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  1. - Top - End - #31
    Troll in the Playground
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    Sep 2017

    Default Re: Carrion Crown Season One IC

    Lady Alexanna Vidivicci, dispossessed Countess
    AC: 15 (19) | FF: 14 (18) | TOUCH: 11 | HP: 10 | Current: 10
    Fortitude: +4 | Reflex: +1 | Will: +2 | Perception: +5
    Magus Spell Slots: 1st: 0/1
    Active Effects: Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
    Conditions: None.

    As the stirge descends upon her, Alexanna reacts with a swift and practiced movement. Drawing upon her combat instincts, she anticipates the creature's approach. However, in a moment of unforeseen misfortune, her calculated maneuver goes awry. Perhaps the creature's erratic flight pattern or a sudden gust of wind throws off her aim.

    With a swift, though inaccurate, motion, she brings her blade up, intending to strike the stirge out of the air. Unfortunately, the timing is off, and the stirge manages to evade her swing. The arcane pool's activation and the drawn sigil in the air appear to have been for naught as the blade swishes through the empty space where the creature was a moment ago.

    The stirge, taking advantage of Alexanna's mistimed attack, continues its descent unhindered. The failed strike leaves her momentarily exposed, forcing her to quickly reassess her position and prepare to disentangle the foul creature now grasping her cowl with bat-like claws and a needle sharp feeding tube.

    Spoiler: Out of Character Actions
    Show
    Reaction: Attack of Opportunity: (1d20+5)[6] vs Stirge's AC; (1d8+5)[7] slashing damage.
    Swift Action: N-A

    Standard Action: N-A
    Move: N-A
    Last edited by Zero Prime; 2024-02-25 at 06:59 PM.

  2. - Top - End - #32
    Titan in the Playground
     
    The_Snark's Avatar

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    Default Re: Carrion Crown Season One IC

    To her surprise and relief, Irina finds herself more or less unbothered by the flying pests. Between Ekard's quick axe-work and the magician in the carriage, there's hardly anything left to hit by the time she has a stone fitted to her sling and whirling. She lets fly at the only one of the little beasts she can see, and falls back between the two wagons in case there's anything else lurking in the trees.

    Spoiler
    Show
    Aiming a ranged attack at Stirge 5; -4 penalty thanks to Precise Shot, but it's denied Dex to AC while attached... which also means sneak attack!
    (1d20)[6]
    (1d4)[2] bludgeoning plus (1d6)[4] sneak attack

    Then falling back to L21
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  3. - Top - End - #33
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Carrion Crown Season One IC

    Elian nods in satisfaction. "Just a delaying tactic, unfortunately," he responds to Aaron, pleasantly surprised by the other man's total non-reaction to overt sorcerery. He flashes a bit a of a smile, before glancing at the surroundings.

    At Valerija's call, he turns towards the front of the caravan, towards those still likely to be struggling with the massive insects. With visible effort he rouses himself into a light jog, and brings out a crossbow to help with the vines.

    Spoiler: Elian, Round 2
    Show
    Elian Evenstarr
    M Neutral Dhampir Sorcerer, Level 1, Init 3, HP 5/5, Speed 30
    AC 13, Touch 13, Flat-footed 10, CMD 12, Fort 0, Ref 3, Will 4, CMB -1, Base Attack Bonus 0
    (+3 Dex)
    Abilities Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
    Condition None

    Move to M/16
    draw crossbow

  4. - Top - End - #34
    Troll in the Playground
     
    Inspectre's Avatar

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    Jul 2007

    Default Re: Carrion Crown Season One IC

    (OOC: Botting Kristoph for this round as requested by Rob)

    Kristoph hacks at the stirge as it descends towards him, striking the creature but unused to fighting tiny flying creatures the stirge sort of bobs and bounces off his sword, suffering only a minor laceration instead of being cut in half. Of course, once it lands on his shoulder, the stirge is more firmly rooted in place, and Kristoph's backswing cleanly slices it in half. He then moves over to assist the guard by Elian's illusionary wall with the stirge on his shoulder.

    Spoiler: Kristoph
    Show

    AoO vs. Stirge - (1d20+3)[20]
    Damage: (1d8+2)[3]

    If Stirge is not dead, attack it.
    To-Hit: (1d20+3)[18]
    Damage: (1d8+2)[5]

    Move: Move to M14
    Last edited by Inspectre; 2024-02-27 at 07:58 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  5. - Top - End - #35
    Troll in the Playground
     
    Inspectre's Avatar

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    Default Re: Carrion Crown Season One IC

    End of Round 1

    While the plants blocking the caravan's advance are still largely untouched, all but two of the stirges lie dead on the road, splattered into bloody pieces by spell and blade. At least, that is, until more of them emerge from the depths of the forest, closing in on the caravan.

    Stirge Reinforcements: (2d6)[5]



    Round 2

    Appearing in the window on her side of the conjured carriage, Adivion finishes off the stirge perched on Fatima's shoulder with another pair of magical missiles, which has already been burned by Aaron's glob of summoned acid and is struggling to free itself from the folds of Adivion's scarf wrapped around it. The rest of the missiles go streaking off into the depths of the forest, seeking more incoming stirges.

    "Young man - I would appreciate it if you did not burn holes in my scarf!"

    Spoiler: Adivion
    Show

    Magic Missiles again
    Fatima - (1d4+1)[2]
    Fatima's Stirge again (since it didn't die from one) - (1d4+1)[2]

    Stirge #15 - (2d4+2)[10]


    The professor admonishes Aaron, before ducking back inside his carriage.

    Meanwhile up near the front of the caravan, Lars drops his empty heavy crossbow, switching up to a shield and draw the longsword sheathed on his hip.

    "I'm with you, Master Ekard!"

    The young guardsman grunts, steeling himself for a charge on the thorn-coated shrubbery still slowly shuffling towards Luramin's carriage.

    Still using the horses for cover, the two guards there desperately work to reload their heavy crossbows, a laborious process.

    The last guardsman simply grabs the stirge attached to his shoulder and attempts to rip it free with brute force. Unfortunately the mosquito bird scuttles further back along his shoulder, evading the guard's grasp.

    Spoiler: Guards
    Show

    Guard #1 & #2 reload their heavy crossbows.

    Lars drops his heavy crossbow and uses two move actions to draw his longsword & shield, and equip the shield to his arm.

