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2008-04-17, 02:59 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Starting in an alien world, could use advice
I will be starting a game set in Eberron on these very boards very shortly, and so I have a few questions I'm hoping that, if can't be answered here, will point me in the right direction.
I've never played in Eberron so I'm completely new to the setting; and, to boot, I'm playing something possibly odd. A Blue Kineticist. I'm not very clear on the geography and culture just yet, but goblins seem to be from Darguun? Would a Blue be alright growing up there? And... which book should I look in to find information on it? I don't have them all right now, but I can get my hands on them relatively fast.
I also have a more crunchy call out for advice, what's the best powers and feats for me to select as a Kineticist? This will be my first time really giving psions a whirl. Kinda shooting for the 'little guy makes big things break and blow up' feel. We're starting at level 1, though maybe seeing an example of a few builds would be helpful?
Core, the ECS, Races of Eberron and EPH are the allowed books. Thanks in advance!
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2008-04-17, 03:03 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Starting in an alien world, could use advice
If you want to blow things up good, I would recommend the Overchannel line of feats.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2