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Thread: Stupid
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2007-12-12, 01:56 PM (ISO 8601)
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Stupid
Reading a thred on this board made me want to start a list. What things make you think the designers didn't think it through.
1) The famous two poles from a laadder trick.
2) When a flask with noting in wieghs more that one that does.
3) When a mythril chain shirt costs less tha the mithril is came from.
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2007-12-12, 02:09 PM (ISO 8601)
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Re: Stupid
4) Natural Spell
5) Polymorph spellsAnyone who said anything is foolproof obviously underestimated the resourcefulness of complete idiots.
Spoiler
OFFICIAL DEFENDER OF MONKS, BECAUSE NO ONE ELSE WILL!
Current characters:
-Wild Elf Warlock
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Shameless Plug! Help us grow!
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2007-12-12, 02:16 PM (ISO 8601)
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- Jan 2007
Re: Stupid
6) Game Mechanics
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2007-12-12, 02:17 PM (ISO 8601)
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- Feb 2007
Re: Stupid
Things I don't think the designers really thought through?
everything found here?
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2007-12-12, 02:19 PM (ISO 8601)
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- Jan 2007
Re: Stupid
My bet: twenty posts before this turns into an angry and pointless argument about some stupid flaw in the system, preferably involving the Rule 0 fallacy, "nobody plays that way!", and the Straw DM.
7: Everything from Dirty Tricks and Campaign Smashers--oh, and Pun-Pun.Last edited by Inyssius Tor; 2007-12-12 at 02:19 PM.
Diamond Mind avatar provided by Abardam.
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2007-12-12, 02:26 PM (ISO 8601)
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- Oct 2007
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Re: Stupid
Last edited by Snadgeros; 2007-12-12 at 02:26 PM.
Anyone who said anything is foolproof obviously underestimated the resourcefulness of complete idiots.
Spoiler
OFFICIAL DEFENDER OF MONKS, BECAUSE NO ONE ELSE WILL!
Current characters:
-Wild Elf Warlock
-Orc Dragon Shaman
Shameless Plug! Help us grow!
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2007-12-12, 02:30 PM (ISO 8601)
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- Jan 2006
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- the town
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2007-12-12, 02:31 PM (ISO 8601)
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- Sep 2007
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Re: Stupid
8. The Forcecage Spell
- When danger reared it's ugly head, it bravely turned it's tail and fled.
Ah, the Socratic Method. The best way we have of teaching everything-apart from juggling chainsaws.
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Beautifully detailed Rob avatar by Z-Axis
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2007-12-12, 02:35 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Stupid
9) The Commoner Railgun and Other Silly Stories (TM)
Includes the shortstory "I Spontaniously Generate a Mountain of Quarterstaffs From the End of My Fingertips"
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2007-12-12, 02:35 PM (ISO 8601)
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- Apr 2007
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- In the Playground
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Re: Stupid
Allowing monsters summoned with gate to cast gate themselves (among other abuses).
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2007-12-12, 02:36 PM (ISO 8601)
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- Sep 2006
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- DC area
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Re: Stupid
It's the hypothetical "perfect" Dm. When he/she/it runs a game, everyone has an equal turn in the spotlight, his house rules stop any exploits while also being completely and utterly fair, etc. ad nauseam.
Clearly, there is no one currently Dm-ing who can hold this ideal, and the use of this as a balancing factor in terms of game play isn't valid.
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2007-12-12, 02:44 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Stupid
Last edited by Inyssius Tor; 2007-12-12 at 02:46 PM.
Diamond Mind avatar provided by Abardam.
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2007-12-12, 03:00 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Stupid
Commoner railgun?
That's the one where as a free action you can pass an object to the guy standing shoulder to shoulder with you right? As a free action can accept an object from the guy shoulder to shoulder with you as well? So you can theoretically pass an object from one end of the continent to the other in one round?
I don't recognize the others though.
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2007-12-12, 03:05 PM (ISO 8601)
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Re: Stupid
Actually, the rules state (perhaps in errata) that any summoned creature is incapable of summoning other creatures with its spell-like abilities.
Summon
A creature with the summon ability can summon specific other creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature’s entry). Roll d%: On a failure, no creature answers the summons. Summoned creatures automatically return whence they came after 1 hour. A creature that has just been summoned cannot use its own summon ability for 1 hour. Most creatures with the ability to summon do not use it lightly, since it leaves them beholden to the summoned creature. In general, they use it only when necessary to save their own lives. An appropriate spell level is given for each summoning ability for purposes of Concentration checks and attempts to dispel the summoned creature. No experience points are awarded for summoned monsters.You may think of me as:
Struggling amateur author #3284728
Book one is on the Kindle now. It's a mix of hard science fiction and fantasy. How's that work? Surprisingly well.
I share the ebook version of it freely. Link to download it is at the top of that page.
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2007-12-12, 03:10 PM (ISO 8601)
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- Oct 2005
Re: Stupid
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-12-12, 03:17 PM (ISO 8601)
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Re: Stupid
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
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2007-12-12, 03:32 PM (ISO 8601)
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Re: Stupid
Go open your PHB to the skills section. Read the notes on crafting. Note that all of the time and money investments are multiples of the base item cost. Now go to the weapons table and look up either quarterstaff or club. Take special notes on the relevant base cost. Now go back to the section on crafting, and determine how long and how much it would take to craft such an item. Repeat until you have enough quarterstaffs.
But really...can you EVER have enough quarterstaffs?
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2007-12-12, 03:33 PM (ISO 8601)
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Re: Stupid
10) Hugging your friends to make your movement speed +50 or more.
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2007-12-12, 03:42 PM (ISO 8601)
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- Apr 2007
Re: Stupid
11. The free action 'mount/dismount' horse relay.
12. MMII
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2007-12-12, 03:44 PM (ISO 8601)
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2007-12-12, 03:45 PM (ISO 8601)
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Re: Stupid
13) Drowning to heal.
14) Beads of Karma (have they been errata'd yet?)
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2007-12-12, 04:00 PM (ISO 8601)
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2007-12-12, 04:27 PM (ISO 8601)
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- Covington, KY
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Re: Stupid
15) People not playing the way that the designers felt D&D should be played - with a beatstick, a healbot, a skillmonkey, and a blaster.
Originally Posted by Dervag
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2007-12-12, 04:31 PM (ISO 8601)
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Re: Stupid
16) Xp cost to balance spells and item creation.
17) Defensive Casting.Last edited by Sebastian; 2007-12-12 at 04:50 PM.
I don't make the crazy rules, I just twist them to my purpose
"...the Perilious Path of Crushing Doom"
" Please, tell me it is actually filled with cute, fuzzy bunnies and they just named it that to be ironic."
Note to Self:
If you ever happen to doubt the Giant again remember the "Ghost-martyrs of the Sapphire guard
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2007-12-12, 04:48 PM (ISO 8601)
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2007-12-12, 04:57 PM (ISO 8601)
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Re: Stupid
18. Pricing of mundane items and the normal D&D economy writ large.
19. Giving clerics access to ANY divine spell and then adding a new divine spell or ten in EVERY friggin splatbook.
20. Not being explicit before the introductions of any new prestige classes that they are all totally optional and at the DM's discretion.
21. Items/spells/abilities that grant additional standard or full round actions.[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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2007-12-12, 04:58 PM (ISO 8601)
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2007-12-12, 05:05 PM (ISO 8601)
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- Oct 2007
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Re: Stupid
Anyone who said anything is foolproof obviously underestimated the resourcefulness of complete idiots.
Spoiler
OFFICIAL DEFENDER OF MONKS, BECAUSE NO ONE ELSE WILL!
Current characters:
-Wild Elf Warlock
-Orc Dragon Shaman
Shameless Plug! Help us grow!
-
2007-12-12, 05:37 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
Re: Stupid
Which creatures have Gate or Planar Ally as a spell-like ability? If they had that, then the infinite-summons problem becomes real. The first demon or devil gets called, but after that they can't call more, they have to summon. None of them that I'm aware of actually have the ability to call.
Basically, demons and devils have a percentage chance (except the most powerful, for whom it always works) to summon more demons, once per day for one hour. They can't summon more than that. Slaadi can't either, to my knowledge; one summons per day, total, is it--and the summoned allies disappear after an hour.You may think of me as:
Struggling amateur author #3284728
Book one is on the Kindle now. It's a mix of hard science fiction and fantasy. How's that work? Surprisingly well.
I share the ebook version of it freely. Link to download it is at the top of that page.
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2007-12-12, 05:47 PM (ISO 8601)
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- Nov 2007
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Re: Stupid
Titans have Gate as a spell-like 1/day. Solars cast as 20th level clerics, so they can prepare and cast Gate up to four times a day, although Gate is not on their 'standard prepared spell' list so you might have some trouble fetching up one who actually has it prepared. Not a problem if you can get the creature to stick around long enough to prep spells, but paying the solars for the xp cost of the calling function would be very expensive. They could also use their Wish spell-like to transport another creature. Those are the creatures typically mentioned for infini-Gates; any monster with Gate or Wish as a spell-like or high-level casting ability could also be used.