    Guard #4 attempts to grapple the Stirge on him (failure),
    Grapple attempt: (1d20+7)[12]

    If he succeeds, he'll damage the stirge
    Damage: (1d6+3)[9]


    Spoiler: Initiative
    Show

    Alexanna - (1d20+5)[21]
    Adivion - (1d20+7)[18]
    Elian - (1d20+3)[16]
    Guards - (1d20+2)[16]

    WE ARE HERE - ALEXANNA STILL NEEDS TO GO

    Assassin Vine - (1d20+0)[16]
    Mire Nettles - (1d20+1)[17] - Delaying
    Stirges, Lots of Stirges - (1d20+4)[15]

    Aaron - (1d20+5)[14]
    Zellara/Trader - (1d20+3)[11]
    Luramin/Driver - (1d20+1)[8]
    Irina - (1d20+4)[8]
    Fatima - (1d20+3)[8]
    Kristoph - (1d20+3)[6]
    Valerija - (1d20+2)[5]
    Ekard - (1d20+2)[5]


    Battle Map

    Spoiler: Status
    Show

    -Good Guys-
    Kristoph (M14) - 0 Damage
    Elian (M16) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
    Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC)
    Fatima (L25) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
    Alexanna (H30) - 0 Damage, Arcane Pool (+1 Enchant 2/10), Shield (2/10)
    Valerija (K34) - 0 Damage
    Ekard (H12) - 0 Damage
    Irina (L21) - 0 Damage

    -Allies-
    Adivion (K25) - 0 Damage
    Driver (J13) - 3 Damage
    Luramin (K11) - 0 Damage
    Guard 1 (L9) - 0 Damage
    Guard 2 (I9) - 0 Damage
    Guard 3 (M15) - 0 Damage
    Lars (G11) - 0 Damage
    Zellara (J31) - 0 Damage
    Trader (J33) - 0 Damage


    -Bad Guys-
    Assassin Vine (J3/K4) - 0 Damage
    Mire Nettle 1 (H5) - 2 Damage, DR5/Slashing or Bludgeoning
    Mire Nettle 2 (L5) - 0 Damage, DR5/Slashing or Bludgeoning
    Stirge 1 (G11) - DEAD
    Stirge 2 (H14) - DEAD
    Stirge 3 (A20) - DEAD
    Stirge 4 (A23) - DEAD
    Stirge 5 (H30) - 0 Damage, Attached to Alexanna
    Stirge 6 (S9) - DEAD
    Stirge 7 (M11) - DEAD
    Stirge 8 (M15) - 0 Damage
    Stirge 9 (L24) - DEAD
    Stirge 10 (K34) - DEAD
    Stirge 11 (C8) - 0 Damage
    Stirge 12 (B15) - 0 Damage
    Stirge 13 (B25) - 0 Damage
    Stirge 14 (S11) - 0 Damage
    Stirge 15 (R30) - DEAD
    Last edited by Inspectre; 2024-02-27 at 08:42 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  6. - Top - End - #36
    Troll in the Playground
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    Sep 2017

    Default Re: Carrion Crown Season One IC

    Lady Alexanna Vidivicci, dispossessed Countess
    AC: 15 (19) | FF: 14 (18) | TOUCH: 11 | HP: 10 | Current: 10
    Fortitude: +4 | Reflex: +1 | Will: +2 | Perception: +5
    Magus Spell Slots: 1st: 0/1
    Active Effects: Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
    Conditions: None.


    Feeling the weight of the stirge on her shoulder, Alexanna shifts her focus from her drawn blade to the creature attached to her. With a swift and precise motion, she angles her broadsword towards the stirge, attempting to dislodge the bloodsucking menace. Keeping her movements controlled to avoid harming herself, she aims for the stirge's body, seeking to sever its connection to her shoulder. "Release your grip, vermin!"

    Spoiler: Out of Character Actions
    Show
    Reaction: N-A
    Swift Action: N-A

    Standard Action: Attack Stirge (1d20+5)[6] vs AC; (1d8+4)[6] slashing damage.
    Move: N-A
    Last edited by Zero Prime; 2024-02-27 at 10:04 PM.

  7. - Top - End - #37
    Troll in the Playground
     
    Inspectre's Avatar

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    Default Re: Carrion Crown Season One IC

    Advancing forward, the mire nettles circle around the front of the carriage, going after the guards as they crouch beneath the horses.
    Coming within reach, they raise a thorn-coated branch and slam it down on the guards, pummeling them in the same way they hunt small animals.
    The lead guard fails to duck away in time, taking a minor scratch across the cheek from a poisoned nettle.

    Spoiler: Mire Nettles
    Show

    Nettle #1
    Move: Move to H8
    Standard: Branch at Guard #1
    To-Hit: (1d20+4)[19]
    Damage: (1d4)[3]

    Guard #1 Fort (if needed): (1d20+6)[18]

    Nettle #2
    Move: Move to M8
    Standard: Branch at Guard #2
    To-Hit: (1d20+4)[12]
    Damage: (1d4)[2]

    Guard #2 Fort (if needed): (1d20+6)[18]


    Slithering forward, the mass of vines suddenly rears up, and then lunges forward, wrapping tendrils around one of the two horses harnessed to Luramin's carriage!

    Spoiler: Assassin Vine
    Show

    Move: Move 5' to J4/K5
    Standard: Slam on the southern horse pulling Luramin's carriage
    To-Hit: (1d20+7)[12]
    Damage: (1d8+7)[14]
    Hit: Grab attempt - (1d20+13)[17]


    Giving a keening wail, the stirge perched on Alexanna's shoulder hops off and flutters away, leaving itself open for one last attempt by her to cut it out of the air. (Assuming it survives) It then flies further up the line of stopped wagons and carriages, zeroing in on Irina and circling around her head like a signal. It is joined shortly thereafter by another stirge from the forest, the two crackling and flapping at each other as if intending to fight over who gets to suck the singer's veins dry first.

    (Stirge #5 provokes an AoO from Alexanna. If that survives, it then double moves to L21, provoking from Irina as well. Stirge #13 provokes from Irina.)

    Three more stirges fly out of the forest from different directions, attempting to settle on Kristoph, Lars, and Ekard!

    (Stirge #11 provokes an AoO from Lars, Stirge #12 provokes an AoO from Ekard, and Stirge #14 provokes from Kristoph.)

    Meanwhile, the stirge still firmly on the guard scuttles around to the back of his neck, buries its probiscious through a gap in his chainmail around his neck, and begins to drink.

    Spoiler: Stirge
    Show

    Stirge #8
    Grapple: (1d20+16)[33] (+5 Maintain Grapple)
    Success: (Guard #4 loses 1 point of Con).


    Spoiler: Initiative
    Show

    Alexanna - (1d20+5)[21]
    Adivion - (1d20+7)[18]
    Elian - (1d20+3)[16]
    Guards - (1d20+2)[16]

    Assassin Vine - (1d20+0)[16]
    Mire Nettles - (1d20+1)[17] - Delaying
    Stirges, Lots of Stirges - (1d20+4)[15]

    WE ARE HERE

    Aaron - (1d20+5)[14]
    Zellara/Trader - (1d20+3)[11]
    Luramin/Driver - (1d20+1)[8]
    Irina - (1d20+4)[8]
    Fatima - (1d20+3)[8]
    Kristoph - (1d20+3)[6]
    Valerija - (1d20+2)[5]
    Ekard - (1d20+2)[5]


    Battle Map

    Spoiler: Status
    Show

    -Good Guys-
    Kristoph (M14) - 0 Damage
    Elian (M16) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
    Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC)
    Fatima (L25) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
    Alexanna (H30) - 0 Damage, Arcane Pool (+1 Enchant 2/10), Shield (2/10)
    Valerija (K34) - 0 Damage
    Ekard (H12) - 0 Damage
    Irina (L21) - 0 Damage

