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Thread: New guy needs help with d&d
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2008-04-06, 04:22 PM (ISO 8601)
- Join Date
- Apr 2008
New guy needs help with d&d
Hey, I'm new to the forums and need some help with d&d.
First off is that I can't pick a class, a problem that I have in every game (between rogue, wizard or swashbuckler).
Second, I was wondering if these rolls would be decent or if I should redo them 18, 16, 16, 14, 8, 7, and where to put them as a wizard (have it about figured out for the others).
Edit: also I'm bad at naming things, would like any tips on that as well.
Thanks for any help in advance.Last edited by HomocidalWizard; 2008-04-09 at 07:46 PM.
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2008-04-06, 04:36 PM (ISO 8601)
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- Feb 2008
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- Israel
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Re: New guy needs help
first thing- ask your DM for advice. s/he can probably help you.
about a class: it realy depends on your roleplaying preferences, the campaign, and what the rest are playing. there is no "always better" class.
rogue demands great knwoledge of how skills work, and determining when to risk yourself, and when not.
wizard demands mastery of the magic rules, and the variable spells out there.
swashcbuckler is primarily for style, and considered not the most optimized option, beyond a cetain level.
as to the stats: again- it depends on the attributes system you're using. in some- you're over powered, in some others, you're underpowered. it all depends on the playing group...
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2008-04-06, 04:44 PM (ISO 8601)
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- Mar 2007
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- Canberra, Australia
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Re: New guy needs help
Those rolls are good. That's equivalent to a 43 point buy - a 28 point buy is generally considered fair.
For a wizard I'd allocate them as follows:
STR: 8
DEX: 16
CON: 16
INT: 18
WIS: 14
CHA: 7
That 14 could be swapped out to either STR (for more carrying capacity) or CHA (for better talking skills). But you can use magic to boost either.
I'd take wizard over the other two classes. It can more or less accomplish anything the others can do with spells.
For names, grab a copy of PCGEN: http://pcgen.sourceforge.net/01_overview.php It's a bit complicated to learn, but it has a good random name generator.
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2008-04-06, 04:44 PM (ISO 8601)
- Join Date
- Apr 2008
Re: New guy needs help
The DM has less knowledge about the rules than I do (I just don't like to DM).
Should've phrased the class question a bit better, what classes do you all prefer and why?
As to building around the party we rolled die to see who gets first pick of classes and I won.
We're using the system where you roll each d6 4 times and drop the lowest.
Edit: also how important is will? When will I use it? (no pun intended)Last edited by HomocidalWizard; 2008-04-06 at 04:54 PM.
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2008-04-06, 05:03 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Santa Monica, CA, US
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Re: New guy needs help
Will save?
Anything Mind-Affecting (most enchantments, among a plethora of other spells).
A lot of save or lose effects.
Illusions.
Fear effects.
It's arguably the most important save. Arguably due to it's variability based on the game - Fortitude is also quite significant in a lot of cases.
===
My preferred classes:
Sorcerer
Cleric, sort of. (I dislike prepared spellcasting, however, the cleric has been a fun class to play).
Bard
Rogue
Barbarian
I hate:
Fighter
Monk
Wizard
Beguiler and Favored Soul get special mention for outside of core.Last edited by Reinboom; 2008-04-06 at 05:05 PM.
Avatar by Alarra
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2008-04-06, 05:10 PM (ISO 8601)
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- Mar 2007
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- Canberra, Australia
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Re: New guy needs help
I only began playing a few months ago so the only classes I'm familiar with are monk and bard. The monk is a tricky class to play since front line combat is not their forte. The bard's usefulness depends on the number of party members they are with. In a decent sized group they can be very useful both in and out of combat.
The rogue is a useful class when it comes to stealth. In combat they have the problem of whether to attack at close range or not. They get their sneak attack damage when flanking, but they generally don't have a great AC. A rogue with some levels of wizard or sorcerer can be a lot more dangerous.
Wizards are pretty versatile if you pick your spells carefully. However, they have low HP and low AC without magical assistance. Running out of spells can be a pain also.
Will saves are generally needed whenever someone throws a mind affecting spell at you. Sleep, paralysis and charm type spells being the main candidates. Usefulness depends on what kind of enemies and situations you are facing. If you are mostly facing enemies using direct force then you won't need will saves. If you are facing spellcasters tossing out mind affecting spells then you'll be glad to have a good will save. Disbelieving illusions is also helped by will saves.
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2008-04-06, 05:15 PM (ISO 8601)
- Join Date
- Apr 2008
Re: New guy needs help
Thanks again for the help, I want to play a spellcaster of some sort, if the party has a barbarian, a fighter and a cleric (of pelor if it matters) would a sorcerer or a wizard be a better option? (sorry if it's a dumb question but I'm new)
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2008-04-06, 05:17 PM (ISO 8601)
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- Apr 2008
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2008-04-06, 05:19 PM (ISO 8601)
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- Jul 2006
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Re: New guy needs help
I'd come up with a character concept and background for one of the classes, whichever comes most naturally, and go from there.
Rogues and Wizards are both solid choices, if you really can't decide, go with whichever your party has less of, flip a coin, or let other players decide which character concept they think is most interesting.EDIT: Sorcerer is the much more simpler option of the two - just make sure you pick up a variety of spells (ie, combat is important, but you can only use one spell a turn, so it shouldn't all be blasts).Last edited by Prometheus; 2008-04-06 at 05:21 PM.
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2008-04-06, 05:19 PM (ISO 8601)
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- Jan 2007
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- *stab*
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2008-04-06, 05:30 PM (ISO 8601)
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- Apr 2008
Re: New guy needs help
Complicated isn't really an issue for me, I've read both the DM guide and player's guide about through.
My characters backstory (if it helps) is that he is a generally likeable and kind person, but was exiled from his village after he lost control of his power and blew up a few buildings and is now being pursued by the local authorities, while still trying to do good as much as he can while remaining low-profile.
Edit for spellingLast edited by HomocidalWizard; 2008-04-06 at 05:31 PM.
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2008-04-06, 05:37 PM (ISO 8601)
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- Mar 2007
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- Canberra, Australia
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Re: New guy needs help
That rules out bard then - they don't have any "go boom" type spells. Sorcerer is probably a better choice since their magic is innate, wizards have to study and practice discipline. Generally speaking, wizards learn more spells and get higher level spells earlier. Sorcerers get more spells per day and can pick whichever one they want at casting time.
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2008-04-06, 05:41 PM (ISO 8601)
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- Apr 2008
Re: New guy needs help
I would also like to say that when it comes to killing I can get fairly creative (such as setting an orc on fire, holding it in place and roasting a goblin like a marshmallow over it for example). My character is also the "comic relief" for the game as well.
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2008-04-06, 05:44 PM (ISO 8601)
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- Apr 2008
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2008-04-06, 05:57 PM (ISO 8601)
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- Mar 2007
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- Canberra, Australia
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Re: New guy needs help
Guides are difficult to impossible to write as it really depends on that campaign, the DM and the other players. You could go on about talking skills and characterisation but end up in a campaign which is nothing but kill, loot, rest - repeat.
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2008-04-06, 06:01 PM (ISO 8601)
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- Oct 2007
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2008-04-06, 06:02 PM (ISO 8601)
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- Oct 2007
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2008-04-06, 06:26 PM (ISO 8601)
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- Mar 2007
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- Santa Monica, CA, US
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Re: New guy needs help
Solo was referring to this guide, written by some random poster.
As well as this guide, somewhat.Avatar by Alarra
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2008-04-09, 07:23 PM (ISO 8601)
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- Apr 2008
Re: New guy needs help
I've been thinking it over and I still haven't decided between sorcerer and wizard, but was considering paladin (my DM will also let me be neutral good), any comments on the class are appreciated. I might miss my meaningless slaughter however.
Last edited by HomocidalWizard; 2008-04-09 at 08:05 PM.
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2008-04-09, 09:13 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: New guy needs help with d&d
If you enjoy meaningless slaughter, paladin probably just isn't going to work out for you. Your party also already has a couple of front-liners (or three, depending on how the cleric ends up getting played), so adding another one would be somewhat redundant. Sorcerer or wizard would both probably be better bets, since there isn't another arcane caster in the party, and neither one has any particular code of conduct they need to follow (so your goblin marshmallow roasts are still on the table).
On choosing between them, the biggest difference is that sorcerers take more work to create, since you have to pick your spells known carefully. Wizards, however, take more work to play, since you have to figure out every day what spells will be most useful, and decide every turn which prepared slot you won't need in the next encounter. Given that you can find good guides for both here or elsewhere, I would recommend sorcerer, since you only need to make your character once, and you don't have to do it while the other players are waiting for you to take your turn. Sorcerer also fits in better with your backstory, since they're more likely to have accidentally lost control of their spells (before they gain first level and learn to control their magic, it can sometimes act spontaneously).Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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