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2008-02-02, 08:13 AM (ISO 8601)
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Lowest level wizard to defeat Iron golems.
What's the lowest level core wizard to defeat an Iron golem?
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2008-02-02, 04:48 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
You only need level 1 to use a wand of Grease repeatedly, and a heavy crossbow with adamantine bolts.
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2008-02-02, 04:55 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
I beg to differ, an Iron Golem can do some pretty nasty stuff, like that cloud of poison gas, that is more than merely melee.
By 11th, they're trivial, as that's when you get DisintegrateSpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2008-02-02, 04:55 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
5th level- Flight makes the Golem a non-threat in any space that is large enough to get over it. It can be destroyed with any SR: No spell; Acid Arrow, preferably in wand form, is probably the best Core choice.
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2008-02-02, 04:57 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
A level 1 character couldn't afford anything adamantine.
Edit: And the Golem's speed practically makes it a non-threat at level 1, especially if you have a base speed over 30.Last edited by Indon; 2008-02-02 at 04:58 PM.
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2008-02-02, 04:58 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
NaNoWriMo Beat Me
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2008-02-02, 04:59 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
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2008-02-02, 05:05 PM (ISO 8601)
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2008-02-02, 05:06 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
In fact, based on this, Level 3.
Sorceror 1/Barbarian 1/Anything else 1. Level 3's needed to afford a Wand of Acid Arrow without blowing too much of your WBL. Take Dash as one of your feats and be a medium size race. Your base speed is now 45, faster than the Golem can double-move, and your double-move is faster than the Golem can run. Stay out of the way and blast him occasionally without getting too tired.
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2008-02-02, 05:10 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
Eh, you're all making the assumption that you're in an environment that allows for alot of running and avoiding, not every encounter takes place in a 60 x 60 square room.
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2008-02-02, 05:11 PM (ISO 8601)
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2008-02-02, 05:15 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
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2008-02-02, 05:25 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
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2008-02-02, 05:28 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
Make a successful knowledge check or hire a sage to learn the following regarding Iron golems in game in some kind of game context:
http://www.d20srd.org/srd/monsters/golem.htm#ironGolem
CR13 encounter, AC 30, 18D10 (Edit Average 129 HP), DR15/Adamantine, MV 20, EX- Immunity to Magic (In general most spells that allow Spell Resistance with a few specific variants like electric or fire attacks), Construct Traits, Posionous Gas cloud DC 19 con, Int-0, Wis - 11
A Air Gensai PC would be nice for the poisonous gas immunity if for some reason it gets close to the PC.
Grease spell from a Wand would normally be L1 for a 10' square lasting 1 round, Reflex Save is +5 so would want to encounter it in a confined tunnel and still 1 out 4 times it will be unaffected by the Grease spell.
Any Electrical attacks slow it including the Electric Jolt cantrip (Non core) could slow it with no save.
Limited to Core a Wand of Lightning Bolts probably the best method in a non confined space since each attack will automatically Slow it and deal an average of 17 hit points on a failed save and 8 hit points of damage on a successful save since it has an average of (Edit 129) hit points plan for the worst and 10 attacks so a a one quarter or greater charged wand.
A fully charged Wand of Lightning Bolts (5D6) is 11,250 gp market so a 1/4 charge wand is just under 3,000 gp and a half charged is 5,625 gp so using suggested wealth by level guidelines of no magical item of more than a quarter of suggested wealth either a L6 or L7 wizard page 135 DMG.
Of course a quarter charged wand would would only be 2,8125 gp and a Flying L5 wizard could probably just do it using suggested wealth by level guidelines.
Getting away from core probaly a few good electrical L2 spells that would work with a fully charged wand at 4,500 gp still works out to L7 at 19,000 gp suggested wealth by level.
In a really really long corridor a 2 or 3 Wands of Electric Jolt and a Wand of Grease could possibly do it with no mistakes or missteps by the PC since the wand would be averaging about 1 hit point each attack so would require over a 100 attacks. but theoretically possible.
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Proably L5 flying wizard is the lowest level it can be done consistently in game by a standard 25 point buy or default array wizard with a quarter charged Wand of Lightning Bolts in core using suggested wealth by level by acquiring a partially charged Wand of Lightning Bolts.Last edited by CASTLEMIKE; 2008-02-02 at 08:51 PM.
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2008-02-02, 05:29 PM (ISO 8601)
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2008-02-02, 05:33 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
When you have Disintegrate and think well on your feet, many things die horribly. An unimaginative DM who places the encounter in a 60x60x40 room with no environmental features won't likely allow this, but when I put my PCs up against an iron golem on a thin iron bridge (Steampunk dungeon... delicious steampunk...)
the party wizard just hit a part of the bridge with Disintegrate when the Golem was on it. He spent a few rounds studying the bridge first from where he was standing, and passed a hidden roll to find a point that wouldn't bring the bridge crashing down immediately. As such, the party then had to leg it across the bridge before it did fall, but it was a smart way of beating the Golem.
Bottom line - foes with so many immunities can often be splattered by some alternate means of winning. The golem may not have been destroyed, but it was certainly out of the way and no longer a threat.Last edited by Mysticaloctopus; 2008-02-02 at 05:33 PM.
