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Thread: Size matters
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2007-12-25, 08:37 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Size matters
Are Small & medium equal? If not which is better.
What about small and dwarf medium?
Is tiny better or worse than medium?
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2007-12-25, 08:52 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Size matters
Depends what you're doing.
A stealth class gains good benefits from being small size. +1 AC helps their lack of heavy armor, the +4 to hide is a great bonus, and all the penalties aren't too big an issue for you (I rarely see rogues or beguilers going for the big grapple).
Arcane Casters, too, gain a good benefit. +1 to AC to help their lack of heavy armor, and +1 to hit for ray spells. They, too, aren't really inconvenienced by the penalties, even less so than the stealth classes since they're not likely to be using weapons as their main source of contribution.
Above all else, though, if your DM isn't using a tactical battle grid, he's likely just buffed all small races in the game. The worst part about the small races, in my opinion, is reduced speed, and when your DM is using abstracted distance, he isn't likely to take that in to account (plus he'll fear sounding like a heel saying "Ohhhh, sorry, you can't make it to him by 5ft. Minotaur hits you for 34 damage", which is easily justified when you're on a grid).
Tiny races are almost absurd for a PC race. Playing a melee class with one is all but out of the question. Ranged has the problem of you most likely having a low speed, so enemies can close with you very quickly. With stealth classes, you run the risk of logic being inserted into the game ("Hey, how does a Sneak Attack from a Tiny Dagger that can't reach past a guy's ankle do the same +7d6 damage as a Medium Dagger to the gut?" or "How come every "dose" of poison is enough to coat a single weapon regardless of size whether sized for Tiny or Colossal? And how come a tiny pinprick of poison does the same ability damage with the same DC as a kidney full of it from a poisoned greatsword?").5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2007-12-25, 10:49 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Look behind you...
- Gender
Re: Size matters
Small and Medium being better or worse depends on what you're doing. Small's better for casters/stealth people, while medium's better for frontliners.
Tiny's generally much worse than medium for frontliners, and has the drawback that Wind Wall stops you, but it's great for casters, although there are some neat tiny frontliner builds (like here). The main problems are Wind Walls and Reach.Last edited by Armads; 2007-12-25 at 10:52 AM.
RAR!
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2007-12-25, 06:15 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Size matters
Being tiny means you have to move into the other dude's square, doesn't it?
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2007-12-26, 03:41 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Size matters
Yes, and you provoke an attack of opportunity for doing so.
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2007-12-26, 04:06 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Belgium
- Gender
Re: Size matters
Except if you go into the whole underfoot combat line of feats. I always liked those. Good for a melee class, I'd say.
- When danger reared it's ugly head, it bravely turned it's tail and fled.
Ah, the Socratic Method. The best way we have of teaching everything-apart from juggling chainsaws.
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Beautifully detailed Rob avatar by Z-Axis
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2007-12-26, 04:12 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Size matters
basically the only problem iv ever had with small races was their movement speed.
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2007-12-26, 06:05 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Size matters
In general, I've found that unless your build depend specifically on being very big (King of Smack et al) Small is better. Bonus to AC, to-hit, and Skills - plus you can ride medium mounts pretty much anywhere, which is helpful for almost any build. Strongheart Halfling is one of my favorite races.
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2007-12-27, 08:18 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Exeter, UK
Re: Size matters
Whilst I love LogicNinja's killer gnome build (link provided above), correct me if I'm wrong but doesn't uncanny dodge shutdown the build's damage output? You can't flank so you're constantly relying on making them flatfooted for schweet SA.. See what i mean? Telling Blow could remedy this.
That's the only reservation I have over this fun lil' build.Purveyor of Pies and the Iron Kingdoms!
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2007-12-27, 04:16 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
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2007-12-27, 04:31 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Exeter, UK
Re: Size matters
Good point. I forgot about stunning, blinding, invisibility etc.
Purveyor of Pies and the Iron Kingdoms!