New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 2 of 2
  1. - Top - End - #1
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Thought on HPs [houserule]

    I don't like HP. I also don't particularly care for the Injury system. However, it occured to me that a combination of the two would work really well.

    Here is the Injury System.

    Normally, it replaces HPs as a mechanic for injury. However, if you instead use both, you have a system for determing injury outside of the HP mechanic.

    thoughts?
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Worcestershire, UK

    Default Re: Thought on HPs [houserule]

    You'll be increasing the book-keeping required by running two systems in parallel.

    I thought about this sort of system for a gritty, low-magic setting. My plan was to split the body into hit locations (head, each arm, each leg, torso - maybe splitting torso into belly and thorax - and a similar location system for the different configurations of monsters), un-aimed attacks hit locations at random (but I'd also assign a modifier for attacking a specific location (say -4 to attack)), and apply a version the Injury mechanic to the hit locations (DC = 10 + number of hits taken to that location), while retaining over all HP.

    For example, an attack hits a target's left arm. Target must succeed a Fort save DC 10 + 1 or the arm becomes injured and useless.

    The save doesn't scale with damage - if you're also using HP, you shouldn't scale the DC with the damage from the attack, or you'll be doubling the effect of the damage.

    You could run that without location hits if you like, but I think that adding the locations gives more purpose to the Injury rules.

    Most important: It'll be more dangerous.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •