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Thread: Initiative and Flat-feet
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2007-12-26, 11:29 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- RVA
- Gender
Initiative and Flat-feet
My previous DMs have always neglected the fact that, at the beginning of an encounter, you (or allies and enemies) are flat-footed until your initiative rolls around. I keep trying to convince them of this rule, but I always run into the same problem: I can't find the rule in any books. I know it's in the PHB somewhere, but I'm apparently blind to that specific line. Can anybody give me a point of reference? Thanks.
And, heck, just for the sake of making this a useful thread: Are there any other rules that are often overlooked that I could use in my favor, or even against my favor? (My current character is a little too well-made, and I'd like to actually take damage one day. )
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2007-12-26, 11:34 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Initiative and Flat-feet
I laughed at flat feet.
Pg 137 first column. Line 5-6.
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2007-12-26, 11:35 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Initiative and Flat-feet
It's readily available on-line too.
Originally Posted by SRD
Edit: clarified the quoteLast edited by Fenix_of_Doom; 2007-12-26 at 11:37 AM.
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2007-12-26, 11:38 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Initiative and Flat-feet
This is a point that people argue about a lot. I'm just gonna sit down and watch the fireworks.
*popcorn*Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-12-26, 11:40 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
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2007-12-26, 11:42 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- California
- Gender
Re: Initiative and Flat-feet
Avatar courtesy of Szilard
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2007-12-26, 11:43 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Initiative and Flat-feet
Oh arguing about its use as a rule and whether you should weaken rogues.
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2007-12-26, 11:50 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Initiative and Flat-feet
Wait, I just read that... does that mean you only roll initiative ONCE during an encounter not every round?
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2007-12-26, 11:53 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- California
- Gender
Re: Initiative and Flat-feet
Avatar courtesy of Szilard
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2007-12-26, 12:03 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: Initiative and Flat-feet
Rolling once per encounter has been the norm since 3e first came out. Before that, in 2e, there were rules in place about rolling initiative every round (back when it was a d10, and low was good, not high). You rolled every round and added your weapon speed factor minus your reaction to your initiative.
I like the 1 roll per encounter system. Combat already gets too bogged down at mid-high levels to add more rolls in.