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Thread: Quick question

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    Ogre in the Playground
     
    Illiterate Scribe's Avatar

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    Default Quick question

    Does anyone know if there are any rules laid out somewhere for inebriation?

    Beyond Dead Alewives' 'roll the dice to see if I'm getting drunk', that is.

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    Solo's Avatar

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    Default Re: Quick question

    Alcohol is a poison that causes wisdom damage.

    The DC and amount of damage depends on how strong the alcohol is.

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    Ogre in the Playground
     
    Illiterate Scribe's Avatar

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    Default Re: Quick question

    Would it convince you that you'd scored higher on Cha-based checks than you actually had, as well?

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    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default Re: Quick question

    There's this nifty book called Portable Hole Full Of Beer, which among other things addresses this.
    Guide to the Magus, the Pathfinder Gish class.

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    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Quick question

    The 3.0 Arms & Equipment Guide has rules for intoxication.

    Basically, Fort Save, failure cuase Dex and Wis damage.

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    Ogre in the Playground
     
    Illiterate Scribe's Avatar

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    Default Re: Quick question

    Thank y'all.

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    Firbolg in the Playground
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    Default Re: Quick question

    Fort save, you say? It would certainly suck to be figher with a higher fort save than the alcohol's DC. Or ever worse a barbarian, what with the really high con and the whole rage thing.
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    Titan in the Playground
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    Default Re: Quick question

    The DC should increase by +1 for every drink taken, more for more powerful liquor.
    I am trying out LPing. Check out my channel here: Triaxx2

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    Troll in the Playground
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    Default Re: Quick question

    Quote Originally Posted by Admiral Squish View Post
    Fort save, you say? It would certainly suck to be figher with a higher fort save than the alcohol's DC. Or ever worse a barbarian, what with the really high con and the whole rage thing.
    You can voluntarily fail a save, you know.
    Course, I make my Will save versus it's suggestion effect to drink it at all.

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    Bugbear in the Playground
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    Default Re: Quick question

    One problem with this interpretation is the recovery time, which will be measured in days.
    Some hangover, eh?
    If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?

    Is 3.5 a fried-egg, chili-chutney sandwich?

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    Dwarf in the Playground
     
    BardGuy

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    Default Re: Quick question

    Does inebriation also raise the charisma of everyone around you? Would explain some post-party wake-ups.

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    Troll in the Playground
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    Default Re: Quick question

    Quote Originally Posted by CaptainSam View Post
    Does inebriation also raise the charisma of everyone around you? Would explain some post-party wake-ups.
    It drops your spot check. Who needs charisma?

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    Solo's Avatar

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    Default Re: Quick question

    Quote Originally Posted by Admiral Squish View Post
    Fort save, you say? It would certainly suck to be figher with a higher fort save than the alcohol's DC. Or ever worse a barbarian, what with the really high con and the whole rage thing.
    Fort save DC could be cumulative depending on how many drinks you take.

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