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  1. - Top - End - #31
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2016

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by n0ble View Post
    [...]

    I think it should work- in my mind the prisons been around for 35-50 years with the Betrayal of the Loyal Wing happening around 20 or so years prior to where we're starting, so the age you have shouldnt be an issue! Side note: really digging Kara so far too

    [...]
    I kinda got that rough vibe, so it works out perfectly.

    I just wanted to confirm the allowed material too.
    - Core
    - The Long Rim
    - Dustgrave
    - Karrakin Trade Baronies
    - No Room for a Wallflower
    - Sirens Song, Mountains Remorse
    - Operation Solstice Rain
    - Enhanced Combat Alt Frames
    - Operation Winterscar

  2. - Top - End - #32
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jan 2015

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by Simsimillia View Post
    I kinda got that rough vibe, so it works out perfectly.

    I just wanted to confirm the allowed material too.
    - Core
    - The Long Rim
    - Dustgrave
    - Karrakin Trade Baronies
    - No Room for a Wallflower
    - Sirens Song, Mountains Remorse
    - Operation Solstice Rain
    - Enhanced Combat Alt Frames
    - Operation Winterscar
    Awesome glad it does!

    And yup! Thats the allowed material.
    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

  3. - Top - End - #33
    Firbolg in the Playground
    Join Date
    Dec 2009
    Location
    England

    Default Re: Lancer: The Beautiful Machine

    It 100% still is a thing/viable option for how you got your chassis frame-were you thinking somewhere along the Southern Wastes for where they from originally? Any of the non-Karrakin centric biomes could easily have parts that qualify as wastes :smallsmile: For example besides the eponymous south theres large expanses of tundra beyond the northern mountains that are suitably barren as to qualify and the Western forests almost certainly has an expanse of putrescent quagmire somewhere amidst its trees. Heck, you could have found it at the bottom of a coast-shallow while pirating Karrakin elements in the eastern interiors sea-facing side :smallbiggrin:
    Those other details are interesting, but yeah I had the Southern Wastes in mind. As far as the mech goes, I think it makes the most sense if the old one he found and rigged up got taken out up top when he got arrested, so now he's down there he's gonna need to print a new one like the rest - albeit likely in a way that mimics the old one, and if we need a justification for access to GMS codes, perhaps the ones he'll be using were stored on that one and memorised as he fixed it up. Explanation's only really needed for the GMS ones anyway, since once we get LLs I'll be going HORUS for the Lycan and HORUS codes rarely have an issue finding their way to their intended users.

    Anyway, got a sheet together for mechanics. Backstory is currently in that "more or less got it figured out, just need to get it all down" stage, so won't take long.

    Spoiler
    Show

    Share Code: YVDZM4
    » Ognen Goreski // CRUNCH «
    Outlaw, LL0
    [ SKILL TRIGGERS ]
    Apply Fists to Faces (+2), Get Somewhere Quickly (+2),
    Survive (+2), Threaten (+2)
    [ GEAR ]
    Heavy Hardsuit, Heavy Signature,
    Heavy A/C, Tertiary Arm,
    Frag Grenades, Thermite Charge
    ***
    [ TALENTS ]
    Combined Arms 1, Exemplar 1,
    House Guard 1
    [ MECH ]
    « LINGERING CINDERS »
    GMS Sagarmatha
    H:2 A:0 S:0 E:0 SIZE:2
    STRUCTURE:4 HP:14 ARMOR:1
    STRESS:4 HEAT:0 REPAIR:5
    ATK BONUS:0 TECH ATK:0 LTD BONUS:0
    SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:10
    [ WEAPONS ]
    MAIN MOUNT: SUPERHEAVY WEAPON BRACING
    FLEX MOUNT: Pistol / Pistol
    HEAVY MOUNT: Tempest Charged Blade
    [ SYSTEMS ]
    Armament Redundancy, Personalizations,
    Pattern-A Smoke Charges, Type-3 Projected Shield

  4. - Top - End - #34
    Dwarf in the Playground
     
    FriendlyLich's Avatar

    Join Date
    Feb 2016

    Default Re: Lancer: The Beautiful Machine

    Hello, I would like to sign up and put to use some of my many, many lancer ideas.
    I'm happy enough to fill, although we seem to have a reasonable balance thus far, I might lean towards going for a defender role...
    Perhaps Efreet if that is allowable.

