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    Barbarian in the Playground
     
    Duke Malagigi's Avatar

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    Default Brainstorming session: fixing the arcane trickster.

    While looking over the arcane trickster I noticed a few problems. First, this PrC is for rouges/arcanists, right. Then why give a poor BAB and a d4 hit die? Wouldn't an average BAB and a d6 hit die make more sense? Second, why not give arcane tricksters sailient class abillities? Maybe adding their slight of hand bonus to saving throw DC's for Illusion spells once or twice per day. Perhaps even allowing arcane tricksters to store offensive spells in one of their weapons, to be discharged only on a sneak attack attempt. Third, why aren't Lawfuls allowed?
    Last edited by Duke Malagigi; 2008-02-17 at 09:29 PM.
    On the issue of killer or sadistic DMs.
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    Quote Originally Posted by Col_Pladoh
    That sort of person is not worthy of being a Game Master of any sort. The GM is there to entertain and bring enjoyment to the player group, thus being entertained and enjoying himself likewise. Soneone that finds pleasure in making others unhappy is a sad case indeed. That kind of GM should be left alone to lurk in online MMP games to ambush newbies' characters as they enter the setting :]

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    Pixie in the Playground
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    Default Re: Brainstorming session: fixing the arcane trickster.

    Why not create a new prestige class altogether?

    Your ideas may be of an arcane trickster, but putting all those ideas on it would just create a new PrC in the process.

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    Default Re: Brainstorming session: fixing the arcane trickster.

    Quote Originally Posted by Duke Malagigi View Post
    While looking over the arcane trickster I noticed a few problems. First, this PrC is for rouges/arcanists, right. Then why give a poor BAB and a d4 hit die? Wouldn't an average BAB and a d6 hit die make more sense? Second, why not give arcane tricksters sailient class abillities? Maybe adding their slight of hand bonus to saving throw DC's for Illusion spells once or twice per day. Perhaps even allowing arcane tricksters to store offensive spells in one of their weapons, to be discharged only on a sneak attack attempt. Third, why aren't Lawfuls allowed?
    Because prestige classes are rarely well thought-out. My arcane trickster.

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    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Brainstorming session: fixing the arcane trickster.

    Quote Originally Posted by gurvachev View Post
    Why not create a new prestige class altogether?

    Your ideas may be of an arcane trickster, but putting all those ideas on it would just create a new PrC in the process.
    Well, yes, but we can still use the current PrC as a kind of template from which to build.

    I'd say that adding 3/4 BAB progression and a capstone ability that's like the Hierophant's Reach ability, allowing all sorts of ranged-touch nastiness for the sneaky mages, would make this a much more playable class. Not that it isn't fun on it's own, but the loss of spellcasting levels in order to qualify, as always, is a hard pill to swallow.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Barbarian in the Playground
     
    KoDT69's Avatar

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    Default Re: Brainstorming session: fixing the arcane trickster.

    Quote Originally Posted by Toliudar View Post
    Not that it isn't fun on it's own, but the loss of spellcasting levels in order to qualify, as always, is a hard pill to swallow.
    It is debilitating at lower levels, but taking 2 levels in Rogue first helps when you have boatloads of skill points. Practiced Spellcaster helps, but still leaves the arcane caster a full spell level behind, but then again, they become more balanced that way. I have a Rogue/Sorc/Trickster in my campaign and she's not as tough as the Cleric, and never overpowers the group. The Cleric player is a total noob so it even out in the end
    Quote Originally Posted by McMindflayer View Post
    Of course, this still doesn't answer the question... "How does it POOP?"
    Quote Originally Posted by TheFurith View Post
    I roll a swim check on the street. Why not, right? Through a series of rolls I rob a bunch of people of 75g. I didn't actually notice their existence but I swam over there and did it anyway because this guy couldn't make sense if he tried.

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    Titan in the Playground
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    Default Re: Brainstorming session: fixing the arcane trickster.

    Third, why aren't Lawfuls allowed?
    I was asking myself that same question, earlier today (the first I had noticed it, even). I had a clever theoretical build all planned out, and then suddenly I notice that it doesn't work, since other aspects of the character require Lawful. All I want is a prestige class which advances sorcerer spellcasting for the first level, and gives Disable Device as a class skill. Is that too much to ask? Apparently.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

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    Current Homebrew: 5th edition psionics

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    Barbarian in the Playground
     
    Duke Malagigi's Avatar

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    Default Re: Brainstorming session: fixing the arcane trickster.

    Okay then, I'm in the process of posting my own version of the arcane trickster in the homebrew forums. If any one has other contributions post them on either this thread or the homebrew thread.

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    Prometheus's Avatar

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    Default Re: Brainstorming session: fixing the arcane trickster.

    Adding a slight of hand bonus to an Illusion spell DC would basically mean cast illusion spells that can't be disbelieved. Not only is that a large bonus, but skills scale at a different rate than saves/DCs, and therefore even substituting the DC with a skill check is quite robust. The only instance I can think of where this is done is with the Bard's Fascinate ability, which is still limiting to the bard.

    My guess is that anyone who is taking this Arcane Trickster route of learning is not taking the scholarly route, and therefore is not lawful in that they reject wizardly institutions of learning.

    Although I do like the idea of a sneaky lawful caster Prestige. Maybe an ability that lets them get sneak attacks when they had recently changed location with a Dimension Door or similar spell.

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    Barbarian in the Playground
     
    Duke Malagigi's Avatar

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    Default Re: Brainstorming session: fixing the arcane trickster.

    Quote Originally Posted by Prometheus View Post
    Adding a slight of hand bonus to an Illusion spell DC would basically mean cast illusion spells that can't be disbelieved. Not only is that a large bonus, but skills scale at a different rate than saves/DCs, and therefore even substituting the DC with a skill check is quite robust. The only instance I can think of where this is done is with the Bard's Fascinate ability, which is still limiting to the bard.
    How about once per day and adding a +2 bonus for every 5 ranks in slight of hand. Can only be used if the arcane trickster has one hand free.

    Quote Originally Posted by Prometheus View Post
    My guess is that anyone who is taking this Arcane Trickster route of learning is not taking the scholarly route, and therefore is not lawful in that they reject wizardly institutions of learning.
    In my opinion the Law/Chaos axis isn't about studiousness vs. skullduggery. It's about the group vs. the individual.

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