Results 1 to 9 of 9
Thread: Archery swordsage.
-
2008-04-21, 01:40 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Australia
Archery swordsage.
Hello all. Is it possible at all to build an archery-based swordsage? It would have to have minimal multiclassing from Ssg base class but homebrew is fine as long as it's balanced.
p.s. Actually, I seem to remember a homebrew discipline focused on ranged attacks. If someone could direct me to the thread that'd be appreciated.Keith Baker, on the age of Erandis d'Vol:
Spoiler
... The miniature of her certainly makes her look older, but personally I like young Erandis both on the basis that the purge of the line started before she could grow into her full powers, and also because it lets her and Jaela have a vicious catfight sometime.
Maybe I'm playing a wrong game.
-
2008-04-21, 01:42 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Archery swordsage.
Here ya go: Falling Star, by Fax_Celestis
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2008-04-21, 01:52 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Australia
Keith Baker, on the age of Erandis d'Vol:
Spoiler
... The miniature of her certainly makes her look older, but personally I like young Erandis both on the basis that the purge of the line started before she could grow into her full powers, and also because it lets her and Jaela have a vicious catfight sometime.
Maybe I'm playing a wrong game.
-
2008-04-21, 02:13 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Archery swordsage.
I think the big problem you will have with this is that unless you go with a home-brewed version, is that most of the abilities rely upon melee attacks. I don't think there are any restrictions saying you can't use them on ranged attacks, but I think you will find that most of the ability descriptions in the ToB say they require a melee attack. There are some that don't (primarily those that provide short ranges) but most attack abilities require a melee attack roll to initiate. I took a look at a ranged attack specialist form ToB once, but found that the lack of good abilities that were usable at range too frustrating to complete the build.
Edit - As a side note, if you want to go with a ranged ToB character (though not a bow) you could always check out the bloodstorm blade PrC. It doesn't have the range of a bow, but you can generally do more damage since you can hit with a melee weapon at range as if it were a melee attack. And since they are treated as melee attacks, you can use your special melee attack abilities at range.
And the 10th level class ability is just broken as all get out. Add in the "Blood in the Water" stance, with a weapon with a 18-20 crit range (Keen it to make it even better) then attack everything within range once. And every time you get a crit you get an untyped +1 bonus to hit and dam (which means it stacks even with itself). Using this combo in any mass combat scenario is just deadly! After a round or two of combat you would be able to hit just about anything (unless you roll a nat 1), and be dealing enough damage to put the party tank to shame.Last edited by Crazy Scot; 2008-04-21 at 02:23 AM.
-
2008-04-21, 02:57 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Archery swordsage.
and be dealing enough damage to put the party tank to shame.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2008-04-21, 07:07 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Archery swordsage.
I know there are a couple of strong warblade/sword sage builds out there for archery, but I imagine they use some sort of high level maneuver to get the job done, like Time Stands Still(Double Full Attack) and the Mongoose maneuvers which add extra attacks. My suggestion, talk to your DM about it, especially if its a low level campaign, since a lot of the lower level maneuvers are not even usable by RAW with ranged weapons.
This avatar brought to you by ThreeShades.
-
2008-04-21, 08:23 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Archery swordsage.
The trick is getting an Elvencraft Bow as a first priority. That allows you to use melee maneuvers just as easily as you can use the ranged ones. In fact, ToB is easily the best way to make a ranged melee character as you'll be just fine with the maneuvers only taking care of your melee, allowing you to focus on your ranged abilities with your feats.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2008-04-21, 09:07 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Archery swordsage.
Check this thread (post #17) for a SwordSage/Soulbow build that focuses on Wisdom:
http://www.giantitp.com/forums/showthread.php?p=4210901
SwordSage+Bloodstorm Blade would make an interesting ranged build... use a shadow hand weapon and you could add your Dex bonus to your ranged attacks. Add Dead Eye (from Dragon Compendium) and you can add double your Dex bonus to damage.
While most strikes require melee attacks, a SwordSage and cherry-pick a lot of maneuvers/boosts/counters that don't require melee attacks.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
-
2008-04-21, 09:35 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Icy Evil Canadia
- Gender
Re: Archery swordsage.
Here's one i'm currently playing. I rather intentionally didn't optimizer her, but damn is she fun.
http://www.thetangledweb.net/addon.p...char&cid=10326