    -Allies-
    Adivion (K25) - 0 Damage
    Driver (J13) - 3 Damage
    Luramin (K11) - 0 Damage
    Guard 1 (L9) - 3 Damage
    Guard 2 (I9) - 0 Damage
    Guard 3 (M15) - 0 Damage, -1 Con
    Lars (G11) - 0 Damage
    Zellara (J31) - 0 Damage
    Trader (J33) - 0 Damage
    Luramin's Horse #2 - 14 Damage

    -Bad Guys-
    Assassin Vine (J3/K4) - 0 Damage
    Mire Nettle 1 (H5) - 2 Damage, DR5/Slashing or Bludgeoning
    Mire Nettle 2 (L5) - 0 Damage, DR5/Slashing or Bludgeoning
    Stirge 1 (G11) - DEAD
    Stirge 2 (H14) - DEAD
    Stirge 3 (A20) - DEAD
    Stirge 4 (A23) - DEAD
    Stirge 5 (H30) - 0 Damage, Attached to Alexanna
    Stirge 6 (S9) - DEAD
    Stirge 7 (M11) - DEAD
    Stirge 8 (M15) - 0 Damage
    Stirge 9 (L24) - DEAD
    Stirge 10 (K34) - DEAD
    Stirge 11 (C8) - 0 Damage
    Stirge 12 (B15) - 0 Damage
    Stirge 13 (B25) - 0 Damage
    Stirge 14 (S11) - 0 Damage
    Stirge 15 (R30) - DEAD
    Last edited by Inspectre; 2024-02-28 at 08:17 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  8. - Top - End - #38
    Dwarf in the Playground
     
    Flumph

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    Default Re: Carrion Crown Season One IC

    Hearing the horses cry out near the hangman's vine, Fatima tries to get a glimpse of what's going on, but her side of the the caravan is clogged by the swooping stirges and — hopefully — enough defenders to deal with them. Dropping her pack, she scrambles on all fours underneath her carriage and hustles toward the front, plucking a small vial of acid from a pouch slung across her shoulder she goes.

    Spoiler: actions
    Show

    Double move — I'm figuring scrambling beneath the carriage counts as difficult terrain — which should get her to H-18. Drawing flask of Acid if possible with the move.


  9. - Top - End - #39
    Troll in the Playground
     
    Inspectre's Avatar

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    Jul 2007

    Default Re: Carrion Crown Season One IC

    Oh yes, NPC actions in the main player group -

    Luramin and his driver continue to cower inside/behind his carriage, respectively.

    Zellara maintains her countersong of disrupting the flute music, making the stirges stay away from her.

    And on his turn the small door at the back of Zellara's wagon will boom open as her traveling companion boots it open - nearly striking Valerija in the process - and hops out, carrying a large open crate in his arms. Perched on the strange man(?)'s shoulder is a bulbous-headed monkey that is jugging a large flask in its forepaws while balancing and clinging to the trader's shoulder with its back feet.

    "Heehee strangers, got some good things for use here! On the house!"

    The masked and cowled man declares, waving the crate around - Alexanna and Valerija are close enough to see inside and discover that five flasks of alchemist fire are cradled there-in. (Trader is currently in J34, so Valerija is adjacent. Assuming you have a free hand and are adjacent to the Trader, you may spend a move action to draw a flask from the crate. Alternatively one person each round can wave at the Trader as a free action while within 30' of him and he will send his little goblin monkey buddy to carry a flask over to you).
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  10. - Top - End - #40
    Troll in the Playground
    Join Date
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    Default Re: Carrion Crown Season One IC

    Lady Alexanna Vidivicci, dispossessed Countess
    AC: 15 (19) | FF: 14 (18) | TOUCH: 11 | HP: 10 | Current: 10
    Fortitude: +4 | Reflex: +1 | Will: +2 | Perception: +5
    Magus Spell Slots: 1st: 0/1
    Active Effects: Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
    Conditions: None.

    Frustration tightened its grip on Alexanna as her attempts to dislodge the stirge proved futile. Yet, her strikes were marked by a series of unfortunate misses, the blade cutting through empty air rather than the loathsome creature. The stirge, nimble and evasive, seemed to mock her efforts as it deftly avoided each swing.

    Her frustration simmered beneath the surface, betrayed only by the gritting of her teeth and a furious glint in her eyes. Despite her skill with the blade, the elusive stirge continued to evade her strikes, leaving her trapped in a disheartening dance of missed opportunities. The surrounding chaos of the ambush pressed on, but in that moment, it was the relentless string of misfortune that proved to be her most infuriating adversary.

    Spoiler: Out of Character Actions
    Show
    Reaction: Attack of Opportunity vs Stirge #5. (1d20+5)[14] vs AC, for (1d8+5)[10] slashing damage.
    Swift Action: N-A

    Standard Action: N-A
    Move: N-A
    Last edited by Zero Prime; 2024-02-29 at 06:16 AM.

  11. - Top - End - #41
    Pixie in the Playground
     
    DarkNetwerk's Avatar

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    Default Re: Carrion Crown Season One IC

    Valerija breathed a sigh of relief after her blade sliced the foul bug in twain as it tried to escape Zelarra's music. Her relief was short-lived, however, as she had to flinch away from the door when it slammed open. She grit her teeth and glared momentarily at the large man exiting the wagon but shook herself out of her anger as she realized that he was only there to try and help. Seeing the bottles of what appear to be alchemist's fire, she shifted her longsword to one hand and reached down with the other to grab one. The scarred redhead then moved around the wagon to get to a more forward position. Perhaps these will be useful against the plants..., she thought. The only problem is getting close enough to them to make it count.

    Spoiler: OOC Actions
    Show

    Move action: Pick up bottle.
    Standard action: Move 40' to M27

  12. - Top - End - #42
    Titan in the Playground
     
    The_Snark's Avatar

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    Default Re: Carrion Crown Season One IC

    Irina curses as not one but two of the little flying devils make a beeline for her. She ducks as the first one dives at her, trying to slap it away... no, not quite. Not with her fingers outstretched like that. If she had a clearer head, perhaps she'd draw her knife and use that instead. That's why she carries it at all: not because she needs one to defend herself, but because a dagger raises fewer questions than carving flesh open with her fingernails. But in the moment, with two dog-sized mosquitos descending on her, she can't spare any thought to worry about what this looks like. She just lashes out.

    Spoiler
    Show
    AoO misses.

    Full attack with claws! One attack misses with a 9, the other rolls a 17 and deals 6 slashing damage.

    Irina will then take a 5-foot step into L20.
    Avatar by GryffonDurime. Thanks!

  13. - Top - End - #43
    Barbarian in the Playground
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    Default Re: Carrion Crown Season One IC

    Aaron hears the cursing and sees Irina beset by two of the little monsters. He blinks as she lashes out with her bare hands and a shower of gore bursts from one of the overgrown mosquitoes, but he hardly has cause to comment on bare-handed attacks as he mutters a word of power and steps forward, reaching out with a glowing hand to try to grasp the other stirge.

