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  1. - Top - End - #1
    Ogre in the Playground
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    Nov 2007
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    RVA
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    Default Initiative and Flat-feet

    My previous DMs have always neglected the fact that, at the beginning of an encounter, you (or allies and enemies) are flat-footed until your initiative rolls around. I keep trying to convince them of this rule, but I always run into the same problem: I can't find the rule in any books. I know it's in the PHB somewhere, but I'm apparently blind to that specific line. Can anybody give me a point of reference? Thanks.

    And, heck, just for the sake of making this a useful thread: Are there any other rules that are often overlooked that I could use in my favor, or even against my favor? (My current character is a little too well-made, and I'd like to actually take damage one day. )

  2. - Top - End - #2
    Ogre in the Playground
     
    RedKnightGirl

    Join Date
    Jun 2006
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    Not in Trogland

    Default Re: Initiative and Flat-feet

    I laughed at flat feet.

    Pg 137 first column. Line 5-6.

  3. - Top - End - #3
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    May 2007
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    Default Re: Initiative and Flat-feet

    It's readily available on-line too.

    Quote Originally Posted by SRD
    Initiative

    Initiative Checks

    At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).

    If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.

    Flat-Footed

    At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can’t use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues have the uncanny dodge extraordinary ability, which allows them to avoid losing their Dexterity bonus to AC due to being flat-footed.

    A flat-footed character can’t make attacks of opportunity.

    Inaction

    Even if you can’t take actions, you retain your initiative score for the duration of the encounter.
    Here is a link for your convenience

    Edit: clarified the quote
    Last edited by Fenix_of_Doom; 2007-12-26 at 11:37 AM.

  4. - Top - End - #4
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Initiative and Flat-feet

    This is a point that people argue about a lot. I'm just gonna sit down and watch the fireworks.

    *popcorn*
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  5. - Top - End - #5
    Bugbear in the Playground
     
    SolithKnightGuy

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    May 2007
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    Default Re: Initiative and Flat-feet

    Quote Originally Posted by Skjaldbakka View Post
    This is a point that people argue about a lot. I'm just gonna sit down and watch the fireworks.

    *popcorn*
    But the answer, it's right there! How can there be any arguments about it?

  6. - Top - End - #6
    Barbarian in the Playground
     
    JMobius's Avatar

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    Default Re: Initiative and Flat-feet

    Quote Originally Posted by Fenix_of_Doom View Post
    But the answer, it's right there! How can there be any arguments about it?
    GMs being aware of the rule and choosing to ignore it.

    I can't exactly see why that would be a big enough issue to cause anything heated, though.
    Avatar courtesy of Szilard

  7. - Top - End - #7
    Ogre in the Playground
     
    RedKnightGirl

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    Jun 2006
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    Not in Trogland

    Default Re: Initiative and Flat-feet

    Oh arguing about its use as a rule and whether you should weaken rogues.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Citizen Joe's Avatar

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    Default Re: Initiative and Flat-feet

    Wait, I just read that... does that mean you only roll initiative ONCE during an encounter not every round?

  9. - Top - End - #9
    Barbarian in the Playground
     
    JMobius's Avatar

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    Default Re: Initiative and Flat-feet

    Quote Originally Posted by Citizen Joe View Post
    Wait, I just read that... does that mean you only roll initiative ONCE during an encounter not every round?
    Rolling only once is the standard rule, yes.

    I like to do it every round, personally.
    Avatar courtesy of Szilard

  10. - Top - End - #10
    Titan in the Playground
     
    Keld Denar's Avatar

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    Seattle, WA
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    Default Re: Initiative and Flat-feet

    Quote Originally Posted by Citizen Joe View Post
    Wait, I just read that... does that mean you only roll initiative ONCE during an encounter not every round?
    Rolling once per encounter has been the norm since 3e first came out. Before that, in 2e, there were rules in place about rolling initiative every round (back when it was a d10, and low was good, not high). You rolled every round and added your weapon speed factor minus your reaction to your initiative.

    I like the 1 roll per encounter system. Combat already gets too bogged down at mid-high levels to add more rolls in.
    Quote Originally Posted by Fax Celestis View Post
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