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Thread: Vargouille Player?
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2008-01-21, 02:45 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- England!
- Gender
Vargouille Player?
Today in my campaign three vargouilles flew out the shadows and screeched at the party, they fell down without much of a fight, but one of the players was paralyzed and bitten by one, and will turn into a Vargouille in 21 hours.
I was wondering, what will happen? I know that in 1d6 hours his hair falls out, 1d6 hours he grows wings and tentacles 1d6 hours he takes int and cha damage and a further 1d6 hours later he'll turn fully vargouille. but what actually happens, does he not get to play as his character anymore? I was thinking it would be good fun for him in a "why not" sort of way for him to continue on as a vargouille.
Since our group always changes the rules to make it more fun anyway, I was thinking it couldn't hurt.Round Four: Eat Brains.
SPLAT!
Cheers for the avvy, Rincewind
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2008-01-21, 02:48 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- raiding wales!
- Gender
Re: Vargouille Player?
usually they just turn into monsters.
however, if you are DM you are GOD.
do as you please.Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.
The friendly neighborhood gentleman perv is always ready to help!
on M&B:
Originally Posted by Celesyne
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2008-01-21, 02:56 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Alaska
- Gender
Re: Vargouille Player?
Yeah, if you think that your group will get a kick out of it. Do it. I know our group is more into "Oh! THat would be AWESOME! Who cares if he can't survive it, I'm sure the gods will intervene!"
So, summarily, Do it!
-SuzuroTeach me, Please
I need the abilities to live
Silly me, I tried to measure it by what I could give
"There are nights when the wolves are silent, And only the moon howls...."
-George Carlin
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2008-01-21, 03:01 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Vargouille Player?
Do note that vargouilles are always evil. So be prepared to either houserule that he keeps his alignment, or to accept an evil character in the campaign. Also note that, if you do let him keep his alignment, the players probably don't know that, so they should be trying to do everything they can to keep him from turning.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-01-21, 03:27 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Iowa, United States
- Gender
Re: Vargouille Player?
You should play up the tension, though, and screw with your player a little.
DM: What's your Fortitude save?
Player: Uh, two...
DM: ...and...your Will save?
Player: Er, none.
DM: Do you have spell resistance? Cloistered Cleric levels? More than thirty hit points?
Player: No. *whimper*
DM: Interesting. *roll* *roll* *roll*
Player:
DM: By Tharizdun, I love my job.
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2008-01-21, 07:01 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Vargouille Player?
To through another element into the mix, I always make a character lose the ability to speak the same language in their transformation. If they still have a mind, they might be killed anyway. If they are all evil, the players might still be trying to save him.
If I were the DM, I would rule that the timely use of the atonement spell could let the character regain their alignment in Vargouille form. Of course, they'd still suffer from a poor intelligence and have to eat flesh.
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2008-01-21, 09:55 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Vargouille Player?
Last edited by Starbuck_II; 2008-01-21 at 09:55 PM.