    Spoiler: OOC
    Show

    Aaron casts [Chill Touch], takes a 5’ step and attacks the unwounded stirge

    Touch Attack - (1d20-1)[15]
    Damage - (1d6)[2]
    DC 16 Fort save to avoid 1 Str damage
    Last edited by Gyrfalcon; 2024-02-29 at 12:45 PM.

  14. - Top - End - #44
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Carrion Crown Season One IC

    Kristoph Harrisson
    Male Lawful Good Half-Elf Paladin 1, Level 1, Init 3, HP 13/13, Speed 20 ft (30 ft. Base)
    AC 19, Touch 11, Flat-footed 18, CMD 14, Fort 4, Ref 1, Will 1, CMB +3, Base Attack Bonus 1, Action Points 3
    Falcata +3 (1d8+2, 19-20/x3)
    Breastplate, Heavy Steel Shield (+6 Armor, +2 Shield, +1 Dex)
    Abilities Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
    Condition Smite Evil (0/1 Used)
    Charge (-2 AC not included above)
    Apparently pleased with the performance of the guards against the enemies so far, Kristoph brushes off the remains of the stirge and looks for the biggest threats - the plants! "Well done, all! If you can hurt the plants, do it! If not, work on the stirges!" he calls as he barrels towards the nearest mire nettle bush.

    Spoiler: Mechanics, Round 2
    Show
    Charge the mire nettle bush by moving to M8 - Falcata: (1d20+5)[8] to hit, (1d20+5)[12] (19-20/x3), (1d8+2)[9] slashing damage, (2d8+4)[17] critical strike damage.

  15. - Top - End - #45
    Halfling in the Playground
     
    Griffon

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    Default Re: Carrion Crown Season One IC

    Spoiler: Attack of Opportunity at Stirge #12
    Show
    To hit: (1d20+4)[22]
    Damage: (1d6+4)[7] piercing

    Spearing another stirge out of the air, Ekard spins his blade to cut at the new stirge on Lars, which is the name of my Metallica cover band.

    Spoiler: Full Attack at Stirge #11
    Show
    To hit: (1d20+3)[11]
    Damage: (1d6+3)[5] slashing
    To hit: (1d20+3)[18]
    Damage: (1d6+3)[5] piercing

    A chop and a thrust leave the stirge first wingless, then lifeless. On the other side of the wagon, the self-professed Paladin of Pharasma calls out, "Well done, all! If you can hurt the plants, do it! If not, work on the stirges!" Ekard smiles, turning toward the nearest mire nettle, and steps up to stand shoulder-to-shoulder with Lars.

    Spoiler: 5-foot Step
    Show
    Move 5 ft to H11.

    * post roll count doesn't match database
    Last edited by Narbaculus; 2024-03-14 at 12:24 PM.

  16. - Top - End - #46
    Troll in the Playground
     
    Inspectre's Avatar

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    Default Re: Carrion Crown Season One IC

    More stirges fall from the air, cut down by spells, blades, and in Irina's case, claws. And yet as the caravan's defenders begin to rally to the front to hack through the angry plants blocking the road, still more stirges pour out of the depths of the forest, seeking blood!

    Stirge Reinforcements: (3d6)[11]

    End Round 2


    Round 3

    Muttering something under his breath, Adivion throws open the door to his carriage and steps out, looking down along the line of wagons and carriages to the front. With another gesture, he summons a third barrage of magic missiles, pummeling the stirges attached to Kristoph and the guard.

    Spoiler: Adivion
    Show

    Move action - Open door to carriage, 5' step out, Magic Missiles at Stirge #8 & #14
    #8: (2d4+2)[7]
    #14: (2d4+2)[5]


    The guards by Luramin's carriage meanwhile, curse as they drop their reloaded crossbows and draw longswords to defend themselves against the encroaching bushes. The one beside Kristoph lashes out immediately while the guard on the other side is more patient, waiting for Lars to circle around to catch the bush in a flanking maneuver before they both strike out. Unlike their crossbows, the longswords of Lars and his fellow guard are most effective at hacking in past the thorns and biting deeply into the core of the ambulatory bush, leaving it sagging but still mobile for now! (DR neutralized by slashing - guards deal 21 damage to the Mire Nettle #1 this turn). The final guard works to reload his crossbow.

    Spoiler: Guards
    Show

    Guard #1
    Free: Drop crossbow
    Move: Draw longsword
    Standard: Hack away at the Mire Nettle #2
    To-Hit: (1d20+7)[10]
    Damage: (1d8+3)[9]

    Guard #2
    Free: Drop crossbow
    Move: Draw longsword
    Standard: Ready to attack Mire Nettle #1, triggering when Lars provides him flanking
    To-Hit (+2 Flanking): (1d20+9)[16]
    Damage: (1d8+3)[10]

    Lars
    Move: Move around to G8 by way of F9 & F10, thereby avoiding AoOs from the Mire Nettle
    Standard: Attack with flanking
    To-Hit (+2 Flanking): (1d20+9)[16]
    Damage: (1d8+3)[11]

    Guard #3
    If stirge #8 is dead, reload heavy crossbow. Otherwise, grapple it again.
    Grapple: (1d20+7)[8]



    Alexanna and Elian are up!

    Spoiler: Initiative
    Show


    WE ARE HERE

    Alexanna - (1d20+5)[21]
    Adivion - (1d20+7)[18]
    Elian - (1d20+3)[16]
    Guards - (1d20+2)[16]

    Assassin Vine - (1d20+0)[16]
    Mire Nettles - (1d20+1)[17] - Delaying
    Stirges, Lots of Stirges - (1d20+4)[15]


    Aaron - (1d20+5)[14]
    Zellara/Trader - (1d20+3)[11]
    Luramin/Driver - (1d20+1)[8]
    Irina - (1d20+4)[8]
    Fatima - (1d20+3)[8]
    Kristoph - (1d20+3)[6]
    Valerija - (1d20+2)[5]
    Ekard - (1d20+2)[5]


    Battle Map

    Spoiler: Status
    Show

    -Good Guys-
    Kristoph (M9) - 0 Damage
    Elian (M16) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
    Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
    Fatima (H18) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
    Alexanna (H30) - 0 Damage, Arcane Pool (+1 Enchant 3/10), Shield (3/10)
    Valerija (M27) - 0 Damage
    Ekard (H11) - 0 Damage
    Irina (L20) - 0 Damage

    -Allies-
    Adivion (L25) - 0 Damage
    Driver (J13) - 3 Damage
    Luramin (K11) - 0 Damage
    Guard 1 (L9) - 3 Damage
    Guard 2 (I9) - 0 Damage
    Guard 3 (M15) - 0 Damage, -1 Con
    Lars (G11) - 0 Damage
    Zellara (J31) - 0 Damage
    Trader (J34) - 0 Damage
    Luramin's Horse #2 - 14 Damage

    -Bad Guys-
    Assassin Vine (J4/K5) - 0 Damage
    Mire Nettle 1 (H8) - 23 Damage, DR5/Slashing or Bludgeoning
    Mire Nettle 2 (M8) - 0 Damage, DR5/Slashing or Bludgeoning
    Stirge 1-7 - DEAD
    Stirge 8 (M15) - 0 Damage
    Stirge 9-12 - DEAD
    Stirge 13 (L21) - 0 Damage
    Stirge 14 (M9) - 0 Damage
    Stirge 15 (R30) - DEAD
    Last edited by Inspectre; 2024-03-03 at 09:05 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  17. - Top - End - #47
    Troll in the Playground
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    Default Re: Carrion Crown Season One IC

    Lady Alexanna Vidivicci, dispossessed Countess
    AC: 15 (19) | FF: 14 (18) | TOUCH: 11 | HP: 10 | Current: 10
    Fortitude: +4 | Reflex: +1 | Will: +2 | Perception: +5
    Magus Spell Slots: 1st: 0/1
    Active Effects: Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
    Conditions: None.

    With a quick and decisive movement, Alexanna adjusts her stance, holding her broadsword with unwavering determination. Her eyes, focused and vigilant, scan the surroundings as she prepares to strike. The haunting melody of the flute fills the air, keeping the stirges at bay on one side of the Varisian wagon.

    As the stirges dart and flutter, searching for an opening, Alexanna takes a defensive position, readying her blade for any of the bloodthirsty pests that dare to come within her reach. The rhythmic flow of her breathing matches the tense anticipation of the impending skirmish, her senses attuned to the subtle sounds of the forest and the unsettling flutter of leathery wings.

    "Valerija! More incoming from the north! Be ready!" Alexanna's urgent call pierces through the chaotic symphony of flute music and the flapping of wings. The warning, delivered with a sense of shared purpose, aims to ensure that the mysterious traveler is prepared for the impending threat.

    Spoiler: Out of Character Actions
    Show
    Reaction: N-A
    Swift Action: N-A

    Standard Action: Ready an Attack to hit the 1st Stirge who moves adjacent.
    Move: Step to G29

  18. - Top - End - #48
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Carrion Crown Season One IC

    Elian gazes through the transparent (to him) vegetation. "Several more from the south," he comments in monotone- obviously focusing most of his efforts on maintaining the illusion. "I'll keep them funneled as best I can."

    He strides forward, almost in a daze, carrying his crossbow closer to the lead wagon and the bizarre plantlife assaulting it.

    Spoiler: Elian, Round 3
    Show
    Elian Evenstarr
    M Neutral Dhampir Sorcerer, Level 1, Init 3, HP 5/5, Speed 30
    AC 13, Touch 13, Flat-footed 10, CMD 12, Fort 0, Ref 3, Will 4, CMB -1, Base Attack Bonus 0
    (+3 Dex)
    Abilities Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
    Condition None

    Move to M/11
    concentrate on the illusion. (I probably should have not been able to draw the crossbow last round- I'm a magic newbie big time).

  19. - Top - End - #49
    Troll in the Playground
     
    Inspectre's Avatar

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    Default Re: Carrion Crown Season One IC

    With a terrified whiney, the horse wrapped up by the assassin vine somehow manages to stamp its feet and pull itself free of the plant's grasp (natural 20 on its grapple check to escape).
    Unfortunately, harnessed to the carriage as it is, the draft beast has nowhere to go and can only give a final panicked whiney as the mass of vines gathers itself up like a verdant tidal wave before surging forward again!
    Somehow, through a freak accident, the vines crash into the harness around the horse, hereby saving its life, as all of the force is transferred into the frame of the harness rather than the horse's softer flesh!

    Spoiler: Assassin Vine
    Show

    Move: Slithers 5' again, moving into K5/L6
    Smash on the same horse again.
    To-Hit: (1d20+7)[9]
    Damage: (1d8+7)[15]


    Meanwhile, despite being surrounded the walking bushes don't seem to care at all. Extending all of their branches, they lash out in all directions at once, battering nearby foes with several nettle-coated branches apiece!
    Lars and his fellow guardsman manage to raise their arms (and shield in Lars' case) up to cause the branches to harmlessly batter against armor.
    The guard on Kristoph's side is not so lucky, getting caught full in the face with two branches! (one crit, one nat 20 hit).
    Blood dripping down his face from several deep scratches, the man grimly fights on, barking out orders and hacking back at the mass of nettles.

    Spoiler: Mire Nettle #1
    Show

    Full Attacks, sending 2 attacks at Lars & Guard #2
    vs. Lars
    To-Hit: (1d20+4)[8]
    Damage: (1d4)[4]
    Hit: Pain touch, Lars Fort (1d20+7)[21] vs. DC 13

    To-Hit: (1d20+4)[15]
    Damage: (1d4)[2]
    Hit: Pain touch, Lars Fort (1d20+7)[14] vs. DC 13

    vs. Guard #2
    To-Hit: (1d20+4)[23]
    Damage: (1d4)[4]
    Hit: Pain touch, Guard #2 Fort (1d20+7)[25] vs. DC 13

    To-Hit: (1d20+4)[6]
    Damage: (1d4)[2]
    Hit: Pain touch, Guard #2 Fort (1d20+7)[26] vs. DC 13


    Spoiler: Mire Nettle #2
    Show

    Full Attacks, sending 2 attacks at Kristoph & Guard #1
    vs. Kristoph
    To-Hit: (1d20+4)[14]
    Damage: (1d4)[2]
    Hit: Pain touch, DC 13 Fort save or Staggered for 1 round (stacks)

    To-Hit: (1d20+4)[7]
    Damage: (1d4)[2]
    Hit: Pain touch, DC 13 Fort save or Staggered for 1 round (stacks)

    vs. Guard #1
    To-Hit: (1d20+4)[24]
    Damage: (1d4)[1]
    Hit: Pain touch, Guard #1 Fort (1d20+7)[24] vs. DC 13

    To-Hit: (1d20+4)[24]
    Damage: (1d4)[2]
    Hit: Pain touch, Guard #1 Fort (1d20+7)[19] vs. DC 13


    And then the stirges come swarming in. The one that Irina failed to swat out of the sky buzzes over to Aaron and settles down on his head, claws scrambling against his scalp to seek purchase long enough to bring the proboscis to bear. It is joined by a second one that squeezes through the narrow gap between Zellara's zone of protection and Elian's conjured wall to buzz about his head, circling in preparation for a landing spot.

    Irina and Aaron both get an AoO vs. Stirge #13 as it moves into Aaron's square. Aaron also gets an AoO against Stirge #26 as it double move flaps into his square in preparation for attachment next turn (assuming he sits still).

    Two more swoop down from the treeline to land on Lars, while a third fails to learn anything from seeing what happened to the last three stirges that got next to Ekard THE STIRGE DESTROYER, and zeroes in right at him and his shish-kabob URGOSH OF DEATH.

    Lars gets an AoO against either #16 or #17, and Ekard gets an AOO against #18

    Further back along the caravan, Fatima also gets another pest buzzing in for a landing on her shoulder, Adivion's scarf already rising up to meet it.

    Fatima gets an AoO vs. #19 if she's learned her lesson yet and has drawn a melee weapon.

    Taking the bait as Alexanna strides to the edge of Zellara's song before planting her feet and adopting a high guard stance, two stirges skirt along the edges of the range of the Varisian fortune teller's magic and dive down at her.

    Alexanna gets her readied strike *and* an AoO against #20 & #21 (for 2 swings total, not 2 at each )

    On the south side of the caravan, another stirge comes in to try and settle on Kristoph's shoulder, while two more fly in to menace Elian, one actually managing to snag hold of his cloak and hang off of his back, apparently not caring that he was already pale enough. A fourth moves in and flaps directly into the face of the guard who has just finished his crossbow, prompting an angry curse and flailing of arms.

    Kristoph gets an AoO against #22, and Elian would get an AoO against either #23 or #25 if he had a melee weapon out but alas, crossbow (much like Guard #3). #25 double moves into Elian's square but doesn't attach this round.


    Spoiler: Stirges
    Show

    Stirge #13
    Move into Aaron's square (M21)
    Attach: (1d20+8)[9] vs. Touch AC

    Stirge #16
    Move into Lars's square (G8)
    Attach: (1d20+8)[14] vs. Touch AC

    Stirge #17
    Move into Lars's square (G8)
    Attach: (1d20+8)[26] vs. Touch AC

    Stirge #18
    Move into Ekard's square (H11)
    Attach: (1d20+8)[20] vs. Touch AC

    Stirge #19
    Move into Fatima's square (H18)
    Attach: (1d20+8)[20] vs. Touch AC

    Stirge #20
    Move into Alexanna's square (G24)
    Attach: (1d20+8)[24] vs. Touch AC

    Stirge #21
    Move into Alexanna's square (G24)
    Attach: (1d20+8)[23] vs. Touch AC

    Stirge #22
    Move into Kristoph's square (M9)
    Attach: (1d20+8)[22] vs. Touch AC

    Stirge #23
    Move into Elian's square (M11)
    Attach: (1d20+8)[23] vs. Touch AC

    Stirge #24
    Move into Guard #3's square (M15)
    Attach: (1d20+8)[26] vs. Touch AC

    Stirge #25
    Double Move into Elian's square (M11)

    Stirge #26
    Double move into Aaron's square (M21)


    Freaked out by the vine now snaking its way under its own hooves, the other horse harnessed to Luramin's carriage panicks and rears up, bringing both hooves down at its assailant. The one currently under attack by the green manace likewise rears up, scouring a thin gash in the surface of one vine with its hoof! (3 damage to the Assassin Vine from the wounded horse!)

    Spoiler: Luramin Carriage Horse
    Show

    Full Attacks the assassin vine
    Hoof 1
    To-Hit: (1d20-2)[8]
    Damage: (1d4+1)[3]

    Hoof 2
    To-Hit: (1d20-2)[6]
    Damage: (1d4+1)[5]


    Meanwhile at the back, the trader is just behind Valerija, holding the crate up over his head as he lopes at an ungainly pace in the scarred woman's wake.

    Spoiler: Initiative
    Show


    Alexanna - (1d20+5)[21]
    Adivion - (1d20+7)[18]
    Elian - (1d20+3)[16]
    Guards - (1d20+2)[16]

    Assassin Vine - (1d20+0)[16]
    Mire Nettles - (1d20+1)[17] - Delaying
    Stirges, Lots of Stirges - (1d20+4)[15]

    WE ARE HERE

    Aaron - (1d20+5)[14]
    Zellara/Trader - (1d20+3)[11]
    Luramin/Driver - (1d20+1)[8]
    Irina - (1d20+4)[8]
    Fatima - (1d20+3)[8]
    Kristoph - (1d20+3)[6]
    Valerija - (1d20+2)[5]
    Ekard - (1d20+2)[5]


    Battle Map

    Spoiler: Status
    Show

    -Good Guys-
    Kristoph (M9) - 0 Damage
    Elian (M11) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
    Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
    Fatima (H18) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
    Alexanna (G24) - 0 Damage, Arcane Pool (+1 Enchant 3/10), Shield (3/10)
    Valerija (M27) - 0 Damage
    Ekard (H11) - 0 Damage
    Irina (L20) - 0 Damage

    -Allies-
    Adivion (L25) - 0 Damage
    Driver (J13) - 3 Damage
    Luramin (K11) - 0 Damage
    Guard 1 (L9) - 3 Damage
    Guard 2 (I9) - 0 Damage
    Guard 3 (M15) - 0 Damage, -1 Con
    Lars (G11) - 0 Damage
    Zellara (J31) - 0 Damage
    Trader (M28) - 0 Damage
    Luramin's Horse #2 - 14 Damage

    -Bad Guys-
    Assassin Vine (K5/J6) - 3 Damage
    Mire Nettle 1 (H8) - 23 Damage, DR5/Slashing or Bludgeoning
    Mire Nettle 2 (M8) - 0 Damage, DR5/Slashing or Bludgeoning
    Stirge 1-12 - DEAD
    Stirge 13 (M21) - 0 Damage
    Stirge 14 (M9) - DEAD
    Stirge 15 (R30) - DEAD
    Stirge 16 (G8) - 0 Damage, Attached (Lars)
    Stirge 17 (G8) - 0 Damage, Attached (Lars)
    Stirge 18 (H11) - 0 Damage, Attached (Ekard)
    Stirge 19 (H18) - 0 Damage, Attached (Fatima)
    Stirge 20 (G24) - 0 Damage, Attached (Alexanna)
    Stirge 21 (G24) - 0 Damage, Attached (Alexanna)
    Stirge 22 (M9) - 0 Damage, Attached (Kristoph)
    Stirge 23 (M11) - 0 Damage, Attached (Elian)
    Stirge 24 (M15) - 0 Damage, Attached (Guard #3)
    Stirge 25 (M11) - 0 Damage
    Stirge 26 (M21) - 0 Damage
    Last edited by Inspectre; 2024-03-05 at 08:47 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  20. - Top - End - #50
    Dwarf in the Playground
     
    Flumph

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    Default Re: Carrion Crown Season One IC

    The scarf still reacts faster than she, but Fatima stabs at the stirge as it swoops toward her shoulder — uselessly, as it turns out — then swats furiously at the air, trying to bat it away.

    Spoiler: actions
    Show

    AOO attack (11 in die roller thread)
    Scarf grapple (16 in die roller thread)

    Escape artist (1d20+3)[5]

    I'm this close to just pouring a flask of acid on both of us, but not quite that desperate yet.

    Last edited by Rilem; 2024-03-06 at 12:17 AM.

  21. - Top - End - #51
    Barbarian in the Playground
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    Default Re: Carrion Crown Season One IC

    Aaron curses as his familiar flaps its wings and screams in the air above him, circling the growing brawl as stirges mob the caravan from all sides and hostile plantlife assault the horses at the front of the caravan. His unfamiliarity in combat shows as he misses the fast-moving little monsters again and again with the magic in his hand. "I hope you have more luck, miss!' he shouts to Irina as he tries to ward off the enthusiastic bloodsuckers.