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2008-02-02, 05:59 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
He don't needs adamantine all he needs are enough oil flasks prepared with a fuse (funny enough, golems don't have fire resistance).
Keep your distance, throw one lit flask (touch attack), then move away, full move away if the golem risk to get too close for confort, if you have the room to move is an easy victory. :)
Of course it don't need to be a wizard at all, actually the best way to beat a golem (and many other monsters) are a bunch of peasant armed with a lot of oil flasks. if you don't have fire resistance they are lethal. On an average 30 peasants with this method can do 15d6 fire damage/round for 2 rounds. Of course they are very vulnerable but they are also cheap, so they should widely employed in D&D armies. :DLast edited by Sebastian; 2008-02-02 at 06:08 PM.
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2008-02-02, 06:23 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
Lesser Orb of Electricity (level 1) will damage and also slow the golem, making it easy to pick off from a distance. Remember, the golem's breath weapon only reaches 10' and lasts just the single round. If you slow the thing it can move or attack, not both in one round (except for the free action breath weapon with its 10' limit). If you stay at least 30' away (Close range at level 1, plus 5') and manage to hit it with an electrical orb at least every 3 rounds it's pretty much impotent. Add a bit of Grease and it'll do nothing but stand up from prone half the time due to a sucky Reflex save and a -1 Balance modifier.
You only need to hit its (ranged) touch AC of 8. A bit of feat selection (Weapon Focus: ranged touch spell) and a good DEX mean you'll hit it almost all the time.
One wand of Lesser Orb of Electricity costs 750 gp (less than the 900 gp of wealth a character is supposed to have when they reach level 2) and averages 4.5 points of electrical damage on each hit. A single wand and a DEX modifier of +3 (perfectly reasonable for an Elf, with Wizard as that race's favored class) gives you a very comfortable margin to finish off the 129 HP iron golem, allowing for misses on attack rolls of 1-3.
The answer is level 1.Last edited by Curmudgeon; 2008-02-02 at 06:54 PM. Reason: Removed a mistaken addition
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2008-02-02, 06:27 PM (ISO 8601)
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2008-02-02, 06:28 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
Abusing the golem's AI, using spell spolits, and shooting while running out of its range?
ZOMG! D&D IS TEH MMORPG!!111one
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2008-02-02, 06:43 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an iron golem hit by a fireball gains back 6 hit points if the damage total is 18 points. An iron golem gets no saving throw against fire effects.Last edited by Curmudgeon; 2008-02-02 at 06:56 PM. Reason: Fixed a mistake so the post makes sense.
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2008-02-02, 06:44 PM (ISO 8601)
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2008-02-02, 06:49 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
..energy attacks bypass DR, d00d. All of them, even the nonmagical sources.
He don't needs adamantine all he needs are enough oil flasks prepared with a fuse (funny enough, golems don't have fire resistance).
Keep your distance, throw one lit flask (touch attack), then move away, full move away if the golem risk to get too close for confort, if you have the room to move is an easy victory. :)Last edited by tyckspoon; 2008-02-02 at 07:10 PM.
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2008-02-02, 06:51 PM (ISO 8601)
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2008-02-02, 06:53 PM (ISO 8601)
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2008-02-02, 07:00 PM (ISO 8601)
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2008-02-02, 07:25 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
You'll need plenty of flasks, and a good ranged attack modifier. Plus it's problematic to prepare more than one flask in advance: there's only a small bit of oil in the fuse itself, and that starts burning off as soon as you light it. If you don't break the sealed flask quickly, the fuse oil will be exhausted and you'll need to repeat the preparation.
Oil
A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.Alchemist’s Fire
You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage.
Originally Posted by Collin152
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2008-02-02, 07:28 PM (ISO 8601)
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2008-02-02, 08:07 PM (ISO 8601)
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2008-02-02, 08:39 PM (ISO 8601)
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Re: Lowest level wizard to defeat Iron golems.
Very clever but I disagree since the spell and the wand of Lesser Orb of Electricity do not exist in core in the SRD or DMG so original spell research rules come into play for non core spells. Good catch on the golem hit points I amended my earlier post.
Another game default is no PC having any item comprising more than a quarter of his suggested wealth by level so L3 at the minimum when suggested wealth is 2,700 gp since suggested wealth is only 900 gp at L2 even with a used wand.
1D8 would average 4.5 average hit points of damage on a sucessful attack with an average golem having 129 hit points that is 28.66 attacks so lets just say 29 sucessful attacks and not all attacks would be successful and hit so the combat would last longer than 29 rounds.
Using the default array the average wizard would only have a dexterity of 12 or 13 as most will go for that 14 con with a first level PC (Using 25 point buy most pump up Intelligence to 16). An elf PC with a dexterity of 16 would mean a Con score of 10 or 11 using the default array isn't what you see in most games with a 4 base hit point level 1 wizard.
Most wizard PCs don't take all those feats at that level so more attacks would miss requiring more charges.Last edited by CASTLEMIKE; 2008-02-02 at 09:08 PM.