offers AV - (1d8)[4]x2+17 protection. Misses!

    Spoiler: Z4
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    Moves up to Mendoza and makes an attempt to grab her and bite. (1d10+2)[5] Dodge - (1d10+2)[6] -2 for 2nd dodge check to oppose this. If the zombie hits it does Damage - (1d4)[1] x 2 damage to Mendoza's Location - (1d10)[6] if torso (4-6) Mendoza's vest offers AV - (1d8)[7]x2+17 protection.Misses!

    Spoiler: Z5
    Show

    Moves up to Principal Klander and makes an attempt to grab her and bite. (1d10+2)[6] Dodge - (1d10+3)[11] for dodge check to oppose this. If the zombie hits it does Damage - (1d4)[3] x 2 damage to Klander's Location - (1d10)[6] if torso (4-6) Klander's leather jacket offers AV - (1d4)[3] protection.Misses!

    Spoiler: Z6
    Show

    Moves up to Principal Klander and makes an attempt to grab her and bite. (1d10+2)[4] Dodge - (1d10+1)[2] for -2 for 2nd dodge check to oppose this. If the zombie hits it does Damage - (1d4)[2] x 2 damage to Klander's Location - (1d10)[2] if torso (4-6) Klander's leather jacket offers AV - (1d4)[1] protection. Stands up.

    Officer Mendoza lets out a Dios Mio! when the man she just shot square in the chest stands to his feet with an obvious deep gunshot wound to his heart. There should be no way he could get up from that.

  7. - Top - End - #67
    Ogre in the Playground
     
    BardGuy

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Principal Klander strikes back at the man attempting to bite her with the only thing in her hands a metal binder clipboard with the night's permission slips and emergency contact numbers.
    Spoiler: Klander
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    Attack - (1d10+2)[10] (1d4)[2] damage to Z5 head.
    She then backed up to stand in front of the mall doors.
    Betsy runs towards her mother's car getting into the passenger seat.
    Betsy's mom peels out of the mall parking lot with Betsy looking out the passenger window with a look of horror on her face. RUN! she shouts at Katy.
    Spoiler: OOC
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    Depending on Katy's fear result that shouted Run may allow a lessening of effect.

  8. - Top - End - #68
    Ogre in the Playground
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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Katy’s mind jammed up momentarily. How do you put makeup on teeth – oh no that’s real blood it’s real it’s real it’s real—! She screamed and tried to back away while batting at the reaching fingers with the flag pole.

    Spoiler: Dodge Check
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    (1d10+4)[8] – includes Dexterity and nothing else. If there are relevant Skills, Qualities or whatever else I should be adding to Katy’s roll, let me know!
    Spoiler: Adventures in Helnith
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  9. - Top - End - #69
    Ogre in the Playground
     
    Bowerbird's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Eleanor tries to get more into the movie, but keeps glancing around wondering what was going on the the principal left with all that security. It's probably fine, just paranoia. When during a musical number she faintly hears a loud noise near the front of the mall, she finally makes up her mind, she is Student Council after all, if there's a problem maybe she could or should help out. Eleanor finishes the last of her soda, carefully puts the can in her bag for later, and starts making her way out to the aisle to go see what the fuss was about. She puts her hat back on and starts making her way towards where she saw everyone go earlier, if the girl's mother had come to pick her up they were probably out the front. She looks over at the girl's other friends as she passes them, curious if any of them are concerned as well.
    Quote Originally Posted by Who
    Loving that fluff, loving it so much. If that fluff was a person I'd marry it.

  10. - Top - End - #70
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    What Eleanor does get to see likely sits at one extreme end of the "alarming to comforting" scale. Giselle used the intervening time to sink deeper into her seat, gain control of both armrests (Josh can use Vince's, if he really wants one!) focusing hard on not really focusing, in hope of a good sleep finding her in due time. Unlike Katy and Becca, she's really not in the slightest bit concerned. It's just like Betsy to make weird scenes at the weirdest moments; maybe it's genetic or somesuch. Worst case scenario, she'll get to roll her eyes about it later.