    Spoiler: OOC
    Show

    Aaron uses his AoO to attack Stirge #26

    Attack of Opportunity with Chill Touch - (1d20-1)[1] vs Touch AC
    Damage - (1d6)[1]
    DC 16 Fort save to avoid 1 Str damage

    Having missed, he makes another, regular attack on Stirge #26 and then 5' step to the W E to try to avoid being flanked by the stirges.

    Dice Rolls
    Attack with Chill Touch - (1d20-1)[11] vs Touch AC
    Damage - (1d6)[4]
    DC 16 Fort save to avoid 1 Str damage
    Last edited by Gyrfalcon; 2024-03-06 at 04:04 PM.

  22. - Top - End - #52
    Pixie in the Playground
     
    DarkNetwerk's Avatar

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    Default Re: Carrion Crown Season One IC

    Valerija ground her teeth when she saw even more stirges flying in and accosting the caravan, as if the damnable plants weren't troublesome enough.

    "Where is that bloody flautist?" asked to no-one, briefly looking around but not really having the time to try and pierce the foliage for a potential quarry. Instead, upon seeing two of the foul bugs latching on to two other travelers, Elian and Fatima, nearby, she moved to stand between them in hopes of helping to free them of their draining burden by taking a swing at one with her blade. Unfortunately, the subtleties of attacking the monster without harming the person were too difficult to overcome.

    "Get over towards the back!" the scarred Ulfen woman commanded them, more angry with her lack of coordination than with the two travelers. "Zelarra's music will cause the bugs to release you."

    Spoiler: OOC Actions
    Show

    Move action: Move 30' to L21
    Standard action: Attack stirge and miss

  23. - Top - End - #53
    Halfling in the Playground
     
    Griffon

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    Aug 2020

    Default Re: Carrion Crown Season One IC

    As Lars steps past him to engage the mire nettle, Ekard turns to see yet another blasted stirge diving at him from the north. "Where do they keep coming from?!" he yells as the urgrosh cuts upward.

    Spoiler: Attack of Opportunity at Stirge #18
    Show
    To hit: (1d20+4)[24]
    Damage: (1d8+3)[11] slashing

    Without even checking to see if the stirge is dead, Ekard continues forward, hacking at the beasts that crowd Lars's head. All is a whirl of blade, blood, and wing.

    Spoiler: Charge at Stirge #17
    Show
    Move 10' to H9; take a -2 penalty to AC until the start of Ekard's next turn.
    To hit: (1d20+6)[19]
    Damage: (1d8+3)[9] slashing
    Last edited by Narbaculus; 2024-03-30 at 10:48 PM.

  24. - Top - End - #54
    Dwarf in the Playground
     
    Flumph

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    Default Re: Carrion Crown Season One IC

    Unnerved, but not yet hurt, Fatima tries to hold back the Stirge with a forearm while stabbing at its bulbous, fleshy body between the wings. But again the thrust goes wide. The only good news is that the scarf seems much more effective than fighting the things than she, tightening coils around the monster.

    Infuriated, she notices Ekard having considerably more success, and stumbles toward the dwarf.

    Spoiler: actions
    Show

    Attack (in die roller post 20) misses, but scarf had a 16 grapple in post 16.

    Move to H-12


  25. - Top - End - #55
    Titan in the Playground
     
    The_Snark's Avatar

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    Default Re: Carrion Crown Season One IC

    For whatever reason, the stirges seem to have decided that Irina's traveling companion looks tastier than she does. She's not complaining; not only does it spare her the grotesque little bloodsuckers' attentions, it gives her a chance to hit them from behind while they're focused on someone else. Unfortunately, the beasts prove elusive; like a fly eluding the swatter, they always seem to sense when she's about to hit them. At least she's keeping them too busy dodging to land.

    "They'll just swarm the guards at the front if we fall back," she objects as the scarred woman joins the fray. Under other circumstances Irina would be perfectly happy to sit back and let other people do the fighting. It would be more prudent, especially if people start wondering why she can tear stirges apart with her bare hands. But she's too annoyed at the slippery little bastards to want to meekly fall back now.

    Spoiler
    Show
    Full attack against the stirges. Both hit 15, which I believe means two misses, but on the off chance their AC is lower than I think, the attacks deal 10 and 7 damage respectively.
    Avatar by GryffonDurime. Thanks!

  26. - Top - End - #56
    Troll in the Playground
    Join Date
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    Default Re: Carrion Crown Season One IC

    Lady Alexanna Vidivicci, dispossessed Countess
    AC: 15 (19) | FF: 14 (18) | TOUCH: 11 | HP: 10 | Current: 10
    Fortitude: +4 | Reflex: +1 | Will: +2 | Perception: +5
    Magus Spell Slots: 1st: 0/1
    Active Effects: Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
    Conditions: None.

    As the stirges swarm in, Alexanna springs into action with practiced precision. She stands at the edge of Zellara's protective melody, ready for the impending assault. The first stirge, drawn by the allure of blood, darts towards her, and she seizes the opportunity. Swiftly bringing her broadsword to bear, the blade arcs through the air with a deadly grace. ANother movement catches her attention, she spins, aiming to fend off the winged menace before it can latch onto her. In a calculated strike, Alexanna delivers her strike, a defensive dance against the encroaching threat.

    Spoiler: Out of Character Actions
    Show
    Reaction: Readied Strike (vs # 20): (1d20+5)[23] vs AC, for (1d10+5)[14] slashing damage. AoO (vs # 21): (1d20+5)[16] vs AC, for (1d10+5)[10] slashing damage.
    Swift Action: N-A

    Standard Action: N-A.
    Move: N-A

  27. - Top - End - #57
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Carrion Crown Season One IC

    Kristoph Harrisson
    Male Lawful Good Half-Elf Paladin 1, Level 1, Init 3, HP 13/13, Speed 20 ft (30 ft. Base)
    AC 19, Touch 11, Flat-footed 18, CMD 14, Fort 4, Ref 1, Will 1, CMB +3, Base Attack Bonus 1, Action Points 3
    Falcata +3 (1d8+2, 19-20/x3)
    Breastplate, Heavy Steel Shield (+6 Armor, +2 Shield, +1 Dex)
    Abilities Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
    Condition Smite Evil (0/1 Used)
    "They're all over - anyone see their controller?" calls out Kristoph as he contemptuously bats at a stirge and sidesteps a plant, bringing his blade down at the mire nettle with lethal intent.

    Spoiler: Mechanics, Round 3
    Show
    AoO vs Stirge #22 (last round): Falcata (1d20+3)[4] to hit, (1d20+3)[10] (19-20/x3), (1d8+2)[10] slashing damage, (2d8+4)[7] critical strike damage. (Critical failure)

    5-ft step to N8 (for flanking bonus with the horse?) and attack the mire nettle in N7: Falcata (1d20+5)[15] to hit, (1d20+5)[16] (19-20/x3), (1d8+2)[6] slashing damage, (2d8+4)[10] critical strike damage.

  28. - Top - End - #58
    Troll in the Playground
     
    Inspectre's Avatar

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    Default Re: Carrion Crown Season One IC

    Ekard continues his massacre of the tiny winged leeches, splattering the one coming in at him and then twirling the axe head of his urgosh around again to cleave off the stirge as it alights on Lars' back.
    The rest of the caravan's defenders have much less luck against the stirges swarming around them, although Alexanna finally manages to align her blade with the vector of an approaching stirge, cleaving it solidly in half - only for another to land on her arm a moment later.

    Up at the front of the caravan, Kristoph manages to cleave off one of the branches that the mire nettle has been waving menacingly at him, although the angry bush has many more such branches it can bring to bear just yet.

    And despite the caravan starting to struggle against the sheer number of stirges pouring in, the flute continues to play on and more of the little blighters come buzzing in from the treeline.

    Stirge Reinforcements: (3d6)[16]

    End of Round 3
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  29. - Top - End - #59
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    Jul 2007

    Default Re: Carrion Crown Season One IC

    Looking around at the stirges swarming out of the trees seemingly without cease, Adivion shakes his head and changes tactics.
    Flickers of fire crackle between his fingers as he chants out a new spell, and then he flings out his hand, index and middle finger extended.

    Spoiler: Adivion
    Show

    Standard: Casting Scorching Ray at Mire Nettle #2, firing 2 rays (-4 Cover, -4 Firing into Melee Penalty) vs. Touch
    To-Hit: (1d20+1)[11]
    Damage: (4d6)[22] Fire

    To-Hit: (1d20+1)[2]
    Damage: (4d6)[18] Fire

    Move Action: Retrieve his Staff from within his carriage.


    Twin rays of solid fire lance out, searing through the air over Aaron's shoulder, over the guard's head as he ducks to deal with the stirge clinging to him, just past Elian's ear, and under Kristoph's arm to just narrowly miss the mass of nettles, scorching the earth just beyond it!

    "We need the road clear NOW! If we stay here we all die!"

    The professor barks out with authority, before turning back to his carriage and reaching in through the window to pull his quarterstaff out and into his hands.
    Last edited by Inspectre; 2024-03-11 at 08:00 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  30. - Top - End - #60
    Troll in the Playground
     
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    Default Re: Carrion Crown Season One IC

    The guards, hearing Adivion's barked orders(?) suggestion(?), throw themselves at the mire nettles with renewed gusto. The leader of the guards manages to get his footing, and despite the blood streaming down his face delivers a hard chop to the mire nettle he and Kristoph are surrounding, breaking off a central limb of the aggressive plant, although it remains ambulatory and combative. On the far side of the carriage, Lars charges in shield first, pinning it against the side of the carriage while he and the other guard hack wildly at anything flailing around beyond the edge of the shield, swiftly chopping the angry thorn bush into immobile firewood (Mire Nettle gets chopped by Guard #2 & Lars, killing it).

    "Come on Ekard, with me!"

    Lars shouts, and immediately moves around to the front of the carriage, giving the assassin vine a wide berth as he continues to push towards the fallen tree, one stirge still stubbornly clinging onto his back.

    Spoiler: Guards
    Show

    Guard #1 (Flanking with Kristoph)
    To-Hit: (1d20+9)[24]
    Damage: (1d8+3)[11]

    Guard #2 (Flanking with Lars)
    To-Hit: (1d20+9)[24]
    Damage: (1d8+3)[10]

    Guard #3 - Wrestling with Stirge
    To-Hit: (1d20+7)[14]
    Damage: (1d6+3)[7]

    Lars (Flanking with Guard #2)
    To-Hit: (1d20+9)[25]
    Damage: (1d8+3)[11]
    Move (After killing Mire Nettle #1) - Move 20' to H4


    Spoiler: Initiative
    Show


    Adivion - (1d20+7)[18]
    Guards - (1d20+2)[16]

    WE ARE HERE

    Elian - (1d20+3)[16]
    Alexanna - (1d20+5)[21]

    Assassin Vine - (1d20+0)[16]
    Mire Nettles - (1d20+1)[17] - Delaying
    Stirges, Lots of Stirges - (1d20+4)[15]

    Aaron - (1d20+5)[14]
    Zellara/Trader - (1d20+3)[11]
    Luramin/Driver - (1d20+1)[8]
    Irina - (1d20+4)[8]
    Fatima - (1d20+3)[8]
    Kristoph - (1d20+3)[6]
    Valerija - (1d20+2)[5]
    Ekard - (1d20+2)[5]


    Battle Map

    Spoiler: Status
    Show

    -Good Guys-
    Kristoph (N8) - 0 Damage
    Elian (M11) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
    Aaron (M22) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
    Fatima (H12) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
    Alexanna (G24) - 0 Damage, Arcane Pool (+1 Enchant 4/10), Shield (4/10)
    Valerija (L21) - 0 Damage
    Ekard (H11) - 0 Damage
    Irina (L20) - 0 Damage

    -Allies-
    Adivion (L25) - 0 Damage
    Driver (J13) - 3 Damage
    Luramin (K11) - 0 Damage
    Guard 1 (L9) - 3 Damage
    Guard 2 (I9) - 0 Damage
    Guard 3 (M15) - 0 Damage, -1 Con
    Lars (H4) - 0 Damage
    Zellara (J31) - 0 Damage
    Trader (M28) - 0 Damage
    Luramin's Horse #2 - 14 Damage

    -Bad Guys-
    Assassin Vine (K5/J6) - 3 Damage
    Mire Nettle 1 (H8) - DEAD
    Mire Nettle 2 (M8) - 17 Damage, DR5/Slashing or Bludgeoning
    Stirge 1-12 - DEAD
    Stirge 13 (M21) - 0 Damage
    Stirge 14 (M9) - DEAD
    Stirge 15 (R30) - DEAD
    Stirge 16 (G8) - 0 Damage, Attached (Lars)
    Stirge 17 (G8) - DEAD
    Stirge 18 (H11) - DEAD
    Stirge 19 (H18) - 0 Damage, Attached (Fatima)
    Stirge 20 (G24) - DEAD
    Stirge 21 (G24) - 0 Damage, Attached (Alexanna)
    Stirge 22 (M9) - 0 Damage, Attached (Kristoph)
    Stirge 23 (M11) - 0 Damage, Attached (Elian)
    Stirge 24 (M15) - 0 Damage, Attached (Guard #3)
    Stirge 25 (M11) - 0 Damage
    Stirge 26 (M21) - 0 Damage
    Stirge 27 (B4) - 0 Damage
    Stirge 28 (C7) - 0 Damage
    Stirge 29 (B8) - 0 Damage
    Stirge 30 (C13) - 0 Damage
    Stirge 31 (B19) - 0 Damage
    Stirge 32 (C23) - 0 Damage
    Stirge 33 (B25) - 0 Damage
    Stirge 34 (B27) - 0 Damage
    Stirge 35 (S6) - 0 Damage
    Stirge 36 (R9) - 0 Damage
    Stirge 37 (T11) - 0 Damage
    Stirge 38 (S16) - 0 Damage
    Stirge 39 (R19) - 0 Damage
    Stirge 40 (R21) - 0 Damage
    Last edited by Inspectre; 2024-03-11 at 08:57 PM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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