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  1. - Top - End - #1
    Ogre in the Playground
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    Default Some of your 4e Q's answered?

    OK I have stumbled accross a thread here The OP claims to have held the new core books in his hands.

    The good folk at Enworld have summerised Tanus's posts for your convieniance.

    Quote Originally Posted by The good folk over at Enworld
    Each class has it's own chapter that details different builds and lists the powers available (Between 3-8 per level it seemed). Monster entries are much shorter than in 3.5, but much more concise...

    The books look and feel great, there seems to be more artwork and a more logical layout in all the 4e books. The new DM screen is 100% better than the old one...

    Ok, multiclassing is done entirely through feats. You take one feat to multiclass and gain a power from that class, and then take additional feats to take more powers from the class.

    Rituals are obtained by buying ritual scrolls or ritual books. Ritual scrolls are consumed after one use, books teach the ritual to you permanantly. All rituals seem to have a casting time of at least 10 minutes, require a material component, and require the use of the ritual casting feat (which wizards and clerics get for free at 1st level) Most of the divination spells in 3.5 are now rituals as well as some of the old illusion spells.

    Each class has about 15 or so pages written about it which includes powers and paragon paths. It's possible to make characters that don't fall into their presupposed role, but you have to multiclass to do it (you'll need defender powers from fighter to be an effective rogue defender, etc.)

    There are no subrace rules (drow, gold dwarf, etc.) in the PHB.

    There are approximately 3 times the amount of feats in the 4e PHB as the 3.5 PHB.

    The DMG is all about how to run a game. There is no reason at all for a player to have one.

    Oh and by the way, Greyhawk, Ravenloft and Dark Sun are definately getting 4e campaigns down the line as well as Planescape and Spelljammer (which they just started working out). They assured us that we can look forward to most of the old campaign setting being remade, and mentioned the above by name...

    Almost forgot to add, social encounters seemreally cool. Different encounters rely on different skills and number of successes. Some skills can be used to cancel out other player's skills. An example would be: You need 4 successful skill checks to convince the king a man was guilty, you could choose from diplomacy, bluff or intimidate. The Vizier wants to convince the king otherwise, so he can use his bluff to cancel out a successful diplomacy check that the PC made, etc...

    Bill Slavicsek mentioned those by name as what we'd see after Forgotten Realms and Eberron were out. Greyhawk is a definate, he said they were working on the books for it, and Dark Sun is one that he mentioned "we would see down the line". I don't know if he slipped up or if he wasn't 100% sure, but he sounded pretty confident...
    This is a twice snipped post so please forgive the English and lack of continuity.
    Also this Talus guy admits himself that he only got a quick look at them and so has no really indepth insights... it has also been discussed that the multiclassing revelation isn't the whole story
    As the tealady says
    Quote Originally Posted by Charwoman Gene, over on Enworld.. yes I do love that site so sue me
    No one listen to Charwoman Gene. Charwoman Gene decide to start using other speech patterns.

    Mike Mearls told me not three weeks ago that each class has a table the tells you "you get this much stuff for multiclassing this much into this class".

    This was after the PH printing.

    Feats are the entry points and "cost" for multi classing. *speculation*

    When you gain a class power you can choose from your main class or any classes you have a feat in.

    Paragon Path isn't directly related to multiclassing.

    Multiclassing Preview 4/30.
    Last edited by Charity; 2008-04-24 at 04:32 AM. Reason: idiotic spelling
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    Default Re: Some of your 4e Q's amswered?

    The long class descriptions sound a little worrying; 3.5 class descriptions were starting to get pretty inflated towards the end, but they never had their own chapters (Tome of Magic doesn't count: they had their spell lists, associated monsters, etc in with them too).

    I like more artwork, I don't care about the DM screen. Feat multiclassing sounds interesting, I liked the 'Ascetic X' and related feats in 3.5.

    Not sure about rituals; aren't all classes meant to get rituals? Do the martial classes' rituals work differently? I'm having trouble imagining how they could be the same.

    I like players not needing the DMG; needing it for wealth by level, magic items, etc was annoying.

    I've heard about the complex skill checks before, and I like the sound of them. Apparently they'll be used for things other than social encounters as well.
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    Default Re: Some of your 4e Q's amswered?

    Quote Originally Posted by Dhavaer View Post
    Not sure about rituals; aren't all classes meant to get rituals? Do the martial classes' rituals work differently? I'm having trouble imagining how they could be the same.
    It sounds to me like if a Fighter takes the feat "Ritual Training" (just a guess at the name) then he can use any rituals the party comes across just as well as anyone else.

    It's just that Wizards and Clerics get "Ritual Training" as a bonus feat at first level.

    Which, this makes sense to me. If a Wizard can spend a couple years in study leaning how to make people's heads explode at 20 yards over the span of 3 seconds, then who's to say a Fighter can't spend a couple levels learning how to, over the span of 200 times the length of time, produce a lesser effect when the instructions are right on hand?

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    Ogre in the Playground
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    Default Re: Some of your 4e Q's answered?

    Quote Originally Posted by Dhavaer View Post
    The long class descriptions sound a little worrying; 3.5 class descriptions were starting to get pretty inflated towards the end, but they never had their own chapters (Tome of Magic doesn't count: they had their spell lists, associated monsters, etc in with them too).
    I quite like the idea of the class section being a one stop shop as it were, I hate having to flick to x section to look at my spells, then y section to see my starting gold then friggin z section to look at the domains for various gods... gah. They will have to include 80 odd powers in each section, and cross classing tables/rules so it doesn't see that extreme.

    Quote Originally Posted by Dhavaer View Post
    Not sure about rituals; aren't all classes meant to get rituals? Do the martial classes' rituals work differently? I'm having trouble imagining how they could be the same.
    Yeah I thought that too, and indeed have the same trouble envisioning how they will end up.

    Quote Originally Posted by Dhavaer View Post
    I've heard about the complex skill checks before, and I like the sound of them. Apparently they'll be used for things other than social encounters as well.
    Yeah I just included that for completeness really.

    ... and how did I manage to screw up the thread title? ... *sigh*
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    Default Re: Some of your 4e Q's answered?

    Almost forgot to add, social encounters seemreally cool. Different encounters rely on different skills and number of successes. Some skills can be used to cancel out other player's skills. An example would be: You need 4 successful skill checks to convince the king a man was guilty, you could choose from diplomacy, bluff or intimidate. The Vizier wants to convince the king otherwise, so he can use his bluff to cancel out a successful diplomacy check that the PC made, etc...
    OBJECTION!
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    Hmm... how much can this source be trusted? If it's real, sounds like it'll be good.

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    Ogre in the Playground
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    Default Re: Some of your 4e Q's answered?

    I make no claims as to the reliability of the source.
    Go to the original thread and decide for yourself, based on how much you like what he's saying apparantly thats the only logical thing to do...
    Sorry couldn't resist...
    Anyhow, in fairness, who can vouch for any forum posters credentials?
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

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    Default Re: Some of your 4e Q's answered?

    Blah. I'm iffy on the one stop shop idea, but I'm used to games formatting things linearly. "Start with this step, then this one, then this one" in character creation. I /do/ like that there'll be lots of material on each class though.

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    Default Re: Some of your 4e Q's answered?

    It can still be step by step, just avoid the flick to this section between each step and you're golden.
    Last edited by Charity; 2008-04-24 at 05:04 AM.
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    Default Re: Some of your 4e Q's answered?

    Spelljammer?

    Spelljammer?

    They're bringing back Spelljammer? 4E now cannot come soon enough!
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    Default Re: Some of your 4e Q's answered?

    ...Seriously? I missed that in there.

    *Rechecks*

    Oh merciful Allah Thank you. I can have my fun with the victorians IN SPACE theme once again.

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    Default Re: Some of your 4e Q's answered?

    4E Spelljammer I can see. But 4E Ravenloft? I don't see how you can do Ravenloft justice with 4E. PCs are too . . . stalwart for that.
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    Default Re: Some of your 4e Q's answered?

    WOOHOO! ****ING YEAH, They're bringing Planescape back! I can't wait for 4e to come, so that I can have my philosophers with garrotes!

    This tips me over to 4th ed unless it's a total disaster. All the GOOD CS' are coming back with 4th ed, at long last. I can't wait to see how Planescape will work now that out of combat interaction has a new, easier system.

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    RedWizardGuy

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    Default Re: Some of your 4e Q's answered?

    I can't say I buy any of the setting stuff. Sounds like made-up fanwank rumors. Why would WotC suddenly put so much effort into resurrection all the old settings? The previous model (licensing settings out to outside parties to develop) seemed a lot more sensible, anyway, what with the OGL.

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    Default Re: Some of your 4e Q's answered?

    Maybe because THIS happened:

    "Hey, Barney.
    What up, Mike?
    I was thinkin'...we're making a new edition, which is really, REALLY different from every previous one...
    Yeah, so?
    Well, many people are not gonna be happy with it?
    Well, that's true. So, whachoo have in mind?
    Bringing back the cult campaign settings which 3.5 didn't.
    Hey, that DOES sound like a plan. If the geeks get sentimental, they'll go ahead and buy 4e to get to play those excellent settings. Good idea. Mike, you get a pay rise.
    *Homerlike WOOHOO!*"

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    RedWizardGuy

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    Default Re: Some of your 4e Q's answered?

