Results 1 to 10 of 10
Thread: High level buffs
-
2008-02-13, 05:57 PM (ISO 8601)
- Join Date
- Dec 2007
High level buffs
What kind of high level (7th-9th)long term buffs are there for an archer/wizard?
If it matters, my charecter is Wizard 6, Fighter 1, Eldritch Knight 11, Arcane Archer 2, Archmage 1. While he is a good caster, we need at least one source of nonmagical damage so generally he makes full attacks.
Anything is legal except of dragon magizines, but generally I like to stay within the Complete books.
We are on a flying pirate ship, and attacks happen at random points, usually without prep rounds, so mainly I am looking for hour per caster level, not 10 minutes.
-
2008-02-13, 08:05 PM (ISO 8601)
- Join Date
- Dec 2006
Re: High level buffs
Polymorph any object yourself into something suitably awesome. It's pretty cheesy, but it is a highly effective, high level buff with a permanent duration.
-
2008-02-13, 09:54 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: High level buffs
Energy Immunity lasts 24 hours and gives you immunity to damage from one energy type. If you have Extend Spell, you can be immune to energy damage from all five types of energy for the price of one 7th-level spell slot and two 8th-level slots. Handy for an archer. It's in Complete Arcane, I think.
-
2008-02-13, 10:51 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: High level buffs
foresight is the only 9th-level buff I can think of. It lasts 10 minutes per caster level, so I think that should last long enough. It prevents you from ever being flat-footed and gives you a +2 insight bonus to AC and reflex saves. (Lost only when you're denied your dex bonus, so in this case it will only happen if you get stunned or become helpless.)
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.
"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
-
2008-02-14, 12:40 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: High level buffs
Veil of Undeath (lvl 8, Spell Compendium) gives you many undead traits, and can be great.
"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
-
2008-02-14, 02:46 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Koper(Slovenia)
- Gender
Re: High level buffs
Mind Blank makes you immune to all mind-affecting spells or spell-like abilities, and lasts 24 hours.
-
2008-02-14, 02:58 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- The Blessed Geometry
- Gender
Re: High level buffs
Elemental Body from the Spell Compendium.
7th level Sor/Wiz
1 hr per Caster Level, grants all the immunities associated with elementals (No Criticals, Sneak Attacks, Stunning...a few more I don't remember) plus some sort of power associated with whatever element you chose (Air lets you fly...I remember that much...and fire forces enemies you hit to make reflex saves or burn)
-
2008-02-17, 04:09 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- U.S.
- Gender
Re: High level buffs
Here is a good combo.
Next time you get a feat, take arcane disciple on some new homebrewed deity who has a homebrewed domain, that includes, as its 4th level spell, Delay death (spell compendium), and use persistent spell on it. This only works if you have access to 10th level spells, but it makes immortal for a day, just use some spell that stops you from falling unconscious at 0hp. Beat that with a stick.
-
2008-02-17, 04:19 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: High level buffs
Delay Death doesn't have a fixed range, so Persistent Spell can't be applied to it.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-02-17, 04:33 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: High level buffs
I perfer the Complete Mage Captain Planet spells:
Heart of Air, Earth, Fire, and Water. Each Heart spell is a 1hr/level.
Together they give 100 % fortification. If you have 2 up, you get 25% Fortification.
Each spell has a primary passive effect. They can be burned (used yup) for a secondary active effect that ends the whole spell when they end (always 1rd/level)
Fire give Fire resist 20 (burn the spell for a fireshield), Earth gives Temp hp/caster level (burn this for Stoneskin, cheaper than the spell but less duration), etc.Last edited by Starbuck_II; 2008-02-17 at 04:34 PM.