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Thread: The Blind Swordsman
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2008-04-24, 09:17 PM (ISO 8601)
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The Blind Swordsman
So, I want to build a blind swordsman, Zatoichi-style, and I'm wondering how the blindness should be handled, mechanically. A friend who is a character-optimizer said there's Blindness flaws that would help the character in roundabout ways, but didn't elaborate.
I have access to the PHB, PHB II, the entire Complete series, and most other books.
The DM has house-ruled that Listen and Spot are class skills for all classes.
I want to be an ordinary meleeist, not a gish.
Character level 4th.
Any suggestions?Current D&D characters: None
Currently GMing: "The Last War of Outremer", Pathfinder/D&D 3.5
The Crown and the Ring: Blog where I ramble and muse about elements of gaming culture, game mechanics, the philosophy of Dungeon Mastery (at least as it applies to me), and chronicle, step by step, the creation of a campaign world.
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2008-04-24, 09:21 PM (ISO 8601)
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Re: The Blind Swordsman
Convince your DM to give you blind-fight for free, for starters. Having all your enemies be effective invisible is pretty lose as a melee.
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2008-04-24, 09:22 PM (ISO 8601)
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Re: The Blind Swordsman
If you can use ToB, the diamond mind stance hear the air would likely be good. Besides that, I believe that there are feats in PHB2 and the Heroes of Battle that aid listen checks. The only other think I can think of would be the Synesthete power, but as you don't want to be a gish, that's out(though If your a high enough level, a permanent magic item of it could work).
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2008-04-24, 09:26 PM (ISO 8601)
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Re: The Blind Swordsman
This thread reappears every six months. Someone will try to convince you to NOT do it because gimping your self is stupid.
BTW Zatochi is not blind. He closes his eyes to train himself to see in darkness. Basically, get an underfolk human who closes his eyes and uses blindfight.My mother says: those on fire should roll.
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2008-04-24, 09:28 PM (ISO 8601)
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Re: The Blind Swordsman
There was one race...Grimlock or something, that geve you blindsense 60ft or something.
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2008-04-24, 09:30 PM (ISO 8601)
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Re: The Blind Swordsman
Blindfold of True Darkness, MIC. As you can't remove it, try to have your DM give it to you for free. It eliminates your vision and gives you blindsight.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-24, 09:32 PM (ISO 8601)
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Re: The Blind Swordsman
Take snatch arrows.
"How did you do that?"
"I heard that coming a mile away."
"Very good, Blinkin, well done."
"Pardon? Who's talking?"
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2008-04-24, 09:39 PM (ISO 8601)
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Re: The Blind Swordsman
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2008-04-24, 09:39 PM (ISO 8601)
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Re: The Blind Swordsman
Current D&D characters: None
Currently GMing: "The Last War of Outremer", Pathfinder/D&D 3.5
The Crown and the Ring: Blog where I ramble and muse about elements of gaming culture, game mechanics, the philosophy of Dungeon Mastery (at least as it applies to me), and chronicle, step by step, the creation of a campaign world.
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2008-04-24, 09:41 PM (ISO 8601)
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Re: The Blind Swordsman
Magic Item Compendium. There's a stickied thread with all of the acronyms used on this board at the top of the page.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-24, 09:52 PM (ISO 8601)
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Re: The Blind Swordsman
Flaw: Blind (cannot be healed by magic)
Then by UA, you can take a feat.Spoiler
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2008-04-24, 10:18 PM (ISO 8601)
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Re: The Blind Swordsman
I'd probably just ask my DM to make it a flavor thing. I'm blind, but take no penalties in combat for being blind. Obviously you'd still get all the non-mechanical "penalties" for being blind, such as not being able to read/write/etc.
But, hey, if the DM thinks I should be gimped for wanting to play an interesting character, then I just wouldn't play an interesting character. Or, rather, I would find other ways to make my character interesting that he can't turn into a mechanical penalty to punish me with.
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2008-04-24, 10:38 PM (ISO 8601)
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Re: The Blind Swordsman
A lot of people want to play blind swordsmen or monks or what have you; which is rather impractical, but I won't stand in your way. You'd think they'd have made a PrC or something...
Last edited by Maerok; 2008-04-24 at 10:39 PM.
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2008-04-24, 10:39 PM (ISO 8601)
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Re: The Blind Swordsman
There is, but it is 3.0 and monk-specific. Not really what the OP wanted.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-24, 10:43 PM (ISO 8601)
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Re: The Blind Swordsman
Grappling isn't hindered much by being blind, especially if you can get blind-fight for free by talking your DM into it. But then you aren't a swordsman. *shrugs*
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2008-04-24, 11:12 PM (ISO 8601)
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Re: The Blind Swordsman
My god, just take blind fight with as your human bonus feat.
Then once you hit level 4, make your 18 wis 19, and get blind sight, like you can see 5 feet.
That will get you your effect. You will be blind, but get up close, you fight just fine.Last edited by Avor; 2008-04-24 at 11:17 PM.
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2008-04-24, 11:14 PM (ISO 8601)
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Re: The Blind Swordsman
You need blind sight for that. Blind sense doesn't negate the miss chance from not being able to see your target.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-04-24, 11:20 PM (ISO 8601)
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Re: The Blind Swordsman
Great, now I can't find it. A feat that gives you a 5 radius of normal sight, even if you are blind/in the dark.
