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    Troll in the Playground
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    Default The Pauldron Master [PrC]



    ”Pay attention, young ones, for I shall now impart to you the greatest truth we, as mortals, can claim to have. Quite simply, G = P = (s1+s2+s3). A man’s greatness and effect on the universe as a whole is directly proportionate to the impressiveness of his pauldrons, which is a simple function of its Size, Shininess, and Spikiness.”
    ~Veteran Pauldron Master to his students

    Hit Die: d10
    Skill Points: 4 + intelligence modifier
    Class Skills: Appraise, Balance, Climb, Concentration, Craft, Diplomacy, Intimidate, Knowledge (any two, chosen by the player), Profession, Ride, Sense Motive

    Requirements:
    Base Attack Bonus: +5
    Skills: Craft (Armorsmithing) 1 rank
    Special: Proficiency with all Heavy Armors

    Pauldron Master
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
    1st|
    +1
    |
    +2
    |
    +0
    |
    +2
    |Size Modification
    2nd|
    +2
    |
    +3
    |
    +0
    |
    +3
    |Pointy Additions
    3rd|
    +3
    |
    +3
    |
    +1
    |
    +3
    |Ornamentation
    4th|
    +4
    |
    +4
    |
    +1
    |
    +4
    |Improved Size
    5th|
    +5
    |
    +4
    |
    +1
    |
    +4
    |Paragon of Pauldrons [/table]

    Size Modification (Ex): At 1st level, a Pauldron Master learns to properly modify the shoulders of a suit of heavy armor in order to reach maximum effectiveness at his current level. A good guideline is that each shoulder should look slightly larger than one’s head. The true benefit of this ability is the sharp increase of “badass” this has on the Master, but as a side effect, it gives him unshakable self confidence that radiates from every pore of his being. The Master becomes immune to fear effects, and all allies within 10 feet of him gain a +2 morale bonus against fear. Modifying a single suit of armor requires 100gp worth of parts and two days of uninterrupted work. Only Pauldron Masters of the appropriate level gain benefit from this, though it need not be the same Master who made them.
    Pointy Additions (Ex): At 2nd level, the Pauldron Master has connected so deeply with the soul of his shoulder armor, that he derives supernatural benefit from its spikiness. Sometimes this entails actual spikes, but other times simply curving a pauldron so that it appears bladed is enough. When a Pauldron Master makes a charge while equipped with properly modified pauldrons, all opponents that he comes within 15 feet of at any time of the charge must make a DC (10 + ½ the Master’s character level + the Master’s charisma modifier) or become shaken for 1 minute (multiple applications do not increase to become "frightened" or "panicked", but they do reset the duration). If a victim of this ability successfully saves, they are immune to the Pointy Additions of the same Master for the next 24 hours. The Pauldrons to be modified with Pointy Additions must have already undergone the Size Modification, and it requires an additional 60gp worth of materials and a day of uninterrupted work.
    Ornamentation (Ex): At 3rd level, a Pauldron Master further increases the magnitude of awesome that permeates his already undeniably great pauldrons. This Ornamentation can involve any number of things, from shaping the metal into a specific shape, to attaching religious documents with wax seals. Whatever the change, it bolsters the radiance of the Master’s soul with every success, restoring 2 hit points to him with every successful melee strike. For a Pauldron to be modified in this way, it must have already had Pointy Additions, and it requires an additional 300gp worth of parts and 5 days of uninterrupted work.
    Improved Size (Ex): A 4th level Pauldron Master can increase the size of his pauldrons even further, gaining even greater benefits. Once this addition has been made, each individual pauldron should be equal to the Master’s torso region in size. While the newly bolstered armor is worn, the Master gains a +2 bonus on all will saves, saves against becoming nauseated, and on all opposed checks to resist Bull Rushes, Overruns, Trips, Disarms, Sunders, and Grapples. To give a pauldron Improved Size, it must already have Ornamentation, and an additional 600gp worth of parts and 5 days of uninterrupted work.
    Paragon of Pauldrons (Ex) At 5th level, a Pauldron Master embodies the pure essence of a mortal’s zest for life. Destiny, Deities, and Design are all cast aside for the one truth indelibly printed upon the patchwork of sentience itself- Pauldrons Win. With a firm knowledge of this, the Master makes one final modification to his shoulder armor as an eternal reminder. Whatever this modification may be, while the pauldrons so adorned are worn by the Master, he is immune to all mind-affected abilities. Before he can make this adjustment however, he must spend 1000gp and 1 week of uninterrupted work on pauldrons that have already received Improved Size.
    Last edited by Xefas; 2007-12-17 at 03:48 PM.

  2. - Top - End - #2
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    DracoDei's Avatar

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    Default Re: The Pauldron Master [PrC]

    proportionate to the size of his pauldrons
    Since you later list size as one of the components, I would change the underlined word to "awesomeness", or at least "impressiveness".
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    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: The Pauldron Master [PrC]

    Quote Originally Posted by Xefas View Post
    G = P = (s1+s2+s3). A man’s greatness and effect on the universe as a whole is directly proportionate to the size of his pauldrons
    I volunteer to be the math nerd of this thread. If G is directly proportional to P, then it should be G = kP for some constant k

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    Orc in the Playground
     
    RedWizardGuy

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    Default Re: The Pauldron Master [PrC]

    Quote Originally Posted by brian c View Post
    I volunteer to be the math nerd of this thread. If G is directly proportional to P, then it should be G = kP for some constant k
    If the constant is 1...adding k is redundant.

    -----------
    Something that worries me about this class is the fact that fear effects (such as Shaken) normally stack. (e.g. Shaken'd twice = Frightened, a third time = Panicked) And with the 1/2HD+ChaMod at 10th level the DC is already higher than a 4th level spell. By 20th the DC is higher than a 9th level spell.

    Maybe make the DC 14+ChaMod?

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    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: The Pauldron Master [PrC]

    Quote Originally Posted by RandomFellow View Post
    If the constant is 1...adding k is redundant.

    -----------
    Something that worries me about this class is the fact that fear effects (such as Shaken) normally stack. (e.g. Shaken'd twice = Frightened, a third time = Panicked) And with the 1/2HD+ChaMod at 10th level the DC is already higher than a 4th level spell. By 20th the DC is higher than a 9th level spell.

    Maybe make the DC 14+ChaMod?
    If k = 1, then it's not proportional (well technically it is), it's just equal. I assume that since he said proportional that he mean proportional with k not =1

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    Troll in the Playground
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    Default Re: The Pauldron Master [PrC]

    Quote Originally Posted by DracoDei View Post
    Since you later list size as one of the components, I would change the underlined word to "awesomeness", or at least "impressiveness".
    Done.

    Quote Originally Posted by brian c
    I volunteer to be the math nerd of this thread. If G is directly proportional to P, then it should be G = kP for some constant k
    If I told you that the quote came from an uneducated man with no grasp of mathematics whatsoever, who was just trying to impressive his impressionable students, would that...err...work?

    Quote Originally Posted by Random Fellow
    Something that worries me about this class is the fact that fear effects (such as Shaken) normally stack. (e.g. Shaken'd twice = Frightened, a third time = Panicked) And with the 1/2HD+ChaMod at 10th level the DC is already higher than a 4th level spell. By 20th the DC is higher than a 9th level spell.
    I changed it to not stack, but to reset the Shaken duration. Does that work?

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    Orc in the Playground
     
    RedWizardGuy

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    Default Re: The Pauldron Master [PrC]

    Quote Originally Posted by Xefas View Post

    ...


    I changed it to not stack, but to reset the Shaken duration. Does that work?
    Yep. Shaken is just an annoyance. Higher states of fear effectively made his Charges Save Twice or Die. =)

    Quote Originally Posted by brian c View Post
    If k = 1, then it's not proportional (well technically it is), it's just equal. I assume that since he said proportional that he mean proportional with k not =1
    This does not invalidate my point.

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    Pixie in the Playground
     
    BardGuy

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    Default Re: The Pauldron Master [PrC]

    Quote Originally Posted by brian c View Post
    I volunteer to be the math nerd of this thread. If G is directly proportional to P, then it should be G = kP for some constant k
    I was about to point that out. But you beat me to it. I suppose I could add a little bit more to it however.

    Direct proportionality tends to be proportional with respect to the integers, therefore it should be G=kP for some constant k is an element of Z+. I'm using the positive integers since, frankly, who wants negative Pauldrons?
    DM: "A giant Purple Worm makes its way towards you."

    Monk: "I grapple my camel and throw it at the worm."

    DM: "Uhh... Ok... Improvised weapon. You're at a -4. Give me a to hit roll."

    Monk: *Natural 20* "HELL YEAH! Threatened Critical!" *Natural 20* "WOO! (5D8+6)*3 DMG"

    DM: "...The Purple Worm takes 122... Camel Damage... and it falls over dead..."

    Monk: "Who Da Monk?!"

    Party: "YOU DA MONK!"

    DM: "...I hate you guys..."

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    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: The Pauldron Master [PrC]

    Quote Originally Posted by Looptwiss View Post
    I was about to point that out. But you beat me to it. I suppose I could add a little bit more to it however.

    Direct proportionality tends to be proportional with respect to the integers, therefore it should be G=kP for some constant k is an element of Z+. I'm using the positive integers since, frankly, who wants negative Pauldrons?
    I would use R+, doesn't really have to be an integer. Hopefully it's an irrational number, so we can calculate it and call it the Pauldron Constant

    Next week, when I'm done with finals, I'm going to go through the bonuses that this class gets and try to figure out the Pauldron Constant; I think the best notation would be k-sub-p (kp)

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    BarroomBard's Avatar

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    Default Re: The Pauldron Master [PrC]

    Wow....

    I never thought I would be able to say this on a forum dedicated to homebrewed RPG stuff... what with the background radiation of nerditude... and my being a member of said forum...

    But you guys are nerds.

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