New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Troll in the Playground
     
    13_CBS's Avatar

    Join Date
    May 2006

    Default Freeform Pbp: Action or RP?

    I recently [shameless advertising] a Diablo PbP in the appropriate forums here[/shameless advertising]. One of the posters made this suggestion:

    Quote Originally Posted by Minchandre View Post
    The second reason (my reason) is a little more complicated. Your game seems to be geared more towards combat than puzzles or RP, which is fine, and it's freeform, which is also fine. However, the two together are bad. Good combat requires hard rules; in fact, a common complaint among roleplayers is that they don't need all those skill check mechanics (etc) replacing good ol' RPing. Thus, a combat-heavy freeform game will very quickly turn into a twink-fest as the players god-mode their ways to victory.
    So I'm considering gearing the upcoming game towards RP.

    For those of you who have played freeform, how true is this? How much action should I include? Keep in mind that this PbP is based off Diablo II, which is literally hack & slash: you could probably complete the game by "talking" to maybe 4-5 NPCs.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Catch's Avatar

    Join Date
    Mar 2006
    Location
    Romancing the Windy City
    Gender
    Male

    Default Re: Freeform Pbp: Action or RP?

    I dunno, if I was designing a free-from game with a roleplaying focus, Diablo would probably not make my top ten list of settings. A hack 'n slash sort of game just isn't conducive or even amiable to multifaceted characters with depth beyond "I like swords (or skeletons.)" From the diceless games I've been in, though, the fewer combat rules you have, the less combat there will be. If there's no real work to chopping up monsters aside from describing where the blood spatters, players will generally shift towards more social interaction.

    It's up to you to encourage that sort of posting, though. Good roleplaying doesn't spontaneously appear when there are no more NPCs to kill.
    Yotsubatar by Dr. Bath

  3. - Top - End - #3
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Freeform Pbp: Action or RP?

    Hmm I've played a freeform pbp game where we had to eliminate the other players. To do that the players wrote up what they were going to attempt and the Gm judged the effectiveness of such moves by how complicated they were and more importantly how well the post was written. You could try that.

    Otherwise yeah Hack and slash freeform = god mode.

  4. - Top - End - #4
    Orc in the Playground
     
    Yami's Avatar

    Join Date
    Oct 2005
    Location

    Default Re: Freeform Pbp: Action or RP?

    Amber diceless! It works, kinda.

    You could also try the mook system. Basically your players get to describe thier killings of mooks in combat, but when it comes to something important, named NPC's bosses, eachother, you pull out the relevant stats, add some bonuses for creative thinking, and have at it.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Behold_the_Void's Avatar

    Join Date
    Mar 2006
    Location
    Piercing the heavens!
    Gender
    Male

    Default Re: Freeform Pbp: Action or RP?

    Quote Originally Posted by The Duskblade View Post
    Hmm I've played a freeform pbp game where we had to eliminate the other players. To do that the players wrote up what they were going to attempt and the Gm judged the effectiveness of such moves by how complicated they were and more importantly how well the post was written. You could try that.
    I've run a lot of these in my time, that's the best way to do it.


    Incredibly GAR avatar by Ninja_Chocobo.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •