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  1. - Top - End - #1
    Halfling in the Playground
     
    deathbyhokie's Avatar

    Join Date
    Sep 2005
    Location
    Fredericksburg

    Default X Marks The Spot

    Let’s set the scene first: I’m GMing a 7th Sea game. The Heroes will soon find themselves in possession of a treasure map, leading them on a merry hunt across Avalon (England) in search of unknown treasure. In true genre fashion, a couple of the party’s Villains have the other two maps.

    Now, the maps are magical, and each contains a (different) 4 verse poem, telling the user what the four steps you have to reach the Treasure is. However, no individual poem tells the complete truth. Rather, I want to force the Heroes and Villains to work together if any of them intend to reach the Treasure.

    What I need are 4 tasks that would be sufficient for finding the Lost Island of Atlantis (the treasure's resting place bears similrities to the Lost Isle). I know that the final act involves sailing to the resting place of the island, bearing a weapon of cold iron, to pierce the Sidhe veil placed over the ruins. Unfortunately, I can’t come up with anything for the first three.

    So, I ask the playgrounders: Anyone got a good idea?
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  2. - Top - End - #2
    Bugbear in the Playground
     
    FlyMolo's Avatar

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    Feb 2007

    Default Re: X Marks The Spot

    The third act could be finding a suitable weapon.
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  3. - Top - End - #3
    Ogre in the Playground
     
    Lord Tataraus's Avatar

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    Feb 2007
    Location
    Easton, PA
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    Default Re: X Marks The Spot

    One act could be finding a gem or something that is required to see the veil. And/or maybe a sacrifice of some kind is needed, it doesn't have to be an actual death, but more like something that is designed to weaken the would-be treasure hunter from getting the item without trusting friends. This could be in the form of a poison that must be drunk (kind of like the 6th Harry Potter book) or cutting off a hand to put somewhere or something like that.

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