Results 61 to 86 of 86
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2024-02-12, 05:22 AM (ISO 8601)
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- Jul 2020
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- USA
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2024-02-12, 08:38 PM (ISO 8601)
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- Jul 2020
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- USA
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2024-02-13, 04:04 AM (ISO 8601)
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- Jan 2008
Re: Mutants & Masterminds 3.2 [playtest]
Sure. As mentioned, it was going to be dropped anyway if
PanaceaBioShock got in.
I could. What are your concerns? Jenova has no offence while in Time Stop. It's purely utility so that she can search places quickly and pull off high speed evacuations.
Shared Invisibility/Teleport (21 PP)
12 PP*Concealment: 5 ranks @ 2 PP per rank
* *All Vision (4), Normal Hearing (1)
* *Extras: Affects Others
* *Flaws: Passive
* *Flat Extra: Progression (x1) Affect 2 others by touch
* *Feature: Targets can still see and hear one another, but not creatures using concealment from other sources (to prevent this from happening)
2 PP*Conceal Flight: Flat Extras Applied to Flight - Subtle (x2)
7 PP*Teleport: 1 ranks @ 5 PP per rank (Extended Distance Rank 9 - 2 miles)
* *Extras: Accurate, Affects Others, Extended Only, Easy
* *Flat Extra: Subtle (x2)
It's a container, not linked powers. They are activated separately, requiring separate actions. I.e. Jenova can use invisibility without teleport, or teleport without invisibility, or both as separate actions.
In practical terms, Jenova will use Invisibility to sneak around. She will then combine it with subtle teleport, to enter/exit places without attracting attention. This is mostly a scouting power. With Shared, she can take one willing creature along with her. Since Invisibility is passive, it will stop working once the fight starts.ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2024-02-13, 06:16 AM (ISO 8601)
- Join Date
- Jul 2020
- Location
- USA
Re: Mutants & Masterminds 3.2 [playtest]
Magic Girl J is in then! If the group can get two more members we can get going.
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2024-02-13, 07:29 AM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Mutants & Masterminds 3.2 [playtest]
Ooh... I was very interested in applying but then discovered that JeminiZero already had nailed the character concept I was going for!
(Well not necessarily power or background wise but 'nerdy guy who becomes a female superhero' was definitely part of it!)
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2024-02-13, 08:38 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Mutants & Masterminds 3.2 [playtest]
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2024-02-13, 08:59 AM (ISO 8601)
- Join Date
- Nov 2019
Re: Mutants & Masterminds 3.2 [playtest]
It is kinda funny that we might get accidental overlap on what seems like two fairly specific concepts, namely "transformed by an eldritch abomination during a ritual" and "nerdy guy who becomes a female superhero". Great (or at least sufficiently geeky ) minds do think alike.
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2024-02-13, 09:12 AM (ISO 8601)
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- Jul 2020
- Location
- USA
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2024-02-13, 09:19 AM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Mutants & Masterminds 3.2 [playtest]
Thanks! I'll try and avoid too much similarity!
Heh, indeed!
It's been a while since I've played M&M (and even that wasn't very much) so I'm trying to re-familiarise myself with the rules. I'm trying to decide between a classic speedster type, and elastic stretchy type (tempting but I'm not sure I have the rules know how to make that complex a character work) or a martial artist/weapon warrior crime fighter type.
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2024-02-13, 04:23 PM (ISO 8601)
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- Jan 2019
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2024-02-13, 05:01 PM (ISO 8601)
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- Jul 2012
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Re: Mutants & Masterminds 3.2 [playtest]
Still working on crunch if any one has any suggestions on building a speedster.
Meteor Maid
Spoiler: BackgroundIn the 1940s Alicia Dupree was a young newspaper reporter who was investigating a series of strange museum robberies when she stumbled across a German plot to steal a statue supposedly belonging to Atalanta. Seemingly the German agents were convinced the ancient Greek artefacts had actual mystical properties! Alicia scoffed at the idea but was still determined to stop Hitler's goons. Unfortunately the Axis agents caught her and stuffed her in the crate with the statue bound for Berlin.
Fortunately Alicia was wrong. The statue was magical. Very magical. It spoke hypnotically in Alicia's mind, telling her that Atalanta's spirit lived on in her. The reporter felt infused with tremendous power and when the Germans opened up the crate they got the surprise of their life - a very angry young American woman who could move faster than sound!
Taking up the mantle of 'Meteor Maid' Alicia worked as a superheroine throughout the Second World War. She mostly operated on the home front foiling Axis spies and schemes while maintaining her identity as inquisitive "girl reporter" Alicia Dupree but being able to run at 2,000 miles an hour she was able to operate abroad often, foiling Nazi and Japanese backed plots in Central and South America to and in 1943 she worked as a foreign correspondent in London allowing Meteor Maid to work in Europe. She mostly worked alone but occasionally had adventures with other heroes including on one star-struck occasion with Captain America.
Unfortunately a mission in Germany in early 1945 went disastrously wrong and she was killed in mysterious circumstances. Though popular in her day Meteor Maid was gradually overshadowed and then totally forgotten as new heroes and villains rose to prominence.
Many decades later an American university student named James Conroy found himself incidentally entangled in the schemes of the minor supervillainess Arcana. Arcana, on the run from superheroes used her sorcery to turn a dorm party full of humans into illusionary duplicates of herself as a distraction, James included. The spell quickly wore off everyone else but James turned back, not into himself, but into a different woman - a blonde in a 1940s style super costume who had no recollection of this 'James' but answered to the name 'Alicia'. Confused she ran off - and when she ran she ran.
The following morning a very confused James woke up as himself in a motel hundreds of miles away with only the bluriest recollection of the previous night.
It would only become clear in time what had happened. James and Alicia were the same person with the former as the reincarnation of the latter. Something in Arcana's magic had triggered the transformation. Gradually over the next few weeks and days James would begin to get Alicia's old memories and Alicia's James's and they'd learn how to control the transformation from nerdy 21st century guy to 1940s superheroine and back again.
Meteor Maid was back!
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2024-02-13, 06:02 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Mutants & Masterminds 3.2 [playtest]
Your two main ways to show a speedster attacking are the Area Extra and the Multiattack extra, though if you're going for an array you might as well take both, maybe even a couple of different Area Shapes to simulate a cyclone for a cylinder and a cone for a ping pong type attack for instance.
Remember that Speed only affects movement and Quickness only affects non-combat routine checks. You'll still need a lot of skills to take advantage of Quickness since it doesn't give a bonus, just speeds it up.
You can also create other powers and flavor them as being the effect of superspeed, such as Illusion( Limited to illusions of yourself only) to simulate moving so fast you appear to be in multiple places at once.
Flight(Limited to adjacent to surfaces) is one possibility to simulate running up buildings or across water since Speed doesn't do either by default
Being a WWII super-spy, she might benefit from a rank or two of the new Advantage, Gadget
Spoiler: GadgetGADGET: <Character> can produce a gadget, a temporary device with one Power Effect of Rank 8 or less, either
throwing it together from available parts or declaring he
already “happened” to have it with him. Each additional
gadget he produces after the first requires him to spend
a Hero Point first.Last edited by Benoojian; 2024-02-13 at 06:42 PM.
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2024-02-13, 07:47 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Mutants & Masterminds 3.2 [playtest]
Thanks!
I've been thinking I might switch things around to having the WW II era original as male and the reincarnated modern character as a normal young woman who after a weird experience found her former self's powers and memories remerging. Much as I love that Golden Era aesthetic it is probably less complicated that way!
I'll experiment with a couple of builds and take a look at other options.
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2024-02-13, 08:18 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Mutants & Masterminds 3.2 [playtest]
Update my character post to include the full 150 point starting total.
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2024-02-13, 10:43 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Mutants & Masterminds 3.2 [playtest]
Take a look at the pre-built archetype:
https://www.d20herosrd.com/character...pes/speedster/
The pre-built stats these as:
Run On Water: Movement 1 (Water Walking), Limited to While Moving [1 point]
Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving [2 points]ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2024-02-13, 11:39 PM (ISO 8601)
- Join Date
- Jan 2019
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2024-02-14, 06:50 AM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Mutants & Masterminds 3.2 [playtest]
Thanks!
Actually looking at it the pre-built speedster fits nicely into PL 8, I just have to slightly lower the defences.
How does this look?
Mistral
Abilities
Strength 2, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 0, Awareness 1, Presence 2
Powers
Fast Attack: Damage 3 [Multiattack 5, Selective 5] Alt: Damage Area: Damage 3 [Burst Area 5, Selective 5] (14 points)
Enhanced Defences: Enhanced Dodge 7, Enhanced Parry 7 (14 points)
Super-Speed: Speed 15, Enhanced Advantages (Improved Initiative) 3, Quickness 10, Concealment 4 [Limited to While Moving] (32 points)
Run On Water: Movement (Run On Water): Movement 2 [Water Walking, Limited to While Moving] (1 points)
Run Up Walls: Movement (Wall-crawling): Movement 2 [Wall-crawling, Limited to While Moving] (2 points)
Equipment
Advantages
Beginner's Luck, Defensive Roll 3, Evasion 2, Instant Up, Move-by Action, Takedown 1, Uncanny Dodge
Skills
Acrobatics 4 (+8), Athletics 8 (+10), Close Combat: Unarmed 6 (+10), Deception 6 (+8), Expertise: Pop Culture 6 (+6), Insight (+1), Intimidation (+2), Perception 8 (+9), Persuasion 6 (+8), Ranged Combat: Thrown 6 (+9), Stealth 6 (+10)
Offense
Initiative +16
Throw +9, Damage 2, Multiattack 5, Selective 5 Fast Attack +10, Damage 5
Defense
Dodge 11, Parry 11
Toughness 5 (Def Roll 3), Fortitude 8, Will 8
Power Points
Abilities 36 + Powers 63 + Advantages 10 + Skills 28 + Defenses 13 = Total 150
Complications
Reputation: Mistral has a reputation as a bit of an airhead, thanks to her speech patterns ("dude", "like", "whatever" as so on feature regular in her speech patterns), none to serious persona (she'll frequently comment approvingly or disapprovingly on a villain's fashion sense) and technological illiteracy ("Look out he's about to fire the, um, gizmo-thingie!")
Secret Identity: Mistral is really Jesse O'Connor, a university student. As Jesse she (or rather he) has no powers.
Power Loss: Mistral can be tricked into losing her magical powers by saying "Presto chango" which reverts her back into being Jesse. Miles can turn into Mistral by saying the same phrase but must wait an hour before being able to shift.
Relationship: Casey Wu is a classmate of Jesse's and his long time best friend along with being the only person who knows who Mistral really is. Much smarter than her bff she is essentially Jesse/Mistral's tech and research gal. They've been friends forever but their relationship is getting a little more awkward these days since Casey, a lesbian has a crush on Mistral but is strictly platonic with Jesse.
Background
'Mistral' is the name of three separate superheroines over the years, all blessed with superspeed from the same magical source, the Ancient Greek goddess of breezes Aura. The first was a 1940s reporter named Alicia Dupree who foiled a plot by Axis agents to steal a magical statue of the goddess and was rewarded with fantastic speed. She had an illustrious career during the Second World War but vanished on a mission inside Germany in 1945.
In the 1960s the second Mistral appeared when the statue of Aura somehow ended up in the basement of a library in Atlanta and was found by a young librarian named Emily Hill. Emily was empowered by the goddess and during the Silver Age fought injustice and intolerance and was a strong advocate for feminism and civil rights. She retired from the superhero scene in the late 1970s, dillusioned by Watergate and the Vietnam War and her powers gradually faded.
The third and current Mistral is the first male to take up the identity... or at least he was originally male. This time the statue of Aura (in it's mysterious way) had ended up in the quad of the university where Jesse O'Connor was a student (admittedly more interested in parting than studying.) One night he witnessed another student and his buddies getting way too friendly with a female friend and charged to the rescue - and nearly got killed. Fortunately the statue was nearby and intervened and Jesse, lying bruised and bloody on the grass found himself saying the words "presto chango".
Suddenly he became a she and one who could move very, very fast. The girl was rescued and the thugs sent to jail and a new superheroine was born.
Jesse now spends his normal life as a student and his secret life as the "kickass babe with superpowers" Mistral.Last edited by RossN; 2024-02-14 at 10:47 PM.
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2024-02-14, 11:39 AM (ISO 8601)
- Join Date
- Jul 2020
- Location
- USA
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2024-02-14, 08:05 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Mutants & Masterminds 3.2 [playtest]
Filled in background.
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2024-02-14, 10:37 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Mutants & Masterminds 3.2 [playtest]
I'm guessing Jesse used to be called Miles, and you didn't do a full find-and-replace.
How exactly does this work? Is Mistral a distinct personality from Jesse (like Banner/Hulk)?
Maybe break this into multiple lines to make it clearer:
Throw: +9 (Ranged, Damage 2)
Fast Attack: +10 (Close, Multiattack Damage 5)
Fast Attack Alt: Close, 30ft Burst Area, Selective Damage 5ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2024-02-14, 10:46 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Mutants & Masterminds 3.2 [playtest]
Not a fan of the weirdly hostile analysis there JeminiZero. I can see parts of it need an edit but you could have been nicer.
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2024-02-14, 11:29 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Mutants & Masterminds 3.2 [playtest]
Apologies if you felt that was hostile.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2024-02-15, 02:05 PM (ISO 8601)
- Join Date
- Jul 2020
- Location
- USA
Re: Mutants & Masterminds 3.2 [playtest]
We have four which is enough but I'll leave this open a little longer in case someone else wants to jump in. For everyone already accepted (list on the OP) here's the OOC thread link so players can can settle in there.
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2024-02-15, 02:25 PM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: Mutants & Masterminds 3.2 [playtest]
I probably don't have enough time to create a character, but how similar is M&M to HERO 6E? I see people talking about arrays and advantages and limitations, which makes me think it's probably similar enough that I'd have a head-start learning the system.
Originally Posted by Darths & DroidsOptimization Trophies
Looking for a finished webcomic to read, or want to recommend one to others? Check out my Completed Webcomics You'd Recommend II thread!
Or perhaps you want something Halloweeny for the season? Halloween Webcomics II
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2024-02-15, 02:33 PM (ISO 8601)
- Join Date
- Nov 2019
Re: Mutants & Masterminds 3.2 [playtest]
After leaving poor Nathan like 95 percent finished for days, I finally got down to it and Cthul-Lad (now with both boosted immortality and old school regeneration as well as a new power for horrifying flavour) should be finished, even if the history and personality is still a bit bare bones.
Last edited by Batcathat; 2024-02-15 at 02:34 PM.
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2024-02-16, 08:52 AM (ISO 8601)
- Join Date
- Jul 2020
- Location
- USA
Re: Mutants & Masterminds 3.2 [playtest]
Their both point-buy systems but there's many differences. Here's a link with tips for converting from HERO.
I'll check him the sheet. Since the group is now five this thread is closed (OOC link for players with complete characters is above).