Results 1 to 16 of 16
Thread: Feat for Fortitude
-
2008-04-09, 01:45 AM (ISO 8601)
- Join Date
- May 2006
- Location
Feat for Fortitude
Is there a feat that allows you to use a different ability score for your fortitude save? My vampire NPC is mostly indestructible (this is the battle that determines if the party is actually as strong as they think they are) but his fortitude save is like.. 7. He can't use any magic items (He was destroyed, and now I reveal how the whole time he was trying to get the party to destroy him, to break an ancient curse and free him from improsonment, and he's already been looted). His other saves are great, and I really don't care which ability score it gets tied to, as they are all right around 20 (Ravenloft ancient vampire template for the win).
I could always use rule 0, but that would feel like cheating.
-
2008-04-09, 02:14 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Feat for Fortitude
Vamps get immunity to any fort save that doesn't affect objects... What is he gonna be hit with?
-
2008-04-09, 02:21 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Ownageville (OV)
- Gender
Re: Feat for Fortitude
Undead casters use their Charisma modifer for Concentration checks, so you could site that as precedent if you want to rule-zero.
My Work:
Tome of House Rules Excerpts:
New Items:Spoiler
New PrCs:
Spoiler
2 to be posted.
-
2008-04-09, 02:31 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Finland
- Gender
Re: Feat for Fortitude
Disintegrate.
I mean, what kind of arcane spellcaster doesn't take disintegrate? It's like one of the best spells that you can throw at an undead, since their fort sucks and even in the off-chance that it saves, it still does some damage. With the lack of Con modifier, a level 20 vampire will have an avarage of 130 hit points, which sucks. If a level 20 wizards shoots a disintegrate, it'll deal an avarage of 140 damage, giving him a statistical edge against the vamp. Add in some metamagic like Split ray and maybe Maximize from a metamagic rod, and you have a Deathray.
Even though a perfect wizard _will_ focus mostly on non-damaging spells, it's always good to have at least one disintegrate ready, or even better to have few disintegrates on a scroll inside your Handy Haversack. Move action to take out the scroll, Standard action to take out the opponent."Summon two plutonium elementals and then have them high-five. Because the idea of two giants high-fiving and thereby causing a nuclear explosion is comical to me."
-
2008-04-09, 07:09 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Feat for Fortitude
I've got to get to class and don't have time to look through it, but I'm betting the X Stat to Y Bonus compendium has something for you.
If not, cloaks/vests of resistance are relatively cheap, and I'm sure you can find some other items to buff your Fort save.The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
-
2008-04-09, 08:43 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Feat for Fortitude
a level 20 vampire will have an avarage of 130 hit points
To OP: You're a vampire, there is no protection for you from the righteous, you will wither and melt in the face of Good, delivered on the hurty ray of some mages arcane wrath!
*slash slash slash*
-
2008-04-09, 08:48 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-04-09, 09:03 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Finland
- Gender
-
2008-04-09, 09:09 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- DC
- Gender
Re: Feat for Fortitude
Back to the OP, there is a feat called dexterous fortitude that allows you to substitute your reflex save for a fortitude save once per round. However, it is an epic feat and has slippery mind as a prerequisite.( which may or may not be a problem for you.
To know that just one life has breathed easier because you have lived, that is to have succeeded.
Wonderful Faithatar by smuchmuch
My meager homebrew
SpoilerThe Cronens(Statue folk)
Castle in the Sky
Currently contributing to Codename: Swampgas
The Mirage [PrC]
The Opera Hall
-
2008-04-09, 11:05 AM (ISO 8601)
- Join Date
- Nov 2006
- Gender
Re: Feat for Fortitude
If you're not averse to taking a level of Warlock, the least invocation Dark One's Own Luck solves this problem for you by adding your Charisma to your Fortitude save (or whatever other save you choose.) An even better solution might be slapping on 2 levels of Blackguard and adding Charisma to all your saves.
If you don't plan on making a Fortitude save more than once an encounter you could also take Martial Study: Mind over Body (or is it Body over Mind?) and make a Concentration check instead of a Fort save. Undead use their Charisma instead of constitution as a bonus and you probably have a decent Concentration skill already.
-
2008-04-09, 11:24 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Feat for Fortitude
Another class that does it is Exemplar, with Charisma added to Fort saves at level 4. Probably not an option, though, since it's a fair number of levels into a late-entry PrC.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2008-04-09, 12:58 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Feat for Fortitude
You could always have a minion or two that focuses on counterspelling the first couple of Disintegrate attempts, and adds buffs to the vampire.
-
2008-04-09, 01:20 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Feat for Fortitude
Although it's not what you're asking for, a ring of counterspell with disintegrate cast into it would help.
-
2008-04-09, 07:09 PM (ISO 8601)
- Join Date
- May 2006
- Location
-
2008-04-09, 07:13 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Feat for Fortitude
There is a spell called Spell Immunity, that allows you to select a couple spells that you're totally immune to.
-
2008-04-09, 07:22 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Feat for Fortitude
Yeah, but Spell Immunity only covers spells up to level 4. You'd need Greater Spell Immunity to stop a Disintegrate.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics