New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 24 of 24
  1. - Top - End - #1
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

    Join Date
    Dec 2007
    Location
    The Realm of Chaos
    Gender
    Male

    Default Up the Walls and Jumping

    I may be playing a Soulknife with Up the Walls and awesome Jumping skills (in a campaign with all Jump DCs halved...) soon, and I'd like to check how the abilities interact. Can you run up a wall, Jump vertically upwards using the horizontal DCs and land on another, higher wall before geting to somewhere flat at the end of the turn?

    Also, how incredibly cool would that look?
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  2. - Top - End - #2
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: Up the Walls and Jumping

    You can jump as part of normal movement, so if you've got enough Speed to manage it, I don't see why this wouldn't be possible in theory. I wouldn't let a player use the horizontal DC in place of the vertical DC, though, although I'd certainly allow moving up the wall in a straight line to count as a running start.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Hazkali's Avatar

    Join Date
    Dec 2006
    Location
    England
    Gender
    Male

    Default Re: Up the Walls and Jumping

    IIRC, there are some wall-running Matrix-esque feats in Complete Scoundrel, however I don't have access to a copy at the moment to be able to check.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Animefunkmaster's Avatar

    Join Date
    Nov 2007

    Default Re: Up the Walls and Jumping

    Couplete Scoundrel has skill tricks, like feats but they don't cost feats. I believe you have a limit to how far you can jump by your base movement. So running + jumping up a wall would have the same distance as simply moving up the wall. Moving up the wall and jumping away from it onto something else (like a ledge) would be really neat, that would require a double move though.

  5. - Top - End - #5
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

    Join Date
    Dec 2007
    Location
    The Realm of Chaos
    Gender
    Male

    Default Re: Up the Walls and Jumping

    The thing I was thinking of was if there was a gap in the wall- whether you could jump up to the next bit of wall.

    Actually, jumping of walls is cool, too, and if you look at the Jump rules, "a jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump." That suggests you could run 20 feet up a wall and jump across to another ledge on the other side.

    Hell yeah.
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  6. - Top - End - #6
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: Up the Walls and Jumping

    That's how it works. If you're taking a double move, you've got 60 feet to cover; you can run up a wall for 10 feet, jump across the 15-foot wide street onto another wall (assuming the DM approves; it could be ruled that yo can't jump onto another wall and continue running because you're losing your momentum), run another 15 feet up that onto the roof, and then run 20 feet along the roof.

    I'm not sure when you'd get a gap in a wall when running up it, though?

  7. - Top - End - #7
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

    Join Date
    Dec 2007
    Location
    The Realm of Chaos
    Gender
    Male

    Default Re: Up the Walls and Jumping

    Speed of Thought helps- 40-foot move speed.

    Gaps in walls- maybe open windows or something? Don't know...
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Nov 2007

    Default Re: Up the Walls and Jumping

    Personally, I'd rule that although you couldn't keep running up the wall after jumping, you could keep jumping up the wall, provided that you found purchase.

    As for "gaps in the wall" that could be anything from, in my opinion, open windows, closed-but-thing-glassed windows, large cracks in the wall, and even something like a torch bracket (as long as you're not heavy enough to break it off the wall).

  9. - Top - End - #9
    Firbolg in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2008
    Location
    Georgia, USA

    Default Re: Up the Walls and Jumping

    It's not quite what you want, but try combining the skill tricks Leaping Climber and Wall Jumper. Leaping Climber lets you make a vertical jump as if you have a running start (even if you don't) as a swift action, adding the resultant hight to the distance you can climb (basically, you jump onto the wall). You could then use your move action to climb up a little ways, and then you can trigger Wall Jumper with your remaining action... it says that if you've successfully climbed up or down a wall on this or your previous turn you can make a horizontal jump off of the wall as if you have a running start... so basically you end up ricocheting off the wall. Not especially practical, and hard to chain (unless you have enough time to wait after the initial jump onto the wall and you jump off in the subsequent round, using that round's swift action to trigger another leaping climber check on the opposite wall) because of the use of a swift action, but it gives amazing style points.
    Current Games:
    Spoiler
    Show
    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Oct 2005
    Location

    Default Re: Up the Walls and Jumping

    You could do that with jumping and Up the Walls. Run along the wall, timing your jump so that you don't have enough movement to complete your turn with and you're in midair. Next turn, land on the other wall, and continue along your way. As you're not on a wall at the end of the turn, you never go prone.

