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Thread: Combat Expertise
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2008-04-02, 11:39 PM (ISO 8601)
- Join Date
- Aug 2007
Combat Expertise
Is their a feat that one can substitute for Combat Expertise in order to qualify for Improved Trip, etc.
I know Evasive Reflexes can substitute for Combat Reflexes, and there are also abilities to substitute for Weapon Finesse and Power Attack, but is their one for Combat Expertise?
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2008-04-03, 12:32 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Combat Expertise
Not that I am aware of in Core D&D. In Monte Cooke's Arcana Evolved, Improved Unarmed Strike is used instead as the Improved Trip prereq, so I have houseruled that either will work in my games.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-04-03, 02:12 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- A pie factory.
- Gender
Re: Combat Expertise
Is there a feat that lets one use their STR modifier as extra AoO with Combat Expertise? That would be awesome for low DEX builds that you still would like to be AoO monkeys.
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2008-04-03, 02:59 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Combat Expertise
Do you mean Combat Reflexes? Also, I find that doubtful. Strength and Reflexes aren't really related.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-04-03, 04:16 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Combat Expertise
No, but WOTC has published plenty of feats that let you use a completely unrelated ability for whatever action. I believe their rule is "one feat lets you substitute one ability modifier for another for one particular kind of action, regardless of whether this has any basis in real life".
So mechanically, tack on an extra feat for this and you're not likely to overpower your build.Guide to the Magus, the Pathfinder Gish class.
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2008-04-03, 04:54 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Combat Expertise
Do you mean Combat Reflexes? Also, I find that doubtful. Strength and Reflexes aren't really related. And I also do not recall any such feat.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-04-03, 10:07 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Combat Expertise
No.
But a Wolf Totem Barbarian or Hand and Foot Monk can get Improved Trip as a bonus feat, which means you don't need Combat Expertise to get it.
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2008-04-03, 10:26 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
Re: Combat Expertise
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