PC 1- *singing" Robin hood and little John running through the forest trying to get away...
PC 2- Hey, you are right, this reminds me of that too.
DM- Except that the king was king 348 years ago, and has undead powers...
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2008-04-24, 11:22 PM (ISO 8601)
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Re: The Blind Swordsman
I think it is in CW.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-04-24, 11:25 PM (ISO 8601)
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Re: The Blind Swordsman
5 feet won't really help much. You'd have to have your teammates push you in the direction of enemies. Really, any special sight with a radius less than 30ft isn't all that helpful.
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2008-04-24, 11:35 PM (ISO 8601)
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PC 1- *singing" Robin hood and little John running through the forest trying to get away...
PC 2- Hey, you are right, this reminds me of that too.
DM- Except that the king was king 348 years ago, and has undead powers...
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2008-04-24, 11:44 PM (ISO 8601)
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Re: The Blind Swordsman
I believe it's also in CW, as Sword and fist is 3.0. And really, its pretty much a waste of a feat unless you can get a longer range form, like Ascension said.
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2008-04-24, 11:50 PM (ISO 8601)
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Re: The Blind Swordsman
Not really, use normal listen checks to get a idea who is where. Run up and do them in good.
Yes being blind is a disadvantage, but what do you expect! It's blindness!!! You can't just take some feats and expect to magicaly mean nothing.
5 foot radius is more than generous.PC 1- *singing" Robin hood and little John running through the forest trying to get away...
PC 2- Hey, you are right, this reminds me of that too.
DM- Except that the king was king 348 years ago, and has undead powers...
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2008-04-24, 11:57 PM (ISO 8601)
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Re: The Blind Swordsman
Or, instead of wasting feats, you can spend 9,000 gp and negate all of the combat problems. I'd rather do that, personally.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2008-04-25, 12:24 AM (ISO 8601)
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Re: The Blind Swordsman
Major problems of being blind, aside from the whole "How the hell do you travel?" :
Heal checks become a pain in the neck, stabilizing friends is near-impossible.
Potions are only useful if you know exactly what's in them.
-4 penalty on all strength and dex based skills
No spot checks (though it's fun for the DM to ask you for spot checks anyway).
Everything in the world is treated as Invisible to you (You're flat-footed, they get +2 to hit against you, and I THINK you draw an AoO every round... can't remember where I read that last). Blind-fight helps cover this.
However, having a good Listen check is fantastic for covering your bases - there's a feat I think in the PHB2, Hear the Unseen, that lets you pinpoint someone's location with a DC 25 Listen check, and gives a +5 bonus to listen checks to locate invisible opponents... or something to that effect. Skill Focus : Listen becomes far more important, and Blind-fight is near necessary in combat. If you decide to go for the full penalties of being blind, try to convince your DM to give you those three feats for free - or at the very least, Blind-Fight, and possibly Hear the Unseen. The full penalties for blindness are incredibly rough, it's certainly a flaw worth more than one feat.
Alternatively, when I was rolling a blind monk a year or so ago, Bears with Lasers suggested that instead of going through the full thing of being blind, simply roleplaying it (as in, no spot checks, etc), and "flavoring" my misses as being the result of my blindness. I don't like that option, myself, I like to have things represented mechanically, but it's certainly a do-able option, and wouldn't require taking such an enormous hit to your effectiveness.Pokemon friend code : 3067-5701-8746
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2008-04-25, 12:30 AM (ISO 8601)
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Re: The Blind Swordsman
Five foot radius is one step. That means you can only react to someone standing right in front of you. That's not "generous" by any definition of the word. 30 foot radius means six steps. That means immediate area with room to dodge, side-step and the like.
By the way, he wants to recreate Zatoichi. The whole point behind the character is that while he is blind, he does not move nor fight in a way that is handicapped by it. That's the flavour. This is not normal blindness, but blindness with proper training for compensation.
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2008-04-25, 12:35 AM (ISO 8601)
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Re: The Blind Swordsman
Also in Deities and Demigods, which means it got put into the SRD. Here you go.
It's blindsight, which is nice; unfortunately, needing 19 Wisdom puts it out of the reach of most characters. Wisdom is not an important stat for your average swordsman.Avatar by GryffonDurime. Thanks!
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2008-04-25, 12:47 AM (ISO 8601)
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Re: The Blind Swordsman
Or Combat Awareness from PH2. Combined with scorpion's sense or a similar feat for tremorsense like abilities.
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2008-04-25, 12:58 AM (ISO 8601)
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Re: The Blind Swordsman
Quote:
Originally Posted by Baidas Kebante
Quote:
Originally Posted by Avor
Not really, use normal listen checks to get a idea who is where. Run up and do them in good.
Yes being blind is a disadvantage, but what do you expect! It's blindness!!! You can't just take some feats and expect to magicaly mean nothing.
5 foot radius is more than generous.
Five foot radius is one step. That means you can only react to someone standing right in front of you.78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2008-04-25, 01:06 AM (ISO 8601)
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Re: The Blind Swordsman
Current Games:
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Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]