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  1. - Top - End - #1
    Dwarf in the Playground
     
    RangerGuy

    Join Date
    Jun 2007

    Default Save or Knock-out?

    I'm looking for a spell that would knock-out (ie. not kill) a party of level 5-7 characters fairly reliably for the purposes of plot. Any ideas?

    Hooray for Gooba!
    Ranch Barkner
    The Neverknown

    Catch for us the foxes,
    the little foxes that ruin the vineyards,
    our vineyards that are in bloom.
    Song of Songs 2:15

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  3. - Top - End - #3
    Barbarian in the Playground
     
    Gerrtt's Avatar

    Join Date
    Mar 2005
    Location
    Davie, FL
    Gender
    Male

    Default Re: Save or Knock-out?

    Depending on the level of the caster Mass Hold Person or (un)holy Word could do it.

    What are the parameters?

    How long do they need to be out? Do you mean unconscious or just unable to fight back?
    Last edited by Gerrtt; 2007-12-19 at 04:53 PM.
    What I do every time I see someone complain that their DM is a jerk just because some class/race/book/feat/etc. is not allowed at the gaming table.

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    Bugbear in the Playground
     
    Amiria's Avatar

    Join Date
    Feb 2006
    Location
    Lost in L-Space

    Default Re: Save or Knock-out?

    Any damage dealing spell modified with the Subdual Substitution metamagic feat works also. Hmmm ... Meteor Swarm !
    Last edited by Amiria; 2007-12-19 at 04:54 PM.
    The Countess of Mispelling hath returned !__________________________________________________ _________Behold my magnetoresistance !
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    This isn't just any drow. This is a drow who is willing to have a good-aligned flying snake come out of her body so she can then fart rainbows.
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  5. - Top - End - #5
    Titan in the Playground
     
    Frosty's Avatar

    Join Date
    Nov 2006

    Default Re: Save or Knock-out?

    Overwhelm could work. PHB2. Level 6 spell though and only single target.

  6. - Top - End - #6
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

    Join Date
    Dec 2004
    Location

    Default Re: Save or Knock-out?

    Mass Imprisonment!

    Anyway, Overwhelm is good-save or take nonlethal equal to HP+10.

    Telekinesis is a fairly good bet as well-telekinetically hurling 3 darts with drow poison per party member means 3 dc 15 fort saves. Any one failure means sleep


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  7. - Top - End - #7
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2007
    Location
    Boston
    Gender
    Male

    Default Re: Save or Knock-out?

    mass P.W.Stuns would do it.
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    Who Beats Who? the hilariously geeky game of hypothetical battles.

    Who has two thumbs (up) and a board game coming out from Rio Grande? This guy. Gladiators (Rio Grande)

    PIZZA IN SPAAAAACE! Cambridge Games Facotry and Spoiled Flush Games Cosmic Pizza coming soon.

    Matrix Solitaire, likely the best Solitaire game you will ever play.
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  8. - Top - End - #8
    Bugbear in the Playground
     
    Prometheus's Avatar

    Join Date
    Jul 2006
    Location

    Default Re: Save or Knock-out?

    Sequester or Resilient Sphere (followed by Darkness/Silence for privacy) if you just need them unable to touch you for a while.

    I used Symbol of Stunning for a similar plot device, but I wanted the characters to be witnesses.

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Aug 2007

    Default Re: Save or Knock-out?

    Mass Whelm :)

  10. - Top - End - #10
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2007
    Gender
    Male

    Default Re: Save or Knock-out?

    Quote Originally Posted by skeeter_dan View Post
    I'm looking for a spell that would knock-out (ie. not kill) a party of level 5-7 characters fairly reliably for the purposes of plot. Any ideas?
    If you'd prefer something that you could reliably apply to multiple spells...use Born of the Three Thunders combined with a race or template that renders you immune to its drawback.

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