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Thread: Spoooky Mine Control!
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2008-01-23, 04:13 PM (ISO 8601)
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- Aug 2007
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Spoooky Mine Control!
Alright, I'm planing on DM a game(Gasp!) and I need some help with some particulars:
1). How would one clear out a beach in preparation to invade (similar to D-day) with about 100 casters of varying levels? This is a right then and there show of massive power kinda thingy.
2). How would one knock out a bunch of civilians with said casters, lets say about 1000+?
Basically, I plan on having the xenophobic Egyptish empire's first act on the world stage to attack the Hollandish country.
The highest level magic user is the 15th level Ultimate Wizard (that being the classes for the PC's and world in general) God King, with everything else from Divine to Psionic being thrown in there.
So, any ideas?
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2008-01-23, 04:16 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Spoooky Mine Control!
1. Cloudkill, repeatedly, with Stink Cloud thrown in by the lesser casters for good measure. Mass Dominate Person, Glitterdust, Shatter, Explosive Runes + Shrink Item to shrink a book of Explosive Runes, then voluntarily fail a Dispel Magic check on it, Wall of Iron, Sleep, Deeper Slumber... the list goes on and on.
Alternatively, bypass the beaches via magical spells like Phantom Steed.
2. Sleep and Deeper Slumber.
3. XenophobicLast edited by Solo; 2008-01-23 at 04:19 PM.
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2008-01-23, 04:19 PM (ISO 8601)
- Join Date
- May 2006
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Re: Spoooky Mine Control!
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2008-01-23, 04:24 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Spoooky Mine Control!
1. Works, but how do I get rid of physical stuff?
The title has Mine in it for a reason.
2. Only has an on average, out of the 100, of about 4 minutes.
They have to travel a day to get there, and it takes a day to get back, so something a bit longer lasting would be nice.
3. Thanks.
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2008-01-23, 04:29 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Dat Shoggoth
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2008-01-23, 04:46 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Spoooky Mine Control!
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2008-01-23, 04:49 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Dat Shoggoth
Re: Spoooky Mine Control!
Uh ... did you read that post?
Control Water.
Clr 4, Drd 4, Sor/Wiz 6, Water 4.
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2008-01-23, 04:50 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Spoooky Mine Control!
Last edited by Solo; 2008-01-23 at 04:52 PM.
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2008-01-23, 04:52 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
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2008-01-23, 04:56 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Dat Shoggoth
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2008-01-23, 05:00 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Spoooky Mine Control!
A quick casting of Mime Blank will solve that problem.
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2008-01-23, 05:03 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Dat Shoggoth
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2008-01-23, 05:03 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Bærum, Norway
- Gender
Re: Spoooky Mine Control!
If you're disabling conventional traps, just summon 2000 fiendish monkeys, herd them at the beaches.
About the disabling of citizens, mass hold person maybe? Or some other kind of mass paralyzation.Last edited by Zenos; 2008-01-23 at 05:04 PM.
Avatar by Arokh.
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2008-01-23, 05:30 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Deployed
- Gender
Re: Spoooky Mine Control!
A second on the idea repeated castings of Monster Summoning:Fiendish Monkeyfodder.
Enough monkeys can solve anything!
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2008-01-23, 05:35 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Under Mt. Ebott
- Gender
Re: Spoooky Mine Control!
Thirding the idea of the fodder horde. No better way to rid a place of mines than making them all blow up.
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2008-01-23, 05:44 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: Spoooky Mine Control!
I'd just do massive fire of fireballs. Would obliterate most infantry if you use most spell slots, not to mention a pretty impressive display of power and destroying most physical things like mines along with the soldiers. Syncronized, you could wipe out most of the beach before they get a shot off, thanks to the fireballs long range.
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2008-01-23, 05:50 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Spoooky Mine Control!
Move Earth. Just shift all the sand up out of your way, taking mines with it.
Or possibly just exposing htem, depending on your interpretation.Last edited by Collin152; 2008-01-23 at 05:51 PM.
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2008-01-23, 06:05 PM (ISO 8601)
- Join Date
- Nov 2006
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2008-01-23, 07:27 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: Spoooky Mine Control!
Are the mines magical? Detect Magic or Dispel Magic ftw.
For mechanical or more traditional mines, use any form of water or weather control to make the beachhead muddy, then Transmute Mud to Rock to make a path. The mines can't go off if they're entombed in solid stone, can they?
...oh, yes, and parts of the enemy army can be trapped in the stone as it's transformed, too. Or, if you prefer, Wall of Iron can be used to set off mines and then leave a safe iron road (while crushing opponents) by tipping it over.
Or a much simpler method: Since he's a god king, he has a lot of low to mid-level priests, doesn't he? Cloudkill, then follow up with Desecrate and Animate Dead. Use the resulting undead to attack anyone who survived and sweep for mines... and they'll be immune to your cloudkills, too.
If the god-king has any wights under his control, those can be used to turn the enemy into wights... buff the initial ones so they fly and don't die so easily, and have them order the wights they create to sweep for mines. Desecrate helps here, too, as do the various clouds.Last edited by Aquillion; 2008-01-23 at 07:35 PM.