  11. - Top - End - #71
    Ogre in the Playground
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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Katy continues screaming and flees after Rebecca, the Jolly Roger fluttering behind her.
    Spoiler: Adventures in Helnith
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  12. - Top - End - #72
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    John feels the monster bearing down on him more than sees it (for who but a monster tries to bite somebody). At this point John can't help his training and his hands automatically fly up to protect himself, then turn the attack back on the aggressor and swing out with his fist. Dodge roll: [12]He uses his reflexes to dodge quickly to the side before attacking with a well aimed punch to the solar plexus Attack:[7] for damage - (1d4)[2]x8+4=20 damage (4 for Str and doubled for Vital Area Target then add 4 for Martial Arts).

    EDIT: See OOC for actual rolls, but edited them into here just for continuity of reading.

    Spoiler: OOC
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    John really likes to botch important rolls. But 20 damage from a punch is A LOT, dang MAs are good.

    * post roll count doesn't match database
    Last edited by rogue_alchemist; 2023-11-07 at 01:45 PM.

  13. - Top - End - #73
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    John then looks around and sees that Betsy has taken off, so he rushes back over to the girl with the flagpole to try to help her. He swings [roll=1d10+3+2-2]1d10[/roll] =7 (see below) with his baton for 1d6x4 - (1d6)[3] = 12 just trying to connectlocation - (1d10)[3]

    * post roll count doesn't match database
    Last edited by rogue_alchemist; 2023-11-07 at 05:07 PM.

  14. - Top - End - #74
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    swing roll again (1d10)[4]

  15. - Top - End - #75
    Ogre in the Playground
     
    BardGuy

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    John hears the woman's ribcage shatter under the force of his blow. No cry of pain comes from the bloody lips of his target but the woman is sent sprawling to the cold pavement. LuckRoll - (1d10)[9]

    John moved to protect the screaming retreat of the flagbearer. His baton shatters the man's left arm. Again not even a wince of pain registering on the man's face as it turned towards the security officer. But he'd have a hard time using that arm to grab a hold of teenage girls.

    A few feet away Officer Mendoza had two of these crazed drug addled protestors clawing at her uniform and attempting to bite her. Falling back on her training her gun went off with a series of point blank shots. Her mind repeating her training empty the clip stop the threat empty the clip stop the threat but after 5 shots she felt her aim was lessening.
    Attack1 - (1d10+7)[16]Damage8x - (1d6)[5] to Location - (1d10)[6] hit Z3 prone!
    Attack2 - (1d10+6)[9]Damage8x - (1d6)[2] to Location - (1d10)[10] hit Z3 right arm useless -2 to attacks!
    Attack3 - (1d10+5)[11]Damage8x - (1d6)[6] to Location - (1d10)[4] hit Z4 prone!
    Attack4 - (1d10+4)[8]Damage8x - (1d6)[6] to Location - (1d10)[4] miss!
    Attack5 - (1d10+3)[11]Damage8x - (1d6)[2] to Location - (1d10)[6] hit Z4 torso

    Rebecca screams as gunshots echo across the mall's parking lot. With Katy rushing through the door gunshots and screaming can be heard from upstairs. A panic takes over the movie marathon viewers as no one knows what's going on. Everyone looks around for someone who is a leader and can offer an explanation.

    Officer Mendoza looks over at John with a look of fear as the people who have taken deadly impacts clumsily rise to the feet. John get back inside. They're too drugged to know they're dead. she screams at the security officer. Grabbing the principal by the arm she tries to throw her towards the door.

  16. - Top - End - #76
    Ogre in the Playground
     
    BardGuy

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    The bloody people knocked down to the pavement rise up to their feet. The ones already on their feet make attempts to grapple and bite down on their targets.
    Spoiler: Z1->John
    Show

    Z1Attack - (1d10+1)[6] Damage2x - (1d4)[1]Location - (1d10)[10] need opposed roll from John.

    Spoiler: Z2,Z3,Z4
    Show
    All stand up

    Spoiler: Z5->Mendoza
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    Z5Attack - (1d10+2)[6] Damage2x - (1d4)[1]Location - (1d10)[8]
    MendozaDodge - (1d10+4)[11] dodged

    Spoiler: Z6->Mendoza
    Show
    Z6Attack - (1d10+2)[10] Damage2x - (1d4)[1]Location - (1d10)[5]
    MendozaDodge - (1d10-6)[0] she took 5 shots so this is her fifth action after the free ones

    One of the bloody ones succeed in grabbing hold of Mendoza but inexplicably bites at her chest. Thankfully only succeeding on breaking a few teeth on the officers body armor.
    Principal Klander rushes in through the glass doors and pushes the younger girls further away from the glass.

  17. - Top - End - #77
    Ogre in the Playground
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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Katy doesn’t need the prompting from the principle. She continues to flee, headed towards the movie screening as that was the last place she'd seen her other friends. Her screaming has gotten a little more coherent. “Blood! Monsters! Blood monsters outside! We’re gonna die we’re gonna die we’re gonna die!
    Spoiler: Adventures in Helnith
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  18. - Top - End - #78
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    The screaming doesn't fall on entirely deaf ears this time around either. Giselle shuffles somewhat in her seat and opens an eye to look about with an annoyed grimace. Katy, I swear she grumbles, pulling herself further up.

  19. - Top - End - #79
    Ogre in the Playground
     
    BardGuy

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    With Katy's screaming bloody murderers Ms. Pauline Clapton Clyde rises to the moment. She stands on a chair raising her voice to full on teacher mode. Alright! Movie's over folks. Let's all quickly duck under our seats for cover and begin moving out of view of the 2nd floor. Katy come to me NOW, please. the teacher calls up to the screaming school girl near the top of the escolators.

  20. - Top - End - #80
    Ogre in the Playground
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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Katy makes her way to Ms. Clyde, clutching the flagpole as tightly as a small child would a teddy bear or security blanket. She is gradually transitioning from barely-coherent screaming to barely-coherent sobbing, “Ms. Clyde! There are rioters outside and they tried to eat Betsy but the police lady shot one but he got back up and there was blood everywhere!
    Spoiler: Adventures in Helnith
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  21. - Top - End - #81
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Spoiler: Dodge (1d10+Dex+Athlethics)
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    (1d10+7)[14]
    John ducks quickly away from the biting druggie that is attacking him, then hears Officer Mendoza's admonition.
    Spoiler: Willpower
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    Test to resist being reckless/Honorable and immediately engaging Mendoza's swarm, vs falling back and providing support(1d10+2)[7]

  22. - Top - End - #82
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    John just can't leave Officer Mendoza to fend for herself. He squares up to the crazy person attacking him and aims a round-house kick for its head.
    Spoiler: Attack (Dex+MA-4)
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    Aiming for Head (1d10+3)[12] doing (1d4)[2]x5+4 = 14 damage to the head.


    He then pulls out his gun, loads the magazine, and starts aiming for the next closest person's head. He was done being attacked by people who were standing back up from debilitating blows. They must be blitzed out their minds to still be going after the punch he gave one and the shot Officer Mendoza got off. No reasonable person goes after children.

    Spoiler: Gun attack
    Show
    Attack: (1d10+3+3-2-4) (Dex + Guns - Multi-action - Aiming for Head)(1d10)[2] doing (1d6)[2]x4 = 8 damage to the head (If they are within 3 yards (9 feet), then the Attack is +1 = 3 and the damage is x5 = 10 instead)
    Last edited by rogue_alchemist; 2023-11-09 at 10:53 AM.

  23. - Top - End - #83
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    With Ms. Clapton-Clyde getting involved, Giselle finally surrenders to her cruel fate, and with no outwardly perceptible groaning, even. She is still reasonably convinced this cannot be much more than Katy overreacting to some well-choreographed prank or somesuch (Katy and this holiday… don't mix well), but the conformist in her knows she better comply now and strangle Katy later. Throwing only the briefest glance of baffled curiosity in the teacher's direction, she grabs Josh by the wrist to begin pulling him along while proceeding as instructed and hoping her light-coloured pants don't get too dirty around the knees. Having to double-strangle Katy would be a hassle.
    Last edited by Metastachydium; 2023-11-09 at 02:07 PM.

  24. - Top - End - #84
    Ogre in the Playground
     
    BardGuy

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Quote Originally Posted by rogue_alchemist View Post
    John just can't leave Officer Mendoza to fend for herself. He squares up to the crazy person attacking him and aims a round-house kick for its head.
    Spoiler: Attack (Dex+MA-4)
    Show
    Aiming for Head Attack1 - (1d10+3)[4] doing Damagex4 - (1d6)[3]x5+4 = 14 damage to the head.
    Spoiler: OOC
    Show
    Blunt damage is doubled when targeting the head. per page 104

    John's roundhouse kick to his attackers head connected with a loud thud. The target dropped like a bag of rocks with a fractured skull. A pool of blood forms on the asphalt of the mall parking lot. John fires erringly at one of the people engaged with Mendoza.

    Mendoza fires four more shots from her rapidly emptying clip this time aiming at heads since body shots seemed to be ineffective against whatever these folks are on.
    Spoiler: Mendoza Mechanics
    Show
    Shooting +2+4+1-4 for first -1 for each after.
    Attack1 - (1d10+3)[4] Damagex4 - (1d6)[3]x12
    Attack2 - (1d10+2)[6] Damagex4 - (1d6)[4]x12
    Attack3 - (1d10+1)[7] Damagex4 - (1d6)[5]x12
    Attack4 - (1d10)[7] Damagex4 - (1d6)[6]x12
    However the officer's aim is off and none of her shots connect with the target's heads. Aiming for a target's head seemed contrary to the officer's moral code.

  25. - Top - End - #85
    Ogre in the Playground
     
    BardGuy

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    The unstoppable unfeeling drugged-out protestors pressed their attacks on John and Mendoza.
    Spoiler: Z2->John
    Show

    Attack - (1d10+2)[7]Damage2x - (1d4)[4]Location - (1d10)[9]
    Need John's Dex/Acrobatics

    Spoiler: Z3->John
    Show

    Attack - (1d10)[7]Damage2x - (1d4)[1]Location - (1d10)[7]Attacking with a -2 to arm damage.
    Need John's Dex/Acrobatics -2

    Spoiler: Z4->Mendoza
    Show

    Attack - (1d10+2)[11]Damage2x - (1d4)[4]Location - (1d10)[10]
    MendozaDodge - (1d10+4)[8]

    Spoiler: Z5->Mendoza
    Show

    Attack - (1d10+2)[4]Damage2x - (1d4)[3]Location - (1d10)[5]
    MendozaDodge - (1d10+2)[12]

    Spoiler: Z5->Mendoza
    Show

    Attack - (1d10+2)[11]Damage2x - (1d4)[2]Location - (1d10)[1]
    MendozaDodge - (1d10)[9]

    Mendoza with her shots going wide is finally being overwhelmed by the mob of attackers. She manages to dodge one of them but the other two grab hold of her one around her torso the other who had stumbled grabbed her left leg. Both bite at her one at her midleg the other at her neck tearing away pieces of flesh as the police officer screamed in pain. #$%#. John fall back. Hold the door against these animals.
    The officer struggles against the grip of the attackers and can't retreat.
    Principal Klander is standing at the doors holding them open. Hurry come inside. she is also looking around for anything she could use to fight these crazed attackers off.

  26. - Top - End - #86
    Ogre in the Playground
     
    Bowerbird's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Having been in the middle of leaving when the gunfire broke out in earnest, Eleanor finds herself only a few rows back from her initial seat, alongside the same row that the girls left from earlier. With a glance around to the Ms. Clapton-Clyde standing on her own in a sea of increasingly panicking students, she figures she might as well help with the load somewhat, "Okay." Her voice coming out cracked and quiet so she clears her throat, "Okay everyone, like she said! Get down low and start moving this way please!" With that said, she starts directing the other students, starting with those nearest her, probably standing taller than is wise with gunfire going off but doing her best to keep the students from straying or slowing as everyone shuffles over towards the nearest cover.
    Quote Originally Posted by Who
    Loving that fluff, loving it so much. If that fluff was a person I'd marry it.

  27. - Top - End - #87
    Barbarian in the Playground
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    Default Re: Fall in the Mall 1987 - AFMBE IC

    At first, Vincent thought that it was just some sort of Halloween prank from Katy, but the expression on the teacher's face soon told him otherwise. Just as instructed, he ducked low and started moving away, his group being near the back and, therefore, near where the teacher had entered. "What's happening? We should get out of here, right?" he asked, eyeing the emergency exits at the bottom of the theater.

  28. - Top - End - #88
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Welcome to the world of Katy – Halloween Edition, Vincent. Giselle answers morosely, without turning back or letting go of Josh shom she's still dragging along as if he was in need of being dragged.

  29. - Top - End - #89
    Bugbear in the Playground
     
    rogue_alchemist's Avatar

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    Default Re: Fall in the Mall 1987 - AFMBE IC

    Quote Originally Posted by LarsWester View Post
    The unstoppable unfeeling drugged-out protestors pressed their attacks on John and Mendoza.

    Mendoza with her shots going wide is finally being overwhelmed by the mob of attackers. She manages to dodge one of them but the other two grab hold of her one around her torso the other who had stumbled grabbed her left leg. Both bite at her one at her midleg the other at her neck tearing away pieces of flesh as the police officer screamed in pain. #$%#. John fall back. Hold the door against these animals.
    The officer struggles against the grip of the attackers and can't retreat.
    Principal Klander is standing at the doors holding them open. Hurry come inside. she is also looking around for anything she could use to fight these crazed attackers off.
    John feels his adrenaline spike at the solid contact. He looks to the next protestor ready to dodge.

    Spoiler: dodge Z2 (1d10+3+4)
    Show
    (1d10+7)[10]

    Spoiler: dodge Z3 (1d10+3+4-2)
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    (1d10+5)[12]

    John deftly bobs and weaves around the zombies, avoiding their nasty mouths and dirty hands. He can't believe how violent they are. He takes a few steps back to gain space to aim for the head of the next.
    Spoiler: Willpower (1d10+2)
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    (1d10+4)[7] (I assume this is +2 Willpower x2 for easy test, with so many people yelling to run)

    Suddenly his battle fog clears a little and he looks around at Mendosa being swarmed and Principal Klandar holding the door. He feels the pit in his stomach as he realizes this is a losing fight, but at least the girls made it out safely. He hated to leave a man behind, but he also knew not to waste an opportunity bought with such a dear price. He quickly pivots and runs to the door principal Klandar is holding, trying to close it and hold it while re-engaging the lock.
    Spoiler: attacks
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    This is just in case he fails his willpower so I don't have to do another post. Attack (point blank at head) (1d10)[3] for (1d6)[5]x5 to head. Attack 2 (1d10)[9] for (1d6)[1]x5 to the head.

    Spoiler: OOC
    Show
    I am not sure if this is the type door that would relock as soon as you close it or if there are sliding bolts in the top/bottom. Since we unlocked it to go out, do we need to bar it with something? John will command Principal Klandar to get something if need be. John is hoping Office Mendoza can break free and run, but seeing the swarm and the fatalistic command, he knows she doesn't expect to make it.
    Last edited by rogue_alchemist; 2023-11-13 at 08:09 AM.

  30. - Top - End - #90
    Ogre in the Playground
     
    BardGuy

    Join Date
    Feb 2007

    Default Re: Fall in the Mall 1987 - AFMBE IC

    Back behind the glass doors John searches for the keys to lock up the doors as Mendoza makes her stand against whomever or whatever these people were who attacking so brutally violent.
    Spoiler: OOC
    Show
    Going to take a turn to find the keys and lock the doors.

    Emptying her clip this time forgoing the head and just shooting at each person attacking her with hopes of knocking them back Mendoza fired her gun until it sounded an empty *click*
    Spoiler: Mendoza Mechanics
    Show

    Attack1 - (1d10+7)[12]Damage8x - (1d6)[4]Location - (1d10)[9]
    Attack2 - (1d10+6)[7]Damage8x - (1d6)[5]Location - (1d10)[8]
    Attack3 - (1d10+5)[8]Damage8x - (1d6)[1]Location - (1d10)[9]
    Attack4 - (1d10+4)[10]Damage8x - (1d6)[2]Location - (1d10)[3]

    Not able to get her gun arm up and free Mendoza fires her first shot into the leg of one of the people holding her. Bone and blood splatter all over the parking lot as that attacker crumbles to the ground unsupported by the devastated leg. Mendoza next two shots went wide before she managed to get her final attack to connect with the left shoulder of the other one that bit her. The arm hung useless connected to the attacker. Mendoza free from the grasps of her attackers turned with a glance towards the doors. She looked at John and the Principal and saw John reaching for his keys. A quick mental calculation told the officer that there wouldn't be time for her to squeeze through the doors and not allow these maniacs through. She swore to herself and offered a half hearted prayer as she turned to face the mob.

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