  5. - Top - End - #35
    Bugbear in the Playground
     
    NecromancerGirl

    Join Date
    May 2014

    Default Re: Lancer: The Beautiful Machine

    Just wanted to post and renew interest before recruitment closes, and also ask if there's a deadline. It should be a simple matter to make a character once I read through the rules (and ideally, this thread)... and knowing the deadline will let me know how much I can afford to procrastinate. XP
    Quote Originally Posted by Potato_Priest View Post
    Honestly, most players would get super excited about Zenob the god of crabs because it's eccentric. I know I would.
    Quote Originally Posted by Paragon View Post
    But a friendly reminder that, by RAW, this game is unplayable

  6. - Top - End - #36
    Titan in the Playground
     
    BelGareth's Avatar

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    Nov 2008
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    Default Re: Lancer: The Beautiful Machine

    Heres a table, if i got something wrong I apologize, feel free to quote me and edit the table as needed (but leave the table out of quotes for others)

    Spoiler: Table
    Show


    Player Character Mech Call Sign Share Code Fluff
    Bitter Lupo Teutonborg Chomolungma Caliban 38HNDT yes
    CateranEnforcer Derek // THANATOS Sagarmatha Grey ? yes
    Zelphas Levi Royston Everest Dull Roar ? yes
    BelGareth William St Aloycius III // BIFF Everest Registered Offense 9XZEUX yes
    Mousedigits Aakvoe Sa // VO Sagarmatha Solace DKDO4L ?
    Thunder999 Eljas Vigue // SCIMITAR Everest Mech ? yes
    ProgressPaladin Rowen Holden // POLTERGEIST Everest Ghost ? yes
    Simsimillia Kara Ashford Chomolungma Short Fuse ? yes
    Volthawk Ognen Goreski // CRUNCH Sagarmatha Lingering Cinders YVDZM4 ?


    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  7. - Top - End - #37
    Barbarian in the Playground
    Join Date
    Sep 2011

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by BelGareth View Post
    Heres a table, if i got something wrong I apologize, feel free to quote me and edit the table as needed (but leave the table out of quotes for others)

    Spoiler: Table
    Show


    Player Character Mech Call Sign Share Code Fluff
    Bitter Lupo Teutonborg Chomolungma Caliban 38HNDT yes
    CateranEnforcer Derek // THANATOS Sagarmatha Grey ? yes
    Zelphas Levi Royston Everest Dull Roar ? yes
    BelGareth William St Aloycius III // BIFF Everest Registered Offense 9XZEUX yes
    Mousedigits Aakvoe Sa // VO Sagarmatha Solace DKDO4L ?
    Thunder999 Eljas Vigue // SCIMITAR Everest Mech ? yes
    ProgressPaladin Rowen Holden // POLTERGEIST Everest Ghost ? yes
    Simsimillia Kara Ashford Chomolungma Short Fuse ? yes
    Volthawk Ognen Goreski // CRUNCH Sagarmatha Lingering Cinders YVDZM4 ?


    Thank you for putting this together, though just a note that Lupo’s callsign is Caliburn (old alternate name for Excalibur) not Caliban.

  8. - Top - End - #38
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Apr 2017
    Location
    UK
    Gender
    Male

    Default Re: Lancer: The Beautiful Machine

    Adding my sharecode and correcting the name of my mech.

    Spoiler: Table
    Show


    Player Character Mech Call Sign Share Code Fluff
    Bitter Lupo Teutonborg Chomolungma Caliban 38HNDT yes
    CateranEnforcer Derek // THANATOS Sagarmatha Grey ? yes
    Zelphas Levi Royston Everest Dull Roar ? yes
    BelGareth William St Aloycius III // BIFF Everest Registered Offense 9XZEUX yes
    Mousedigits Aakvoe Sa // VO Sagarmatha Solace DKDO4L ?
    Thunder999 Eljas Vigue // SCIMITAR Everest Formal Complaint NXAZSO yes
    ProgressPaladin Rowen Holden // POLTERGEIST Everest Ghost ? yes
    Simsimillia Kara Ashford Chomolungma Short Fuse ? yes
    Volthawk Ognen Goreski // CRUNCH Sagarmatha Lingering Cinders YVDZM4 ?


    Last edited by Thunder999; 2024-03-11 at 11:41 AM.

  9. - Top - End - #39
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by BelGareth View Post
    Heres a table, if i got something wrong I apologize, feel free to quote me and edit the table as needed (but leave the table out of quotes for others)

    Spoiler: Table
    Show


    Player Character Mech Call Sign Share Code Fluff
    Bitter Lupo Teutonborg Chomolungma Caliban 38HNDT yes
    CateranEnforcer Derek // THANATOS Sagarmatha Grey ? yes
    Zelphas Levi Royston // ECHO Everest Dull Roar 97AW2B yes
    BelGareth William St Aloycius III // BIFF Everest Registered Offense 9XZEUX yes
    Mousedigits Aakvoe Sa // VO Sagarmatha Solace DKDO4L ?
    Thunder999 Eljas Vigue // SCIMITAR Everest Mech ? yes
    ProgressPaladin Rowen Holden // POLTERGEIST Everest Ghost ? yes
    Simsimillia Kara Ashford Chomolungma Short Fuse ? yes
    Volthawk Ognen Goreski // CRUNCH Sagarmatha Lingering Cinders YVDZM4 ?


    Added on my share code and the callsign for Levi ("ECHO").
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
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  10. - Top - End - #40
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2016

    Default Re: Lancer: The Beautiful Machine

    Added Sharecode and updated Name for Kara. Though I guess her Callsign is Pebble, the name of her mech is Short Fuse.

    Spoiler: Table
    Show


    Player Character Mech Call Sign Share Code Fluff
    Bitter Lupo Teutonborg Chomolungma Caliban 38HNDT yes
    CateranEnforcer Derek // THANATOS Sagarmatha Grey ? yes
    Zelphas Levi Royston Everest Dull Roar ? yes
    BelGareth William St Aloycius III // BIFF Everest Registered Offense 9XZEUX yes
    Mousedigits Aakvoe Sa // VO Sagarmatha Solace DKDO4L ?
    Thunder999 Eljas Vigue // SCIMITAR Everest Formal Complaint NXAZSO yes
    ProgressPaladin Rowen Holden // POLTERGEIST Everest Ghost ? yes
    Simsimillia Kara Ashford // PEBBLE Chomolungma Short Fuse W8LBX8 yes
    Volthawk Ognen Goreski // CRUNCH Sagarmatha Lingering Cinders YVDZM4 ?



  11. - Top - End - #41
    Bugbear in the Playground
     
    RedKnightGirl

    Join Date
    Mar 2016

    Default Re: Lancer: The Beautiful Machine

    Okay then code added!

    GGZ6WL

    Mech: Grey
    Callsign: Thanatos
    Last edited by CateranEnforcer; 2024-03-12 at 10:40 AM.

  12. - Top - End - #42
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jan 2015

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by FriendlyLich View Post
    Hello, I would like to sign up and put to use some of my many, many lancer ideas.
    I'm happy enough to fill, although we seem to have a reasonable balance thus far, I might lean towards going for a defender role...
    Perhaps Efreet if that is allowable.
    This would be the Efreet from Field Guide to Suldan? Unfortunately I'm not going to be allowing 3rd party content beyond the frames in Enhanced Combat-dont consider myself an experienced enough GM to account for all of the stuff people have produced besides extant Masiff Content

    Quote Originally Posted by Dusk Raven View Post
    Just wanted to post and renew interest before recruitment closes, and also ask if there's a deadline. It should be a simple matter to make a character once I read through the rules (and ideally, this thread)... and knowing the deadline will let me know how much I can afford to procrastinate. XP
    I think my tentative plan is to close recruitment a week or so from today just to make sure any last few applicants get a word in. From there I'll take a week again to select applicants and let people smooth out backstories in accordance with what I add in terms of NPC & biome lore-IRL I'm pretty busy in the leadup to the 25th but have a comparatively light schedule afterwards
    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

  13. - Top - End - #43
    Barbarian in the Playground
    Join Date
    Sep 2011

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by n0ble View Post
    I think my tentative plan is to close recruitment a week or so from today just to make sure any last few applicants get a word in. From there I'll take a week again to select applicants and let people smooth out backstories in accordance with what I add in terms of NPC & biome lore-IRL I'm pretty busy in the leadup to the 25th but have a comparatively light schedule afterwards
    Just a couple of weeks to hold out against the siren song of scrapping my current build to work towards being a stupid bouncy ninja with no heat management or e-defence…

  14. - Top - End - #44
    Bugbear in the Playground
     
    RedKnightGirl

    Join Date
    Mar 2016

    Default Re: Lancer: The Beautiful Machine

    I wouldn't fret too much about builds this early! A lot can change from now till your first new frame, and the mechs are really modular and respec rules are pretty generous. At LL0, just about everyone is a generalist.

  15. - Top - End - #45
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2016

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by CateranEnforcer View Post
    I wouldn't fret too much about builds this early! A lot can change from now till your first new frame, and the mechs are really modular and respec rules are pretty generous. At LL0, just about everyone is a generalist.
    Agreed and even then. It's not decided who all is going to play. Like my general idea is that Pebble will be a primary Controller, probably with some decent damaging capabilities from Grenades and am certainly eyeing the Kobold (especially since it's very setting appropriate), but staying in the Chomolungma or picking a Mech that provides more Defender or Striker qualities is certainly an option I keep open depending on how things develop.

  16. - Top - End - #46
    Barbarian in the Playground
    Join Date
    Sep 2011

    Default Re: Lancer: The Beautiful Machine

    I’ve already got my build up to LL6 planned including a respect after LL3 due to part of my build not really working well until I hit LL4.

    The issue is more my inevitable tendency, given enough time, to decide that I really want to play an Atlas. On a long enough timeframe I will inevitably always decide that I want to be Raiden from Metal Gear Revengeance. I’ve got an addiction, I need help!

  17. - Top - End - #47
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jan 2015

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by Bitter View Post
    I’ve already got my build up to LL6 planned including a respect after LL3 due to part of my build not really working well until I hit LL4.

    The issue is more my inevitable tendency, given enough time, to decide that I really want to play an Atlas. On a long enough timeframe I will inevitably always decide that I want to be Raiden from Metal Gear Revengeance. I’ve got an addiction, I need help!
    Note to self: pick the other player running planning on running nuthin but nano That or every enemy is just a Lurker now
    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

  18. - Top - End - #48
    Bugbear in the Playground
     
    YuweaCurtis's Avatar

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    Sep 2016
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    Default Re: Lancer: The Beautiful Machine

    Tempting.... Been wanting to play Lancer.
    ~Thanks to AsteriskAmp for the Illya Avatar!~

  19. - Top - End - #49
    Orc in the Playground
    Join Date
    Aug 2006
    Location

    Default Re: Lancer: The Beautiful Machine

    Definitely interested, just happened across the setting from YouTube and I've been reading the core rules with an eye to run for my local game group as something different so the chance to play is certainly welcome.

    I'll try to have something up in the next day or so once I can do some brainstorming but I also wanted to clarify what method we would be using to play. I'm assuming the forums but if there is another method I'd need to make sure it fit my availability.

    Spoiler: Sheet
    Show
    Share Code: OJHNKV

    » Halsten Willmore // WOODCHUCK «
    Soldier, LL0
    [ SKILL TRIGGERS ]
    Get Somewhere Quickly (+2), Patch (+2),
    Spot (+2), Survive (+2)
    [ GEAR ]
    Stealth Hardsuit, Medium A/C,
    Light Signature, Wilderness Survival Kit,
    Infoskin, Smart Scope
    ***
    [ TALENTS ]
    Gunslinger 1, Combined Arms 1,
    Duelist 1
    [ MECH ]
    « TAKEMIKAZUCHI »
    GMS Everest
    H:0 A:2 S:0 E:0 SIZE:1
    STRUCTURE:4 HP:10 ARMOR:0
    STRESS:4 HEAT:0 REPAIR:5
    ATK BONUS:0 TECH ATK:0 LTD BONUS:0
    SPD:5 EVA:10 EDEF:8 SENS:10 SAVE:10
    [ WEAPONS ]
    MAIN MOUNT: Tactical Melee Weapon
    FLEX MOUNT: Pistol / Missile Rack
    HEAVY MOUNT: Heavy Charged Blade
    [ SYSTEMS ]
    Rapid Burst Jump Jet System, Manipulators,
    Expanded Compartment, COMP/CON-Class Assistant Unit



    Spoiler: Background
    Show


    Halsten "Woodchuck" Willmore is a third generation woodsman, his grandfather Peter Halford being a survivor of the battle that broke SSC's grasp who has since retired to train recruits and his mother Sarah Willmore who fights as an artillery specialist. His father Tyler Willmore was often busy tending the fields and livestock so Halsten was often watched by woodsmen who used him as a gofer and to help with odd jobs which eventually grew to the nickname that would become his callsign, Woodchuck, a gopher like animal that shared the first letter of his last name.

    Halsten is a gregarious young man who is quick to make friends with those around him and tends towards puns and bad jokes to set those around him at ease which is often at odds with his survivalist training that had him scouting ahead of raids to confirm targets and occasionally sabotage security. It was during one of these missions that Halsten's luck ran out and Karrakin security got the drop on him. After arriving in Golgotha it took a while for him to realize that Emil and those under his command were his best chance at escaping, getting home, and hopefully getting a bit of revenge along the way.
    Last edited by Ishikar; 2024-03-15 at 07:41 PM. Reason: adding character
    Quote Originally Posted by Winged One View Post
    Actually, Tarrasques are merely an extremely endangered species. They reproduce by spontaniously coming into existance when people piss off the DM.
    CRPG Rules: http://project-apollo.net/text/rpg.html

  20. - Top - End - #50
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jan 2015

    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by Ishikar View Post
    Definitely interested, just happened across the setting from YouTube and I've been reading the core rules with an eye to run for my local game group as something different so the chance to play is certainly welcome.

    I'll try to have something up in the next day or so once I can do some brainstorming but I also wanted to clarify what method we would be using to play. I'm assuming the forums but if there is another method I'd need to make sure it fit my availability.

    Spoiler: Sheet
    Show
    Share Code: OJHNKV

    » Halsten Willmore // WOODCHUCK «
    Soldier, LL0
    [ SKILL TRIGGERS ]
    Get Somewhere Quickly (+2), Patch (+2),
    Spot (+2), Survive (+2)
    [ GEAR ]
    Stealth Hardsuit, Medium A/C,
    Light Signature, Wilderness Survival Kit,
    Infoskin, Smart Scope
    ***
    [ TALENTS ]
    Gunslinger 1, Combined Arms 1,
    Duelist 1
    [ MECH ]
    « TAKEMIKAZUCHI »
    GMS Everest
    H:0 A:2 S:0 E:0 SIZE:1
    STRUCTURE:4 HP:10 ARMOR:0
    STRESS:4 HEAT:0 REPAIR:5
    ATK BONUS:0 TECH ATK:0 LTD BONUS:0
    SPD:5 EVA:10 EDEF:8 SENS:10 SAVE:10
    [ WEAPONS ]
    MAIN MOUNT: Tactical Melee Weapon
    FLEX MOUNT: Pistol / Missile Rack
    HEAVY MOUNT: Heavy Charged Blade
    [ SYSTEMS ]
    Rapid Burst Jump Jet System, Manipulators,
    Expanded Compartment, COMP/CON-Class Assistant Unit



    Spoiler: Background
    Show


    Halsten "Woodchuck" Willmore is a third generation woodsman, his grandfather Peter Halford being a survivor of the battle that broke SSC's grasp who has since retired to train recruits and his mother Sarah Willmore who fights as an artillery specialist. His father Tyler Willmore was often busy tending the fields and livestock so Halsten was often watched by woodsmen who used him as a gofer and to help with odd jobs which eventually grew to the nickname that would become his callsign, Woodchuck, a gopher like animal that shared the first letter of his last name.

    Halsten is a gregarious young man who is quick to make friends with those around him and tends towards puns and bad jokes to set those around him at ease which is often at odds with his survivalist training that had him scouting ahead of raids to confirm targets and occasionally sabotage security. It was during one of these missions that Halsten's luck ran out and Karrakin security got the drop on him. After arriving in Golgotha it took a while for him to realize that Emil and those under his command were his best chance at escaping, getting home, and hopefully getting a bit of revenge along the way.
    Thank you for the interest! In terms of where we're playing OOC & IC we'll be doing things here, I'll have a combat map on roll20. I'm going to be posting the combat map here too for peoples reference during turns and I'll try and put a grid up on the map so people can reference where/how they're moving for the purposes of reactions and effects
    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

  21. - Top - End - #51
    Ogre in the Playground
     
    Bowerbird's Avatar

    Join Date
    Dec 2009
    Location
    Australia

    Default Re: Lancer: The Beautiful Machine

    Heck with it, I've been lurking for a bit and I figure I'll throw a character in as well. I'm pretty much a complete newbie to Lancer but I keep thinking it looks neat (if complicated). Been tinkering on COMP/CON with a Hacker build, started to write a summary here and wound up doing a whole backstory so here it is:

    Spoiler: Marin Bonheur // V00D00
    Show

    Born in Klataua, Marin's mother served in the Albatross Wing, and was one of the few who sided with the Governess in the end. Despite this, she always felt regret at having turned against her purpose and a lingering bitterness for the government. Her father did mostly clerical work in the historical archives, and was a quiet but curious man, sharing his love of knowledge with his daughter.

    In her early teens her father uncovered some particularly heinous information about the government's activities in the war, and when he spoke out about it he was sent to Golgotha. His arrest sent her mother into a deep spiral of depression as she lost a great deal of standing, as well as the man she'd loved. When he died in a 'mining accident' a few months later it got even worse.

    Always a technical whiz-kid, Marin started hacking systems for fun, mostly to see if she could do it at first. Working her way up the ladder of system encryptions before finally uncovering her father's arrest report. Incensed at what she saw there, she decided to start mining similar systems for damning info and dumping it in public access nodes under the alias V00D00-CH17D.

    The authorities caught up with 'Voodoo-Child' when she seemed to have finally gotten overconfident enough to leave a trail. Her mother was once again spared arrest due to her 'services to the Government,' but Marin Bonheur aka Voodoo-Child was sentenced to life in Golgotha prison. Unbeknownst to anyone but the hacker herself, this was all part of a plan. The prison's archives operate on a closed system, the only way to plunder them would be from within the prison itself. Records of her father's 'accident' should still be in there somewhere.

    Since being imprisoned, Voodoo has mostly been associating with Liz & SLATE, complimenting their physical engineering with her own software skills.


    The actual mechanics are something I'm still trying to wrap my head around, but the idea of a Controller/Support focus seems interesting.
    Quote Originally Posted by Who
    Loving that fluff, loving it so much. If that fluff was a person I'd marry it.

  22. - Top - End - #52
    Bugbear in the Playground
     
    YuweaCurtis's Avatar

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    Sep 2016
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    Default Re: Lancer: The Beautiful Machine

    I'm not sure if I want to go Striker (Atlas), Artillery (Pegasus), or Support (Kidd). That's ignoring if I see something else I want in the newer books, but I'll worry about that later.

    For now I'll just take what seems cool on the starter model without worrying too much about a role.
    Last edited by YuweaCurtis; 2024-03-16 at 02:04 PM.

  23. - Top - End - #53
    Ogre in the Playground
     
    Bowerbird's Avatar

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    Dec 2009
    Location
    Australia

    Default Re: Lancer: The Beautiful Machine

    After tinkering with COMP/CON a bit, I have this:

    Spoiler: Sheet
    Show

    » Marin Bonheur // V00D00 «
    Hacker, LL0
    [ SKILL TRIGGERS ]
    Hack or Fix (+2), Invent or Create (+2),
    Investigate (+2), Stay Cool (+2)
    [ GEAR ]
    Mobility Hardsuit, Light A/C,
    Subjectivity-Enhancement Suite,
    Dataplating, Sound System
    ***
    [ TALENTS ]
    Hacker 1, Spotter 1,
    Infiltrator 1
    [ MECH ]
    « ZUL »
    GMS Chomolungma
    H:0 A:0 S:2 E:0 SIZE:1
    STRUCTURE:4 HP:10 ARMOR:0
    STRESS:4 HEAT:0 REPAIR:4
    ATK BONUS:0 TECH ATK:3 LTD BONUS:0
    SPD:4 EVA:8 EDEF:12 SENS:15 SAVE:11
    [ WEAPONS ]
    MAIN/AUX MOUNT: Nexus (Hunter-Killer) / Nexus (Light)
    FLEX MOUNT: Thermal Rifle
    [ SYSTEMS ]
    Pattern-A Smoke Charges, Manipulators,
    Rapid Burst Jump Jet System, Type-3 Projected Shield,
    Custom Paint Job



    Spoiler: Backstory
    Show

    Born in Klataua, Marin's mother served in the Albatross Wing, and was one of the few who sided with the Governess in the end. Despite this, she always felt regret at having turned against her purpose and a lingering bitterness for the government. Her father did mostly clerical work in the historical archives, and was a quiet but curious man, sharing his love of knowledge with his daughter.

    In her early teens her father uncovered some particularly heinous information about the government's activities in the war, and when he spoke out about it he was sent to Golgotha. His arrest sent her mother into a deep spiral of depression as she lost a great deal of standing, as well as the man she'd loved. When he died in a 'mining accident' a few months later it got even worse.

    Always a technical whiz-kid, Marin started hacking systems for fun, mostly to see if she could do it at first. Working her way up the ladder of system encryptions before finally uncovering her father's arrest report. Incensed at what she saw there, she decided to start mining similar systems for damning info and dumping it in public access nodes under the alias V00D00-CH17D.

    The authorities caught up with 'Voodoo-Child' when she seemed to have finally gotten overconfident enough to leave a trail. Her mother was once again spared arrest due to her 'services to the Government,' but Marin Bonheur aka Voodoo-Child was sentenced to life in Golgotha prison. Unbeknownst to anyone but the hacker herself, this was all part of a plan. The prison's archives operate on a closed system, the only way to plunder them would be from within the prison itself. Records of her father's 'accident' should still be in there somewhere.

    Since being imprisoned, Voodoo has mostly been associating with Liz & SLATE, complimenting their physical engineering with her own software skills.


    I'm thinking of leaning towards Controller(Goblin) eventually, at least to start with. This is my first time actually looking into the system and COMP/CON, so hopefully I'm doing it right.
    Quote Originally Posted by Who
    Loving that fluff, loving it so much. If that fluff was a person I'd marry it.

  24. - Top - End - #54
    Barbarian in the Playground
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    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by YuweaCurtis View Post
    I'm not sure if I want to go Striker (Atlas), Artillery (Pegasus), or Support (Kidd). That's ignoring if I see something else I want in the newer books, but I'll worry about that later.

    For now I'll just take what seems cool on the starter model without worrying too much about a role.
    I love Atlas but IMO if you’re a new Lancer player (I don’t know if you are but quite a few people applying have mentioned they’re new) I’d say to avoid it. It’s very specialist and has poor hull, e-defence and heat. Now this is absolutely traded off with great evasion and some fantastic traits and it’s not a bad frame by any means (I don’t think any frame is bad as Lancer is well balanced), but if you end up in a bad position it’s very easy for things to go poorly for you fast.

