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Thread: Regarding Vials
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2007-12-27, 01:45 AM (ISO 8601)
- Join Date
- Oct 2007
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- The Republic of Pluto
- Gender
Regarding Vials
just out of curiosity, does anyone out their record the empty vials from used up potions, as you never know when you need an empty vial :P
i know i have use one to extract giant wasp venom and a member of my group, being a shadow caster can create glowing ink a number of time per day, and as such keeps a stock of it, for 2 examples my roup has used them for
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2007-12-27, 02:14 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Regarding Vials
My players keep track of everything, including most empty containers.
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2007-12-27, 02:28 AM (ISO 8601)
- Join Date
- May 2007
Re: Regarding Vials
It depends on the character. Some will toss them over their shoulders just to hear the satisfying 'smash'. Additionally, if I start carrying a lot of glass around, DMs start making it break.
One particular character of mine carries around 10 potion-sized diamond flasks, practically unbreakable. If he has a potion, he'll transfer it to one of these.
Another keeps a couple carefully wrapped up in his backpack in case the need arises, but doesn't worry about every single one.
So I suppose I do keep track of what happens to them, but I don't always need to record it. :)On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2007-12-27, 05:49 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Regarding Vials
I prefer leather flacons; they don't break when falling or smashed against a wall. Sure, a dedicated opponent can sunder or shatter them, but most opponents have more important things to do.
But yeah, one thing I'm seeing a lot is the magically disappearing potion bottle. Especially in computer games.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2007-12-27, 06:11 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
Re: Regarding Vials
hell as a DM, I make players buy Flint if they want to light fires (or they can make a DC10 survival check to rub sticks together), and anyone who forgets a bedroll has to make a DC 15 concentration check to get rested when sleeping.
I'm tottaly in favor of keeping track.. My character alwasy have an empty flask or two prepurchased to store goodies in... vials are for some reason more expensive than flasks despite being much smaller.
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2007-12-27, 06:06 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- The Republic of Pluto
- Gender
Re: Regarding Vials
thats alway struck me as odd, at least the giant made a point of the empty bottle after miko used one
but its good to see im not the only one, that or we are all equily picky, take your pick
but i would make a point with the flint if the party pyromancer didnt have a fire elemental familiar, i guess it kind of makes the point moot
but im going to have to rember the breaking vials point, i think he carrys a 'lot' of them
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2007-12-27, 06:19 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- California, USA
Re: Regarding Vials
Your DM should have you stumble across a potion that explodes violently when exposed to air.
Originally Posted by Kurald Galain
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2007-12-27, 11:09 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Regarding Vials
In one of the worlds I tend to play in, There's a homebrew sort of scavenger magic that players can learn. Expended wands, the residue from used potion vials, broken magical items, even used magical scrolls (if they're fresh enough)... whatever. They can all be "recycled" using this form of magic. So yes, I tend to keep track of those thing. It's not always the most efficient use of power, but it's fun.
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2007-12-27, 11:23 PM (ISO 8601)
- Join Date
- May 2007
Re: Regarding Vials
Actually...DMs can just be mean enough and throw at you a creature that uses shatter...try telling your characters they can still drink the potion leaking through their backpacks while they still can
I once met a guy that made it specifically clear that he wanted "flasks" of cure X
About empty bottles...i do keep track of them...once gave the DM a nightmare...filled 5 empty potion bottles with holy water from a temple...i later used them against an army of undead...good times...gotta love splash damage"God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)
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2007-12-27, 11:42 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Regarding Vials
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2007-12-27, 11:43 PM (ISO 8601)
- Join Date
- May 2007
Re: Regarding Vials
Last edited by Irreverent Fool; 2007-12-27 at 11:43 PM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2007-12-27, 11:49 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Regarding Vials
I thought they had completely nerfed holy water. Man I remember when DnD (way back before it was ADnD) when holy water was awesome.
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2007-12-27, 11:55 PM (ISO 8601)
- Join Date
- May 2007
Re: Regarding Vials
i don't exactly remember what holy water was supposed to do...but it worked when i tried it
Maybe it was the source...some kind of fountain in the underground crypts of on of ilmater's abandoned temples...was inhabited by a black dragon...we saved and purged the place..then there was this fountain...our cursed into being an undead party member stepped in and was cured from the disease...after this we realised that it wasn't poisoned and we all drank some...good stuff...undead didn't like it though
Also as mentioned you can bottle poisons you gather...also our resident half-vampire bled his defeated enemies into empty potion bottles so as not to run out of blood..."God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)
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2007-12-28, 12:02 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
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Re: Regarding Vials
It's not too hard if you have any real ranks in the relevant skill. It's moderately difficult if you don't.. which reflects my own experiences with friction-based fire kits fairly well (although you will never actually get fire from the stereotypical caveman 'rubbing two sticks together'; you don't get enough speed doing it solely by hand to get an appreciable ember.)
I thought they had completely nerfed holy water. Man I remember when DnD (way back before it was ADnD) when holy water was awesome.
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2007-12-28, 12:19 AM (ISO 8601)
- Join Date
- May 2007
Re: Regarding Vials
"God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)
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2007-12-28, 12:25 AM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Regarding Vials
DC 10 for starting a fire without flint?
No.
Not only is that outrageously easy (Who would carry flint?), but starting a fire that way is hard. Trust me. You can get heat, no problem, but fire? THat takes skill. DC 15, thats better.
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2007-12-28, 12:27 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Regarding Vials
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2007-12-28, 01:01 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: Regarding Vials
I myself always start the game with flasks of ale, drain the contents and store my potions in those. Never comes up in game, but I try to be prepared.
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2007-12-30, 08:07 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
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2007-12-30, 09:01 AM (ISO 8601)
- Join Date
- Nov 2006
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2007-12-30, 09:08 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Regarding Vials
DC 10 means an untrained, unintelligent commoner gets it right half the time. Clearly that's not the case for this rather difficult way of setting fires.
Me? I'd allow any character with five ranks in survival to do it automatically, and any character without that to automatically fail. Go and try it yourself; unless you actually know how to make fire this way, as opposed to having heard about the possibility some time, you will fail.
Besides, disallowing the PCs a campfire for one night isn't mean. They'll wisen up quickly and either buy flint, or use a Burning Hands spell for the purpose.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2007-12-30, 09:21 AM (ISO 8601)
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- Mar 2007
- Location
- Brazil
- Gender
Re: Regarding Vials
"When you find yourself sinking into Madness, dive." –Malkavian proverb
"From the tiny egg the great wyrm grows." –Kobold proverb
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2008-01-01, 08:25 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
Re: Regarding Vials
Well you've convinced me. DC25 it is.
Heh, if you're really mean, make sorcerors and wizards take craft skills for all thos odd materiel components. PC sorcerors will hate you.