    Doesn't sound likely. Hasn't it already been stated that the Forgotten Realms setting, for instance, is going to get a total remake? Planescape already got screwed from here to Sunday in 3.5. It's obvious - necessary, even - that they're going to re-imagine the settings, if they do publish them. I doubt they'd have any illusions about the reactionary outcry at "ruining our old favorite settings!" (similar to the outcry about 4E in general).

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    Default Re: Some of your 4e Q's answered?

    With years of abstinence in the middle, no one's going to complain even if they transform Spelljammer into Promethean: The Created and Planescape into Saint Seiya.

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    RedWizardGuy

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    Default Re: Some of your 4e Q's answered?

    You're optimistic. Wanna buy some real estate near Baghdad? The place is perfect for a holiday resort.

    Seriously though, what you postulate doesn't sound very likely at all. I don't see how publishing all the old settings themselves is suddenly a good business decision. (It is, however, something that many fans would desperately want to believe. Heck, may some developer over at WotC did say it because it's what they want to believe.) Financially, they're sure to be better off concentrating on non-campaign products and on the big campaign settings. Dark Sun, Ravenloft, and the like are better campaign settings than FR or Greyhawk, but it's because they're specific; and because of the specificity, they each appeal to smaller crowds. WotC is all about the big audiences. (Which is probably a good way to avoid TSR's fate.)

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    Default Re: Some of your 4e Q's answered?

    Except you know, that they've said each campaign setting is only going to have 3 books published in a year, and then they're done. So there will only be 3 FR 4e books total. Thats it. And it's going to be the same with Eberron. This means that there will be a lot less competition between the settings like there was in TSR's days.

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    Default Re: Some of your 4e Q's answered?

    If this thing about Planescape coming back is true it's awesome, but I'm not sure I belive it. After all, they removed Great Wheel from core because it was "too complicated".
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    Default Re: Some of your 4e Q's answered?

    Quote Originally Posted by illathid View Post
    Except you know, that they've said each campaign setting is only going to have 3 books published in a year, and then they're done. So there will only be 3 FR 4e books total. Thats it. And it's going to be the same with Eberron. This means that there will be a lot less competition between the settings like there was in TSR's days.
    They said 3 books per AND adventure books. So they will still make books for FR but only for adventures.

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    Default Re: Some of your 4e Q's answered?

    Which seems to be a definitive answer for Tsotha's doubts. With three setting books, there's 'nuff space for, say, 5 or 6 settings, easily.

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    Default Re: Some of your 4e Q's answered?

    Quote Originally Posted by M0rt View Post
    If this thing about Planescape coming back is true it's awesome, but I'm not sure I belive it. After all, they removed Great Wheel from core because it was "too complicated".
    I don't see why Planescape can't have the Great Wheel just because core doesn't. Many settings have their own cosmologies.

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    Default Re: Some of your 4e Q's answered?

    Quote Originally Posted by Pauwel View Post
    I don't see why Planescape can't have the Great Wheel just because core doesn't. Many settings have their own cosmologies.
    My point is, since they're so big on simplicity, find it strange they're reintroducing a cosmology that is everything but simple. They might simplify it, though.
    Last edited by Morty; 2008-04-24 at 09:12 AM.
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    Default Re: Some of your 4e Q's answered?

    Quote Originally Posted by Pauwel View Post
    I don't see why Planescape can't have the Great Wheel just because core doesn't. Many settings have their own cosmologies.
    While that's true, everything we've seen about 4th Ed so far, including what was presented in the "Worlds and Monsters" seems to go against the grain of that thinking.

    While WotC never officially put out a fully developed Planescape setting for 3.5, their adoption of the Great Wheel as official cosmology and the "Manual of the Planes" and "Planar Handbook" incorporated in a lot of Planescape fluff so that people could pretty much run a Planescape campaign or Planescape-like campaign easily enough if they were so inclined. (And even moreso if people used the stuff at Planewalker.org, which WotC was not a part of but they DID sanction, if I understand it correctly.)

    More to the point, very little in core 3.5 directly conflicted with Planescape. You had the Great Wheel, Sigil, and the Blood War (Tanar'ri vs Baatezu) all intact right there in core. I could create a viable Planescape character with just the 3.5 core books.

    It's very different with 4th Ed, where the new "background fluff" for the "Points of Light" setup is ENTIRELY different from how Planescape works. The look, the feel, the philosophy, the fluff, the crunch, all different. Why would they scrap the Great Wheel and all within it, only to say, "Oh, we'll bring it back later." That doesn't make any sense to me. It would take an incredible amount of work to re-work in what they scrapped--sure, different settings can have different cosmologies, but there would be so much one would have to learn/re-learn for a Planescape game it doesn't seem viable to me.

    Unless they are making an entirely new setting and calling it Planescape (much like the new Forgotten Realms is really a re-imagining and not much like the old setting at all. Or for a non-gaming example, like how both Lindsay Wagner and Michelle Ryan both played characters known as "Jaime Sommers the Bionic Woman" on television, but the characters and situations were extremely different*). Which is quite possible...

    ...BUT is unlikely to draw in die-hard fans of the original (much like Forgotten Realms die-hards were outraged when they heard of the changes to their favorite setting). Sure, it may draw in new players and people who weren't into the old Planescape, but I'd wonder how fans of the older system would feel.

    It all seems odd to me.... doesn't seem like a very profitable venture for them, and would take a lot of development time away from probably more profitable settings like Eberron and FR. I guess we'll have to get more information on it as it comes out.

    As an aside, if they did do Planescape, I have to wonder if the new tieflings would replace Planescape's tieflings, or if they'd bring in a "new" race of humans with distant fiendish ancestors.

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    Default Re: Some of your 4e Q's answered?

    Why would they bring the Great Wheel back? Pretty simple answer: lots of people like it. They felt they could do a better, more consistent cosmology, but WotC isn't stupid- if enough people like the Great Wheel, it'll be back.

    Of course, it won't be in the core books as the default cosmology, but why should that matter? Both Forgotten Realms and Eberron have unique cosmologies that look nothing like the Astral Sea. We know for a fact that the Eberron cosmology isn't changing, so clearly they're not afraid to publish different versions, and since Planescape is pretty much all about the Great Wheel.... well, there you go.

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    Default Re: Some of your 4e Q's answered?

    As an aside, if they did do Planescape, I have to wonder if the new tieflings would replace Planescape's tieflings, or if they'd bring in a "new" race of humans with distant fiendish ancestors.
    Considering that all that is necessary to change over 4e Tieflings to 3.5e Tieflings is to replace "they made a deal with demons" with "they got it on with Demons," I'd say Tieflings are staying the same with some minor fluff changes. See: Eberron Mind Flayers and Dragons.

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    Default Re: Some of your 4e Q's answered?

    There are no subrace rules (drow, gold dwarf, etc.) in the PHB.
    Really, i thought Drow were a main race now


    Also they are brining back spelljammer and planescape? Wow, i actually considering getting 4E just for that

    Considering that all that is necessary to change over 4e Tieflings to 3.5e Tieflings is to replace "they made a deal with demons" with "they got it on with Demons," I'd say Tieflings are staying the same with some minor fluff changes. See: Eberron Mind Flayers and Dragons.
    Tieflings in 3E are totally different from Tieflings in 4E. They have demonic roots and thats about it really
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    Last edited by EvilElitest; 2008-04-24 at 11:25 AM.

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    Default Re: Some of your 4e Q's answered?

    If this stuff is true, then it looks pretty cool. The layout sounds cool (though I don't have any knowledge with which to make a relative judgement), and subraces always kinda pissed me off. Shorter monster entries is a good thing because they could get really long in the books, and even in the SRD could be godd*** huge.

    I never got a chance to play Spelljammer, Dark Sun, or Ravenloft, so it would be cool to see them again.

    Social Encounters seem like a VAST step up from anything that 3e even tried to do, and (potentially, not necessarily in practice) even a big step up from The Giant's Diplomacy fix.

    All in all, this looks like a very interesting bit of info




    I'll keep an open mind though because these snippets (the board the link goes to is down ) contradict a lot of what's been said already, and the multiclassing stuff seems a little inconsistant between the two posts, and I've been a Blizzard fan too long for those not to raise huge red flags for me. I'll wait for corroboration or (even better) official confirmation before assuming this stuff is set in stone or anything.
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    Default Re: Some of your 4e Q's answered?

    Quote Originally Posted by Pauwel View Post
    I don't see why Planescape can't have the Great Wheel just because core doesn't. Many settings have their own cosmologies.
    Mainly because several class powers are tied into the default fluff.
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    Default Re: Some of your 4e Q's answered?

    Wonder what the limits are for multiclassing.

    Grabbing a Healing Word or Lay On Hands power would be handy, as it would give allow you to give any class considerable healing ability.

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