Results 1 to 5 of 5
Thread: underwater adventures
-
2008-04-14, 08:15 AM (ISO 8601)
- Join Date
- Mar 2008
underwater adventures
OK, in the campaign i usually run, i am currently planning the 2 dungeons the party needs to go through to get to the final encounter, 1 is planned to be a fire-element themed dungeon which is fairly easy for me to set up, the other is planned to be underwater. i have Stormwrack to help with, but i am after advice on a) ideas for challenges change in difficulty due to being underwater, and b) what items the players might want to help them through this area?
the party has a Duskblade (Glaive combat ref build) a Rogue and a scout, a Cloistered cleric (healer/buffer) a Dragon Shamen (gold dragon) a Bard/Swashbuckler, and a Fighter (greatsword, wp spc etc)
so not too much arcane support.
Fitz
-
2008-04-14, 08:26 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- where dreams are made
- Gender
Re: underwater adventures
1) figure how they will breath underwater, and then it gets easier
Spoiler
sig by Bitzeralisis
Old Avatar by Simius
new Avatar by Qwernt
Tiger Paladin of HALO
-
2008-04-14, 09:06 AM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: underwater adventures
Non-corporeal creatures and undead are good because they can be easily explained in underwater sections.
Quick current to a Waterfall if someone triggers the "Flush" button of the toilet bowl trap.
Giant Shark in a darkened area, if they have to travel underwater to get to the dungeon you can use the Jaws idea and have it a recurring villain.
Oozes, Molds, etc.
Just make sure they can get reliable access to Underwater Breathing and some light source."I am bleeding, making me the victor!" - Wimp Lo, 'Kung Pow'
"Nonsense! I would never do such a thing unless you were already having been going to do that!" - Professor Hubert Farnsworth A, 'Futurama'
-
2008-04-14, 02:35 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: underwater adventures
Boiling water makes for a nice trap or puzzle - they should be able to get fire resistance if tehy survived the fire dungeon, so this is just some flavor.
Funkyodor has good creature selections, but just as the monster manual does to Trolls/Scrags, and Ghouls/Lacedon, any creature can be aquatized fairly simply.
Make a 3D maze that they swim though (that is, a multiple levels of 2D mazes). If their capacity to go underwater is limited, make periodic air bubbles in it.
-
2008-04-14, 02:44 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: underwater adventures
For monsters there’s the aquatic template in stormwrack that will give you just about any creature you want.
I like the idea of an underwater medusa, and don’t forget the abolith. Those are great if you have to fight them in their own element.