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Thread: Irrelevant
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2008-02-27, 07:24 AM (ISO 8601)
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Irrelevant
Edit: This thread was a bad idea.
Last edited by Mr. Friendly; 2008-02-27 at 12:05 PM. Reason: This was a bad idea
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2008-02-27, 07:27 AM (ISO 8601)
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Re: Things you have learned about D&D since the 4e announcement
This is an epic Win Thread.
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2008-02-27, 07:40 AM (ISO 8601)
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Re: Things you have learned about D&D since the 4e announcement
My Work:
Tome of House Rules Excerpts:
New Items:Spoiler
New PrCs:
Spoiler
2 to be posted.
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2008-02-27, 07:48 AM (ISO 8601)
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Re: Things you have learned about D&D since the 4e announcement
I didn't make it with the intent of trolling - I made it for fun. Obviously anyone can feel free to post their own absurd observations, such as:
4th Edition will make the whole universe perfect and will make kittens and puppies stay cute forever, will heal the sick and create peace on Earth.
4th Edition will be replaced in 6th months by 4.5 with 5th Edition coming out 2 years later.
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2008-02-27, 07:56 AM (ISO 8601)
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Re: Things you have learned about D&D since the 4e announcement
Originally Posted by Azerian Kelimon
Originally Posted by Kizara
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2008-02-27, 08:33 AM (ISO 8601)
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- Jan 2007
Re: Things you have learned about D&D since the 4e announcement
Before 4th edition was announced, the only times I saw the word "balance" used within the context of D&D were in instances of seeking mechanical balance, complaining about a lack of mechanical balance, or questions about the various degrees of mechanical balance within a certain class/feat/race/etc.
Only after 4th edition was announced did I begin seeing the occasional "Balance is for suckers, and if Wizards really wanted to make a good edition, they'd throw balance out the window and have everyone a hodgepodge of nonsensical numbers and statistics." The only two reasons I saw written for this was "If the game is balanced, you can't roleplay in it." and "If the game is balanced, then D&D has become World of Warcraft".
Such an opinion has been in the vast majority (so far as I have seen), but I just thought I'd make the observation.5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2008-02-27, 08:39 AM (ISO 8601)
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- Mar 2006
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- Croatia
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Re: Things you have learned about D&D since the 4e announcement
Mr. Friendly, you score an epic win yet again. Soon the Internet shall be yours....
Let's examine one argument... that about gnomes, specifically.
...in my 4 years of gaming, I saw this number of gnomes. Gnomes... hm... let me check... 13 out of 278, or 4,68%. Out of those 13, 2 were mine and after some time I found I didn't really like both, as they were hard to get out of their stereotype and others' assumptions.
For illustration, the races characters structure of a board I play mostly on:
Your idea is quite correct, they have benn and are incredibly rare.
If someone is interested in Class and Alignment distributions, feel free to ask.There is no good and evil. There is only more and less.
- Khorn'Tal
-----------------------------------------
Kalar Eshanti
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2008-02-27, 08:43 AM (ISO 8601)
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Re: Things you have learned about D&D since the 4e announcement
I've learned that the apocalypse did not happen when OWoD ended, but instead will occur this summer with 4.0.
I've also learned that people who normally spend money monthly to buy supplements, even lousy 3rd party supplements (not that all 3rd party product sucks, but some of it does), will use the publication of a 4th ed as an excuse to stop buying new material.
I've also learned that my friends, many of whom don't buy the books on a regular basis to start with, will control the buying habits of those of us who do spend money regularly on the hobby by making statements like, "I don't want to spend the money to switch to 4th ed." when they didn't really spend the money to switch to 3rd or 3.5th ed.
I've also learned that folks would generally rather spend their money on other things that seem to be an improvement on the d20 system (True 20 for example) than on something that is openly claiming not only to be an improvement on the d20 system, but also making changes to the system enough to be a somewhat different game, rather than a rehash of the system.
I've learned that the worst tactician I've ever played with (a good friend, but definitely a terrible tactician) is a proponent of the SAGA system, and I'm not sure how to feel about 4th ed.
Finally, I've learned, as an adult*, no one cares about the rules changes, it's all about "silver and gold" poured into the game.
*see my sig for thoughts about D&D as a "serious hobby".The first person who mentions "maturity" while we are discussing a complex game of "pretend" . . . loses.
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2008-02-27, 08:51 AM (ISO 8601)
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- Oct 2006
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- Dat Shoggoth
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2008-02-27, 08:58 AM (ISO 8601)
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- Feb 2008
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- IHOP.
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Re: Things you have learned about D&D since the 4e announcement
I think it should be mandatory to read this.
I was generally indifferent beforehand, and now I'm enthusiastic. Sure, I have to wait for the Bard - and if I want to make a Gnome that's another book - but it seems like most of the complaints you can dream up are "I want more!".
Also, Elminster isn't dying? Cry. I hope he's tortured forever or turned into a powerless comedy sideshow, then.If you're wondering how PC's eat and breathe, and other science facts
Repeat to yourself "It's just a game, I should really just relax!"
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2008-02-27, 09:28 AM (ISO 8601)
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- Jun 2006
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Re: Things you have learned about D&D since the 4e announcement
Let me add few things:
- Every single design decision made by WoTC while making 3ed sucks and it's Wizards' holy duty to turn it on its head.
- Everyone plays their D&D sessions like a cliched fantasy book, and if they don't, they should.
- Something players won't encounter on daily basis shouldn't exist.
- Great Wheel is so complicated it makes my head hurts, even though I didn't know about it.
- Demon and dragon wannabies are super cool as player races.
- Races having attribute penalties means penalizing players and is Not Cool.
- If you like some aspect of previous editions and you want it to stay, you're defending sacred cows.
I'd throw something pro-4ed, but Mr. Friendly covered it.Last edited by Morty; 2008-02-27 at 09:37 AM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2008-02-27, 09:29 AM (ISO 8601)
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- Feb 2006
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- uk
Re: Things you have learned about D&D since the 4e announcement
that i am and have always have been playing dnd wrong.
(actually thats most threads on this board, but hey )78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
if this thread is a 4e thread then play 3.5
if this thread is a 3.5 thread then play 4e
devils advocacy by signature
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2008-02-27, 09:29 AM (ISO 8601)
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- Feb 2008
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- Orlando, FL
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Re: Things you have learned about D&D since the 4e announcement
I learned that anything entering 4th edition requires the world to end.
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2008-02-27, 09:31 AM (ISO 8601)
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- Nov 2007
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- Texas...for now
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2008-02-27, 09:34 AM (ISO 8601)
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- Oct 2007
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Re: Things you have learned about D&D since the 4e announcement
...I haven't learned anything. Exalted players screamed about 2e, when 2e was mostly a mechanical update, rather then enormous changes to the way things worked; They said it was a ripoff. Dungeons and Dragons makes vast changes, and they scream about sacred cow killing (There is no Sacred Cow Level).
Sucks to have an established name, maybe?
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2008-02-27, 09:47 AM (ISO 8601)
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- Eberron
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Re: Things you have learned about D&D since the 4e announcement
Last edited by NEO|Phyte; 2008-02-27 at 09:52 AM.
Man this thing was full of outdated stuff.
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I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
Avatar by me.
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2008-02-27, 09:51 AM (ISO 8601)
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- Jan 2007
Re: Things you have learned about D&D since the 4e announcement
Actually, the rarity of gnomes is a form of awesomeness-rationing. If everyone played gnomes all the time the flavor would run thin. We play gnomes, as a result, only when the flux capacitation matrix can constrain the degree of coolness of gnomes, referred to as the "gnomefficient".
That's not all; didn't you hear? Crossroads is the town that's going to come packaged with the first PHB. Since Wizards doesn't want to produce extraneous parts of the product, you'll have to log on to the online service to get the full effect of Crossroads, and will be unable to use it in the paper and pencil version of the game.
My God, that's why I upgraded! I guess I should've taken a hint on how easy it was to houserule Namekians and power blasts into the game vs. 2'nd edition. (Edit: Example, what AD&D save do you use for the Kamehameha?)
But on a more serious note, let's look at a couple of the general philosophies that Wizards seems to be using to design this game:
-Classes should be balanced, and Wizards is willing to discard as much game complexity as is necessary to accomplish that goal.
-Player options from 3'rd edition that they feel were underutilized will receive less attention in the future, and they'll change the flavor to match.
-They want to keep an influx of new player options to keep players interested, and presumably see what they should keep or discard in the future.
-They want to focus more on narrative over simulation in terms of environment, by simplifying the cosmology and removing areas too alien for average PC's to adventure.
-Powerful mechanics should be DM-controlled MacGuffins, except for when Wizards decides to get rid of them instead.
-Poor and uninteresting systems should be scrapped, except for traps which Wizards decided to make interesting instead.
-Player fatality should be significantly lowered.
I think that sums up a good chunk of what seems to be the reasoning, so far, behind the changes to the game.Last edited by Indon; 2008-02-27 at 09:55 AM.
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2008-02-27, 09:54 AM (ISO 8601)
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2008-02-27, 09:56 AM (ISO 8601)
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- Happy Valley
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Re: Things you have learned about D&D since the 4e announcement
Everything M0rt said. Also, apperently everything I liked in 3.5 is a sacred cow... and here I thought they were just rules and background that I happen to think doesn't need changed. Shows what I know about my own opinions.
Spending most of my time on another forum.
Awesome Daemonhost avatar by Fin.
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2008-02-27, 09:56 AM (ISO 8601)
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- Jan 2007
Re: Things you have learned about D&D since the 4e announcement
Don't you joke about that sort of thing. Player death is a very real thing in D&D!
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2008-02-27, 10:10 AM (ISO 8601)
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- May 2007
Re: Things you have learned about D&D since the 4e announcement
"No, not Black Leaf! No, no! I'm going to die!"
Classic.
If you die in the game, you die for real!
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2008-02-27, 10:11 AM (ISO 8601)
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- Jun 2007
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- Under the Iron Gauntlet
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Re: Things you have learned about D&D since the 4e announcement
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
Spoiler
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2008-02-27, 10:13 AM (ISO 8601)
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- Jan 2007
Re: Things you have learned about D&D since the 4e announcement
I particularly liked, "I declare her dead."
The implication that you're never allowed to make new characters (even at level 1) is funny, too, because I distinctly remember some pretty amusing AD&D campaigns with different player levels as a result of deaths and rerolls.
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2008-02-27, 10:14 AM (ISO 8601)
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- Feb 2008
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- Orlando, FL
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Re: Things you have learned about D&D since the 4e announcement
No fair, how come Debbie gets to learn the real spells and I've been at this for years!
*sob*
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2008-02-27, 10:19 AM (ISO 8601)
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Re: Things you have learned about D&D since the 4e announcement
Ah Jack Chick, classic - good times.
If you want a hilarious parody of the Chick tracts.. there is this: http://www.rubbersuitstudios.com/ptcct.htm *Warning: Contains profanity and hilarity*Last edited by Mr. Friendly; 2008-02-27 at 10:20 AM.
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2008-02-27, 10:29 AM (ISO 8601)
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- Nov 2006
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2008-02-27, 11:00 AM (ISO 8601)
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- Oct 2007
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Re: Things you have learned about D&D since the 4e announcement
*Unleashes bullet hell on you*
There are some things you just don't joke about. DnD is srs bsns.
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2008-02-27, 11:30 AM (ISO 8601)
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- Jan 2007
Re: Things you have learned about D&D since the 4e announcement
Oh, and another bit of Wizard's intent that what they've released of 4'th edition seems to be implying:
-Player choices should not lead to characters having significant weaknesses.
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2008-02-27, 11:59 AM (ISO 8601)
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- Sep 2007
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- In Orbis RPG drafts
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Re: Things you have learned about D&D since the 4e announcement
Hey, I was Blackleaf and don't panic, my fellow 'players' just had me Raised. No biggie - although I did mope around until I got that level back.
Things I've learned:
- Not to worry, because People this dumb still won't be able to understand 4th edition grappling rules, so their lives are safe.
- There's no need to wait for a finished product, a miniscule section of the rules is enough to formulate your opinion.
- Talking down to your existing customer base is apparently the way to attract new customers?
- Real men use THACO!
- 4th edition probably won't be too bad, just different.
- We should fanatically stick to the background material of earlier editions, despite the fact that (being compiled in pieces over 20 years...) it often didn't make sense.
- Being like WoW is a bad thing, despite it being the world's most popular CRPG (probably) and without any particular reasons why
- Tieflings will talk like a reject from a bad Dracula movie. Male tieflings will look like demonic monsters, but despite having exactly the same features, Female tieflings will be 'hot'
- People who supposedly share the same hobby as me are prepared to spend fifteen pages of thread on the WoTC site discussing whether or not female dragonborn should have breasts.... when since the answer is clearly "yes, and they should be barely constrained by skimpy chainmail."
- The WoTC marketing is completely crap.
- Whoever designed this 3e thing was apparently crap too, because everything is better in 4th edition!
- Yes it is about the money.Last edited by Armoury99; 2008-02-27 at 12:02 PM.
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2008-02-27, 12:02 PM (ISO 8601)
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- Oct 2007
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