  25. - Top - End - #55
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    Default Re: Lancer: The Beautiful Machine

    That's RIP. Atlas seems really fun. But hey, school of hard knocks.

    You could always give me some tips on building, especially Talents.
    Last edited by YuweaCurtis; 2024-03-19 at 09:56 AM.

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    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by YuweaCurtis View Post
    That's RIP. Atlas seems really fun. But hey, school of hard knocks.

    You could always give me some tips on building, especially Talents.

    I’m phone posting atm so I won’t go too in depth and you can check https://youtube.com/playlist?list=PL...eUAV6XVyXMb8VO for videos of builds for each mech type.

    Generally speaking your first 2-3 levels are just going to be in the license you want a frame for. Each frame has tools which work well together built around a common theme so you’ll generally want to get all 3 LLs or at least the first 2 for whichever frame you want to concentrate on. After that you can start worrying about what to add on and you’ll have some experience under your belt at that point.

    Your Atlas build if you do go for it is probably going to be melee based to take advantage of finishing blow so take Duellist or Executioner depending on which size of melee weapon you want to use. I’d also suggest infiltrator as it provides a way to mitigate the build’s downsides and drop some debuffs on enemies at the higher levels.

    Kidd wants Grease Monkey 1 and 3 especially and alternate levels in whichever deployable you like the most, I like the Drake’s bunker so that on every mission the team can have a fortified hard point to fight from.

    Pegasus you probably shouldn’t do a meme “all weapon talents” mimic gun build but I would absolutely be tempted to. There’s a lot of different builds for a Pegasus. You’ll see unraveller from Lich recommended a lot but that benefits from having more system knowledge so you know when to use it.

  27. - Top - End - #57
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    Default Re: Lancer: The Beautiful Machine

    Thanks a bunch!

    Also I pretty much decided on Atlas, but I'll keep the others in mind. Lol, forgot to mention that. Was fixated when you started talking about it lol.
    Last edited by YuweaCurtis; 2024-03-19 at 11:09 AM.

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    DruidGuy

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    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by YuweaCurtis View Post
    That's RIP. Atlas seems really fun. But hey, school of hard knocks.

    You could always give me some tips on building, especially Talents.
    So one of the big frame traits with the Atlas is Giantkiller, which lets you ram and grapple against size 1 targets and also move . One of the big things that comes with 3 LL of the Atlas is the Terashima Blade-essentially 3 weapons in one for how it can change stances which add different effects to how its wielded. Its also a main weapon, which means that it has a lot of synergy with the Duelist Talent. Rank Three of that talent also has a lot of synergy Giantkiller insofar as you can swing with the Terashima blade and gain blademaster dice to use with Giantkiller & Finishing Blow.

    Another frame trait the Atlas has is Jaëger Dodge. This helps offset the fact that it has below average HP as a frame-6 instead the Everest's 8-while also giving you some maneuverability. Combined with the second part of giantkiller that lets you ignore engagement from larger characters and you have a really manoeuvrable frame. Talents like the Hunter 1 and Skirmisher 2 work really well to kick that nascent speed into overdrive

    Also recruitment is now closed! Thank you to everyone who's applied! I'll be looking over everyone's applications over the coming week
    Last edited by n0ble; 2024-03-19 at 11:20 AM.
    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

  29. - Top - End - #59
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    Default Re: Lancer: The Beautiful Machine

    Ah, did I not make it because I didn't post a sheet?
    ~Thanks to AsteriskAmp for the Illya Avatar!~

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    DruidGuy

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    Default Re: Lancer: The Beautiful Machine

    Quote Originally Posted by YuweaCurtis View Post
    Ah, did I not make it because I didn't post a sheet?
    Nah your good-the week of reading over everyones sheets is to give people who have applied so far a chance to iron things out character wise/get an application together
    “Have no fear, you will find your way. It's in your bones. It's in your soul.”- Mark Z. Danieleweski, House of Leaves

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