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Thread: Meta-Alchemy
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2008-02-27, 06:26 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Meta-Alchemy
What options are out there for making an alchemist in D&D? Are there any feats, PrCs, etc. that let you do better/more useful things? Is it possible to have viable alchemy stuff at high level in D&D?
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-02-27, 06:29 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- attic
- Gender
Re: Meta-Alchemy
The alchemical Savant from Magic of Eberron is probably what you're looking for. It's a prestige class for arcane casters and artificers.
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2008-02-27, 06:44 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
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2008-02-27, 07:06 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
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Emberly (Fire Elemental former Chef)
Peril Planet
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2008-02-27, 08:46 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- uk
Re: Meta-Alchemy
grenadier feat phb2 is ok.
leads to mad alchemist feat which has two ok-ish abilities and a kickarse skill with thunderstones.
be a divine caster and grab artifice domain adds +4 to craft skill checks78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
if this thread is a 4e thread then play 3.5
if this thread is a 3.5 thread then play 4e
devils advocacy by signature
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2008-02-27, 01:41 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Meta-Alchemy
-Here is a homebrew prestige class of someone who makes nice classes
-Also, the Craft Points Variant helps with alchemy.
-Extra alchemical items are scattered across splatbooks, if you don't have access to a lot, I'd recommend your DM make up some to give some variation in the activity
-A variant Artificer might make a nice alchemist, although I don't know the rules of artificer well enough to tell you for certain
-The rules are unclear about whether or not various alchemical items can be combined with each other and with potions. For example, is it possible to have holy acidic alchemist's fire? What about an antidote of cure light wounds? I have a character interested in alchemy in my campaigns, and he greately benefits from the ability to stack minor effects.