    Stylish way to attack a flying enemy. Run along the walls, jump and slash at the enemy in midair, then next round land on the other side of the room and repeat. Flying? Who needs to fly?

  11. - Top - End - #11
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

    Join Date
    Dec 2007
    Location
    The Realm of Chaos
    Gender
    Male

    Default Re: Up the Walls and Jumping

    You know, the comment about flying has been made in the recruitment thread (it's for that Warlocks game, and Warlocks get flight).

    Jumping past flying things? Cool. Would Spring Attack work with that, or is there another feat you'd need?
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  12. - Top - End - #12
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by senrath View Post
    Personally, I'd rule that although you couldn't keep running up the wall after jumping, you could keep jumping up the wall, provided that you found purchase.

    As for "gaps in the wall" that could be anything from, in my opinion, open windows, closed-but-thing-glassed windows, large cracks in the wall, and even something like a torch bracket (as long as you're not heavy enough to break it off the wall).
    Why would you jump over a window when you could move diagonally to get around it? That's 5 ft. of movement to move one square to the side and one forward, unless you have to do it multiple times during the round. (Unless it's one freaking huge window, in which case your odds of jumping high enough to clear it seem unlikely too.)

    I'm pretty sure you can already keep jumping up a wall as long as you gain purchase, by the rules. (Unless there's something about more solid footing somewhere.) SRD says it's a move action and a DC 15 Climb check to pull yourself up after jumping and grabbing something, but if you're going to jump again you don't really need to pull yourself up. (Catching whatever you're grabbing at is automatic if you make the Jump check DC, apparently.) Make a Jump check to get upward, make a Climb check to catch and hold on to something, and repeat...

    I'd definitely require Climb checks to catch on to and hang from cracks between bricks and the like, though. I don't see any reason to forbid this sort of movement - just control it with high check DCs. (DC 25 for brick walls, by the books. That's not quite easy, and a +5 or +10 to the DC for the whole jumping bit doesn't seem unreasonable.)

  13. - Top - End - #13
    Bugbear in the Playground
     
    FlyMolo's Avatar

    Join Date
    Feb 2007

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by MorkaisChosen View Post
    I may be playing a Soulknife with Up the Walls and awesome Jumping skills (in a campaign with all Jump DCs halved...) soon, and I'd like to check how the abilities interact. Can you run up a wall, Jump vertically upwards using the horizontal DCs and land on another, higher wall before geting to somewhere flat at the end of the turn?

    Also, how incredibly cool would that look?
    Yeah, I would totally allow this. It wouldn't be that broken, just cool.

    Edit: Yes, we do agree. Because gravity is the hardest barrier to break, and psionics are awesome. Seriously, there is nothing that is made less cool by doing it while standing on the ceiling.
    Last edited by FlyMolo; 2008-03-16 at 12:20 PM.
    Proud initiate ref for the Arena!
    Spoiler
    Show

    Llince 2-1
    Akhond 1-0
    Wolatifex 0-0


    Crimson Mageatar!
    Spoiler
    Show
    Ex-avatar/ists:
    The Chilli God
    Serpentine

  14. - Top - End - #14
    Barbarian in the Playground
     
    MorkaisChosen's Avatar

    Join Date
    Dec 2007
    Location
    The Realm of Chaos
    Gender
    Male

    Default Re: Up the Walls and Jumping

    Hmmm... Does your sig have anything to do with this? It looks like we agree on the TOTAL AWESOMENESS of that feat...
    BImportant note: I'll be away from the Internet for two weeks. Apologies to anyone this causes a problem for.

    Thanks to xiolin_monk (AKA Maestro) for the Wolf Priest avvy.



    I am the insane creator of the Mind Flayer Paladin of Freedom. Fear his brain-eating for goodness.

  15. - Top - End - #15
    Ogre in the Playground
     
    Attilargh's Avatar

    Join Date
    Jan 2007
    Location
    Helsinki, Finland
    Gender
    Male

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by FlyMolo View Post
    Seriously, there is nothing that is made less cool by doing it while standing on the ceiling.
    Eating potato chips.

  16. - Top - End - #16
    Firbolg in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2008
    Location
    Georgia, USA

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by Attilargh View Post
    Eating potato chips.
    I disagree. This would be even cooler if he was on the ceiling.
    Current Games:
    Spoiler
    Show
    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  17. - Top - End - #17
    Ogre in the Playground
     
    Attilargh's Avatar

    Join Date
    Jan 2007
    Location
    Helsinki, Finland
    Gender
    Male

    Default Re: Up the Walls and Jumping

    Well, I must confess I'd like to see the juggling act necessary to simultaneously solve equations, hold the bag and take a potato chip and eat it.
    Last edited by Attilargh; 2008-03-16 at 01:06 PM.

  18. - Top - End - #18
    Firbolg in the Playground
     
    Rockphed's Avatar

    Join Date
    Nov 2006
    Location
    Watching the world go by
    Gender
    Male

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by Attilargh View Post
    Well, I must confess I'd like to see the juggling act necessary to simultaneously solve equations, hold the bag and take a potato chip and eat it.
    If it was a very low ceiling, you could just leave the bag on a table, thus freeing a hand to eat the chips.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  19. - Top - End - #19
    Bugbear in the Playground
     
    FlyMolo's Avatar

    Join Date
    Feb 2007

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by Attilargh View Post
    Well, I must confess I'd like to see the juggling act necessary to simultaneously solve equations, hold the bag and take a potato chip and eat it.
    See? It would be cooler.
    Proud initiate ref for the Arena!
    Spoiler
    Show

    Llince 2-1
    Akhond 1-0
    Wolatifex 0-0


    Crimson Mageatar!
    Spoiler
    Show
    Ex-avatar/ists:
    The Chilli God
    Serpentine

  20. - Top - End - #20
    Orc in the Playground
     
    Reaper_Monkey's Avatar

    Join Date
    Feb 2008
    Location
    No, that other place
    Gender
    Male

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by FlyMolo View Post
    Seriously, there is nothing that is made less cool by doing it while standing on the ceiling.
    Three words.

    CALL . OF . NATURE

  21. - Top - End - #21
    Ogre in the Playground
    Join Date
    Nov 2007

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by Reaper_Monkey View Post
    Three words.

    CALL . OF . NATURE
    Well, if you lie down on the ceiling, and are above your arch enemy...

  22. - Top - End - #22
    Barbarian in the Playground
     
    GreataxeFighterGuy

    Join Date
    Nov 2007

    Default Re: Up the Walls and Jumping

    I think the applicable skill tricks are Wall Jumper (lets you jump off a wall as if you had a running start) and Jumping Climber (lets you start your climb with a jump).

    Get your DM to approve these skill tricks so that you can use them more than 1/encounter or 1/minute.

    I'm in a game right now where my Barbarian is going to get a medium distance jump bonus, instead of dim door from the Horizon Walker PrC. So we're having to figure out the mechanics of this as well.

    I'll be jumping 200+ feet, so I'm definitely going to pick these skill tricks up so I can stick to walls and attack from them. I'll be like the incredible hulk!

  23. - Top - End - #23
    Orc in the Playground
     
    Reaper_Monkey's Avatar

    Join Date
    Feb 2008
    Location
    No, that other place
    Gender
    Male

    Default Re: Up the Walls and Jumping

    Quote Originally Posted by senrath View Post
    Well, if you lie down on the ceiling, and are above your arch enemy...
    And I thought I was cutting it close!

    Okay, what about making an unsuccessful trip attempt =D Not only do you look like an idiot, but you look like a massive idiot which ever way you fall (more so if its a concentration maintained ability, and you fall to the "floor", lose your concentration, and then fall all the way down to the real floor)

  24. - Top - End - #24
    Titan in the Playground
     
    Frosty's Avatar

    Join Date
    Nov 2006

    Default Re: Up the Walls and Jumping

    All this reminds me of Samus doing Wall Jumps/Trianlge Jumps

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •