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2008-04-25, 06:35 AM (ISO 8601)
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Raise Dead/Res/True Res for Arcane Casters?
Is there any way for a caster to get a hold of raise dead, resurrection, or true resurrection?
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2008-04-25, 06:46 AM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
Is there a Domain with those spells? Arcane Deciple would work if that is the case (if there isn't an official one, a Homebrew Domain would work if the DM allows it).
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2008-04-25, 07:45 AM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
Limited Wish
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2008-04-25, 07:46 AM (ISO 8601)
Re: Raise Dead/Res/True Res for Arcane Casters?
Also, UMD and scrolls/staves.
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2008-04-25, 09:08 AM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
Divine Sorcery feat from Dragon #343. Requires Sorcerer 1st, but much better than Arcane Disciple, since you get the domain power *and* don't have to buff your Wisdom up to insane levels.
http://realmshelps.dandello.net/cgi-...Sorcery,Dragon
Unfortunately, Raise Dead, Resurrection, and True Resurrection don't appear in any of the core domains. However, there's a fix for this.
Take the Healing domain, and then take the Customize Domain feat from Dragon #325. You can now substitute any Conjuration (Healing) spells into your domain list, so you could pick up Raise Dead as a 5th level domain spell, Ressurrection as a 7th level domain spell, and True Ressurrection as a 9th level domain spell.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
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Spells:
Druidzilla, Healbot, Gish
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2008-04-25, 09:17 AM (ISO 8601)
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- Sep 2007
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- West Midlands, UK.
Re: Raise Dead/Res/True Res for Arcane Casters?
What does it mean about adding 1 spell each day? I'm confused due to how Sorcerers have a fixed spell list.
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2008-04-25, 11:25 AM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
It means you pick one of the domain spells you can cast and add it to your known spells for that day. If you pick Cure Moderate Wounds, for example, you can cast that as a 2nd level spell, so long as you have a spell slot available to cast it, but the other domain spells such as Cure Light Wounds would not be available that day.
Arcane Disciple works differently. It adds domain spells to your known spells, but you have to have a high enough Wisdom modifier to get a bonus spell for that level. That means to get Raise Dead as a 5th level spell, you'd need a Wisdom of at least 15. This can be problematic for arcane casters, since Wisdom is usually a dump stat for them.
Oh, and I should probably mention Customize Domain probably won't work with just the Divine Sorcery feat, since it grants the domain spells as arcane spells, and Customize Domain requires you to be able to cast 3rd level divine spells. If you can find a way to pick up some divine spellcasting, then it might work with Alternative Source Spell (also from Dragon #325).
I forgot to mention Rainbow Servant in Complete Divine. The 10th level capstone ability gives you access to all divine spells. Unfortunately, it's not entirely clear if this PrC has full caster progression (per the text) or is 7/10 caster levels (per the table).Last edited by Darrin; 2008-04-25 at 02:34 PM.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2008-04-25, 11:37 AM (ISO 8601)
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- Aug 2005
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Re: Raise Dead/Res/True Res for Arcane Casters?
Play Fourth Edition. Anyone with the Ritual Casting feat can do a ritual.
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2008-04-25, 12:46 PM (ISO 8601)
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- Sep 2007
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- West Midlands, UK.
Re: Raise Dead/Res/True Res for Arcane Casters?
Thanks for explaining, Darrin (I'd assumed that all of the Domain spells would be available at any time).
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2008-04-25, 01:04 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
Last edited by Maerok; 2008-04-25 at 01:18 PM.
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2008-04-25, 01:23 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
If your DM is really accomodating, he could let you modify this class for use in a normal 3.5 Edition game: http://www.liquidmateria.info/wiki/Ultimate_Necromancer (They have Raise Dead as a level 7 spell, but you could probably ask about having access to it at a lower level).
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2008-04-25, 01:31 PM (ISO 8601)
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- Oct 2005
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- Earth
Re: Raise Dead/Res/True Res for Arcane Casters?
Cast Gate, bring in a solar. They have 3/day resurrection as an SLA. Then Wish for a scroll of gate (so that you don't loose any XP or money).
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2008-04-25, 01:34 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
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2008-04-25, 01:40 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
Clone.
That should be good enough.
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2008-04-25, 02:37 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Raise Dead/Res/True Res for Arcane Casters?
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2008-04-25, 02:39 PM (ISO 8601)
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- Apr 2005
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- Back in the USSR
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2008-04-25, 02:53 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
No, but not as grim as the modifier would be. If you're fine with Resurrection, you'll just need 15 Wis, although I'd probably go for 19 anyways. Lesser Aasimar could be fairly awesome for such a Sorcerer given both, Wis and Cha boosts. But Divine Sorcery kinda saves Sorcerers the trouble (it's better most of the time anyways; you can revive folks the next day while having Heal prepared).
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Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
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2008-04-25, 03:05 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
Clone is also a horrible nuissance, since you need to have a tissue sample from before the subject died, and then you have to wait around for the clone to grow. Contrary to popular belief, there's no benefit to casting the spell before the person dies, since if there's no soul available, all it does is create a very expensive corpse.
Time travels in divers paces with divers persons.
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Current Homebrew: 5th edition psionics
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2008-04-25, 03:41 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
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2008-04-25, 04:10 PM (ISO 8601)
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- May 2007
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Re: Raise Dead/Res/True Res for Arcane Casters?
But fighting your own corpse is priceless... If it can work that way. :D
I suppose you could use it as part of an elaborate plot to fake your death...Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-04-25, 04:18 PM (ISO 8601)
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2008-04-25, 04:20 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
Clone does give you a nifty conversation piece, though, especially if you suspend it in stasis or a tank of nutrient fluid and show it off at a dinner party.
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2008-04-25, 04:23 PM (ISO 8601)
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- Apr 2005
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- Back in the USSR
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Re: Raise Dead/Res/True Res for Arcane Casters?
Really, Limited Wish (for Raise Dead) or
Wish (for Resurrection)[6th-level cap on Wish, sorry] are your easiest bets. Although Divine Sorcery is a spiffy feat now that I know about it.
Well, the XP cost is kind of a bitch, but look at it this way: it's cheaper than crafting a golem to replace your dead party member.Last edited by Nerd-o-rama; 2008-04-25 at 04:26 PM.
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2008-04-25, 04:24 PM (ISO 8601)
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- Mar 2007
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Re: Raise Dead/Res/True Res for Arcane Casters?
I do not recommend Wish for much of anything, unless you are grabbing Wish in methods other than you actually casting it.
Or unless it is an absolute last resort.
Or the DM asks you very kindly, since you are so far ahead of XP than the rest of the group anyways.Avatar by Alarra
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2008-04-25, 04:45 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
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2008-04-25, 05:14 PM (ISO 8601)
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- Feb 2008
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2008-04-25, 05:24 PM (ISO 8601)
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- May 2007
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Re: Raise Dead/Res/True Res for Arcane Casters?
Well, that still depends on how much human intervention is needed in the growing process (which is not clear from the spell). It might be that you put the tissue sample in your Clone-o-matic lab, push "go", and come back in a couple of months to pick up your fresh body, or it might be that you need to spend 8 hours a day changing the nutrient mixture and monitoring the growth rates, or it might be anything in between.
In any event, it's certainly not "grow a clone, stash it someplace safe, and adventure for the rest of your life with impunity because you've got a clone somewhere", as folks often think it is.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-04-25, 05:25 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
Subjective to the DM.
Reading it as a single spell, noting the duration is 'instantaneous'.
Originally Posted by Clone
The else statement, simply stating:
Originally Posted by Clone
Which can very easily be interpreted to just mean "you make a body" without anything more to it than that, since the initial 'If' statement has already passed. There is nothing directly stating what occurs if a person clone dies -after-.
Even suggesting that their soul can thus enter the clone, there arises the issue of.. does their soul immediately enter it, or does it have to be 'trapped' and brought to it, or.. etc.
Personally, I'm a pusher of the, you can have a clone as a backup - for just in case. The soul immediately enters it if you die.
However, this is a loose reading of it, and I accept that a more strict RAW, or just more precise reading of it will treat the initial 'If' statement based solely on the instantaneous duration (as a call from immediately after it has been finished casting), and thus 'Does not work that way'.
Gentle Repose?
That's 13+ days, at least.Last edited by Reinboom; 2008-04-25 at 05:28 PM.
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2008-04-25, 06:13 PM (ISO 8601)
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Re: Raise Dead/Res/True Res for Arcane Casters?
the Planer Binding line (I recommend Planetar rather than Solar for the cost break, they can cast 9th level stuff anyway so for out of combat usage the difference isn't so great), UMDing scrolls and planeshifting to one of the upper realms and establishing a favour barter with one of the upper powers, at high level favours are the only thing that really retains value.
For lower level arcane casters, just try using enchantment effects on the dumb divine guys, or convince your DM to research an arcane version that uses either a higher level, burns xp to cast as well as costing a level from the raisie or uses up more material components. There doesn't seem to be any reason for divine only provisions beyound game balance and that can be respected by making arcane versions uneconomical. Inefficiency is a far easier pill to swallow than just "No, you can't do that. Everything else yeah fine. Just not that. Ever... "
Your version could use the reincarnation table for inspiration, have them come back just slightly wrong. Draw up a table of wonky flaws or weird sideffects/character traits/ standard-mythological flaws. Maybe they pick up a Geas, maybe their eyes/hair/skin/genitals/????? mutate, give them an inability to pronounce any word relating to food or eating, change their smell to fomaldihyde or raspberries. The world could be your oyster, and I've found DMs are a lot more willing to try this sort of thing if they get to roll randomly on a wacky chart that they aren't responsible for.Last edited by mostlyharmful; 2008-04-25 at 06:18 PM.
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