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Thread: Ending A Campaign
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2008-02-03, 03:01 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Ending A Campaign
Basically I need some advice.
I have doing this campaign for a while now (bout 1/2 a year) and the players including myself want to end it in order to play other campaigns. My only question is how should I end it? I mean playing it to the end would take a while, yet I dont just want to end it. I mean we have invested so much time in it I feel I at least owe it to the them to tell them the ending. Any advice on how I could do this in a way that satisfies all?
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2008-02-03, 03:03 PM (ISO 8601)
- Join Date
- May 2006
- Location
Re: Ending A Campaign
Rocks fall everybody dies?
What plot threads do you have left to tie up?
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2008-02-03, 03:08 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Ending A Campaign
The Illithids turn off the sun.
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2008-02-03, 03:11 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Ending A Campaign
Basically getting them to and through the main villains lair, for the classic final battle thing. A problem however is that two of the players are in the middle of reclaiming their kingdom, which could take a while. That is more or less it.
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2008-02-03, 03:11 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Ending A Campaign
Elminster kills the BBEG and saves the day. Then he casts Wish(es) and resolves everyone's conflicts and plotlines.
Then rocks fall and everyone dies.
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2008-02-03, 03:13 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Ending A Campaign
Time to pull off the ultimate suggestion: Check Tvtropes for example. One of them will sound UBRAPPEALINGZORZ!
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2008-02-03, 03:16 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Norway
- Gender
Re: Ending A Campaign
OotSP :D
Spoiler
My creations:
Custom initiative system (shots)
The Nameless [MitpII]
D20 "total conversion" (will probably never be finished :P)
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2008-02-03, 03:22 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Portland, OR
- Gender
Re: Ending A Campaign
Maybe don't end it, just put it on indefinite Hiatus. Make sure you have detailed records so you could resume it at some point later if people forget what they have and such.
If your group wants you all can finish it later, if not, then you are playing campaigns that you all like better then, win-win!
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2008-02-03, 03:30 PM (ISO 8601)
- Join Date
- May 2006
- Location
Re: Ending A Campaign
Okay, next question: why do they need to go fight the main villain in his lair? Have him come to them, have him try to stop the two PCs reclaiming their kingdom (make up a reason if you have to). Then they either beat him and get the kingdom, or all die, either way game over.
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2008-02-03, 03:36 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Ending A Campaign
Brain aneurysms and strokes. Tragic.
I completely disavow all comments, suggestions, promises, and threats made in the above post.
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2008-02-03, 03:41 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
Re: Ending A Campaign
(Why change now if they are in the middle of a subplot? Assuming that they are pursuing it?)
Anyway, what you can do is an upset. The villian causes the kingdom to become in peril, and defeating the villian is the way to reclaim the kingdom AND finish the plot. Consolidate and make everything urgent. Take any loose ends you have and explain them NOW as being part of the grand plot.
I.e. don't look as things as unfinished, more that things are fodder for the Last Great Moment.
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2008-02-03, 08:57 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Ending A Campaign
2 words: Pun Pun.
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2008-02-03, 09:12 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: Ending A Campaign
They interrupt the Divine Paragon Psuedonatural Damn Crab during his afternoon tea, and suffer the consequences.
"It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
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2008-02-03, 09:24 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Poland
- Gender
Re: Ending A Campaign
By the way, "perma hiatus", "a super-powerful NPC solves all the problems" and "you die/lose/get caught in stasis forever, by DM fiat" are among the least appealing campaign endings ever, and your players will really feel kicked to the teeth after you pull crap like them like that. I know those advices weren't serious, but since some DMs do end their campaigns that way, I say this anyway.
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2008-02-03, 09:56 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Non Sequitoria
- Gender
Re: Ending A Campaign
End of the world.
Maybe it's some climactic battle where the forces of good are destined to lose (ala Raganorok)
Maybe the players wake up the thing that was dreaming existence, and everything just vanishes (Maybe that's too Nihilistic)
The horror defeated at the beginning of existence breaks free and everything returns to the Chaos from which it was formed.
The forces of the underworld spill out from a portal, and turn earth into their outpost as they destroy civilization.
Basically, have one of the world threatening calamities succeed for a change.Spoiler
Rizban: You could be all, "Today's Destruction is brought to you by the color green.... I HATE GREEN!" then fly off mumbling to yourself "Seven... seven bats... mwa ha ha ha..."
Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.
Millenium Earl by Shmee
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2008-02-10, 03:27 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Ending A Campaign
Thanks for the advice :P